Forza Horizon 4: General Discussion

  • Thread starter PJTierney
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When looking at the map, all events you haven't completed yet will say "new". You can also filter the map to show you only the events you haven't completed. Yes. While in the map, press the right button. A menu will come up showing you all your options. Click on "all" and all the icons will disappear. Click on "new" and only icons for evens you haven't completed will come up. Press B and the menu goes away and you can see the map again.
Thank you, big help. I only have HZ 2 and one of my fave parts was when you drove to a new event or whatever it was called, and the road trips, you could race other cars that were on the road. Now all the other cars are much slower when driving around, any way to change that so I can race while going there, so to speak?

Is there any live racing with real people? When I do an event and try to do that , co-op i never get anyone.

Once completed if you race again do you get credit again etc?

Bunch of big PURPLE circles with barns but when I drive there nothing happens, do they have to be lit up or something?
 
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Bunch of big PURPLE circles with barns but when I drive there nothing happens, do they have to be lit up or something?
You have to find the barn inside the circle, when you drive next to the building to trigger a sequence.
The first barn are quite easy to spot, but later ones are harder.
I would try to find them by myself, but you have barns actual location (and all 200 boards) located on this map if you're not into exploration like i am (though i think finding all boards by himself is nearly impossible).

I had no good experience in multiplayer events either.
 
Is there any live racing with real people? When I do an event and try to do that , co-op i never get anyone.
Despite being improved in the day one update, the notification for online events being set up still kinda sucks right now. The icon, a green circle above the minimap, is still way too small to be noticed by anyone.

Couple that with constantly being in 10-20 player sessions, which is still happening to me, and you could say that online is a mess right now. =/
 
You have to find the barn inside the circle, when you drive next to the building to trigger a sequence.
The first barn are quite easy to spot, but later ones are harder.
I would try to find them by myself, but you have barns actual location (and all 200 boards) located on this map if you're not into exploration like i am (though i think finding all boards by himself is nearly impossible).

I had no good experience in multiplayer events either.
Drove to middle of purple I guess, says I have arrived, nothing there, no barn, nothing to enter.

Usually there would be writing on screen, event info, nothing.
 
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I'm pretty sure game sharing will allow everyone who plays your copy to enjoy ultimate benefits. There's no way MS are going to charge you four times for the same package. As I understand it from other posts in this thread you can even play on a suitably equpped PC while another family member plays FH4 on your console. This is one of the huge benefits of digital purchasing.

As long as your account is signed in, all the other profiles can play any games you purchase and download.

Thanks for the clarification guys!
 
So drive around in the purple circle looking for a barn?

Still driving around in purple circle, no barn

Yep. They're relatively well hidden, try looking through the trees.
 
So drive around in the purple circle looking for a barn?
Yep. Or for a slightly easier way, you can enter drone mode from the pause menu and use that to scout around the area. When you find the barn and get close enough the circle will be replaced by an icon, then you can exit drone mode and drive right to it.
 
And by the way, a FH4 barn looks like that:
upload_2018-10-8_2-55-1.png
 
Yep. Or for a slightly easier way, you can enter drone mode from the pause menu and use that to scout around the area. When you find the barn and get close enough the circle will be replaced by an icon, then you can exit drone mode and drive right to it.
Or even easier buy the treasure map for $2 in the store.
 
I honestly prefer the difficulty setting over some nonsense requirement like "get 35 Show Off skills" or something. The difficulty lock requires you to actually race while the objectives, like in the FH3 expansions, focuses on everything but the race.

Skill challenges wasn't what I had in mind. There's Forzathon for those. I can think of other objective's that would add something to both the seasonal championship objectives and the racing:

  • Finish first in specific car
  • Finish first and post the fastest lap time
  • Finish first within the time limit
  • Finish first with a PI rating lower than
  • etc.

That's another way of setting a difficulty which doesn't involve the Drivatar difficulty level. I'm trying to address something that will get repetitive very fast unless changed as the seasons progress.
 
So, you want to fundamentally change and restrict how you play the game because you can't be bothered "fiddling with difficulty settings"?
 
Been playing on the PC since the early release and had my first lockup/crash back to desktop a few minutes ago. Can't complain about that too much unless it starts to become a common thing. I also seem to be one of the people that can't get any of the online features working on PC. Luckily I'm having pretty good fun just driving around exploring the map and doing races solo.
 
So, you want to fundamentally change and restrict how you play the game because you can't be bothered "fiddling with difficulty settings"?
No, he wants more things than just drivatar difficulty for challenges.

I like both, but since I play on unbeatable most of the time, an "expert" challenge isn't a challenge for me anyway.

This isn't my photo, but it's something I really need to try:

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I parked on top of one of those. (Bonus board) When I figure out how to get my game pics from the xbox to this site I will post it.

Okay, I guess I can come to a full idea now that I played FH4 for a week.

Pros:
- The car selection as usual is top notch. It does have a lot of road cars missing from FM7, but I can do without them for now and I can always go back to FM7 to drive them. Anyway, continuing this as a positive is the continuation of FM4 car returns such as the TVR Cerbera Speed 12 and Austin Healeys. Along with that are the new vehicles included such as the mighty Mclaren Senna, the Ford Fiesta Rally Cars (I've been driving both a lot), the Ford Anglia, and of course the Peel P50 in all of its goofy nature.
- Britain of course was a fantastic map selection, I wasn't really wanting Japan unlike most people playing these games. Mainly because it would feel hallow knowing that Toyota and Mitsubishi are exempt from this game. Britain though has fantastic scenery, fun twisty roads, and Edinburgh and nice looking city.
- Graphics and Lightning look better imo than FH3, though not by much. It's hard to notice graphical improvements anymore since graphics get more and more realistic looking.
- The AI is more challenging than in previous Horizon games, highly skilled AI alone have caught me off guard. Kinda similar to what FM7's AI did.
- I love the increase on customization options including more wide-body kits for various cars in the game. Plus lift kits being an option for the offroaders in this game.
- I like that there's more challenge variety over FH3 with the inclusion of LaRacer, Stunt Driving, and Fastest Rental challenges. I also love seeing more than just 4 street races, something that I thought was underwhelming in Forza Horizon 3.
- I love the prize car system in FH4 as it reminds me of the early 2000s where I actually had to beat the games to unlock cars. I miss that.
- Barnfinds are as usual fantastic choices. I won't give examples in fear of spoiling them for players, but I can say that they're quite awesome imo.
- I can buy forzathon cars over and over again. That's a small plus as I couldn't do that in the previous installment. 👍

Cons:
- The audio is very glitchy sometimes, with some sounds lagging on every so often. Other glitches or bugs include the servers not always being stable and seeing the terrain flickr sometimes.
- Speaking of audio, some sound samples for the cars are out of place. Some V8 cars for instance sound like 4 cylinders. Not a deal breaker for me of course. Just something to point out for all of the car nuts out there that love listening to exhaust notes.
- A nitpik about the livery editor, it's a step backward in some places over FM7 such as the snap option for moving stickers no longer being an option. Along with that, the decal mirror option is not present. These were options including in FM7's late update that made livery editing more convenient.
- Other nitpik, I don't like that completing the mega races (colossus, titan, marathon, and gauntlet) requires beating the default race that they give you versus doing a blueprint race. In Fh3, I was able to complete Goliath via blueprint race; I expected the same treatment here.
- Not being able to change seasons manually outside of races is a crime imo, especially since some barnfinds are locked behind seasons.
- Prize Cars and barn finds still aren't available in showroom after unlocking them. I like being able to buy more than one so I have one modded and one stock at all times. This means I have to wait for wheelspins or use auction house if I want more than one of certain cars. That's slightly annoying.

Overall: I love this game a lot more than Forza Horizon 3, some of the cons I mentioned could get fixed in updates such as with the livery editor and sound bug. So, with that in mind; I'm absolutely thrilled with this game and I have a hard time putting it down. 👍
I'm guessing here, but in the older games you're reminiscent of, you didn't own duplicate copies of cars unlocked through gameplay?
Being able to buy extras means auctions, which eliminates having to unlock them through gameplay.

Banning them from auction would make more people angry than happy so I think they made a good choice with that.

I really enjoyed selling a Mustang FE for 11 million dollars in FM7 because it was truly locked through gameplay. I got loads of cash, they got their car, everybody won that day.

So drive around in the purple circle looking for a barn?

Still driving around in purple circle, no barn.
Yes, it's like a treasure hunt.
I start by combing the outside rim, and then drive through the center of the purple circle.
75% of the time that finds it, if not, the hunt is on!
 
I'm guessing here, but in the older games you're reminiscent of, you didn't own duplicate copies of cars unlocked through gameplay?
Actually, I did in some games. I.E. Gran Turismo 1, Forza Motorsport 4, and others. You haven't played any early to late 2000s racing games recently I'm guessing.

Being able to buy extras means auctions, which eliminates having to unlock them through gameplay.
Banning them from auction would make more people angry than happy so I think they made a good choice with that.
The Xbox 360 era Forza Motorsport titles had prize cars you could still buy in the dealerships and the auction house system still worked. So, I'm not going to agree with you.

I really enjoyed selling a Mustang FE for 11 million dollars in FM7 because it was truly locked through gameplay. I got loads of cash, they got their car, everybody won that day.
Except I'm not referring to Forza Edition cars, I'm talking about regular cars that can only be acquired once through gameplay and not be won again. Forza Editions are okay for keeping their exclusivity, but if I can't buy a 2nd R34 Skyline if I want, then it's a problem.
 
No, he wants more things than just drivatar difficulty for challenges.

I like both, but since I play on unbeatable most of the time, an "expert" challenge isn't a challenge for me anyway.

The seasonal championships are restrictive enough as they are.

- You have to race the 3 races the game assigns to the championship without being able to customize time, weather, or race length
- You have to use either the specified car or car division at a specific PI class
- You have to complete the 3 challenges in order to "complete" the championship
- You have to, obviously, complete them within the specified week

Adding winning conditions on top of that should be the player's perogative, something they come up for themselves if they think the actual racing isn't fun enough, not forced on you by the game itself.
 
Actually, I did in some games. I.E. Gran Turismo 1, Forza Motorsport 4, and others. You haven't played any early to late 2000s racing games recently I'm guessing.


The Xbox 360 era Forza Motorsport titles had prize cars you could still buy in the dealerships and the auction house system still worked. So, I'm not going to agree with you.


Except I'm not referring to Forza Edition cars, I'm talking about regular cars that can only be acquired once through gameplay and not be won again. Forza Editions are okay for keeping their exclusivity, but if I can't buy a 2nd R34 Skyline if I want, then it's a problem.
I started racing in the early 90's, I don't think of those games, especially FM4, as old. Gt was an exception.
I thought you meant old school games, particularly not GT and Forza.
Although GT certainly did limit access to some cars over the years as well.
I played the first 2 GT's around two years ago, restricted or not, it also took a lot longer to acquire cars.

Define worked.
I'm just talking specifically about cars you can only get once. It wouldn't affect the rest of the AH.
Prize cars you can buy in the dealerships, aren't as special, are they?

Did you ever get all golds in GT3 license tests to unlock the Toyota GT-1?
That was great. I didn't worry about having two.

I wasn't referring to auction cars, as I said already, the Mustang was locked via gameplay and could not be purchased. It's a good example, whether it's an FE or not.

In this game I think the Zenvo is locked to the worlds fastest. (And probably wheelspins)
If people can buy extras, it changes the effect on the game.

So if you like having to work through gameplay to unlock cars, being able to buy then in the AH undermines that.
Because you can buy them.

If you can buy them, you don't have to unlock them through gameplay.
 
Why do you need normal production cars to be special?

Know what would make the cars really feel special? Limit them to their real world production numbers. First come first serve in the autoshow.
 
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Playing over the weekend revealed numerous issues from the past that I thought were fixed. I had slowdown followed by the game running at double speed as someone in the session had a crap connection, then I experienced the audio becoming stuck on for a few seconds again. On top of that the UI keeps becoming unresponsive. But at least it's not crashing now!
 
The way to tell the 531 roads, is anywhere the little circle goes. The little circle only attaches itself to the 531 roads, and won't attach to anything that doesn't count as a road.
With every event and everything filtered out, of course.
1538993999528142499338.jpg
 
I finally found my final road last night, it was one of the small dirt tracks leading up to a windmill, it hadn't been 100% driven through so a portion of it was slightly grey. I couldn't see the change in colour as it was already on a grey/brown background. I only happened to spot it when my car respawned after an event looking directly at that road!
 
The seasonal championships are restrictive enough as they are.

- You have to race the 3 races the game assigns to the championship without being able to customize time, weather, or race length
- You have to use either the specified car or car division at a specific PI class
- You have to complete the 3 challenges in order to "complete" the championship
- You have to, obviously, complete them within the specified week

Adding winning conditions on top of that should be the player's perogative, something they come up for themselves if they think the actual racing isn't fun enough, not forced on you by the game itself.

I don't understand your outlook. Conditions or restrictions are the whole point of a challenge. Without interesting conditions they might as well not bother setting up new seasonal championships every week.

The seasonal championships need to be distinguished more from the permanent events you can always play in whatever way you want. It's the same routes after all, so more varied challenges is the logical answer.
 
Playing over the weekend revealed numerous issues from the past that I thought were fixed. I had slowdown followed by the game running at double speed as someone in the session had a crap connection, then I experienced the audio becoming stuck on for a few seconds again. On top of that the UI keeps becoming unresponsive. But at least it's not crashing now!
Bought Edinburgh castle and jumped right into the Alfa and the sound was bugged once again. This time around I had to switch to different car and back to the Alfa to actually hear the sound... :irked:
 
The seasonal championships need to distinguish themselves more from the permanent events you can always play in whatever way you want. It's the same routes after all.

Valid point, hopefully when the route creator drops, PG will utilise that to help separate the standard events from the seasonals.
 

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