Sounds pretty judgemental to me.
Understand that I'm not trying to belittle your experience. But that doesn't justify making arrogant statements like the above about GT players and vice versa.
I'm saying something about the age demographic. On this site at least, and in my experience playing Forza 3 online, it doesn't seem that nearly as many younger people are playing it as compared to GT.
I'm not saying anybody is wrong. I'm not saying GT's physics are wrong. The only thing I'm saying is that Forza 3, to me, does
not seem wrong.
I'll tell you right now that I haven't played GT5P since about a month into its release. Mostly because the way GT5P works is unlike the usual GT career mode. Party because of the "challenges" that will basically require you to smash and wallride your way to pass x cars in one lap, starting from the back with an unfair standing start.
And the rest was that handling still didn't seem right. What sticks out to me was racing on High Speed Ring in the Z06, on the fast, high banked, right turn (so this may be Reverse??). Holding constant partial throttle, steering mostly constant, and hitting a little bump. Suddenly I've spun. Without any input of my own to upset the car, a little suspension compression sent it totally out of control and I'm sure I bounced off the inside and outside walls in the usually odd GT crash.
If that had been a rumble strip I'd understand the result. I haven't played it since any of the updates have tweaked anything. I'm sure things have gotten better. Don't take this point to be me saying GT is unrealistic or whatever, I'm just giving you my background on the subject.
However, I'm saying the that a lot of the younger group that praises GT as the only realistic racing sim probably doesn't have any real experience to compare it to.