Upgrade tips:
- If the categories used are not restricted, Rod&Custom and Classic Muscle Car are among the best categories for dirt/cc events. These cars, with their high ride heights, fat rear wheels, and heavy chassis and low-speed torque-oriented V8 engines (including swap options), conquer the gravel with tremendous grip, traction, and acceleration.
- Off-road tires with air pressure set at about 1.7-1.9, wider rear wheel setup than front wheel. Rally suspension is installed, with dampers and springs set a little stiffer than the preset, and ride height is lowered as much as possible without affecting jumps.
(*and a wide body kit and Forza/BCL spoiler if your aesthetic allows it)
Also, in categories such as Pickups & 4x4s, stock tires may have sufficient gravel grip.
When these cars are used in events in Class C and below, stock tires can be used to reduce PI.
Driving tips:
- Many dirt/cc event routes have routes that allow for in-cut lines that are faster than the line the AI is running.
These are basically lines that provide a slight lead, but are still a way for the player to gain an advantage over the AI.
- It is not uncommon for dirt/cc events to pass through rivers and puddles. However, if one looks at the course, there are sometimes lines that allow less time to travel underwater than other lines.
By learning those lines, you can break through these areas while keeping a faster speed.
- Similar to the above tips, stone walls and fences often have routes that can be bypassed, and since the AI generally does not bypass these obstacles, making good use of these sections can give you an advantage over the AI.
- Basically, cars slow down significantly when landing on the big jumps seen in cc events. By anticipating this and downshifting to a lower gear during the jump, the effect of the deceleration on landing can be reduced.
EX:
The AI in FH5 varies in difficulty settings, even at the same difficulty setting, so that even if you race on the exact same settings, you may win easily, or you may not be able to catch up to the finish line.
This is a personal rule of thumb, but it is possible that the risk of a faster AI appearing increases the more races are run after the game is launched. (Note: This has nothing to do with the option to increase the difficulty of the AI, which appears before the race starts.)
So, when taking on several single player events, such as Festival Playlist, by choosing the events that the player has difficulty with first, such as dirt/cc, there is a good chance that the player will be able to complete such events more easily.
Also, the difficulty level thus increased can be reset by repeatedly restarting the race, so if an AI with too strong a rubber band effect appears, it can be reset to an AI with the appropriate difficulty level by repeatedly restarting the race.