Forza Horizon 5: General Discussion

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I think this dates back to older Forzas, as I believe back then, people were able to make healthy amounts of credits off their liveries (probably still can to date, never bothered to check). I suppose, the idea was/is to keep people from using a combination of using others' work (since the vinyls/logos/etc. are free) & then trying to share the livery for money. I still feel the easiest solution to this is for the system to recognize you have "3rd party decals" & therefore, whilst you can share the livery, the system will not allow you to gain any cr. for each download.
I can see how they could see it that way. But there are four easy rebuttals to the argument that allowing the use of other peoples' decals in shared liveries would ruin the game's economy:

a) creating a nice livery isn't only a matter of creating the necessary logos;
b) people can always not share vinyl groups if they don't want others to use them;
c) most of the painters who actually put effort into their livery don't because of however credits they may get;
d) the most downloaded liveries are all of the carbon-fiber-with-neon-rims variety anyways. Allowing people to profit off logos they've downloaded from the Sharefront would only improve the (at the current model, absolutely abysmal) situation.
 
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This rivals event is super fun, it flows really nice. Also, I don’t know if this happened with the latest update or not, but when I go to take a picture of a car I haven’t yet snapped, it will say that I got the car but won’t have any information on how many cars I’ve already taken photos of, or how many to go until my next reward. It’s just completely blank over to the right where that info usually is. I’ve probably taken photos of 4 vehicles that I needed today, and each time was the same.
 
"All we know is, he's not the Stig. But he is the Stig's Horizon Superstar Cousin!"

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...when I go to take a picture of a car I haven’t yet snapped, it will say that I got the car but won’t have any information on how many cars I’ve already taken photos of, or how many to go until my next reward. It’s just completely blank over to the right where that info usually is.

There are only accolades and rewards up to a certain point (500 cars I think?), so any photos past that don't list an upcoming reward because they don't have one.

I assume the 911 sport classic is a recycled model from FM4 right?

It's returning from FM4 yeah, but the model is obviously more detailed than it was back then, rather than being straight out recycled.
 
I can see why the 2018 Audi TT RS was added into the game recently.

Could it be because 2022 will be the final year Audi is selling the TT range in North America?
 
Anybody else liking the new Festival Playlist? I sort of like that the PR stunts aren't part of it anymore, since the requirements were too strict on the cars or class you needed. Another is the reduced points, and the fact that the new cars are the first you get again like in FH4. There is several more I would like to include, but I think what was said is more than enough.  I imagine they are doing this as some sort of test to form opinions from us all. I want them to be encouraged that this is the way to go for the playlist before the end of FH5's life. 👍
The PR stunts were extremely boring, you just waste more time grabbing cars and downloading tunes than actually playing the game. That’s not fun!

Then there is also the removal of the multiplayer stuff, the part where you need to end up 30th or better in eliminator and something else. I’m not shedding even one tear for that either.

I do regret that Horizon Tour is gone though. 😥

For me the most fun parts of the weekly festival playlists have always been the following things :
  • multiplayer races : Horizon Tour
  • singleplayer races : Weekly Forzathon challenge (partially) / the 3 festival playlists
  • singleplayer time trial : monthly rivals
  • singleplayer goofing around the map : treasure hunt / Weekly Forzathon challenge (partially) / photograph something
  • event lab creations of other players (if they pick the fun racing stuff instead of the goofy stuff)

What I never liked about festival playlists:
  • Playground Games : this mode is just way too goofy. I will never like this kind of stuff
  • The trial : it’s decent if it’s easy but then it’s also more similar to horizon tour. But it can be a frustration at times and it’s way too dependent on other players’ skill level (which is not the case with horizon tour, because it’s easier)
  • festival PR stunts: an absolute snorefest to change cars and tunes for cars for so little usage.
  • finish 30th in eliminator: honestly I play eliminator when I feel like doing so, and that certainly isn’t once a week. So more often than not I just hide behind a tree, go semi afk reading stuff on my ipad, and suicide into the circle of death as soon as the remaining player counter drops below 30.

Having all that said, I do think the weekly festival playlist is a bit short now as well. That doesn’t mean I want PR stunts back, I would rather see them expand on the fun things :
  • how about a 4th weekly championship? That way road, street, dirt and cross country are all represented
  • how about adding a weekly time trial or rivals event?
  • how about winning a head to head challenge in a certain car or class restriction? I love head to heads in freeroam (Horizon solo) and it’s heavily underused in the game.
  • how about once in a while winning one of the big races (like goliath, marathon, colossus etc) under special circumstances and with special car division / class restrictions?
  • add more fun (again: FUN!!! NOT goofiness) event lab creations. I’m already sick and tired of having to drive through another goofy tower structure, a broken checkpoint UTV race, races on top of hotels with confusing checkpoint markers, the Jurassic Park goofiness chest collection event and all that stuff. It’s very obvious that the more goofy items you place in your event, the more likely PGG will highlight it. For me, just a race on a custom route with high quality checkpoint placement and and interesting custom handpicked selection of cars is already way more fun than all the goofy stuff.


I also think that people who are just in it for the reward cars should not suffer too much, so those rewards need to stay at lower entries. But the additional events would give people who enjoy ticking off checklists and achieve 100% completion every week something to do.
 
I actually have one more question here, which is about the SLR McLaren that has been omitted from recent Forza titles.
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Last appearance of SLR McLaren in Forza titles: Forza Motorsport 6
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It may appear in Forza Horizon 3 but no.


Some people said it is licensing issues. However, contemporary games have this vehicle (frankly, quite a few of them):

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SLR McLaren 722 from The Crew 2
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SLR McLaren from Gran Turismo Sport
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SLR McLaren (and varients) in mobile racing games

Even Gran Turismo 7 (which is about to release) has a 'leaked' SLR McLaren image. I am wondering what will be the reason of this absense?
 
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Not too sure what happened with the SLR, it could be the licensing cost required for that 1 car is ridiculously high that T10 and EA chose to skip it. The SLR and SLR Stirling Moss was removed from NFS HP2010 Remaster as well.
 
I am definitely enjoying the shorter playlist with an exclusive car for 25 points. I didn't play less because of it but had more time to do what I really wanted instead of rushing to 45 points no matter what. Enjoyed the trial visuals, especially in the second race. Fun time trial. Decent showcase remix. Already got the Nio and loving it, but I love almost every EV in general. Nice detail about it - turn off the music, reach a speed at which the rear wing goes up and brake to a complete stop. You can hear the sound of the rear wing whirring back into its place. If you listen carefully you can hear it go up when you accelerate, too. Not sure if other cars with the active rear wing have that sound but that was a nice surprise!
how about adding a weekly time trial or rivals event?
I agree with some of your points and don't with others, but this I would definitely love. I love time trials and I don't understand why they are only once a month, and I'm pretty sure 99% of people don't even touch them after the first day or two.

In general I think this is a great idea to make the playlists shorter and remove some of the events for a while. There will never be a consensus on what modes exactly should remain in the playlist, so if they keep them a bit shorter and continue to alternate some of the modes it would be really refreshing.

As for PR stunts, I love them when I can complete them in a car without any upgrades (something I always try and this can be pretty fun and challenging). But I hate when they say "use this A car tuned to S1" and even if I reach the target with A tune it doesn't count. Just spare me from the need to upgrade my car and then revert it back to default again.

SLR is a weird omission indeed and I hope they'll bring it back.
 
I seem to have the same problem with this weeks Forzathon Weekly as I did with the 458 one.

When the game loaded yesterday I still had the Baja Buggy I used for the last season's Speed Zone and it registered. Today it had been reset and despite changing to a car from the selected countries, it won't progress.
 
The fact that you can only upload 150kb .svg images (and have to go through an actual website to upload them, what is this, 2008?) and that there is no internal layer group editor makes this something I can't agree on. And at the end of the day, having to work with the limitations of the GTS editor means trading the tools of the Forza paint editor with those of dedicated software like Inkscape or Illustrator. Go ahead, tell me it's easier to draw with Bézier curves, I'll just laugh in your face.

Personally, I think there are other things that T10/PGG can do without radically altering the editor (or having to implement yet another layer of content moderation) that would benefit painters way more.
The first thing would probably be to add the possibility to share unlocked decals, as it was back in the Xbox 360 days - Gran Turismo allows everybody to freely use the decals uploaded to their servers, and other games with livery editors (like Ride 4, which nobody seems to be talking about) also allow players to share liveries making use of downloaded layer groups.
Extending the paintable area to the car's windows should be something else to look into for Forza Motorsport, but it would probably be a brake caliper situation if they tried to implement it in FH5. And adding proper layer masks and the ability to choose specular of each individual layer would likely be hard to implement, but it would absolutely be worth the hassle if they could.

But at the end, I'm skeptical any of that will ever happen - mostly because T10/PGG seems to direct their action with surveys and focus groups, instead of asking content creators vis-a-vis what kind of improvements they'd like to see.

P.S. calling people "elitists" simply because they like a thing won't win you many friends, nor convince a lot of people about the validity of your arguments.

I think the concern with allowing uploads is that people will upload copyrighted commercial artwork from the internet, rather than doing the work on their own. People tend to be lazy, so this seems like a valid concern. Not sure how or if Gran Turismo has mitigated this issue. MS Studios does tend to be hypercautious, as their war on Chevy SS emblems suggests.

I think there are ways the existing framework could be extended to make it much better. I would really like a means to create my own shapes, rather than just building things using predefined shape library. This would mean the ability to add shapes or use one shape to cut away a portion of another shape to create complex autonomous shapes that could be independently scaled and skewed just like the predefined shapes can. Layer counts could be substantially reduced and operations like outline could be implemented, as well.

An in-game spline editor would be nice to create free-form shapes, but that process seems to be uniquely suited to mouse and keyboard and wouldn't work well on consoles with only a game controller to work with.
 
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I seem to have the same problem with this weeks Forzathon Weekly as I did with the 458 one.

When the game loaded yesterday I still had the Baja Buggy I used for the last season's Speed Zone and it registered. Today it had been reset and despite changing to a car from the selected countries, it won't progress.
Got the same issue. Yesterday the first chapter was completed for me, today it got reset and no matter what car I chose the chapter wasn't completed.
I restarted the game a few times and it got completed. I had Acura NSX selected. Maybe this helps. I saw others suggesting picking one of the cars which was used in other seasonal events
 
Whose idea was it to have us race a Jesko on dirt against a car (a Veyron SS, to be exact) that has AWD? Seriously?

The Jesko spins its wheels through six (6!) gears, for 🤬 sake. And better still, it's a checkpoint race and the AI does not have to abide by the laws of physics. I can't with this game 9.9/10 times. I just can't. :mad:
 
Reminds me of The Great Pumpkin Charlie Brown. "I got a rock"

And there's more than one 1,000cr directly next to each other? Someone's had a laugh while implementing this.
Seriously, I saw the first 1000 and thought, "NO don't stop there! Keep going, keep going... OH NO!!!!"

... then figured I'd take a screen shot, especially after I posted yesterday about how awful it would be to get a 1000 credit spin as a "reward" for buying the 5,000,000 credit Castle.😵
 
Whose idea was it to have us race a Jesko on dirt against a car (a Veyron SS, to be exact) that has AWD? Seriously?

The Jesko spins its wheels through six (6!) gears, for 🤬 sake. And better still, it's a checkpoint race and the AI does not have to abide by the laws of physics. I can't with this game 9.9/10 times. I just can't. :mad:
No lie, when I got to that challenge, I immediately quit out, changed my difficulty to the easiest setting, and did the challenge that way.

Of course, it's stilly that you have to do that just to make the challenge possible, but the challenge is already silly for the reasons you just mentioned. :indiff:
 
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I thought for sure I was going to get that 15k prize, I just missed it…

They have some weird stuff going on with the wheelspins. I’ve seen the 1k back to back, and 5k’s right next to each other as well. This is the first time I’ve seen 3 in a row though.
 
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Last night, I needed to infect only one more person in the game of Infected to get the "Successfully Converted" accolade and "Marco!" phrase. So I did the Forzathon games. I chose the '73 Alpine, but it was still stock, and those standard tires had no traction on the fútbol pitch. Still, we won two games to one. I wasn't able to infect anyone when the game came around, though. So afterwards I upgraded it with rally tires and a couple minor things to bring it up to the top of C class.

Much better. Our team won King and Flag Rush, which means we didn't play Infected.

So I tried it again. Our team won King and Flag Rush, which means we didn't play Infected.

Great. Now I'm seven games over three rounds in and still need to infect one person.

So I switched over to Horizon Open Games. Our team won King and Flag Rush, which means we didn't play Infected.

But wait! For some reason, the game had us play the final round of Infected after all. I finally infected an opposing player who just stood there and let me infect them. I'm guessing when the Zombie Apocalypse comes, they'll be the type to just walk out into the middle of the street and get it over with. (I respect that, by the way.) It took way too much time, but I finally got that accolade.
 
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Whose idea was it to have us race a Jesko on dirt against a car (a Veyron SS, to be exact) that has AWD? Seriously?

The Jesko spins its wheels through six (6!) gears, for 🤬 sake. And better still, it's a checkpoint race and the AI does not have to abide by the laws of physics. I can't with this game 9.9/10 times. I just can't. :mad:
Forgive my ignorance, where exactly is this challenge? Didn't see it yet somehow
 
Forgive my ignorance, where exactly is this challenge? Didn't see it yet somehow
One of the V8 story missions, can’t remember which one but I remember it is one of the most annoying mission in the game for me.

Turning on TC and set it to lowest difficulty got me through that mission.
 
Was that story chapter really that hard? I actually don't remember anything related to story chapters being hard at all.
This is my main problem with Horizon games, they are way too easy. And that leads to an even bigger problem, the community. Did anyone noticed how happy everyone is now that the Playlist require way less time? How everyone seems upset now that the wheelspins got nerfed? Players complain (and curse) every time there's a little bit of challenge. Where's the fun in an easy mode? I don't get it.
 
Was that story chapter really that hard? I actually don't remember anything related to story chapters being hard at all.
This is my main problem with Horizon games, they are way too easy. And that leads to an even bigger problem, the community. Did anyone noticed how happy everyone is now that the Playlist require way less time? How everyone seems upset now that the wheelspins got nerfed? Players complain (and curse) every time there's a little bit of challenge. Where's the fun in an easy mode? I don't get it.
I'm happy that the Festival Playlist finally doesn't require XBOX Live Gold to get the exclusive cars now.
 
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