- 459
- Norway
- fairlane305
Thanks for that. So steering angle lends towards better handling stats. Might as well just install that on every car.Imarobot; the only difference is the steering-angle
Thanks for that. So steering angle lends towards better handling stats. Might as well just install that on every car
Flywheels are essentially useless, for the most part they don't add enough to choose it over better handling. In fact, I only ever select a flywheel when I need to fill a 1-2 point PI gap to max out a class. They've never seemed necessary, especially when you start using manual w/ clutch.If you think it`s needed yeah, if not save it for a lighter flywheel![]()
Being the delivery vector for exclusive cars or other desirable rewards makes the playlist too important. It should be something you can ignore without losing out on so much. It is filler by design. That's what dailies/weeklies/monthlies are. Extended tasks for players who have seen and done about everything already, and a carrot for participating in online things. It works well for that.The problem I have with locking all those cars everyone wants behind seasonal/series points isn’t so much the difficulty to me, it’s that it’s such a blah-blah monotonous thing each week. It’s like “Well I’ll guess I’ll do all of this pretty-much-the-same stuff again this week so I can get the car” type of thing.
I get that they want to keep people engaged, and they also want to make it feel like a reward to get some of those cars. After a while though, it feels more and more like work instead of fun. I don’t really have any answers on how to do it all different, but the season/series thing is starting to feel a bit stale.
Definetly not in my book, but how important will depend on the project. It`s no point in a faster shifting gearbox if the engine revs up slow. And if your shifting is slow you`ll loose momentum..Flywheels are essentially useless, for the most part they don't add enough to choose it over better handling. In fact, I only ever select a flywheel when I need to fill a 1-2 point PI gap to max out a class. They've never seemed necessary, especially when you start using manual w/ clutch.
Eh, I myself never found any importance out of the flywheel or clutch changes. It just isn't beneficial enough over, well, anything else in my opinion. Better handling, or more horsepower was always more helpful than shifting ever so slightly faster - and again, with manual clutch it practically becomes useless at that point.Definetly not in my book, but how important will depend on the project. It`s no point in a faster shifting gearbox if the engine revs up slow. And if your shifting is slow you`ll losse momentum..
Well I do, and simply offered my opinion on the matter. So thanks for the attitude.Imarobot; I know most "tuners" does not understand this part of tuning, that`s why I brought it up![]()
This just happened again. And as soon as I quit back to free roam the lights illuminated the road and surroundings.I did get the no headlights problem on Series X a few times but it takes a while to happen. The first few rounds of Horizon Open is usually fine but by the 4th or 5th round the races are just dark and no headlights. If you quit Horizon Open and the open world is night time, the headlights remain broken until you do something else.
This just happened again. And as soon as I quit back to free roam the lights illuminated the road and surroundings.
I took a video here just to prove to any sceptics (if there are any) that my brightness isn't turned down. It's on the default of 50.
The PI rating is calculated based on the default settings for the part - this is why transmission upgrades vary wildly in added PI from car to car. For a 4-speed muscle car with a limited top speed, a 5-speed overdrive box is a big PI jump, but for a way over-geared Cayman retaining the same 7 gears it's barely an upgrade.Why would installing drift suspension give me a +0.5 advantage in handling compared to race suspension? I was building a Lotus Elan for C Class rivals and noticed this but I thought the suspension options were basically just tuning presets, with no fundamental differences.
Does tuning a car now affect the numbers displayed for things like handling?
Thanks for actually being helpful. I have noticed that the drift springs don't change much for all the other cars I've tried. This was actually the first time it gave a better handling stat than the race springs, so I found it odd.The PI rating is calculated based on the default settings for the part - this is why transmission upgrades vary wildly in added PI from car to car. For a 4-speed muscle car with a limited top speed, a 5-speed overdrive box is a big PI jump, but for a way over-geared Cayman retaining the same 7 gears it's barely an upgrade.
This in theory makes the upgrades for some cars a little overpowered, for example tuning the final drive in the Cayman to be much shorter for better acceleration, but keeping the PI from the original long ratio as initially equipped.
Thought the game doesn't actually let you get rid of barn finds to combat exploits?
How to win the Eliminator: Step one
![]()
I was working on the "collect 7 car drops in one session of the Eliminator" accolade today when I came up on a Level 9 Andretti GRC Beetle. "Well screw that" I thought. "I'm going to win this mother." I came in fourth and I didn't get the accolade.I still remember the one time I immediately found a lv.8 car right at the start... and still finished 46th.
The best I've managed is a level 8 GTR Skyline. I challenged someone in a level 3 car and proceeded to drive into a rock that I got stuck on. I sat there for an age like a seesaw until the other player eventually eliminated me. Didn't get the accolade either to rub salt into the wound.I was working on the "collect 7 car drops in one session of the Eliminator" accolade today when I came up on a Level 9 Andretti GRC Beetle. "Well screw that" I thought. "I'm going to win this mother." I came in fourth and I didn't get the accolade.
Very much this. It burned me out in FH4, and while I have been enjoying FH5, it's burning me out in FH5 now too as I hate turning on the game to feel like I have to do stuff I don't want to do just to earn a time-limited reward, instead of just doing stuff I actually want to do.The problem I have with locking all those cars everyone wants behind seasonal/series points isn’t so much the difficulty to me, it’s that it’s such a blah-blah monotonous thing each week. It’s like “Well I’ll guess I’ll do all of this pretty-much-the-same stuff again this week so I can get the car” type of thing.
I get that they want to keep people engaged, and they also want to make it feel like a reward to get some of those cars. After a while though, it feels more and more like work instead of fun. I don’t really have any answers on how to do it all different, but the season/series thing is starting to feel a bit stale.
The FD Cars (as well as the Twerkstallion and I believe both Hoonicorns) I believe have their own special drift suspension that give them higher steering angle, kinda like how the Elise GT1 has unique race tyres by default. From what I've noticed, drift suspension does increase steering angle, though not to the same degree of the FD cars.Does tuning a car now affect the numbers displayed for things like handling? That's the only thing I could make out being actually different. Also, do drift springs give you the same wheel turning radius as the the Formula Drift cars? You can actual see the turning radius is massive in the outside views on those vehicles.
I lost my lv10 Centenario to a lv6 Cayenne.I still remember the one time I immediately found a lv.8 car right at the start... and still finished 46th.
I'm not sure you could get Trading Paint or Near Miss from Drivatars during races in any Horizon. I know you can't in FH4, not sure about other games.EDIT: I tried Horizon Solo, and it works registering Trading Paint Skills. If anyone manages to see that skill show up in a race, please say so.
Time is progressing while you’re taking photos for some reason and it’s getting pretty damn annoying. This wasn’t happening before. I’m talking about while in actual photomode, the lighting will continuously change and progress and it’s messing up my shots lol.
I know this post was from over a week ago but I have a similar problem now. I was trying to publish a photo of the Metro yesterday and kept getting the language filter message. Any combination of MG, Metro or 6R4 was blocked. I tried leaving the description blank - blocked. I tried changing the car and manufacturer to something other than MG/Metro - blocked. I could not get it to publish under any circumstances.I am currently attempting to share a tune with the following description:
Replica - 1986 MG Metro 6R4 Horizon Edition
And I am being told, "You specified something that was blocked by the language filter." What part of that description would the game consider to be inappropriate content?
By 1987 most Metros were three Metros, just welded together.(technically three Metros - they never lasted very long)