If you are asking about body roll, yes it has body roll.
No, actually it doesn't. This is a problem inherent with the physics modeling in all three Forzas. They will rear back and kneel a bit, but there's almost no lateral shifting whatsoever. It's like every car behaves laterally as if it has a rock hard racing suspension.
And by the way, I can't find any parameter for distributing the weight balance of the cars like you can in Gran Turismo. Maybe F3 has it, but I don't see it in F1 or 2. Which brings me to this quote.
I am sorry for being sarcastic here, but there are some things that are just not ok. Sure, it may not break the game, but there ARE things that are important enough to get the negative feedback, in both games. How can you suggest that there is no merit to criticize a game that is marketed as the 2nd coming of christ and the damnation of the other game?
BTW, nitpicking does not ruin a game - it just shows less-important aspects of something with great importance to us. When used to combat opposite games it is indeed lame, but when used to criticize the ones who made them - I think it is very acceptable.
There's a problem when a developer goes from hyping their game to flat out lying about how impeccable a sim it is. It does make you want to twist their fingers. It does make you want to put certain people on ignore who can see no wrong with the game or the crappy antics of the dev crew. And when it has gone as far as Dan, Che and others in T10 and the review community to anoint Forza 3 as some sort of messiah of racing games, it deserves all the crap it gets. Just the slightest hint that Kazunori acts like no other racing game exists is enough to light some people's fuses, so, you know, a little bit of even-handedness with your criticism, please.
So about the Forza Nurb' Nordshleife. It looks pretty similar to the same old 13 mile four lane highway in the previous editions. It may surprise you that if you keep the remarks of the definitiveness of Forza to yourselves, I frankly don't care that much. I'm used to it now, so to me it's like a fantasy track. It'll be fun to tear around in and fight for position on, even though I prefer the more accurate Gran Turismo version - dare I say it, the definitive version.
The cars won't roll, whether racers or street rods. Eh... whatever. It doesn't feel as authentic to me, but that's not the same thing as saying it's not fun, which it is. Creating and painting race cars, as aspect8 says, is a complete blast. Okay, photomode is gimped, the replays still look quite basic, but they do seem to be better this time. I'm not sure what to make of the vinyl and decal issues, but as long as there's no shifting, I'll be a happy painter.
As for Dravonic's question, that's a tough call. I bought my Leet just to play Forza 2, and... well, I wouldn't say it was a wise investment necessarily, but with F3, I'm finally getting my second 360 game, and the Forza that should have been made (a few cars short anyway), so it's worth it to me. You need to see if you can find a friend who has one, has at least the MS FFB wheel, and the F3 demo. If you at least find the handling to be acceptable, I'd say you'd enjoy F3, as long as such an outlay isn't keeping you from buying something else for months. Even though I don't like the handling, find the tire sounds to be atrocious - gurgling owl noises - and I don't like any of the driver views, it's going to be great fun creating race cars out of street machines.
And by the way, Terronium, dude, it's just seven days! Well, six now. See? One-seventh the time gone just like that.