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Yeah, I can see where you're going with this. What you're looking at is a textbook example of an 'in-name only' naming scheme. I know I'm not alone in how frustrating these issues are. You might as well call it "Hatchbackathon".Another piece of feedback is to MATCH THE THEME OF THE SERIES UPDATE WITH THE RESPECTIVE REWARDS. WHY IS THIS SO DIFFICULT TO DO?
"#FORDZATHON" could literally be "#DAILYSUPERHEROS" because they are all spicy versions of daily/normal vehicles.
Fordzathon can be saved for a future update where the rewards are actually Ford/Shelby like the leaked Shelby 1000/Thunderbird/BTCC Focus/GTX1 or the Mach E/Mustang GT S650 (if they get the license).
It is really hard to pin the blame on to. It could be the player engagement, it could be the livestreams, or the fact that it's essentially a live-service game. The only hope is for Expansion 2's completion and the FM reboot being released, which until then we will have to go through several months' worth of playlists, in which they (hopefully) will get better afterwards.
Has there ever been any AAA game (outside of FH) that benefitted from a live-service model? There were other games that were popular (and great) without going into live-service, and that was years ago.
Here's what happens: Games become incomplete, promised features can take up to either months or even years, they introduce poisonous microtransations and predatory forms of monetization to get exclusive cars (via real money), or worse, the game would be completely unplayable offline (the latter ones I hope they don't force into FH5).
So many games have done this and they ruined their identities. I grew up with Grand Theft Auto franchise, for example. When GTA V first came out I was astounded, much like FH5 here. Then Rockstar released Grand Theft Auto: Online few weeks later and, as of 2016, everything was infected with being exclusionary to its online arm. No single-player DLC. No new content for single player. And they basically neglected it since 2015, if I remember correctly. On top of all this in 2019 they released an actual casino that, well, didn't actually force to spend real money on content, as it was its own currency. Though it was blocked in over 50 countries and was considered one of the worst microtransactions ever made, I still think Rockstar probably... well, I've got no idea. But still.... I haven't touched GTA 5 since then. Can understand why the update was blocked because of stricter gambling regulations.
At least the good thing about it, is Forza is not touching that sort of thing with a ten-foot pole. But that may not last for long.
Can understand where it is regarding gambling. But this is something that does not need discussing so, I'll stop the slight offtopic comparison there.
On topic: Can you see where I'm kinda goin' with this? The reason why I did the whole New Year's resolution thing was because PGG is in dire waters.
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