Forza Horizon 5: General Discussion

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Why does my game close everytime when i want to buy the BMW M3 2007? I had the same problem before the update and hoped that it would be fixed with this one but nope.
 
I’m already done with farming and collecting each car in FH5 since… a few weeks after launch. If wheelspins are nerved, that’s IMO a good thing since cars are way easy to get in this game, but it’s also too little too late, the damage has been done. Credits, skillpoints, XP, FP points, kudos points, the ENTIRE economy system in the game is already drop dead for me, and I assume for most avid players. I think that is bad, a game should not be like that so soon after release. I should be happy if I get 250k credits from a wheelspin or I sell a car for over 1 million on the AH. It leaves me stone cold really, I have aboit 50 million credits and rising, I don’t need it for anything anymore apart from upgrading a car once in a while.

Let’s hope PGG and Turn 10 take note of the pathetic economy system in FH5 and they do way better in future games in the franchise.

As for the game being dead, nah. It does feel dead sometimes though, ooh how I miss those Forzathon Live moments the first 6 months or so in FH4. This silly Horizon arcade is a total joke, it’s not that the activities themselves are less fun or something, bit it has lost its community / social aspect completely. IMO they should only do 1 Horizon open every 30 minutes instead of 2 simultaneously every 15 minutes. And if needed even reduce it further to once every hour, like it was in FH4.

Today with that required chaos event I actually saw 4-5 people together again waiting for the event to start, that was a good thing. But having to wait for 1 hour in game, checking every 15 minutes if any of the next 2 events incuded a chaos event, that’s just lame game design.
 
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Now I’m not just one of the cool kids, I’m one of the fashionable kids, too.
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Haven’t updated yet and didn’t see it in the patch notes, but I assume we still can’t sell/auction/gift/delete our Barn Finds?
 
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2 Steam Achievements left, Just need to run over some Cactuses and I really should just put in a tiny bit more effort In the Eliminator 😄
 
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A little bit off topic but I hope it’s allowed to touch on GT7 even in this thread.

Just saw the State of Play special with 30 minutes of GT7 info. First wasn’t planning on getting this game but since I have a PS4 Pro anyway… time to dust off that bugger and get the GT7 25 anniversary edition.

In all honestly, I think this will be an awesome complementary game to FH5. FH5 being the open world game, still 2 expansions to come, more arcady feeling, more cars in the game. GT7 on the other hand will fulfill my growing urge to do some track racing again (while waiting for FM8) Plus I really like their much more serious approach to car culture and car history with the museum. And way better music, I loved the FM6 music a lot but FM7 music was 🤢🤮

Also, absolutely love seeing how cars from 2001 and up are in the dealerships, older cars are not and need to be bought from the second hand market for prices that can be higher than their retail prices used to be. This makes soooooooooo much sense and is something I’ve been longing for for ages!!! And that’s the kind of innovation that FH5 is completely lacking from FH4 IMO.

Anyway, I still got some urging questions as well, but I guess I’ll go post these over at the GT7 forum:

  • are pitstops still a thing like in GT Sport? That would be awesome in combination with weather and time of day.
  • is every interior modelled nowadays? I remember older GT games with blacked out interiors
  • are there ano other shortcomings to playing on PS4 than no trigger haptic feedback and no raytracing in scapes?
  • is there an option to put shifting in “realistic mode”? By that I mean that manual cars are with shifting needed, automatic cars are not. That is yet another innovation that FH5 is lacking in, a realistic shifting mode. FM8 better does this right.
 
I also watched that stream attently. I think that if a GT game does good, then is good for all the racing games genre. That being said, after owning a PS3 and GT6, I don't see enough incentive to even think getting a PS4, let alone a 5. PC2, Grid 2019 and maybe Legends down the road have me covered until the next FM comes along.
 
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GT7's features are going to have to give both Horizon and Motorsport a lot to think about, especially when it comes to car tuning, photo mode and the livery editor.

Especially with issues regarding the livery editor becoming ever more apparent with this absolutely backwards tweet recently.
 
GT7's features are going to have to give both Horizon and Motorsport a lot to think about, especially when it comes to car tuning, photo mode and the livery editor.

Especially with issues regarding the livery editor becoming ever more apparent with this absolutely backwards tweet recently.

GT Sport's Livery Editor is better than Forza's.

The fact it lets you share logo's and upload images into the game puts it way ahead of the Forza version. The only people who like the Forza one more are the elitists who have hours and hours to sink into liveries and like that they are the only ones who can make anything that looks any good.

The problem of people using outside programs to import images wouldn't be a problem if they did the obvious and had an official upload website like GTS. If they don't want that allow people to use shared images and logo's in their liveries. If someone creates a good Pirelli logo or whatever allow people to use them in their liveries.

You can share logo's now but what an earth is the point of you cant share the finished livery once you are happy with it. Makes no sense.
 
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I like the current livery editor.
The reason is simple. Console players and PC players are equal, there is no additional cost, and there is no disparity in production environments based on whether or not you can afford Adobe's expensive monthly subscriptions.

Inkscape?
I've used both, but that software and Illustrator are not the same. It's like saying a Rolls Royce and a Corolla are the same because they have tires and can travel to their destination.
 
I like the current livery editor.
The reason is simple. Console players and PC players are equal, there is no additional cost, and there is no disparity in production environments based on whether or not you can afford Adobe's expensive monthly subscriptions.

I don't see that as a good reason why there should be a limit on the possibilities of the editor. I'm rubbish with vector graphics, but I'd never call for the livery editor to be removed in favour of plain colours as a level playing field, because people more skilled than me / with more time to spend / with better tools etc. can put out great work that I can download and use if I want to. It's not a competition, there are nothing but positives to allowing liveries to be made more easily and/or more detailed.
 
As somebody who has spent a decade making Forza liveries, I’d want a way to import .svg files. Making logos isn’t fun, it’s “work”, and it’s 80% of the process. Actually putting logos and shapes on the cars is the fun bit.

The Forza editor in general is pretty intuitive for the base shapes and so-on, but the logo selection is quite poor (probably a licensing thing) and if you want to share a design you need to make everything yourself.
 
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I like the current livery editor.
The reason is simple. Console players and PC players are equal, there is no additional cost, and there is no disparity in production environments based on whether or not you can afford Adobe's expensive monthly subscriptions.
This is coming from a guy who believed that turning to SVG files like GT Sport would require him to get a new computer to run it...yet when told that if Forza went down that route, there would be on this forum a SVG request thread like there is in the GT Sport (and now 7) forum to help people create SVG's and even import them into the game, didn't respond to that.

There is no need for Forza's livery editor to be as basic and as lackluster as it is. The fact that you can play around and skew basic shapes as much as you want and have 95% of real world liveries look like garbage compared to what GT can do now is a farce, and if T10 (since it's obvious they are the ultimate arbiters of what major changes get made to the Forza series) wants to compete with GT, who has gone ahead in the area most traditionally in Forza's favor, then they need to go.

The fact that we have a major painter in this thread, right above my post, saying more or less the same thing as I am should be proof enough that the livery editor needs to be rebuilt from the ground up for FM8, and match GT Sport's as much as possible, or exceed it.

Especially with issues regarding the livery editor becoming ever more apparent with this absolutely backwards tweet recently.
I have my doubts on this tweet. Considering they don't even say what those 'third party programs' are, and that ultimately, the one community you do not want to piss off is the painting community.
 
I wasnt aware of this bug before, but when I booted up after the update, my achievement list now correctly describes the Fit to Print achievement as "photo 50 legendary cars", rather that "photo 200 cars" which it said beforehand.

At least I now understand why it didnt go up everytime that my photo count went up...!

I dont remember reading this in the patch notes as being fixed, although it was a very long patch list, so I could have missed it.

PS I'm now at 88% on this achievement.
 
It's like saying a Rolls Royce and a Corolla are the same because they have tires and can travel to their destination.
They're not the same, but in this scenario you have lots of neighbors with Rolls Royce's that are more than willing to give you a lift for free.

There is no need for Forza's livery editor to be as basic and as lackluster as it is. The fact that you can play around and skew basic shapes as much as you want and have 95% of real world liveries look like garbage compared to what GT can do now is a farce, and if T10 (since it's obvious they are the ultimate arbiters of what major changes get made to the Forza series) wants to compete with GT, who has gone ahead in the area most traditionally in Forza's favor, then they need to go.

The only reason I can think of for the lack of change is not wanting to make everyone start from scratch, but considering how broken the search function is I don't think the painting community would be too bothered if the livery editor had a complete revamp and a search function that actually allowed people to find their work easily (i.e. without knowing a specific share code).
 
The fact it lets you share logo's and upload images into the game puts it way ahead of the Forza version.
The fact that you can only upload 150kb .svg images (and have to go through an actual website to upload them, what is this, 2008?) and that there is no internal layer group editor makes this something I can't agree on. And at the end of the day, having to work with the limitations of the GTS editor means trading the tools of the Forza paint editor with those of dedicated software like Inkscape or Illustrator. Go ahead, tell me it's easier to draw with Bézier curves, I'll just laugh in your face.

Personally, I think there are other things that T10/PGG can do without radically altering the editor (or having to implement yet another layer of content moderation) that would benefit painters way more.
The first thing would probably be to add the possibility to share unlocked decals, as it was back in the Xbox 360 days - Gran Turismo allows everybody to freely use the decals uploaded to their servers, and other games with livery editors (like Ride 4, which nobody seems to be talking about) also allow players to share liveries making use of downloaded layer groups.
Extending the paintable area to the car's windows should be something else to look into for Forza Motorsport, but it would probably be a brake caliper situation if they tried to implement it in FH5. And adding proper layer masks and the ability to choose specular of each individual layer would likely be hard to implement, but it would absolutely be worth the hassle if they could.

But at the end, I'm skeptical any of that will ever happen - mostly because T10/PGG seems to direct their action with surveys and focus groups, instead of asking content creators vis-a-vis what kind of improvements they'd like to see.

P.S. calling people "elitists" simply because they like a thing won't win you many friends, nor convince a lot of people about the validity of your arguments.
 
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I do livery’s for an older ww2 flight sim, I can do nose art, numbers, insignias and weather a damn plane faster than I can do pretty basic logos in forza. I basically don’t do anything creative because it’s a pain and not fun. I bet I could do more vector logos in 1 hour than I did in all the Forzas and would actually put time into making something creative.
 
The worst part about 1k of credits being added to the wheelspins rewards pool is that it was also added to the super wheelspins as well. It's just a matter of time until someone who gets three 1k rewards in a row to share it here or on reddit.
For me this is not game breaking. I don't have 50m lying around with every car already collected, but I'm not in a hurry to get every car as soon as possible. I don't even think I will collect them all at all. But for now I'll keep my wheelspins unused for the first time in hopes they'll revert these changes and at least delete 1k/3k/5k rewards from the wheelspins in the future update.
 
The worst part about 1k of credits being added to the wheelspins rewards pool is that it was also added to the super wheelspins as well. It's just a matter of time until someone who gets three 1k rewards in a row to share it here or on reddit.
For me this is not game breaking. I don't have 50m lying around with every car already collected, but I'm not in a hurry to get every car as soon as possible. I don't even think I will collect them all at all. But for now I'll keep my wheelspins unused for the first time in hopes they'll revert these changes and at least delete 1k/3k/5k rewards from the wheelspins in the future update.

Yeah that’s not cool at all. I got three 5k prizes on one of my super wheelspins today. I have most of the cars and plenty of money so it wasn’t a huge deal, but it was still kind of a slap in the face.
 
The racing in this game is the weakest part of it, and clearly the part where the least care and attention has been made by the devs. That's the problem.
I dunno if I'd say it's the weakest part, but agree that it feels like the part they put the least effort into... which is kinda saying something given this game in general feels like a bit of an FH4 map DLC.

It was the same thing with the Forza Motorsport series though, so while I hoped for better I can't say I'm surprised by it, even if they are different studios/franchises.
You should be able to purchase cars in the first place -- cars like the Subaru 22B, AE86, or FC RX-7. If not that, I would make them unlockable as a specific permanent offline reward for an event, or a hidden reward like a barn find, and not make you go digging for said rewards in walls of trite achivement tiles.

Imagine being able to just play the game how you please, and plan out buying/unlocking the cars you want at a reasonable pace. Instead of wheelspins filling your garage with modern SUVs and luxury sedans you won't drive and have deleted a dozen times already, all the hypercars and offroaders you need to complete everything given to you for free, and all you want is that RX-7.

This game practically unlocks and finishes itself for you, then makes busywork out of getting what you really want, on top of racing gameplay that hardly even qualifies as mediocre. It's insane.
Wish I could like this post twice.

For a game that makes kind of a big deal out of the "open world freedom" and you can build cars however you want and make your own events and everything, they are needlessly restrictive with how you have to play the game to earn certain cars within narrow windows.

Even barn finds are stupid though, as a vehicle being a barn find (at least so far) means you can only own 1 of them. Without any pre-race lobby to load tunes, that means you can't have a few of them ready to go for whatever class comes up if you are doing multiplayer, and need to go back to a festival site to load a different livery if you have ones for different build styles.

I've seen people argue barn finds should be limited to 1 because they are supposed to be "special" and it's more "realistic" and so on... Yeah, everyone who plays the game getting a free Ferrari 250 GTO, but me not being able to find/buy a 2nd GMC Jimmy or '56 Ford pickup is super realistic.
 
I've seen people argue barn finds should be limited to 1 because they are supposed to be "special" and it's more "realistic" and so on... Yeah, everyone who plays the game getting a free Ferrari 250 GTO, but me not being able to find/buy a 2nd GMC Jimmy or '56 Ford pickup is super realistic.
TWR built six Jaguar XJ220-S supercars and there are probably more than 10,000,000 of them in the game.
 
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