Forza Motorsport 3 Ultimate Collection

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IIRC, is that not what GT5 is doing by having a Professional & a Standard mode? Has Kaz. not said that he considered making the game accessible to all players?

So, where does that help make Forza arcade, but GT isn't? Oh that's right. B/c according to GT Law, GT5 is exempt from such things whilst the competition isn't. :rolleyes:
 
All I have to "wow". Not only do you lightly insult a member, but you can't read either - you're fantastic. Nowhere in that excerpt does it say anything about it being a blend of simulation and arcade styles. It does, however, state that it rises above the distinction (read: a likeness to) between simulation and arcade games simply by catering to both in one small package.

Also, taking arcade (as well as everything else you've boldfaced) out of context in regards to the rest of the quote does nothing for your failed point, or you, period.

:lol:

EDIT: Tree'd.
 
Sims can be hard for some players because they're unnaturally difficult. As I've said many times, if driving cars were as difficult as some of these sims are, it would be near impossible for anyone but the top percentile of the population to do so.

If I begin to find driving a car quickly becomes difficult, then you're approaching the limits. If by making it hard to navigate a corner at any speed is realism, then I must be one of the world's best drivers, which sincerely isn't the case.

Whenever people label Forza 'arcade' or denigrate it for its physics, I actually feel personally insulted, because I've lived and breathed cars all my life and I'd like to think I know what constitutes realism in games, simply because of the number of different cars I've driven. Maybe I need to let it go, but then people also need to stop being so pathetic and embrace as many driving experiences as possible before we're in an era of neutered, electric appliances instead of emotive transport.
 
Sounds pretty judgemental to me. ;)

Understand that I'm not trying to belittle your experience. But that doesn't justify making arrogant statements like the above about GT players and vice versa.

I'm saying something about the age demographic. On this site at least, and in my experience playing Forza 3 online, it doesn't seem that nearly as many younger people are playing it as compared to GT.

I'm not saying anybody is wrong. I'm not saying GT's physics are wrong. The only thing I'm saying is that Forza 3, to me, does not seem wrong.

I'll tell you right now that I haven't played GT5P since about a month into its release. Mostly because the way GT5P works is unlike the usual GT career mode. Party because of the "challenges" that will basically require you to smash and wallride your way to pass x cars in one lap, starting from the back with an unfair standing start.

And the rest was that handling still didn't seem right. What sticks out to me was racing on High Speed Ring in the Z06, on the fast, high banked, right turn (so this may be Reverse??). Holding constant partial throttle, steering mostly constant, and hitting a little bump. Suddenly I've spun. Without any input of my own to upset the car, a little suspension compression sent it totally out of control and I'm sure I bounced off the inside and outside walls in the usually odd GT crash.

If that had been a rumble strip I'd understand the result. I haven't played it since any of the updates have tweaked anything. I'm sure things have gotten better. Don't take this point to be me saying GT is unrealistic or whatever, I'm just giving you my background on the subject.

However, I'm saying the that a lot of the younger group that praises GT as the only realistic racing sim probably doesn't have any real experience to compare it to.
 
Sims can be hard for some players because they're unnaturally difficult. As I've said many times, if driving cars were as difficult as some of these sims are, it would be near impossible for anyone but the top percentile of the population to do so.

If I begin to find driving a car quickly becomes difficult, then you're approaching the limits. If by making it hard to navigate a corner at any speed is realism, then I must be one of the world's best drivers, which sincerely isn't the case.

I'm sorry, but that makes absolutely no sense whatsoever. Driving simulators aim to replicate the handling dynamics of real-life vehicles as accurately as possible. The reason they might seem unrealistically difficult to you is that it's impossible for a simulator to achieve the immersion or sense of speed of driving in the real world. In other words, you're going much faster than you think. What you mean to say is that if driving cars round a track at the speed of a professional racing driver were as difficult as some of these sims are, it would then be impossible for anyone but the top percentile of the population, which, of course, is perfectly true.


IIRC, is that not what GT5 is doing by having a Professional & a Standard mode? Has Kaz. not said that he considered making the game accessible to all players?

So, where does that help make Forza arcade, but GT isn't?

The lower boundary of realism means nothing in this debate; what matters is Forza's upper boundary of realism being conspicuously low.
 
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And the rest was that handling still didn't seem right. What sticks out to me was racing on High Speed Ring in the Z06, on the fast, high banked, right turn (so this may be Reverse??). Holding constant partial throttle, steering mostly constant, and hitting a little bump. Suddenly I've spun. Without any input of my own to upset the car, a little suspension compression sent it totally out of control and I'm sure I bounced off the inside and outside walls in the usually odd GT crash.
I do agree that the driving model in Prologue has it's quirks - but then again so does every other racing game, including Forza. ;) I think that having too much grip is as unrealistic as having too little of it. I'm just saying that I personally found Prologue to conform more to my perception of what driving a sports car around the track would be like. I guess you could call it a gut feeling, since I'll admit I've never driven a car around a circuit in anger. :guilty:
 
That couldn't be further from the truth and (unless you really are an idiot) you know it.

You are indeed entitled to your opinion, so I can't argue with it or against it unfortunately. What I can say is though, your personal attacks are not wanted here, so please refrain from the name calling.

Back on topic:

ultimatecollection.jpg
 
BPD? Yeah, he's ... special :P

Not sure, didn't pay attention to who it was as I don't like to visit the place (FC.net is much better), I just remember how ironic it is how mentioning GT5 in there is a no no yet mod(s) in a sense bait it somewhat with images like that.
 
You are indeed entitled to your opinion, so I can't argue with it or against it unfortunately. What I can say is though, your personal attacks are not wanted here, so please refrain from the name calling.

Quit acting like a victim and the voice of reason here. I never made any personal attacks on anyone; I said that you would be an idiot if you actually believed you posted. You made a clearly ridiculous statement with nothing to back it up. Judging by your signature, you knew exactly what you were saying couldn't be further from the truth, and need I remind you of the AUP's stance on posting misinformation?

You will not knowingly post any material that is false, misleading, or inaccurate.
 
I dont have Xbox live gold so it gets pretty dull with its racing not being very rewarding. Racing with the pad is not as intense.

Which is why a wheel and racing online adds to the fun that is GT and Forza, if you have the funds an time of course.
 
I have the funds and the time, I just refuse to pay for XBL gold or a $150 wheel to play one game as PS3 is my main system and Live gold would be a poor value for me. I am impressed with the G27 despite gouging my self in the side of the hand with its metal paddles.
 
I have the funds and the time, I just refuse to pay for XBL gold or a $150 wheel to play one game as PS3 is my main system and Live gold would be a poor value for me. I am impressed with the G27 despite gouging my self in the side of the hand with its metal paddles.

Can't say that I blame you on that, especially with the price increase of Live. :grumpy:

Just makes PSN that much more appealing to me for online play, and considering I already have a PS3, well, it's already done. I'm not shelling out the equivalent of a new game for a yearly service I'm not even going to be on every hour of everyday because the way I see it that's about the only way you'll get your money's worth.

$59.99, my tush.
 
I have the funds and the time, I just refuse to pay for XBL gold or a $150 wheel to play one game as PS3 is my main system and Live gold would be a poor value for me. I am impressed with the G27 despite gouging my self in the side of the hand with its metal paddles.

Ah, well that is a bummer. I love XBL gold because I have near 100 games that I play on Xbox and over live, and enjoy every moment of it. I also love PSN.

I use my Fanatec for both my Xbox and my PS3, and it's the best wheel I have used to date. G27 is also a really good wheel.
 
Ok let's try and stay on topic. It's annoying having to go through several pages of random crap. Thanks.

Anyway, was that info correct about the extra cars? The three Top Gear cars have been confirmed, but I'm interested in the other cars listed. Sounds like a new DLC pack.
 
Ok let's try and stay on topic. It's annoying having to go through several pages of random crap. Thanks.

Anyway, was that info correct about the extra cars? The three Top Gear cars have been confirmed, but I'm interested in the other cars listed. Sounds like a new DLC pack.

It appears the Jalopnik pack is being split up or something.

I'm not buying this again, I already have two copies as it is. So, if it's not offered as DLC for VIPs (which apparently doesn't mean as much as they originally professed) then I'll just waive the game and keep playing F1 2010, waiting for GT5 and Hot Pursuit to rollout.
 
Are you sure? The only car from the Jalopnik pack is the Lancia. That thing seems still on aside from that.

But then again, there's already some old cars in that list they claim as new, even if it's just a new liveries. Meh I don't know. I hope it clears up soon, along with the release of the Jalopnik pack.
 
Am I sure? Absolutely not.

Then again, with them promising the pack for the summer and then pulling a "Oh no, we were just kidding...you have to wait just a little bit longer." I honestly don't even care about the pack as much as I did anymore. My attention is solely intended toward the CCX now, and they better have gotten the sound right too, or I'll stick my tongue out in disgust and turn the game off. :lol:
 
I'm willing to pay someone $15 for the code included in the Ultimate Collection...:lol:

No seriously, I with you there. I've paid for Forza 3, 60 dollars give or take? Then 5 dollars pack, that bumps the price to what, 130, 140 dollars? Then they want me to buy it again, for exclusives that should be regular DLC?

Holy ****.

And to top it off, it actually has the cars I've been ranting and raving about since the game came out. The Lancia 037 Stradale, and the Lexus LFA. =(

**** man. This is why I'm always broke.
 
I'm sorry, but that makes absolutely no sense whatsoever. Driving simulators aim to replicate the handling dynamics of real-life vehicles as accurately as possible. The reason they might seem unrealistically difficult to you is that it's impossible for a simulator to achieve the immersion or sense of speed of driving in the real world. In other words, you're going much faster than you think. What you mean to say is that if driving cars round a track at the speed of a professional racing driver were as difficult as some of these sims are, it would then be impossible for anyone but the top percentile of the population, which, of course, is perfectly true.

Some sims have a reputation for being difficult, by making the steering appear harder than it is in a real car. Steering a real car at speed if you know what your are doing, is not hard. I have high-speed driving experience on less than perfect roads with camber changes and poor surface galore. Compared to the very smooth tracks of racing games, these are challenging roads. They aren't however, difficult to drive, because you get into a flow. That flow can be recreated in FM3 and that is good enough for me.
 
Am I sure? Absolutely not.

Then again, with them promising the pack for the summer and then pulling a "Oh no, we were just kidding...you have to wait just a little bit longer." I honestly don't even care about the pack as much as I did anymore. My attention is solely intended toward the CCX now, and they better have gotten the sound right too, or I'll stick my tongue out in disgust and turn the game off. :lol:

Yeah I'm with you there. Though I think the CCX should have been in the game a long time ago. At this point, I think the Agera would've been more appropriate. But at least that means they didn't skip over the CCX.

I'll probably wait until the dust clears on this. It's a bit too confusing at the moment.
 
The lower boundary of realism means nothing in this debate; what matters is Forza's upper boundary of realism being conspicuously low.
I'm not the who brought up T10's page about making the game accessible in relation to its physics & how it helps support your "theory" that Forza is arcade.

You obviously have something against T10, so why not keep it to other forums instead of trolling this one.
 
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