For the record, I am sick and tired of this worst trend in the gaming industry today.
FOMO advocates say "it's only for a few minutes or a few hours" but as I have said before, time is not the issue.
I am sick and tired of a game series that I loved being turned into an obligation, as if it were a forced labor, and I have to play it even if I don't want to.
In terms of total hours played, FH5 is probably more than FH3. I'm forced to play a few hours every week.
But the amount of time I spent genuinely enjoying the game is definitely higher in FH3, and the amount of time I spent having those experiences with the series has definitely continued to decline since FH3.
FH3 was the game that started the transformation of Forza Horizon from a game to a forced labor. But that was still an understatement.
Both in the amount of time exploited by Forzathon and the amount of content that can only be gained from it.
So I didn't feel so much aversion or obligation to the system, and more time could be spent on more positive ways to enjoy the game, such as photos, tunes, races, and livery.
FH5 is now the "quota of the week".
Especially when 40 points are required every week like this month.
I launch the game as if I were going to work on a rainy day, and calculate from the list of events in the playlist the combination that will relieve me of this labor most quickly and with the least amount of stress.
Then I prepare the necessary cars and tunes, and when I'm done a few hours later, I'm a little happy that I don't have to play this game for a week, and I quickly finish the game without even testing the cars I've acquired.
For me, playing this game after the playlist is like working overtime 24/7. Why do I have to serve so much? That's how I feel.
I am a huge fan of this series and when I bought FH5 I was really looking forward to the new locations, the new upgrades, the new customizations.
And of course, I enjoyed it so much that I literally forgot to even sleep right after its release.
And when the fun updates were introduced in Forza Monthly I would also get a little bit of that feeling back.
But the truth is, by the time I finish the playlist, I'm exhausted and robbed of any motivation to even try it anymore.
GT7, on the other hand, is a stark contrast.
The game also added a limited-time content called Weekly Challenge in an update a while back.
But all I get from it are roulette tickets and high cr, things that don't matter whether I get them or not.
I play this challenge when I want money. But I'm not punished for not playing this content at all.
The UCD/LCD content is a time gate and some LCD prices are terrible.
But it comes back at regular intervals, so I don't have to play dozens of hours of games right now, scared that I will have to come up with hundreds of millions of cr.
I certainly want a McLaren F1. But even if I don't buy it now, he will be back sooner or later. So I can prioritize other things I want to do.
Both games are today's AAA racing games, with limited time content.
And both games are excellent and I have positive feelings about (basic) games.
But it is GT7 that I enjoy in a more relaxed way and actively replay of my own volition.
Game publishers and developers who only care about user engagement need to remember that gaming is not an obligation, but something to be enjoyed freely in one's spare time, especially Microsoft.
Especially Microsoft, you are the worst publisher in this field in the gaming industry today.