Forza Horizon 4: General Discussion

  • Thread starter PJTierney
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Anyone else find drift club easy? I got that done in a hour with all three stars for each one.
I am horrible at drifting. I dreaded the Drift Club story, but a couple nights ago I decided to get it over with. Took me about 90 minutes but I managed to 3-star every stage. It makes sense that it's fairly easy, though. You don't want people rage-quitting your game because you made a challenge too difficult. For someone like me, the difficulty level was just right. But for those that are truly proficient at drifting, I can understand if they find it less than challenging.
 
Did anyone else have an issue with The Titan on 'pro' difficulty (or whatever the one before the hardest is)? I was able to make short work of the field each time bar the car that sat on pole - it would always manage to drive away from the field and never succumb any speed for me to catch-up.
 
Does anyone have an issue with super wheelspins just disappearing? I had 3 before I went to bed last night from buying a house and now it shows that I have none. :confused:
 
Does anyone have an issue with super wheelspins just disappearing? I had 3 before I went to bed last night from buying a house and now it shows that I have none. :confused:
I thought I was crazy but something similar happened to me after buying a house that gives you a super wheelspin
 
So, uh, there was a patch today. I now no longer seem to be connecting to a different session after finishing an event, and now I'm seeing 60-70 players consistently.

Anyone else seeing this?
 
So, uh, there was a patch today. I now no longer seem to be connecting to a different session after finishing an event, and now I'm seeing 60-70 players consistently.

Anyone else seeing this?

Current Release Notes: October 10th, 2018

Cross-Platform
• General stability improvements
• Changed the Titan FE Rivals Event to a regular Titan with an Upgrade Preset so non-VIPs can play it.
• Fix for stall when connecting to a multiplayer session.
• Fix for traffic sometimes not respawning after exiting an event sign-up in Horizon Life or after completing a Horizon Story.
• Fix for Creative Hub data when accessed from Leaderboards.
• Fix for crash during the rewards flow after completing a Horizon Story.
• Fix for race position changing sometimes when crossing the line in co-op.
• Fix for Xbox Silver Accounts not defaulting to Horizon Solo, resulting in failure to connect to multiplayer servers.
• Fix for #Forzathon Live cinematics disappearing after disconnection.
• Updated chase camera on the Mercedes Unimog to improve visibility.

PC
• Manual HDR option added. Note that some PC HDR users may find that their HDR setting becomes set to 'off' due to this update. They will need to toggle it back on using the manual setting.
• Fix for HDR detection when multiple displays are connected.
• Fix for user video settings being reset when graphics drivers are updated. Note that updating the driver just before running with this game update may still reset the video settings.
• Minimum AMD graphics driver version updated to 18.9.3.
• Fix for GPU crash after displaying the boot logo videos.
• Improvements to video options auto-detection when running with a 4k monitor.
• Fix for some cars parts appearing semi-transparent on AMD GPUs.
• Fix for accelerator pedal not working on Thrustmaster T150 in some set-ups.

Xbox
• Fix for displaying the fallback car when reaching the Dirt race series with only the initial install chunk installed.
 
Does anyone have an issue with super wheelspins just disappearing? I had 3 before I went to bed last night from buying a house and now it shows that I have none. :confused:
I had one saved that disappeared.

For now I'm just using them as soon as I get them so they can't run away.
 
SVX
Did anyone else have an issue with The Titan on 'pro' difficulty (or whatever the one before the hardest is)? I was able to make short work of the field each time bar the car that sat on pole - it would always manage to drive away from the field and never succumb any speed for me to catch-up.
I had the same problem on Gauntlet, playing on pro difficulty 1 car managed to stay with me. I couldn't get away from him and once I made a mistake he was gone, driving the perfect line with perfect traction through mud. People on the forza sub Reddit suggest the AI is using simplified physics once they get a certain distance away from you that don't take into account the season and weather conditions.
 
SVX
Did anyone else have an issue with The Titan on 'pro' difficulty (or whatever the one before the hardest is)? I was able to make short work of the field each time bar the car that sat on pole - it would always manage to drive away from the field and never succumb any speed for me to catch-up.
I had the same problem on Gauntlet, playing on pro difficulty 1 car managed to stay with me. I couldn't get away from him and once I made a mistake he was gone, driving the perfect line with perfect traction through mud. People on the forza sub Reddit suggest the AI is using simplified physics once they get a certain distance away from you that don't take into account the season and weather conditions.
Word of mouth is that Ai in general have always ran simpler physics, but I don't think it's that. It's probably the same bug from the past games of having a drivatar from a higher difficulty setting being in the wrong crowd. I've had my fair share of single drivatars far ahead of the pack with me going way to fast to even consider it the same class as the rest.
 
Why is the entire setup for Ranked Adventure so AWFUL? Took me almost 5 minutes finding a session, and then somebody got DC'd and we got sent back to Horizon Life. Who thought this was ok?
 
Why is the entire setup for Ranked Adventure so AWFUL? Took me almost 5 minutes finding a session, and then somebody got DC'd and we got sent back to Horizon Life. Who thought this was ok?

Some noodle head at Playground Games, you can even question the fella who placed the influence and fast travel boards around the map.
 
Some noodle head at Playground Games, you can even question the fella who placed the influence and fast travel boards around the map.
I actually think the boards are just fine, they should be stupidly difficult to find/get to in my opinion. The multiplayer aspect of this game is just pants though.
 
...Uh, yeah, never mind. Think I spoke too soon. It still connects me to a different server after finishing a solo event. =/
 
Word of mouth is that Ai in general have always ran simpler physics, but I don't think it's that. It's probably the same bug from the past games of having a drivatar from a higher difficulty setting being in the wrong crowd. I've had my fair share of single drivatars far ahead of the pack with me going way to fast to even consider it the same class as the rest.
I've had runways on unbeatable, I think it might just be drivatars replicating peoples great races randomly.

I also think the game tries to force you to lose races on occasion. It seems like I have no problem winning 3-5 races in a row before they get extra fast and become nearly...unbeatable.

The NSX Challenge could be a bit clearer and/or is bugged.

I bought the NSX left it stock. Tried to get it above 175mph, wasn't happening...

So I upgraded it and it now it goes well above 175mph but didn't register that I had completed the challenge??

If we were meant to keep the car stock IT SHOULD SAY SO
I used a stock car to hit 175mph, and modified for everything else.

Winning 3 consecutive SPRINT races on the ROAD is also very literal.

Mine asked for 10 drift skills so that took all of a minute.
 
So, after nearly two weeks with the game, I have to say it is pretty damn good. However, I do have two decent gripes about it.

1. The wheelspins, especially the super wheelspins, are too watered down with clothes and emotes and whatnot. I feel like the super wheelspins should have more quality in them, such as large credit prizes and rare/expensive cars. I get so excited for super wheelspins only to usually get three lackluster prizes in either the clothing, emote, or quick-chat department. One instance, I got a stupid pair of common shoes instead of an F1 Longtail... :rolleyes:

2. I may be missing it in other ways here, but from what I've seen (aside from the seasonal events), the game really doesn't encourage you to buy other cars to progress through the game. FH3 did that very well in my opinion, even though one could just blueprint an event for whatever car they wanted. However in FH4, the game sort of blueprints the event for you, based on what you're driving. If you're driving a rally car, the event will be for a rally car no matter what, whereas in FH3 if you had a rally car you could come across an event and it would be for hypercars; aside from blueprinting you'd need a hypercar.

With those two on the table, I'm still really enjoying the game. Yes the absence of Toyota and Mitsubishi sucks, but neither that nor those two statements above ruin the game for me.
 
I still can't find the Hoonigan RWB Porsche 911 in the Auction or Auto Show. Has anyone else got this yet? (It shows on the main loading Screen).

I thought I saw it in a wheel spin before but maybe not?

Future Car Pass?
 
I still can't find the Hoonigan RWB Porsche 911 in the Auction or Auto Show. Has anyone else got this yet? (It shows on the main loading Screen).

I thought I saw it in a wheel spin before but maybe not?

Future Car Pass?
Level 17 reward for the Street Scene races, my broseph. :cheers:

I just now figured out, that you can change the season any time you make a blueprint. That’s pretty sweet, I’m making all mine winter form now on.
 
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Thanks @prousonhairy & @KM964 I'm only at level 8 on Street Scene races as they are all only at night time I left those races on the Map. It looks like I have plenty of grinding for this one! (or I maybe lucky and find it at the Auction :))

Yep regarding Blue Prints and changing weather that is the first thing I changed on Exhibitions (Weather + TOD) 👍
 
new patch is live now:

Cross-Platform
• General stability improvements
• Changed the Titan FE Rivals Event to a regular Titan with an Upgrade Preset so non-VIPs can play it.
• Fix for stall when connecting to a multiplayer session.
• Fix for traffic sometimes not respawning after exiting an event sign-up in Horizon Life or after completing a Horizon Story.
• Fix for Creative Hub data when accessed from Leaderboards.
• Fix for crash during the rewards flow after completing a Horizon Story.
• Fix for race position changing sometimes when crossing the line in co-op.
• Fix for Xbox Silver Accounts not defaulting to Horizon Solo, resulting in failure to connect to multiplayer servers.
• Fix for #Forzathon Live cinematics disappearing after disconnection.
• Updated chase camera on the Mercedes Unimog to improve visibility.

PC
• Manual HDR option added. Note that some PC HDR users may find that their HDR setting becomes set to 'off' due to this update. They will need to toggle it back on using the manual setting.
• Fix for HDR detection when multiple displays are connected.
• Fix for user video settings being reset when graphics drivers are updated. Note that updating the driver just before running with this game update may still reset the video settings.
• Minimum AMD graphics driver version updated to 18.9.3.
• Fix for GPU crash after displaying the boot logo videos.
• Improvements to video options auto-detection when running with a 4k monitor.
• Fix for some cars parts appearing semi-transparent on AMD GPUs.
• Fix for accelerator pedal not working on Thrustmaster T150 in some set-ups.

Xbox
• Fix for displaying the fallback car when reaching the Dirt race series with only the initial install chunk installed.
 
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