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The problem is it's an exploit that uses the delay between a local save and the sync to the cloud of that local save. I don't know if in FH4 the sync is made once the game is closed or in the background as the game is running but it is not in the interest of the user that the sync blocks the game. I'm afraid that a proper fix would require a save sync before proceeding the actions involved.I reported this video to a support ticket.
But I do not know if they will fix this glitch.
I don't even know what level of control a game developer have regarding the save sync, which could be managed at the Xbox layer lever.