Forza Horizon 5: General Discussion

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Was that story chapter really that hard? I actually don't remember anything related to story chapters being hard at all.
Just that one for me, it is mostly the Jesko given handles like crap on a dirt road and racing against a more grippy AWD Veyron. The rest of them I usually 3 star them on my first try.
This is my main problem with Horizon games, they are way too easy. And that leads to an even bigger problem, the community. Did anyone noticed how happy everyone is now that the Playlist require way less time? How everyone seems upset now that the wheelspins got nerfed? Players complain (and curse) every time there's a little bit of challenge. Where's the fun in an easy mode? I don't get it.
Cutting down the requirement for playlist is great, I get to spend more time doing what I want and trying my new car than doing the same old objective for hours just to get the new car. Not that the playlist was hard for me, it is just very boring and Trials could eat up hours when every match I enter is just a bunch of players that keep stuck at the last position.

Don't really care about what they done to the wheelspins but I guess PG wants to control the economy of the game by having more low pay cash in it. Not too sure why they want to cut the payout of the wheelspins either, is not like you can do anything with tons of money.
 
Just that one for me, it is mostly the Jesko given handles like crap on a dirt road and racing against a more grippy AWD Veyron. The rest of them I usually 3 star them on my first try.
The dirt part of that challenge is what, 15 seconds long? And you really need to hold back in the section around the castle to stay behind the Veyron for the dirt part. Anyway it's a story mission so the difficulty is optional. If some need to lower the difficulty to have fun there's the option for that.
Cutting down the requirement for playlist is great, I get to spend more time doing what I want and trying my new car than doing the same old objective for hours just to get the new car
Making exclusives available for non Gold members is great. I'm really glad they did that. I was always in favor of it. But the requirements for getting 100% should have stayed the way it was before.
You said that before the Playlist was boring. How is that different now? The Playlist is really boring now. At least for me.

May point is that the community is trying to kill all the fun for those that like a little bit of challenge or grind. If someone hate the Playlist he just need to ignore it. Yeah, it is really that simple. People complained that it forces you to play online. In reality it was enough to complete just a single Arcade event. Or the absurd complain about the Trial being too hard. It's supposed to be an ultimate challenge. It's main point is to be hard.
 
Was that story chapter really that hard? I actually don't remember anything related to story chapters being hard at all.
This is my main problem with Horizon games, they are way too easy. And that leads to an even bigger problem, the community. Did anyone noticed how happy everyone is now that the Playlist require way less time? How everyone seems upset now that the wheelspins got nerfed? Players complain (and curse) every time there's a little bit of challenge. Where's the fun in an easy mode? I don't get it.
The game should have been harder from the start. I think it’s rather ridiculous to have an almost non-existant economy full of cheats and exploits for 3 full months after launch and then suddenly decide to dial back on that decision. It only makes the economy gap between avid players and casual players even bigger. Like I said in my earlier post, these changes are good but it’s too little too late.

And those farming exploits (controller with rubberbands driving cars by themselves, car perk wheelspin exploits, etc) were so blatantly obvious… I mean come on, hasn’t there even been 1 QA tester at PPG who has an eye for these loopholes and was given the task to play the game 24/7 for 2 weeks (prior to launch of course) and see how far he would get in farming money / cars? 🙄

Let’s hope they learn their lesson for the next Forza game. The last games to have a decent (and still very easy!) economy system were FH2 & FM6 to my memory. In FH4 and FM7 it was screwed up from the start as well.
 
The dirt part of that challenge is what, 15 seconds long? And you really need to hold back in the section around the castle to stay behind the Veyron for the dirt part. Anyway it's a story mission so the difficulty is optional. If some need to lower the difficulty to have fun there's the option for that.
There is also the crap handling of the Jesko that barely holds on to the initial part of the tracks. The car is just crap without TC and the road condition in that mission.

I did mention I lowered the difficulty to finish it in my previous post and did it months ago too but it is still a pretty annoying race. It is also the only story I needed to lower the difficulty to finish it.
Making exclusives available for non Gold members is great. I'm really glad they did that. I was always in favor of it. But the requirements for getting 100% should have stayed the way it was before.
You said that before the Playlist was boring. How is that different now? The Playlist is really boring now. At least for me.
It takes less time to finish, so it stuck being boring for a shorter period of time and I could move on to the fun part of the game sooner.

That’s the only good thing about it, ideally I prefer without the whole playlist and have the new cars added through accolades challenges or autoshow but that won’t happen.
May point is that the community is trying to kill all the fun for those that like a little bit of challenge or grind. If someone hate the Playlist he just need to ignore it. Yeah, it is really that simple. People complained that it forces you to play online. In reality it was enough to complete just a single Arcade event. Or the absurd complain about the Trial being too hard. It's supposed to be an ultimate challenge. It's main point is to be hard.
The hard challenges you want is still there and the online components like Trial and Playground is still there if you want to do it. Majority of the complains seem to just want it to be doable without Gold, arcade events are not doable if you don’t have Gold last I checked. It is doable solo but you need to be in Horizon Life for it to spawn.

The difficulty with Trials is mostly just bad players that couldn’t even overtake a single car stuck in the lobby and make the team lose. Most of the time it rely on your luck who end up in your team. Sitting there retrying the same Trial for hours just to get a decent enough team to finish it is just infuriating. It isn't a fun difficult challenge when most of time you end up losing is due to factors out of your control.

Not too sure why they get rid of PR stunts though, don’t really remember anyone complain about those.
 
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Majority of the complains seem to just want it to be doable without Gold, arcade events are not doable if you don’t have Gold last I checked. It is doable solo but you need to be in Horizon Life for it to spawn.
Again that is a different story. Complaining about cars being lock behind Gold is ok. Complaining about being forced to do Eliminator is not ok. It's not because you were never forced to do it to begin with. Like you are not forced to do the Min, Max achievement too. It's just that, an achievement. Yet lots of players want to get the same achievement without doing stuff they don't like. It's not even about liking certain parts or having an option to choose what some may like. It's more about removing completely the stuff some may not like. I don't like the Eliminator? Remove it! I don't care if others may like it. Remove it! I don't care if it's optional. Remove it!
 
Again that is a different story. Complaining about cars being lock behind Gold is ok. Complaining about being forced to do Eliminator is not ok. It's not because you were never forced to do it to begin with. Like you are not forced to do the Min, Max achievement too. It's just that, an achievement. Yet lots of players want to get the same achievement without doing stuff they don't like. It's not even about liking certain parts or having an option to choose what some may like. It's more about removing completely the stuff some may not like. I don't like the Eliminator? Remove it! I don't care if others may like it. Remove it! I don't care if it's optional. Remove it!
I don't think I saw that many of those complains but then I don't spend that much time in forums or reddits these days.

Also, I never bother to do eliminator objectives anyway. I just want the content to be unlockable without Gold and want it to be much shorter since it is really boring to get the 45 points even with Gold in the last 2 months.

I never asked for the removal of these objectives, I asked for the removal for Gold requirement to unlock all the content available in the playlist. They could keep all those objectives in game for all I care, those never bother me. As for achievements in games, never bothered to complete all achievements in any game.

Wasn't the Min, Max achievement complains was mostly on objectives that can't be completed? I remember one of the week I have a treassure hunt that won't trigger for the playlist and I have to do the daily objectives for those additional points.
 
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Got the same issue. Yesterday the first chapter was completed for me, today it got reset and no matter what car I chose the chapter wasn't completed.
I restarted the game a few times and it got completed. I had Acura NSX selected. Maybe this helps. I saw others suggesting picking one of the cars which was used in other seasonal events
I've just loaded up the game and after doing the EventLab Seasonal with the Mitsubishi, it seems to have registered again so I'm going to finish it off now in case it resets again.
 
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What I would give to be able to kick teammates in The Trial.

Ended up losing the third round by 50 points due to someone who was last in every single round. Like if you can't even beat ONE of the AI team(and lets be honest here the back half of the Red Team is atrocious) in the first two rounds you're gone.
 
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What I would give to be able to kick teammates in The Trial.

Ended up losing the third round by 50 points due to someone who was last in every single round. Like if you can't even beat ONE of the AI team(and lets be honest here the back half of the Red Team is atrocious) in the first two rounds you're gone.
Had similar experience last night, team of us 3, all in Clio RS, two other guys were from one club. Instead of focusing on beating the Drivatars they were both trying to ram me off the road which in first two races was solved by themselves by going straight on a first 90° corner.

Ironically, somehow, they were able to beat some AI's and we've marginally won.

Seriously people playing this game, being on 186 level with 1 prestige star don't get an idea of the Trial? 🤔
 
My team in the Trial this week only won because I backed off on the last straight to stuff an AI car into a tree, allowing the two dunces in the M3s who couldn't get near it to pass us both so we finished 2-3-4-5 (me fifth).

The first two races I was literally fighting for the lead player spot with a tool in a Corsa VXR (standard...) who was just driving into everyone regardless, and an assclown in an Eclipse who had plenty of power but no actual skill. The temptation to nudge the Corsa over the bridge rails was... high.
 
My first team for the Trial was pretty quick but as is common in this game, had zero racecraft. One in a little Corsa divebombed me after the turn-in point for a checkpoint and bounced off my door and missed the checkpoint, then I was being dumb and looking at the positional tracker to see how far he was gonna drop down and misjudged a 90 degree corner and missed the checkpoint myself, which cost us the race barely. Then we won the second race, then pushed to the front of the third until we got the bridge... Guy in front of me clipped the edge of the bridge and came to a dead stop for some reason, I tried to check up but the guy behind me didn't have time to react and ran into the back of me and pushed all 3 of us down into the river and ruined that one.

Took 2 more tries because people kept basically not braking for 90 degree corners and piling in and pushing a bunch of us off the track and behind the AI. Naturally the guys that didn't get rammed off didn't try to hold up the AI either.
Making exclusives available for non Gold members is great. I'm really glad they did that. I was always in favor of it. But the requirements for getting 100% should have stayed the way it was before.
You said that before the Playlist was boring. How is that different now? The Playlist is really boring now. At least for me.

May point is that the community is trying to kill all the fun for those that like a little bit of challenge or grind. If someone hate the Playlist he just need to ignore it. Yeah, it is really that simple. People complained that it forces you to play online. In reality it was enough to complete just a single Arcade event. Or the absurd complain about the Trial being too hard. It's supposed to be an ultimate challenge. It's main point is to be hard.
Challenge and grind are different and should not be lumped together in my opinion. Also fun is subjective.

Part of the reason why the playlist was boring was because it was too easy, and too much. The championships are all locked to "Highly Skilled" or whatever AI, and usually by the halfway point of the first lap or the 25% point of the race I was ahead of the AI and wouldn't see them again, making them essentially boring hotlapping in some random class/division of car I'm forced into. Letting us customize the challenge a bit would make it better, like letting us earn more festival points for racing AI at a higher difficulty. Been a while so maybe I'm remembering wrong, but I believe in FH4 you could turn up the difficulty for the weekly things, dunno why they would take that away.

In my opinion, part of the problem with the "challenge" in this game though is that the AI behaves really cheaty and inconsistent in certain classes/car divisions/event types, and just a look around here you will see people making observations about it too. Speaking of the Trial specifically, the biggest part of the challenge is getting teammates that actually have upgraded cars and/or that won't just ram into you and try to use you as brakes... Which in my opinion isn't a fun or engaging "challenge" at all.

Saying "you can just ignore it" doesn't work either, as you can't ignore it if you want the exclusive time limited cars. Accolades and achievements are different as they have no function, but things don't really count as "optional" if you have to do them to earn exclusive in-game content.

If you like racing, why don't you just race? If you like trying to get over 1000ft on a Danger Sign in a van, go for it. If you think it's fun to run over 10 bicycles in Guanajuato then what's stopping you from trying to do that without the playlist telling you do it? No one has taken anything away from you, they just aren't telling you to go do it anymore. If you want a challenge you will get a much bigger challenge from trying to do interesting builds and racing against Unbeatable AI than you will curbstomping the "Highly Skilled" AI in whatever the weekly championships are.

Personally, I like that I can finish the boring nonsense faster and go do stuff that is actually fun. This week was the first time since at least before Christmas that I turned on the game, won the new car and had time/enthusiasm left over to go do something I actually wanted to do. Normally, after getting rammed in the Trial, then driving around some garbage EventLab thing with stupid checkpoint placement, taking 10 pictures trying to get it to acknowledge the requirements, making trips to the garage to change/build cars for each individual PR stunt, and racing my rare classic roadster on a rally course or some silly nonsense, I just wanted to turn the game off when I got the weekly prize car.

Not too sure why they get rid of PR stunts though, don’t really remember anyone complain about those.
I didn't think they were fun, but they were relatively easy/fast points so I didn't mind them. In my opinion, the limitation to specific cars and specific classes made them annoying more annoying than in FH4, as now I'd often have to go rebuild a car I already had built for something else, and that takes longer than doing the actual PR stunt which is kinda lame.

I only skimmed the "Let's Go" or whatever the stream thing was, but I think they said they want this series to be more focused on racing with that World Cup or whatever it's called, so PR stunts will return later.
 
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ALSO!

Big fan of the people in the Playground Games garbage who actually play the games instead of doing the correct thing and trying to get them over with asap.

Really, really love when the opening team in the Capture the Flag deal scores 21 instead of 1 so we have to play the whole six minutes plus loading times.

LOVE IT.
 
I didn't think they were fun, but they were relatively easy/fast points so I didn't mind them. In my opinion, the limitation to specific cars and specific classes made them annoying more annoying than in FH4, as now I'd often have to go rebuild a car I already had built for something else, and that takes longer than doing the actual PR stunt which is kinda lame.

I only skimmed the "Let's Go" or whatever the stream thing was, but I think they said they want this series to be more focused on racing with that World Cup or whatever it's called, so PR stunts will return later.
I quite enjoy the extra restriction in PR stunts actually, since most of the time I got duplicate cars sitting around wating to be built for something. FH4 method is definitely faster but I find it more boring too.

I just saw the teaser page of the next series, looks to be tons of PR stunts since it is "Horizon Rush Takeover".
 
Just started to edit my Promo Loop route (for easy Horizon Promo snapping of rare & legendary cars), after the nightmare of trying to find out how to down all the nested menus...

... and the track doesn't work any more because it can't find a final checkpoint. I didn't edit any checkpoints.


Still, at least I can create the route I wanted now. Just need some kind of guide to EventLab Rules now, because it's impenetrable.
 
Challenge and grind are different and should not be lumped together in my opinion. Also fun is subjective.
I lump them together because people mostly complain about those things in Playlist. I'm definitely not saying they are the same. But people do complain about the grind and excessive difficulty the most.
Saying "you can just ignore it" doesn't work either, as you can't ignore it if you want the exclusive time limited cars. Accolades and achievements are different as they have no function, but things don't really count as "optional" if you have to do them to earn exclusive in-game content.
Of course it works. Several times has been proved again and again that exclusive cars do return. Nothing that came as a Playlist reward was a one time thing. Just wait for another opportunity that won't require playing the Playlist.

If you like racing, why don't you just race? If you like trying to get over 1000ft on a Danger Sign in a van, go for it. If you think it's fun to run over 10 bicycles in Guanajuato then what's stopping you from trying to do that without the playlist telling you do it? No one has taken anything away from you, they just aren't telling you to go do it anymore. If you want a challenge you will get a much bigger challenge from trying to do interesting builds and racing against Unbeatable AI than you will curbstomping the "Highly Skilled" AI in whatever the weekly championships are.
Why are we even play campaign or carrier modes in racing games when we can do the same things outside of it? For you may be just an unnecessary thing, others like to complete things 100% for the sake of completing things.
I didn't missed the Playlist in FH2. It's not necessary to enjoy a game, however it adds tons of hours of playtime to the base game. I would really like to show the stats of my friends just to show you the difference of playtime between FH4 and FH3.

Personally, I like that I can finish the boring nonsense faster and go do stuff that is actually fun. This week was the first time since at least before Christmas that I turned on the game, won the new car and had time/enthusiasm left over to go do something I actually wanted to do. Normally, after getting rammed in the Trial, then driving around some garbage EventLab thing with stupid checkpoint placement, taking 10 pictures trying to get it to acknowledge the requirements, making trips to the garage to change/build cars for each individual PR stunt, and racing my rare classic roadster on a rally course or some silly nonsense, I just wanted to turn the game off when I got the weekly prize car.
This is the most common excuse from most of the players that hate the Playlist. You can't have fun playing the game because burned out from the Playlist grind. Look at how stupid that sound. It's like you are forced to finish the Playlist before doing anything else in the game. How cruel of the devs to made such a requirement...
And guys, please stop with the driving to the garage to change/tune the car just for the drama.
 
ALSO!

Big fan of the people in the Playground Games garbage who actually play the games instead of doing the correct thing and trying to get them over with asap.

Really, really love when the opening team in the Capture the Flag deal scores 21 instead of 1 so we have to play the whole six minutes plus loading times.

LOVE IT.
Yesterday I had a hilarious game where I wanted to give the opposing player the flag (so he could deny my flag) but he didn’t want to receive it. 🤣

This is a small clip of it but sadly I didn’t capture the best part.

 
My approximate thoughts about PG's mind every time I drive past San Juan.

1644084732176.png
 
Apparently the Forza Discord got hacked. I got notified from the DJS server about it.
To complement your post, one of the moderators' account at Forza Official's Discord got hacked, then it proceeded to start rapidly pinging everyone, spammed messages at random channels and all channels related to the franchise's games were made private.

I left the server a few minutes later just to be safe.
 
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They said they are addressing the problem, but I'm not going to rejoin until it's completely safe.
 
I lump them together because people mostly complain about those things in Playlist. I'm definitely not saying they are the same. But people do complain about the grind and excessive difficulty the most.
I really only see people complain about the difficulty of finding a good team for the Trial, and maybe the occasional PR stunt or those weird championships where they want you to race supercars on dirt and stuff. Other than that, yeah most of the complaints are about it being a grind, which could be a sign...

Of course it works. Several times has been proved again and again that exclusive cars do return. Nothing that came as a Playlist reward was a one time thing. Just wait for another opportunity that won't require playing the Playlist.
Yes, if you want to wait for maybe 6 months or so to get another chance. We don't necessarily know cars will come back either, they have in the past in Horizon (except maybe the FE Capri? I remember it was unavailable for a long time) but in the Motorsports series it's not the case (MG in FM7, Manta and V8 Vantage in FM6), but they have broken patterns before and both PG and T10 have shown a willingness to change things that didn't need changing for no apparent reason.

This whole "fear of missing out" thing is something a lot of developers use now and many people play multiple games that use the same system of time limited events and prizes, so yeah the ones that are more of a grind than the others are probably going to be disliked. Unfortunately it works, and lots of players feel obligated to do things they don't want to do just to earn the prize... Myself included often.

In my opinion, the difference in Horizon compared to say, For Honor, is that Horizon they are locking away cars that are things that can actually be useful in the game and may turn out to be Leaderboard cars or something, where as in For Honor you mostly just miss out on cosmetics that don't actually impact gameplay so they are much more optional.
Why are we even play campaign or carrier modes in racing games when we can do the same things outside of it? For you may be just an unnecessary thing, others like to complete things 100% for the sake of completing things.
I didn't missed the Playlist in FH2. It's not necessary to enjoy a game, however it adds tons of hours of playtime to the base game. I would really like to show the stats of my friends just to show you the difference of playtime between FH4 and FH3.
Fun is subjective. You can like grinding and that's fine, but that doesn't mean other people are wrong if they don't like the grind.

You are arguing for the game telling you to do stuff and to give you more time consuming and restrictive tasks, and those for the change wanted more freedom to play how we want instead of grind out arbitrary tasks. While the fun part is subjective, from the standpoint of trying to please the whole community overall, the option that allows more freedom seems like the way to go to me and it seems more people are happy with the change than unhappy, but then what do I know, I don't work in the games industry.
This is the most common excuse from most of the players that hate the Playlist. You can't have fun playing the game because burned out from the Playlist grind. Look at how stupid that sound. It's like you are forced to finish the Playlist before doing anything else in the game. How cruel of the devs to made such a requirement...
And guys, please stop with the driving to the garage to change/tune the car just for the drama.
If you want to tell people they sound stupid, then maybe think about how stupid it sounds to be grouchy because a game isn't telling you to do as many arbitrary tasks as it was before, and telling people they are having fun wrong because they are happy they have more time to do events they actually want to do and find fun instead of events they are told to do.

As for the garage/tuning thing, it's valid in my opinion... Any time you spend more time in loading screens and/or a menu setting up for a challenge than you do actually completing the gameplay for the challenge, it's not ideal, regardless of the type of game it is.
 
Okay, back playing this again after dealing with the GT7 hype. I finally started syncing my designs from my previous games, which took longer than it should've. Seriously, I remember it only taking a few seconds on FH4, why does it take so long on here?

Also, I think I have come down with a case of duplicates...
Ford Mustang RTRs.png
Jeep Trailcats.png
Porsche Prodrives.png
 
If you want to tell people they sound stupid,
Don't get me wrong. I didn't mean your opinion is stupid. I was referring to the idea that you have to do something you don't like instead of doing stuff that you like.
This game will probably go on for another 3 years, that means another 40 or so series. Why would anyone endure all this hours of doing things they hate is something I don't understand. I played the Crew2 for a year, but I got bored of grinding for the top 3000 to get the latest car. After that there was no way I would do another Summit, no matter the prize car. That is way I said it sound stupid. Because I don't understand.
 
Don't get me wrong. I didn't mean your opinion is stupid. I was referring to the idea that you have to do something you don't like instead of doing stuff that you like.
This game will probably go on for another 3 years, that means another 40 or so series. Why would anyone endure all this hours of doing things they hate is something I don't understand. I played the Crew2 for a year, but I got bored of grinding for the top 3000 to get the latest car. After that there was no way I would do another Summit, no matter the prize car. That is way I said it sound stupid. Because I don't understand.
For me because FH5 is still a really fun game overall, the driving is fun, environment looks great, I love the photo mode and Horizon Open is fun too. I don't hate game entirely, I just hate the boring playlist structure and I think is a pretty good fix for me by reducing the new car requirement to 25 points at the moment.

If I really hated the game like The Crew 2, I finished the campaign, tried 1 summit and never bother to go back to to it again because the whole game is just crap in my opinion. The weekly summit was not fun, driving felt okay at best, the map is massive but underused, the money and performance parts grind is just tedious.

Generally I don't keep up with live service games but FH games has been a great fun overall and also the only one I like it enough to endure it. Which is also why I complained about the playlist structure, overall I like the game but I really don't like the playlist.
 
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