Forza Horizon 2 General Discussion Thread

  • Thread starter Frizbe
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Well, that's a major letdown. I'm trying not to be negative here, but I really did think they'd fix ALL the engine sounds in Forza 5. I was watching this vid of an integra at Spa... and after 4000 revs the engine growl just kicks in! I know for a fact this does not happen in a real life VTEC engine, modded or not. They've had these bugs since FM3.
That most definitely does happen in real life. I had an 06 Si and the Vtec crossover was significantly louder. I had installed an intake, and that also made the cross over more pronounced. The older engines, like the b18 that is in that Integra, are more vicious at its crossing point.
 
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Haha we definitely need more bouncing off rev limiters that bounce like real rev limiters. :D
I'm always hoping for that epic sound revolution... maybe next time with FM6.

They could have done all of this with previous Forzas too, believe me. It's not like the technology or know-how wasn't there. It's all about focus... and I've said this before, devs should be focusing way more on sound, the way they do on graphics and MP.

Is this "crossing point" sound as pronounced and vicious on stock VTEC engines in Forza? If you recall back from the FM4 days, some cars like the Viper SRT-10 and Ferrari F430 had engine sound suddenly cutting out at around 2000 or 3000 revs. Wierd.
 
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Damn, some of you act like T10 went & pulled a PD with the sounds. They're not perfect, but the cars are from sounding completely different to the real thing.

Speedster just shooting more **** to continuously talk himself out of the game. :lol:

Thank you very much for those remarks. You're right, as usual you are completely on the money: I AM talking myself out of buying it really, that's my sole purpose for coming to this thread.

Bravo! *standing ovation*
 
If you didn't know the sounds were inaccurate until @Spitty told you and you loved the sounds, then surely it can't be as bad as you're now making it out to be :).

For all the bad ones there are amazing ones :eek:

I love the sounds in FM4, though some of them, and believe me, only a small handful aren't that accurate. As for FM5, I haven't played it at length to truly judge the sound on a proper set up after playing it for hours... but I feel they haven't given as much attention to the sound as they have to the physics and graphics.

Now I know youtube ain't the best indicator of sounds, but I still don't hear that engine growl as you ease off the throttle. The only time the growl comes back in is when you're accelerating past the mid power band. Some of the downshifts sounds aren't quite there yet. And the exhaust pop this time around does not look or sound that believable. FM4's was far better.

And guys like @McLaren should read this with eyes peeled: those of us quick to point out a game's setbacks are not talking ourselves out of it, but rather hoping the word gets to the devs, so they can make improvements in future iterations.

Just because there aren't devs responding in this forum doesn't mean they're not viewing these comments. It's plain good ol' constructive feedback is what it is.

As always, happy motoring!
 
They could have done all of this with previous Forzas too, believe me. It's not like the technology or know-how wasn't there. It's all about focus... and I've said this before, devs should be focusing way more on sound, the way they do on graphics and MP.

Is this "crossing point" sound as pronounced and vicious on stock VTEC engines in Forza? If you recall back from the FM4 days, some cars like the Viper SRT-10 and Ferrari F430 had engine sound suddenly cutting out at around 2000 or 3000 revs. Wierd.

I find it quite annoying that the Integra for example has almost no engine sound until vtec kicks in yo.
That's not how it is in real life, not at all.

I love the sounds in FM4, though some of them, and believe me, only a small handful aren't that accurate. As for FM5, I haven't played it at length to truly judge the sound on a proper set up after playing it for hours... but I feel they haven't given as much attention to the sound as they have to the physics and graphics.

Now I know youtube ain't the best indicator of sounds, but I still don't hear that engine growl as you ease off the throttle. The only time the growl comes back in is when you're accelerating past the mid power band. Some of the downshifts sounds aren't quite there yet. And the exhaust pop this time around does not look or sound that believable. FM4's was far better.

They really should focus more on the "passion" of cars.
Once you let off throttle in Fm5, the exhaust goes completely quiet, like crusing speed. Random weird pop sounds.
 
And guys like @McLaren should read this with eyes peeled: those of us quick to point out a game's setbacks are not talking ourselves out of it, but rather hoping the word gets to the devs, so they can make improvements in future iterations.

Just because there aren't devs responding in this forum doesn't mean they're not viewing these comments. It's plain good ol' constructive feedback is what it is.

As always, happy motoring!
Constructive criticism is not what you're doing. Just like the other thread, people were giving you reasons to pick the game up and you just nitpick the hell out of everything to convince yourself otherwise. ImaRobot has already called you out on it.

BTW, still waiting on that GTA V resolution proof. Or you can admit you lied about that.
 
Wasn't this thread about Forza Horizon 2. Can we stop with the whole "they screwed up the sounds" or "your talking yourself out of the game" rants. It's just nonsense. Let me provide my point of view. The sounds in the past Forza games have been fine for me. Some may not like it but that's how Playground Games is doing it. Unless your Ralph Fulton you can't change it. If you like the game buy it. If you don't then don't buy it. It's simple as 1..2..3. In other news I looked at the Gamestop website and found out that their pre order car is the 2011 Gallardo Superleggra. I was kind of disappointed but as long as they have the Aventador J I'll be happy.
 
The horizon series is just a repeat game of Test Drive Unlimited 2.
And this is even a bad thing, how exactly? It became clear after TDU2 that Eden wouldn't be able to continue developing it when they went on strike after Atari prepared to fire a good chunk of staff, even more so when they finally went out of business.
 
My question was answered about paint, glad they're taking stuff from 5. Hopefully chrome and wood will come to this one.
 
Constructive criticism is not what you're doing. Just like the other thread, people were giving you reasons to pick the game up and you just nitpick the hell out of everything to convince yourself otherwise. ImaRobot has already called you out on it.

BTW, still waiting on that GTA V resolution proof. Or you can admit you lied about that.

I'm not here to win over fans or followers, which I believe is the reason you're here. You seem like someone who's pretty desperate to have his opinion won over, where as *certain members* on the forum only want to determine the pros and cons of a game before dishing out money to buy a console JUST for that game. So my taste in games is a little more fine-tuned that the average gamer. I like to take apart the good and bad, so what? You're point is? I'm a nit picker? So be it. What's it to you buddy?

It also looks like you are in dire need of a new hobby. Good luck with that. *pats back*

I find it quite annoying that the Integra for example has almost no engine sound until vtec kicks in yo.
That's not how it is in real life, not at all.



They really should focus more on the "passion" of cars.
Once you let off throttle in Fm5, the exhaust goes completely quiet, like crusing speed. Random weird pop sounds.

Yeah, like I said the engine sound almost cutting out below a certain rev range is a bug that's been present since good ol' FM3.

Focus more on the passion of cars; I get where you're coming from. The exhaust should still rumble and you should hear the engine "whining" even as you ease off the throttle. The random pop sounds are the new exhaust pop sounds. Honestly, it sounds as if somebody's hitting a heavy bag with really big gloves! FM4's effect was way better.

I'm hoping to see T10 step up their game in a major way with the next Forza. The only guys they gotta worry about now are SMS.
 
I'm not here to win over fans or followers, which I believe is the reason you're here. You seem like someone who's pretty desperate to have his opinion won over, where as *certain members* on the forum only want to determine the pros and cons of a game before dishing out money to buy a console JUST for that game. So my taste in games is a little more fine-tuned that the average gamer. I like to take apart the good and bad, so what? You're point is? I'm a nit picker? So be it. What's it to you buddy?

It also looks like you are in dire need of a new hobby. Good luck with that. *pats back*
I don't care if people like my opinion or not. What I do is call a duck when I see it & you quack like a duck. You've been told numerous pros by members repeatedly & you continued to act like you were won over. But, you decide to revert back & act like the littlest imperfection is a game killer.

You claim you're posting setbacks & constructive criticism. I believe this is called just posting false information.
Happens in FM4 and 5 as well. Not sure about Horizon 1, didn't really notice.
No, they don't.

FM4 and FH1 use traditional LOD models, which are unique models made for display at certain distances from the camera. Adaptive tesselation is an algorithm that generates a smoothed mesh based on a single lower detail model, thereby smoothing the transition between LOD states.

FM5 may do, but I haven't heard anything about it, and I have heard people complain about LOD popping so I'd assume not.
Well, that's a major letdown. I'm trying not to be negative here, but I really did think they'd fix ALL the engine sounds in Forza 5. I was watching this vid of an integra at Spa... and after 4000 revs the engine growl just kicks in! I know for a fact this does not happen in a real life VTEC engine, modded or not. They've had these bugs since FM3.

No doubt they've recycled a lot of stuff from previous Forzas. Brand new assets my powerlifting ass!
That most definitely does happen in real life. I had an 06 Si and the Vtec crossover was significantly louder. I had installed an intake, and that also made the cross over more pronounced. The older engines, like the b18 that is in that Integra, are more vicious at its crossing point.
Turn 10 were allowed to book the ‘Ring out completely for two days to scan it to their satisfaction. With an all-new, next-gen compatible laser scanning set up to capture every last, unforgiving, terrifying inch. “Laser scanning’s been around for a while,” continues Dan, “and we’d looked at laser scanning at last generation, but found it wasn’t detailed enough for what we really wanted to accomplish. So we invested in new laser scanning rigs and a new process for Forza 5, and most of the tracks were laser scanned.”

I find that last part somewhat unsettling.
Alps and any of the older tracks that they felt were spot on to the actual location. I get the feeling you're just trying to talk yourself out of FM5, because you keep looking for things like this.

However, I'm still a bit sour over the fact that some multi-platformers on the PS4 are getting rock solid 60 fps, while the X1 has to make do with 30 fps.
What games are those?
Tomb Raider, Watch Dogs, GTA 5... a lot more than you and I are not aware of. These are just off the top of my head.
@Speedster911 Watchdogs is the same FPS on both consoles, however, you are correct about Tomb Raider. That seems to be the only game, literally, that has a different FPS so far. GTA 5 is not for Xbox One.
FordGTGuy also noted to you that GTA 5 is not known because it was just announced for the next generation.

The hobby you need to take up is called researching. You make these posts above or ones that remark how superior the PS4 is when your evidence for why is unproven. It's no surprise you didn't reply to any of these people who corrected you. You want to decide the game is for you or not? Try playing it instead of asking us what we think or commenting positively towards our likeness for the game & then reading/watching some article/video on the web to think otherwise.
 
Okay. Whatever you say, CHIEF.

You win. :D

Now go find a new hobby, and get your claws out my back little girl.

P.S: the effort you've made to quote those members, you might put in a little extra effort to see how their responses are neutral, non-emotional and tend to pose straight forward questions, rather than "belittle" anybody's opinion or concerns.

It doesn't matter how many members you quote or get to side with you, you lack forum etiquette. Learn some class.
 
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Edit* If that's the way you want to respond, whatever dude.
It doesn't matter how many members you quote or get to side with you, you lack forum etiquette. Learn some class.
Now go find a new hobby, and get your claws out my back little girl.
I don't know what's worse. The irony of these 2 comments or the fact they're from the same post.
 
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From my personal experience with Vtec the game that nailed it the best that I've played is the first Horizon.
That was the first thing I thought of after ImaRobot's comment. 👍 I have a D-class tune for the '86 Civic Si that relies upon stringing it out with its cam upgrade, to provide a bit of a high-end advantage over other cars in the class. All you gotta do is keep it in the "loud" part of the RPM range.
 
Okay. Whatever you say, CHIEF.

You win. :D

Now go find a new hobby, and get your claws out my back little girl.

P.S: the effort you've made to quote those members, you might put in a little extra effort to see how their responses are neutral, non-emotional and tend to pose straight forward questions, rather than "belittle" anybody's opinion or concerns.

It doesn't matter how many members you quote or get to side with you, you lack forum etiquette. Learn some class.

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