Forza Horizon 4: General Discussion

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The hot wheels expansion was criticized by folks back in the days of FH3, yet it turned out to be the best thing to ever happen.

Speaking from a strictly personal opinion, it was a cool idea in terms of scope and all that...but once you got deeper into the races and with faster car classes, the lack of grip from the tracks itself became a massive issue, alongside an obvious stretching of the limits of the Drivatar AI with how the Hot Wheels tracks were structured, really dampened it.

In terms of a LEGO expansion, I guess it'd be cool...but to be quite honest, I don't really know if that sort of thing, or even a straight up expansion, would get me back into the game by this point. I don't think I've been alienated from Horizon 4, but I think it's been incredibly obvious in both T10 and Playground's cases that the shift to games as a service has been very much a teething process for them, and the way that they have gone about trying to keep things in line after the car pass ended has been endemic of a studio that has been very much enclosed by the typical way of doing things, and it's been really hampering things as a result.
 
Hot Wheels, at first, was criticized by some. But when you actually play it, it was really fun. I still like it. It's different when you actually play it. That's what the critics don't realize.

If you ask me, Fortune Island was the cheapest expansion. It was basically Storm Island with treasure chests. The lightning hitting the tree is part of the intro race and that was it. Here I thought, by their marketing, that it was going be part of other races. Nope. They should've listened to the community and expanded the map North for the first expansion. Those 2 bridges are asking to be driven on.

So I welcome Lego, Midtown Madness, Micro Machines, or whatever the expansion ends up being.
 
New rumor. Expansion 2 may be Hot Wheels again.

https://segmentnext.com/2019/05/13/e3-2019-schedule-news-reports/

Forza Horizon 4 Hot Wheels Season 2 — Playground Games has been silent about things to come but insider reports say it’ll bring new DLC for Forza Horizon 4 and Hot Wheels season 2.

Those missing Hot Wheels in Forza Horizon will have their wishes come true. We’ll see new ramps and boost-pads.

If they're doing Hot Wheels again, why not do high poly car models of Acceleracers cars? Chicane, Reverb, Rivited, Spine-Buster etc. By far the most popular series ever done by Hot Wheels, if I recall correctly.
 
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If they're doing Hot Wheels again, why not do high poly car models of Acceleracers cars? Chicane, Reverb, Rivited, Spine-Buster etc. By far the most popular series ever done by Hot Wheels, if I recall correctly.
If we are getting more Hot Wheels (and I am okay with that since I loved the original Hot Wheels expansion), then I think they would have to have more Hot Wheels cars. I love the Rip Rod, Twin Mill and Boneshaker, but they've been around for a while. A new expansion will mean new cars.
 
What's everyone's cash farming technique? Fishing for wheelspins is one method I've tried, but I've ended up with mittens or trousers too many times, so I've reverted to doing laps of Goliath. ~140k + wheelspin (usually) for each 2-lap event. I'm up to $10M but it still feels slow. Any other suggestions? Auctioning [some] HE or other rare vehicles can be very profitable, but I want to keep some of those...
 
What's everyone's cash farming technique? Fishing for wheelspins is one method I've tried, but I've ended up with mittens or trousers too many times, so I've reverted to doing laps of Goliath. ~140k + wheelspin (usually) for each 2-lap event. I'm up to $10M but it still feels slow. Any other suggestions? Auctioning [some] HE or other rare vehicles can be very profitable, but I want to keep some of those...
I don't know if it's been patched away by PG yet, but I usually would get in a car with a lot of skill perks equipped and go nuts on the airfield. You can get a lot of points doing tricks there. As soon as I was done, I would go buy a bunch of 930 Porsche 911 Turbos or 1970s Nissan Fairlady Zs. Then, spend my skill points on money perks from each car. Both cars cost 150k cr each, but they give you 300k from their money perk. So, you're making an easy 150k profit from each car.

It's very boring to do this, but it works well. I haven't done it in a while as I have bought most of the cars I wanted including some 10m cr cars.
 
I don't know if it's been patched away by PG yet, but I usually would get in a car with a lot of skill perks equipped and go nuts on the airfield. You can get a lot of points doing tricks there. As soon as I was done, I would go buy a bunch of 930 Porsche 911 Turbos or 1970s Nissan Fairlady Zs. Then, spend my skill points on money perks from each car. Both cars cost 150k cr each, but they give you 300k from their money perk. So, you're making an easy 150k profit from each car.

It's very boring to do this, but it works well. I haven't done it in a while as I have bought most of the cars I wanted including some 10m cr cars.

Wait....what? I have literally hundreds of skill points from 3-starring all of the drift zones (it's so tedious to spend them). This seems like a good strategy if it's still possible.
 
It's been in since day one and hasn't been removed. It's not exploitative and entirely relies on you having enough skill points to make it worthwhile, and enough patience and garage space to keep buying 911 Turbos. But it can pay off very nicely.
 
There's actually some DLC cars that have same perk as well right? I can't recall which ones, but if you manage to search around I'm sure you can see if you own the pack or not and go from there. Makes it much more profitable since it'll be a free vehicle.

If I remember, wasn't it the Formula Drift Pack?
 
What's everyone's cash farming technique? Fishing for wheelspins is one method I've tried, but I've ended up with mittens or trousers too many times
The good news is you only get clothes, horns and emotes once. Once you have them, they never come up in wheelspins again. After a while, the wheelspins are just cars and cash. I would spend a couple hours, get 999 mastery skill points, then claim all the wheelspins out of my cars mastery skill trees and use them up. It's a fairly quick method.
 
What's everyone's cash farming technique? Fishing for wheelspins is one method I've tried, but I've ended up with mittens or trousers too many times, so I've reverted to doing laps of Goliath. ~140k + wheelspin (usually) for each 2-lap event. I'm up to $10M but it still feels slow. Any other suggestions? Auctioning [some] HE or other rare vehicles can be very profitable, but I want to keep some of those...
One thing I like doing is choosing random (usually 10+ Mi) blueprints at the nearest festival routes and just racing those. If you can get a 30+ mile one they can pay out really well (and usually don’t take too long in S1 or S2) and are a great way to test out cars imo.
 
One thing I like doing is choosing random (usually 10+ Mi) blueprints at the nearest festival routes and just racing those. If you can get a 30+ mile one they can pay out really well (and usually don’t take too long in S1 or S2) and are a great way to test out cars imo.

I've created a 20 miles long rally stage that starts at Mortimer Gardens and ends near Broadway, using mostly dirt roads. It takes 15 minutes or so in an A-class car and pays out around 80k a pop IIRC. I'd have to check to make sure but I think I did restrict it to rally cars only, though. And IMO, it's a lot more fun than doing the usual motorway custom races.
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I've created a 20 miles long rally stage that starts at Mortimer Gardens and ends near Broadway, using mostly dirt roads. It takes 15 minutes or so in an A-class car and pays out around 80k a pop IIRC. I'd have to check to make sure but I think I did restrict it to rally cars only, though. And IMO, it's a lot more fun than doing the usual motorway custom races.View attachment 823902

I frequently do 50+ mile races in class D cars. Needless to say, it takes a while. :lol:
 
Speaking from a strictly personal opinion, it was a cool idea in terms of scope and all that...but once you got deeper into the races and with faster car classes, the lack of grip from the tracks itself became a massive issue, alongside an obvious stretching of the limits of the Drivatar AI with how the Hot Wheels tracks were structured, really dampened it.

In terms of a LEGO expansion, I guess it'd be cool...but to be quite honest, I don't really know if that sort of thing, or even a straight up expansion, would get me back into the game by this point. I don't think I've been alienated from Horizon 4, but I think it's been incredibly obvious in both T10 and Playground's cases that the shift to games as a service has been very much a teething process for them, and the way that they have gone about trying to keep things in line after the car pass ended has been endemic of a studio that has been very much enclosed by the typical way of doing things, and it's been really hampering things as a result.

My impression is much different. I think they spent a lot of time trying to solve the technical and labour challenges of doing the seasons thing - which is the game's big sticker feature - and it left less dev time than usual to evolve some of the other systems from Horizon 3.

The "GaaS" thing I think they've done alright with, adding boatloads of free weekly cars to the game, the community championships, and so on. I think the only thing they've fumbled on this front, is the execution of the "Forzathon Shop", and the hourly "Forzathon Live" things. The FP economy is wonky in general.

They also haven't done enough with their decision to add avatar cosmetics to the game. I'm still frankly shocked that after this long, they still haven't added a single new character model option, AND they never really spun up a continuous stream of new cosmetic things to the game - some seasonal stuff, a few branded things, and that has been mostly it.

I think the "presumed" extra year of development before FH5, will be good for them. New console, time for some bold new changes to the formula.
 
I think Lego would be pretty dope. They already have the crumble physics from all the rock walls which would translate very well to Lego bricks.

Also, whats with all the hate for the Playlist? I quite like it. It actually gives an incentive/some direction in a very open world game which motivates me to actually play the game instead of just aimlessly driving around like I usually do.

LEGO could be really dope, depending on how they do it. An actual "lego world" map that's destructible would be awesome. Or imagine lego cars that crumble apart when you hit stuff?

I'm also imagining a route editor that lets you build stuff with lego bricks.

There's lots of ways to make a Lego expansion cool, if they really go for it.
 
The "GaaS" thing I think they've done alright with, adding boatloads of free weekly cars to the game, the community championships, and so on. I think the only thing they've fumbled on this front, is the execution of the "Forzathon Shop", and the hourly "Forzathon Live" things. The FP economy is wonky in general.

The problem with that is that I've been spoiled with how certain developers and publishers, Ubisoft especially have gone about it. Massive and how they've done The Division 2 should be the gold standard for GaaS going forward with their active community presence. As a result, PG's efforts have felt incredibly...aimless and without much direction. FWIW, I see the same slow, teething process with DICE and Battlefield V, coming from the same point where they were too used to the old way of doing things (mainly, quarterly expansions and then the odd free map here and there with monthly or bi monthly patches)
 
The problem with that is that I've been spoiled with how certain developers and publishers, Ubisoft especially have gone about it. Massive and how they've done The Division 2 should be the gold standard for GaaS going forward with their active community presence. As a result, PG's efforts have felt incredibly...aimless and without much direction. FWIW, I see the same slow, teething process with DICE and Battlefield V, coming from the same point where they were too used to the old way of doing things (mainly, quarterly expansions and then the odd free map here and there with monthly or bi monthly patches)

As someone who has been playing Division 2 as their main game for the past couple of months, I kinda disagree. Go into the official TD2 forums some time - people are overwhelmingly NOT happy with how Massive have handled that game post-release. They've now twice abandoned big changes they were bringing to the game, because of overwhelming backlash from their own community, and their attempts to balance the game with post-release updates have been a shambles.

And then there's their roll out of the raid, which was apocalyptically bad, to the point that the media picked up on it for a couple of days.

Beyond that, what have they done? Added Tidal Basin and the raid - both of which were originally slated for the game on day one but got delayed - and that's pretty much it so far.

In terms of communication with the community, Massive and PG both do a pretty good job. Massive has their "State of the Game" streams, and Forza has their Forza Monthly streams. Both games have active community people on their forums, doing a decently admirable job of aggregating (usually irate) community feedback.

As someone who has been GS 500 since the day Tidal Basin was added, Massive have done a terrible job giving people like me "direction" day to day since then. Dailies are pointless, particularly once you max out the three specializations (as I have), leaving grinding out commendations (whoopee), and blueprints (which is pointless because you can only craft to 490). Now it's just raid or bust, if you can scrape together seven other people, with no information on the horizon yet, as to when anything else is coming.
 
My impression is much different. I think they spent a lot of time trying to solve the technical and labour challenges of doing the seasons thing - which is the game's big sticker feature - and it left less dev time than usual to evolve some of the other systems from Horizon 3.

The "GaaS" thing I think they've done alright with, adding boatloads of free weekly cars to the game, the community championships, and so on. I think the only thing they've fumbled on this front, is the execution of the "Forzathon Shop", and the hourly "Forzathon Live" things. The FP economy is wonky in general.

They also haven't done enough with their decision to add avatar cosmetics to the game. I'm still frankly shocked that after this long, they still haven't added a single new character model option, AND they never really spun up a continuous stream of new cosmetic things to the game - some seasonal stuff, a few branded things, and that has been mostly it.

I think the "presumed" extra year of development before FH5, will be good for them. New console, time for some bold new changes to the formula.

I have long felt very conflicted about some of the big features/draws of Horizon 4. To touch on them, from biggest to least, is seasons, player houses, and avatars.

"Seasons change everything" was the tag line up to and into release, and while the world looks remarkably different for each season, it doesn't feel that different on the road. Obviously snow changes things a lot, but other than that it is basically winter vs "not winter."
 
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I have long felt very conflicted about some of the big features/draws of Horizon 4. To touch on them, from biggest to least, is seasons, player houses, and avatars.

"Seasons change everything" was the tag line up to and into release, and while the world looks remarkably different for each season, it doesn't feel that different on the road. Obviously snow changes things a lot, but other than that it is basically winter vs "not winter." Another point is the whole change 656y

Winter feels quite different - especially if you're not on snow tires. Spring brings more puddles and stuff to courses, which can definitely change their feel. Beyond that, it's mostly aesthetic. Which is still appreciated, don't get me wrong - autumn in particular can look beautiful in the game. It's a feature I'd definitely like to see them keep doing, if they can do so without having to sacrifice development on other aspects of the game.
 
Winter feels quite different - especially if you're not on snow tires. Spring brings more puddles and stuff to courses, which can definitely change their feel. Beyond that, it's mostly aesthetic. Which is still appreciated, don't get me wrong - autumn in particular can look beautiful in the game. It's a feature I'd definitely like to see them keep doing, if they can do so without having to sacrifice development on other aspects of the game.

That ought to teach me for trying to write a post while laying in bed... Zzzzz :embarrassed::embarrassed:

Anywho, I agree. I wonder if all the effort put into seasons (and I'm sure it was sizeable) took away from other parts of the game. Here's what I intended to continue writing last night lol...

Player houses are a nice idea but are so limited - I only go to them for screenshots or if I don't want to hear background music while in the menus (I.e. basically never). Anymore, I just stay at the festival because the background music makes it feel a bit more lively than silence plus an odd bird or train whistle here and there. With instant travel letting me get around the map as I need, I have no other reason, really, to "move into" any of my houses.

What player houses should have been is something you can go into and customize. At the least, each house should have a garage you can go in and decorate and display your favorite car(s). Just off the top of my head, there could be posters, calendars (keep your mind out of the gutter ;)), and license plates you could collect or buy to display on the wall. Maybe a favorite screenshot or a simple random one generated with the car you currently have selected - or maybe this could be the mechanism to show off your favorite rides.

The house itself is a whole other issue. It would be nice to walk around it, since we own it and are in this persistent, year-round world. I could come up with ideas here, too, like being able to watch YouTube on the living room TV or log into the Forza hub/website from the computer in the den. Admittedly, this starts to lose focus from the core of the game so I'm only throwing it in to make the point that you could flesh these properties out so much more.

Then there's the avatars. Why can't we choose from a small selection of hair styles and facial hair? 80% of people I see are using the same guy as me - it's like a clone factory! Also, there's all this emphasis on getting clothes and such but you can't really see how your character is dressed except for cutscenes. Why not have a car meet location at the drag strip by the main festival and let us get out of our cars and walk around? Throw in a chat system and people could meet, chill, and talk cars while showing off their rides and their threads.

Another thing is the locked car system. I absolutely loathe it. You could keep Forza Edition and one-off cars (E.g. Hot wheels) as special reward/locked content, but everything else should be purchasable in-game. It's really limiting and frustrating.
 
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