Forza Motorsport 3

  • Thread starter RedOak
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I've got the Abarth 500 in white with red decals, is there any way of changing the decal colour? I went to manufacturer colours under the paint menu and there you can see various combinations, but none of them work!

I wanted the car to be red with white decals (as shown in the manufacturers section) but it just turns red with red decals! 👎
 
No Forza 3 from Blockbuster yet. Might arrive this afternoon but looking like sat or sometime next week if they do have the strike.
 
6 (or 7) different rust buckets.

Rust on cars now? DANG..now that is realism! 👍👍 :)

1963GPALABAMA.jpg
 
I've never played Forza before can anyone confirm for me, say I buy the Bugatti Veyron in black and white can I later change paint jobs to one of the intial stock colour selctions such as black and blue. And I do mean stock colours rather than using a colour wheel as you do in Need For Speed Shift.

Also are any of the LE edition 10 cars or the pre-order cars that you get available from the start of career or simply just unlocked. Because I don't want to buy two copies of Forza to get the lightning bolt AUDI R8 only to find I have to shell out 400,000 credits to purchase it. The people I did my initial pre-order with have the BMW rather than the AUDI pre-order car something I wish I'd known at the time!
 
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I've never played Forza before can anyone confirm for me, say I buy the Bugatti Veyron in black and white can I later change paint jobs to one of the intial stock colour selctions such as black and blue.

Yes.


Also are any of the LE edition 10 cars or the pre-order cars that you get available from the start of career or simply just unlocked.

All cars are available and unlocked. You just need the money to buy them.
 
I'm pretty sure that some of the cars included in the LE are not available at all in the standard edition.

Everyone (I think) gets the 10 car legendary pack. The LCE includes another pack of 5 cars, and then 5 more which are painted and tuned.

I assume the 2 packs of 5 are exclusive to the LCE?

I haven't entered my code yet so don't really know.
 
Rust on cars now? DANG..now that is realism! 👍👍 :)

1963GPALABAMA.jpg

You don't get rusty cars in the game, he meant they were slow cars to start with. I went with a Fiesta Zetec S.

I've never played Forza before can anyone confirm for me, say I buy the Bugatti Veyron in black and white can I later change paint jobs to one of the intial stock colour selctions such as black and blue. And I do mean stock colours rather than using a colour wheel as you do in Need For Speed Shift.

Also are any of the LE edition 10 cars or the pre-order cars that you get available from the start of career or simply just unlocked. Because I don't want to buy two copies of Forza to get the lightning bolt AUDI R8 only to find I have to shell out 400,000 credits to purchase it. The people I did my initial pre-order with have the BMW rather than the AUDI pre-order car something I wish I'd known at the time!

You should be able to do that with the Veyron, yes, but I'm having problems doing it on my 500. When in the paint shop you scroll over to 'Stock colours' and it provides you with the colour combinations to pick from. The Abarth 500 one doesn't seem to work though, for some reason it only works when you buy one brand new!

The other cars are shown in the menus with a big 'locked' symbol over them, as they are only available with the LCE. You do, however, have to spend in game credits to buy them. I'm sure they will become available in the marketplace over time.
 
Just got my copy from Game. It was the version that came with an additional BMW as download content. Has anyone tried downloading the additional content yet or will we have to wait until Friday?
 
There is terribly something wrong with Forza 3 graphics. The textures are so spiky and the colors are pathetic, it reminds me of Le Mans 24 for Dreamcast. Where do they get these these ugly textures and colors? It looks synthetic, unrealistic. Isn't this game supposed to be real looking? When do they ever learn from PD how to make a GT clone?
 
There is terribly something wrong with Forza 3 graphics. The textures are so spiky and the colors are pathetic, it reminds me of Le Mans 24 for Dreamcast. Where do they get these these ugly textures and colors? It looks synthetic, unrealistic. Isn't this game supposed to be real looking? When do they ever learn from PD how to make a GT clone?

:lol: What TV are you playing on?! It looks silky smooth, colourful and detailed on mine.

As for learning from PD, we don't want that. After all, I like to be able to actually play my games rather than just watch them being made for years on end.
 
There is terribly something wrong with Forza 3 graphics. The textures are so spiky and the colors are pathetic, it reminds me of Le Mans 24 for Dreamcast. Where do they get these these ugly textures and colors? It looks synthetic, unrealistic. Isn't this game supposed to be real looking? When do they ever learn from PD how to make a GT clone?

Why the hell would you want a clone of GT? FM3 may not bad as good as GT5 but overtime they will learn from there mistakes and gradually improve the game.
 
The only thing I noticed is that Forza 3's lightning isn't as cool and realistic as GT is, other than that, everything looks really close if not better.
 
The only thing I noticed is that Forza 3's lightning isn't as cool and realistic as GT is, other than that, everything looks really close if not better.

Sometimes the cars in Forza look a bit like they're made from plastic. The lighting isn't as good as GT. But then it has been released. :sly:

I'm still tuning my Abarth 500, the back end slides out sooo easily at high speed it's scary! But then the real car does that if you're not careful.
 
You don't get rusty cars in the game, he meant they were slow cars to start with. I went with a Fiesta Zetec S.

I know. I was joshing :)

There is terribly something wrong with Forza 3 graphics. The textures are so spiky and the colors are pathetic, it reminds me of Le Mans 24 for Dreamcast. Where do they get these these ugly textures and colors? It looks synthetic, unrealistic. Isn't this game supposed to be real looking? When do they ever learn from PD how to make a GT clone?

I played the full version at an MS kiosk this past weekend, and I didn't see any of those issues. Looked awesome, and realistic.

Now, just get my damn copy in my damn hands please!
 
Just got my copy from Game. It was the version that came with an additional BMW as download content. Has anyone tried downloading the additional content yet or will we have to wait until Friday?
I believe the Turn10 Twitter said the DLC content is live.
 
Where did they lie? They said the had definitive racing game. Definititive does not have to mean perfect. Definitive means a complete, conclusive and superior example. Compare to every other game on the market, is Forza not a complete, superior example of a racing game? A metacritic score of 93 suggests than an awful lot of professional reviewers believe it is. Why does producing a good game that they are proud of and that reviewers rate very highly mean that it "deserves all the crap it gets"?

Take a look at this post and tell me he didn't lie.

Those are from Greenawalt alone. Che's are just too many to quote. Most notably was his crusade on NeoGAF where he blatantly lied about the game's graphics showing flat out bullshots (not like the ones you see from GT) and claimed they were in game.

PD and Kaz had their share of bull (that they realized should just be dropped, and was), but Turn 10 took it to a whole new level.
 
Take a look at this post and tell me he didn't lie.

Those are from Greenawalt alone. Che's are just too many to quote. Most notably was his crusade on NeoGAF where he blatantly lied about the game's graphics showing flat out bullshots (not like the ones you see from GT) and claimed they were in game.

PD and Kaz had their share of bull (that they realized should just be dropped, and was), but Turn 10 took it to a whole new level.

Why does this even matter?! Why is everyone paying so much attention to what developers have said?!

If we're slating developers for lying, why is everyone overlooking the HUGE fact that GT5 still isn't out when it was given an original date of 2008?

Why don't we all just enjoy playing the games instead, eh? Well, Forza for now, GT5 later.
 
Why does this even matter?! Why is everyone paying so much attention to what developers have said?!

If we're slating developers for lying, why is everyone overlooking the HUGE fact that GT5 still isn't out when it was given an original date of 2008?

Why don't we all just enjoy playing the games instead, eh? Well, Forza for now, GT5 later.

Don't misunderstand me :lol:

I know enough to tell you it is a shame to have such a talented team at Turn 10 associated with an asshole like Greenawalt. It's not their fault. What Greenawalt said doesn't change the game one bit. It's a great game regardless.

I just don't like to see Greenawalt getting away with it. apect8 apparently didn't know, so I let him know. That's all :)
 
Don't misunderstand me :lol:

I know enough to tell you it is a shame to have such a talented team at Turn 10 associated with an asshole like Greenawalt. It's not their fault. What Greenawalt said doesn't change the game one bit. It's a great game regardless.

I just don't like to see Greenawalt getting away with it. apect8 apparently didn't know, so I let him know. That's all :)

Oh, sorry, I thought for a minute there that you were one of those people who keeps ranting about what Greenwalt has said. My bad.

He does seem like a bit of a moron but I've decided just to ignore what he's said. 👍
 
Mostly for TBR, courtesty of h3ro on Neogaf:

All gift cars:

01 - 2010 Fiat Abarth 500 esseesse
02 - 2003 Ranault Sport Clio V6
03 - 2009 Alfa Romeo Brera Italia Independent
04 - 2009 Ford Focus RS
05 - 2009 Volkswagen Scirocco GT
06 - 2004 Vauxhall VX220 Turbo
07 - 2007 Ford Shelby GT500
08 - 2008 Maserati GranTurismo
09 - 2006 Lotus Exige Cup 240
10 - 2010 Chevrolet Camaro SS
11 - 2009 BMW Motorsport M5 E60
12 - 2009 Lexus IS F
13 - 2007 SEAT Leon Supercup
14 - 2005 Honda NSX-R GT
15 - 2009 Ferrari California
16 - 2009 Jaguar XKR-S
17 - 2002 BMW Motorsport M3-GTR
18 - 2007 Peugeot Super 2000
19 - 2007 Alfa Romeo 8C Competizione
20 - 2010 Audi R8 5.2 FSI quattro
21 - 2005 Ford Ford GT
22 - 2009 Mercedes SL 65 AMG Black Series
23 - 2005 TVR Sagaris
24 - 2008 Porsche 911 GT2 (997)
25 - 2008 Lamborghini Reventon
26 - 2002 Nissan MINE'S R34 Skyline GT-R
27 - 2006 Ferrari 599 GTB Fiorano
28 - 2006 Lamborghini Miura Concept
29 - 2008 Dodge Viper SRT10 ACR
30 - 2009 Bugatti Veyron 16.4 33 - 2008 Porsche #45 Flying Lizard 911 GT3-RSR
31 - 2009 Holden #2 Toll Holden Racing Team Commodore VE
32 - 2006 Ferrari #62 Risi Competizione F430GT
33 - 2008 Porsche #45 Flying Lizard 911 GT3-RSR
34 - 2009 BMW Motorsport #92 Rahal Letterman Racing M3 GT2
35 - 2005 Ferrari FXX
36 - 2007 Chevrolet #4 Corvette Racing C6.R
37 - 2008 Nissan #23 XANAVI NISMO GT-R
38 - 2006 Aston Martin #007 Aston Martin Racing DBR9
39 - 2008 Lexus #6 Eneos SC430
40 - 2008 Konigsegg CCGT
41 - 1997 McLaren #43 F1 GTR
42 - 2005 Maserati #15 JMB Racing MC12
43 - 1998 Porsche #26 AG 911 GT1-98
44 - 2003 Saleen #2 Konrad Motorsports S7R
45 - 2008 Porsche #7 Penske Racing RS Spyder Evo
46 - 2009 Mazda #16 Dyson Racing B09/86
47 - 2006 Audi #2 Audi Sport North America R8
48 - 2009 Acura #66 de Ferran Motorsports ARX-02a
49 - 2006 Audi #8 Audi Sport Team Joest Audi R10 TDi
50 - 2009 Peugeot #9 Peugeot Sport Total 908

Dravonic: I've read that post. And, though it may surprise and shock you, I agree with what he says in many of those quotes. I've made it pretty clear that I personally believe GT needs to expand it's feature set to keep up with other racers. Many other people don't agree, and that's fine. But getting this bent out of shape over marketing is very ridiculous. If you've listened to any of his more private interviews (when he hasn't got his marketing hat as much) he is very complementary of GT. Either way, please guys. If you're that upset about it, go make a "Forza 3 marketing" thread, and you can complain about their marketing talk all you want. Stop cluttering this thread up with it.
 
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Why does this even matter?! Why is everyone paying so much attention to what developers have said?!

If we're slating developers for lying, why is everyone overlooking the HUGE fact that GT5 still isn't out when it was given an original date of 2008?

Why don't we all just enjoy playing the games instead, eh? Well, Forza for now, GT5 later.
GT5 was never given a release date before TGS this year. It may have been delayed internally, but neither Polyphony or Sony have ever given any date other than March 2010 for the US and Japan.

I'm not saying PD have never lied, but try to pick a lie next time ;).
 
I've read that post. And, though it may surprise and shock you, I agree with what he says in many of those quotes. I've made it pretty clear that I personally believe GT needs to expand it's feature set to keep up with other racers. Many other people don't agree, and that's fine. But getting this bent out of shape over marketing is very ridiculous. If you've listened to any of his more private interviews (when he hasn't got his marketing hat as much) he is very complementary of GT. Either way, please guys. If you're that upset about it, go make a "Forza 3 marketing" thread, and you can complain about their marketing talk all you want. Stop cluttering this thread up with it.

You can agree with it, I don't see how so, but you can. However, Grenawalt shouldn't be saying it even if he was unarguably right. Also, I would wait for GT5 before reaching any conclusions, like Greenawalt already did. He may have an unpleasant surprise.

But yeah, I agree. Let's leave it to another thread. Here I wanna talk about this:

I was looking at this video. At first, I asked myself what all that "layer talk" about Forza's livery editor was about "1000 layers? What the hell? I never went past 40 or so in photoshop". But that video explained a lot. Every single "paint brush" must be added as a layer. That's just weird and, dare I say, wrong. I'm was not expecting a full blown photoshop in the game but couldn't they do something a little more user-friendly? It doesn't allow for the most basic MS paint tools like the paint bucket. Trying to do anything barely acceptable appears to be a freaking nightmare.

At least they allow you to import an image? Otherwise you mean the guy did that woman:

JLAFinished7.jpg


WITH FREAKING TRIANGLES?
 
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Actually, yes, the artist did that with triangles. ;) Among other shapes.

I think the main reason that the game uses layers for each and every shape is in order for you to build up your paint job or livery as you go, and change it as you go, if you want. And then when it's done, you can still go back and fuss with it rather than stamping everything to one layer as a skin. I've certainly opened up my cars before and edited them after some time has passed. Although mostly I've fixed them after the layers shifted during a race. :grumpy:
 
^ That's seriously unbelievable. And I've seen others even more photo-realistic. They lead me to believe you could import an image. I don't see why not. Or why it would be hard to implement in the game.

If they allowed you to import images, anyone with passable photoshop skills (read me and quite a lot more people) could come up with some nice looking things. If the only way is messing with basic shapes, you need to be a full blown artist and spend far too many ours to make something reasonably good...

So much for my "livery editor hype"... If they ever do it in GT, I hope it's a lot more photoshop-ish (read easier to deal with, and allowing you to import images).
 
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What this guy is doing is one of the reasons i'm buying the game. Both replays show his custom liverys. Tuesday can't come too soon.








:)
 
The livery editor is restricted to vector shapes with a position, size, rotation, skew, transparency, colour, and a few other properties. I believe they are stored as an xml or something like that. Basically, you download the files that contain all the vinyl position, and your xbox recreates the livery.

There are several theories as to why things are done this way, and they're all pretty sound.
1) You stop people transferring textures to each other. You get a small, easily-checksummed xml document, that you can be pretty sure isn't going to contain any malicious code. Your xbox then recreates the livery. This makes security-conscious MS happy.
2) You create a real economy where it takes genuine skill to create a good paint job.
3) As Tenacious said, it allows editing of the vinyls at any time.
4) It also enables their new storefront option to sell vinyl groups as small pictures, eg individual logos etc.
5) The moment you move away from preset shapes, you have to start creating photoshop-style tools. And that takes a lot of time and effort.

The important thing to remember here is security and integrity of Xbox Live. If I slap a 2mb file on my car, who wants to wait until I upload 2mb to everyone else on the server? What if I import a copyrighted image?

GT may end up more photoshop-ish, with mouse support etc. I'd be interested to see how they implement it. Shift a simple livery editor, but it followed the Forza paradigm of positioned preset shapes. Either way, painting a car in Forza is still fun and rewarding, lots of people spend more time painting than they do racing. Try it before you slam it hey? The fact that you looked at those paint jobs and thought they were imported or created with photoshop tools just shows how powerful and versatile the livery editor is in the right hands. It's not as hard as it looks.
 
If you want to make anime babes, that would require some work. ;) But if you want to create a livery, or re-create a racer from history, the vinyl shapes are easy to get into, once you get the knack for it. I'm sure some of the old hands here can give you pointers on how to use it, from simple to quite advanced techniques.
 
^ That's seriously unbelievable. And I've seen others even more photo-realistic. They lead me to believe you could import an image. I don't see why not. Or why it would be hard to implement in the game.

If they allowed you to import images, anyone with passable photoshop skills (read me and quite a lot more people) could come up with some nice looking things. If the only way is messing with basic shapes, you need to be a full blown artist and spend far too many ours to make something reasonably good...

So much for my "livery editor hype"... If they ever do it in GT, I hope it's a lot more photoshop-ish (read easier to deal with, and allowing you to import images).

People need to understand this, if you allow people to import any picture, that wouled allow people to import pornography into the game.

That would make the game need an R-18 rating in some countries and thus be banned.

Cars of poor taste, shall we say, were pretty bad in FM2. Hopefully that won't be a problem with FM3.
 
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