Forza Motorsport 3

  • Thread starter RedOak
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I wonder if anyone at Turn 10 has ever watched a racing event because drafting off of another vehicle does not invalidate your lap time in real life, nor should it here either.

If it did, we'd never have a winner in any kind of motorsport...except those along the lines of rally-type events.
 
I wonder if anyone at Turn 10 has ever watched a racing event because drafting off of another vehicle does not invalidate your lap time in real life, nor should it here either.

If it did, we'd never have a winner in any kind of motorsport...except those along the lines of rally-type events.

The point is so that hotlaps are set by being hotlaps, not because your buddy met up with you in an LMP1 car so you could draft him.
 
The point is so that hotlaps are set by being hotlaps, not because your buddy met up with you in an LMP1 car so you could draft him.

No, no...I get the hot laps.

I'm talking about while actually racing.

In an event, not online, not with a buddy in two player, but in season mode or though the event list.
 
For those using the controller, it's worth noting that it does quite dynamically alter the driving experience..

I was in the situation on the weekend where I had been hotlapping using the wheel (as per usual), but had a stint using the controller, at first it felt a little weird, as I was expecting to be much less precise with it, but actually I found the car had a new found stability that surprised me..

On investigation, and best shown using the interior view, using the controller, the steering input is quite 'damped' most of the time, it's clear that some 'helpful' processing of the input is being done, you can see how the steering reacts to small/large inputs.
Switching to the wheel, the car feels much edgier, and not surprisingly, in the interior view, you can see the steering is mapped 1:1 with no damping etc to your input..

Equally surprisingly was the fact that the I could set competitive times with the controller, something I've never been able to do, much preferring the more controlled and usually smoother control the wheel seems to give me..

I think most people have made their minds up about the control and physics of the game, but it's worth pointing out a pretty noticeable difference in control method..
 
Yeah, I'm a bit concerned with that. I like my slow cars...I'm hoping this is just an early thing while they beef up their side of the network to allow more servers and such.


And about that lag in my race, at least when the car "jumps" from one location to the next, it does so as a ghost. So its not going to knock you off the track if it were to be lagging around you.

The current lack of B through F class races in the circuits category annoys me a lot, mainly because I think there is likely to be better racing to be had with people who race the "slower" cars, as opposed to the people who really can't drive and will automatically pick the fastest car classes.
 
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For those using the controller, it's worth noting that it does quite dynamically alter the driving experience..

I was in the situation on the weekend where I had been hotlapping using the wheel (as per usual), but had a stint using the controller, at first it felt a little weird, as I was expecting to be much less precise with it, but actually I found the car had a new found stability that surprised me..

On investigation, and best shown using the interior view, using the controller, the steering input is quite 'damped' most of the time, it's clear that some 'helpful' processing of the input is being done, you can see how the steering reacts to small/large inputs.
Switching to the wheel, the car feels much edgier, and not surprisingly, in the interior view, you can see the steering is mapped 1:1 with no damping etc to your input..

Equally surprisingly was the fact that the I could set competitive times with the controller, something I've never been able to do, much preferring the more controlled and usually smoother control the wheel seems to give me..

I think most people have made their minds up about the control and physics of the game, but it's worth pointing out a pretty noticeable difference in control method..

If there were no speed sensitive steering, the game would be impossible with a controller. No one would have the fine motor skills required to drive even one lap. Look at NFS: Shift. You press the joystick all the way to the left, the wheel goes all the way to the left just as fast as you put it there. Ever tried doing that in a real car?
 
The current lack of B through F class races in the circuits category annoys me a lot, mainly because I think there is likely to be better racing to be had with people who race the "slower" cars, as opposed to the people who really can't drive and will automatically pick the fastest car classes.
Wow... same here. I'm enjoying the F through D class stuff right now, and I'm not sure I'll even like the higher classes. The differences between ultra high performance cars with very similar PIs can be surprisingly large. I much prefer cars more closely matched.
 
Please tell me how an uncertified lap time in an offline race negatively affects you?

Hm. Let's see...

I'm on the way to setting a new lap around -insert track here- and the AI bumps, rather, crashes into me because they can't pass fairly, spend too much time braking and just set up barriers for absolutely no reason....the result being either they bump me (most likely crash into) or I bump them because the AI decides it's appropriate to spontaneously brake where it's absolutely unneeded (and they will).

Thus invalidating my lap time.

Anything else you want to ask?
 
If you want to have your lap times show up on the leaderboard, you should be doing the "Hot Lap" mode, not races with the AI or friends. I don't see what the problem here is.

Live For Speed does the same thing, the leaderboard for best times can only be achieved through doing the "Hot Lap" mode where it's only you on the track, and it invalidates you if you run off track or bump into the wall or whatever.

How does your lap not showing up on the leaderboard negatively affect you?
 
How does your lap not showing up on the leaderboard negatively affect you?
If you've just set a personal best or beat the top record it would suck to have it not be posted. But of course if that's your goal then you should in hotlap mode by yourself.
 
If you want to have your lap times show up on the leaderboard, you should be doing the "Hot Lap" mode, not races with the AI or friends. I don't see what the problem here is.

Live For Speed does the same thing, the leaderboard for best times can only be achieved through doing the "Hot Lap" mode where it's only you on the track, and it invalidates you if you run off track or bump into the wall or whatever.

How does your lap not showing up on the leaderboard negatively affect you?

I thought even invalidated times show up on the board, just below all the valid ones..

I think it's obvious why they invalidate your lap, it's necessary, unless you have a fool proof algorithm that knows the exact nature of all collisions etc and can make a perfect judgement every time as to whether it's allowed or not, once you've got that, you'll be able to retire on your luxury yacht once you've sold it for millions to the real racing community ;)

(All a bit tongue in cheek!)

Or we could go back to the drafting and being pushed around the track of the old days... :)
 
Or we could go back to the drafting and being pushed around the track of the old days... :)

Exactly. Leaderboards are meant to accurately represent hot lap times. Involving another car by any means such as drafting, bumping, etc, adds variables that can improve the time and make it not fair to everyone else. Otherwise, like I said, you'd have your buddy driving a car slightly faster than you to get every drafting opportunity possible. That's how all the leaderboard times were set at the test track oval in FM1.
 
The current lack of B through F class races in the circuits category annoys me a lot, mainly because I think there is likely to be better racing to be had with people who race the "slower" cars, as opposed to the people who really can't drive and will automatically pick the fastest car classes.

Truth is written here.

Back in the FM2 days, I used to run only B and C class races because they were often more entertaining, more challenging, and normally had the better drivers racing there. I'll admit that I have yet to jump online yet to race, but I anticipate doing most of my work in the D - B classes this time around. Its still the same situation as before for me.
 
If there were no speed sensitive steering, the game would be impossible with a controller. No one would have the fine motor skills required to drive even one lap. Look at NFS: Shift. You press the joystick all the way to the left, the wheel goes all the way to the left just as fast as you put it there. Ever tried doing that in a real car?

I would think you get over this by moving the analog stick only part of the way?
 
Event is correct, with a pad the fine controls are just too minute a lot of the time. You'd be wallowing and driving in zig zags all the time without steering assists when using a pad. I don't know a single current racing game that doesn't have any kind assists for pad users. Even the highlly acclaimed Live For Speed makes concessions, that game even caters for keyboard and mouse players. I have no problem with a game doing this because it's pretty much going to make for a miserable experience without it for pad users, that said I do feel that the assists in Forza 3 are too potent, I don't know what they are like for wheel users, but from what I'm told about the experience with a wheel I can only assume that the difference I'm experience is overly strong assists.
 
I'm sorry, what was your original question?

I never said it was mine.

Please tell me how an uncertified lap time in an offline race negatively affects you?

All Terronium-12 did was explaining how he got an invalidated lap. He didn't answered the question at all.

In fact, you answered it yourself.

If you've just set a personal best or beat the top record it would suck to have it not be posted. But of course if that's your goal then you should in hotlap mode by yourself.

So basically, it doesn't affect him at all. He gets pissed, but that's where it ends.
 
Trying to build up an R3 car right now for the first race of the season 4 championship, but I'm not sure what I'm going to use. I'm about to hit level 28 so maybe I'll get a sick prize car, otherwise it'll probably be the Reventon even though I don't particularly like driving it.

My new favorite cars are the NSX and the Hyundai genesis
 
I wonder if anyone at Turn 10 has ever watched a racing event because drafting off of another vehicle does not invalidate your lap time in real life, nor should it here either.

I agree 100%.

Wow... same here. I'm enjoying the F through D class stuff right now, and I'm not sure I'll even like the higher classes. The differences between ultra high performance cars with very similar PIs can be surprisingly large. I much prefer cars more closely matched.

What annoys me is that the championship races in the later seasons are all R series and S series, even if you do the season in a E, D, C, etc. Annoying that they can't make it a lower class.

Trying to build up an R3 car right now for the first race of the season 4 championship, but I'm not sure what I'm going to use. I'm about to hit level 28 so maybe I'll get a sick prize car, otherwise it'll probably be the Reventon even though I don't particularly like driving it.

I bought a Commodore. After tuning, etc, I spent over 400k in credits :(

I think you get the Ferrari California next.

My new favorite cars are the NSX and the Hyundai genesis[/QUOTE]
 
I never said it was mine.



All Terronium-12 did was explaining how he got an invalidated lap. He didn't answered the question at all.

In fact, you answered it yourself.



So basically, it doesn't affect him at all. He gets pissed, but that's where it ends.
...Then why'd you say the question still stands when I already answered it?
 
I think you get the Ferrari California next.

Got the Lamborghini Miura concept for level 28, the California was like lvl 15. Ended up using the Reventon and winning handily, but I'll def. be using something different for the next one.

I know I could look up a prize car list, but I love being surprised each time. 2000 xp away from level 29 now.
 
All Terronium-12 did was explaining how he got an invalidated lap. He didn't answered the question at all.

I didn't?

I'm on the way to setting a new lap around -insert track here- and the AI bumps, rather, crashes into me because they can't pass fairly, spend too much time braking and just set up barriers for absolutely no reason....the result being either they bump me (most likely crash into) or I bump them because the AI decides it's appropriate to spontaneously brake where it's absolutely unneeded (and they will).

So basically, it doesn't affect him at all. He gets pissed, but that's where it ends.

I don't recall ever having said it pissed me off, nor did I say I was pissed off, period. It was merely a question, it wasn't until 54 other people analyzed it to death that it seemed to be an issue.

Got the Lamborghini Miura concept for level 28, the California was like lvl 15. Ended up using the Reventon and winning handily, but I'll def. be using something different for the next one.

I know I could look up a prize car list, but I love being surprised each time. 2000 xp away from level 29 now.

You'll love 29. 👍
 
Level 44, halfway through to Level 45. Pretty sure I'll hit Level 48 or 49 by the end of the Year 5 Championship.

Edit*
Jeez! Only a few races away from finishing Season 5, and I'm just under 18% done through the Career. :ill:
 
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Well guys, just here to say hello........ i'm a first time Forza and 360 owner (picked up an Elite with Forza LE and the MS Wheel on Saturday arvo) and i must say i'm feeling the game, mostly good reasons but a few that have me confused and a little annoyed.

The Physics are a whole lot better than i expected, i've only driven FWD's in season play at the moment and have just reached Level 11, but the feel of breaking into understeer is very impressive and the ability to catch oversteer is well balanced in the RWD vehicles i've sampled in Free Play. All the above feelings are pushed to another level when the vehicle is tuned as opposed to the stock vehicle...... a nice step up in overall feel.

The Wheel is also performing a lot more impressively than i expected from the plethora of reviews and personal opinions that are around. The feedback is just about perfect for me as i like a light FFB feel...... the pedals are a little spongy but are quite easy to adapt and adjust via the tuning section and advance panel for the controller. Had a few probs getting the mounting to be acceptable, but it's great now. The clip in function of the wheel gives it a little play from left to right, but it's not that much of an issue. It's not at the level of the DFGT and well below the G25 (both of which i own).... but i nicked it for $99AU so i'm hardly unimpressed with it's abilities.

Graphics in game are great, Still a bit bamboozled by the Livery Editor and the Photomode (i suck quite frankly) but the real winner is the grittiness (is that a word?) of the overall look of the circuits..... Turn 10 have got the detail and feel of all the circuits spot on, the marks and detail of the track surface and the external surrounds (the Ferris Wheel at Suzuka grabs my attention every lap!) make the game for me.

Now, the annoyance.

Leaderboards...... woeful. Not being able to sort by vehicle is a glaring omission and not being able to run stock cars is also ridiculous, as the tune of the car obviously goes a long way to setting a competitive time. There are some circuits with lap times of less than 1min that i'm 5secs adrift........ i know i'm not that bad of a driver so it's a little depressing to see myself down in 800th place or something in the same car.

Online is also very confusing and a bit slapped together IMHO. Why does it randomly select a different circuit every time? Makes it hard to set a tune that will work on Maple Valley and also be competitive at Mugello.........

I guess though i've only had the game 4 days and played less than 8hrs so the nuances of a new console and the way things work will become second nature over time and more acceptable i guess.

Other than than the above minors, it's an outstanding title and Turn 10 have done a great job in the short time that has passed since Forza 2...... and kind of makes me embarrassed for PD and their never ending mission to release GT5... i can see why the date was set back to March as Kaz must have had kittens when he saw the first playable shots and footage from F3. He's got some major pressure now to get GT5 right, or else the howls of disapproval will be huge.

So, to sum up my thoughts as a solely GT5:P player experiencing a new driving alternative............ i'm really digging it. Hope to see a few of you around the traps!
 
I certainly agree about the complaint regarding leaderboards for hotlaps.

Hoplapping is dull now as the leaderboards are un-sortable if you want to run a specific car for the fastest time that car can do as opposed to the fastest time any car can do.

Having the boards ranked by class means that if you want to compete for the top spot, only a handful of cars will be able to compete.

I also wanted to run cars with stock settings to compete on leaderboards that sort by "car" rather than just "fastest time". This way you know it's the best driver and not the tune setting the laptime.
 
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