Forza Motorsport 3

  • Thread starter RedOak
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GTA has freedom of damage because it doesn't use licensed cars, much like burnout. It's not that GT or Forza can't do fairly realistic damage, its just that they aren't allowed by some manufacturers
Well, we understand that, but it's still very impressive. :)
 
That, and I suppose that would mean modeling what the cars look like beneath body panels and everything else.
 
A tad OT, but the damage in GTA just seems to be "miles" ahead of most games. I admit, it's not always realistic, but who here doesn't love seeing what a Bus can do a Taxi when it runs a red light full speed? The amount of detail & obstruction that can be done is amazing in GTA.

My 2 cents.:)

Indeed, GTA's damage model is fantastic (while major help of their damage freedom), sometimes I just enjoy tank-slapping into walls just to see my quarters get punched in, which is different everytime.
 
Jay
Indeed, GTA's damage model is fantastic (while major help of their damage freedom), sometimes I just enjoy tank-slapping into walls just to see my quarters get punched in, which is different everytime.
Tank-slapping? :dunce:
 
Well in car terms it usually refers to hitting objects in the rear half of your car while still in forward (but usually oversteer) movement. I don't know how widely this term is used, might be just a local thing.

In my younger days my friends and I got $50-$100 cars (bombs) and used to see how close to objects we could get sideways before hitting (before the drifting craze started) them on my friends large property, when we hit it would be a tank slap.
 
Update features from Turn 10 Podcast


-Drift Scoring system
-Rewind will de-certify lap times, not available online
-Auto Brake will not de-certify lap times
-Option to lock out auto brake online
-Clutch button for controller

-Will miss gears if clutch not pressed
-Will damage clutch if not pressed
-Faster shift times with clutch (weird)

-Auto upgrade, not tuning

-Makes a build to a PI target
-Will stop if there is insufficient credits

-Improved multiplayer search options

-search for drift, drag, circuit, drive type, class, etc...
-popular game types will become searchable when they're created
-all multiplayer races are payed (i.e.: will earn credits for all game types)
-single race, timed race, p2p, drag, drift, multi-class, tag mode (tag, keep the IT, virus), cat and mouse, elimination (knockout)...
-change scoring type: timed, drift score, best lap, damage, teams/groups
-change start order/type: by PI, place, ascending or descending, rolling, delayed rolling
-lock groups in specific cars, PI class, etc...
-save-able/nameable game types

-Changed PI system

-all cars get PI, incl R class
-Production cars will upgrade to and through the R classes
-PI is based on the ability of the car and not the AI's ability to drive it
-Should eliminate "missiles"
-more parts for smaller PI increments
-new body kits, rims
-upgradeable race cars

-Cars will be able to be flipped back over after a roll


I love the clutch feature. I can't wait for this game.

Credit: http://www.forzacentral.com/forum/showthread.php?t=31978
http://forzamotorsport.net/en-us/media/audio/default.htm#/audio/997/
 
Some good features there, nice that we can properly turn our tuned road cars into proper R class cars now.

Upgradeable race cars is a good thing too, I hoped we can paint the race cars as well but it doesn't look likely :(.

The clutch is a great addition but without a clutch pedal I don't think I'd use it except for building up revs if I go off or spin in a car with a lot of lag. I can't see myself buying the wheel for this, I already have the DFP and I don't want another wheel, just a shame the DFP isn't compatible.
 
The clutch is a great addition but without a clutch pedal I don't think I'd use it except for building up revs if I go off or spin in a car with a lot of lag. I can't see myself buying the wheel for this, I already have the DFP and I don't want another wheel, just a shame the DFP isn't compatible.

Yeah In the pod cast they said that it works with the controller too but noted that the clutch can only be used if you choose the Manual-with clutch option before hand, if you just choose regular manual you can't use the clutch at all.

So either use it in full or not at all, some drifters with controllers maybe a little upset about it as they would like to start a drift with a clutch kick but not have to go through the awkward bother of changing gears with it on a controller.
 


In england a tank slapper is a motorbike out of control and you slap the tank or some say the handle bars hit the tank as you switch left right violently. We apply the term to cars when they kind of snake out of control or you enter a corner sharply, upset the balance, you try to correct but the weight and grip switches over fast but the fuel in the tank can't keep up and you can hear and feel it hit coming back. It's an old well used term over here and you even hear Martin Brundle say it often in F1 commentary.

I've never heard it mentioned about whacking your quarter panel just by simply sliding into something but if you get a tank slapper near a barrier then there's a good chance you'll whack the barrier.
 
I knew the bike version but I never heard of it in that way for the car but it makes sense. I assumed people here called it a tank slapper when "slapping" the rear quarter into something here because thats roughly where the fuel tank is, but the your version it makes more sense technically.
 
I love that we can tune the cars through R Class now. Not to mention, you can now tune the R Class cars (Hopefully paint too). Great news.

This however:

-Drift Scoring system

I'm much less enthused about. GT5:P has such a system, and it's completely bollocks. You really need real life judges to accurately judge a subjective sport such as drifting. D1 and Project D are both utilizing data to help them judge, but in the end there still needs to be a judge to compile the data and make a decision. Honestly I wish they would leave the drift modes out of racing games. People set up drift competitions all the time on Forza 2 (online of course), with live judges. Works a treat. Fortunately, i can just leave the mode alone (hopefully:scared:). God help them if they make me go through the drift mode to finish the career. End rant....

What I really want to hear from Turn 10 is that they overhauled the replay system. How many times do I have to stare at my car (about 3 feet away from the thing) without any idea of what's going on around said car. No idea what others are doing in the race, until it switches to some overhead shot, or by some miracle a decent track shot (not often)? It's really frustrating. Turn 10, if you're listening, drop the stupid bumper cam shots from the replay (and the side view). If I want the bumper cam view, I will select it, or just view it when I'm driving the car. Don't force us into replay angles we don't want just because you want the camera angle to change every 2 seconds, and want variety. This is not a Fast and Furious movie. Don't try and make the shots cinematic. For the love of all that's holy, watch a few races on Speed Channel or take notes from some other games that have done the replays right (GT series for instance). Hopefully third times a charm.


;)
 
Che said in a forum post that they have fixed the replay camera problems a couple weeks ago, but then coming from Che.... who knows for sure.
 
Jay
Che said in a forum post that they have fixed the replay camera problems a couple weeks ago, but then coming from Che.... who knows for sure.

I sure hope you're right. It's annoying enough not being able to see a good race replay. However, it's drifting that really suffers, since the replay is at least half of the reason you are drifting in the first place.

I'm absolutely chuffed about the R cars though. I can finally build, tune, and paint my own R Class car (although I'm pretty sure you'll not be able to go all the way to R1).

Yeah In the pod cast they said that it works with the controller too but noted that the clutch can only be used if you choose the Manual-with clutch option before hand, if you just choose regular manual you can't use the clutch at all.

So either use it in full or not at all, some drifters with controllers maybe a little upset about it as they would like to start a drift with a clutch kick but not have to go through the awkward bother of changing gears with it on a controller.

I don't think that's going to be a huge problem seeing as you almost need a wheel to drift properly in Forza 2. The controller inputs for steering is very notchy (even after messing with the sensitivity), making drifting with the controller a frustrating affair most of the time.


;)
 
Regarding the replay cameras Forza 3's movie editor should mean you can just place your own camera angles and camera movements etc.
 
Regarding the replay cameras Forza 3's movie editor should mean you can just place your own camera angles and camera movements etc.

I was thinking just such. It seems to be logical considering the new feature. However, it would still be nice to be able to watch a replay after a race with decent camera angles without having to set up all your camera points first. Maybe a small niggle, especially considering the endless posibilities the new replay mode should provide. Yet, I can hope.



;)
 
Forza Motorsport 3 Limited Collector’s Edition Details Revealed and Community Design Champion Crowned



October 27 will mark the launch of “Forza Motorsport 3” in North America, exclusively on Xbox 360. With more than 400 cars on over 100 tracks, the next game in the heralded series will be the biggest and most vividly realistic console racing title launching this holiday. And while all “Forza Motorsport 3” players will get to experience the bone-jarring physics, unparalleled levels of customization, and epic car and track list, fans who purchase the Limited Collector’s Edition will find even more goodies under the hood.



Available for purchase exclusively at Gamestop in the U.S., the Forza Motorsport 3 Limited Collector’s Edition (LCE) gives aspiring drivers, tuners and painters instant VIP Membership status within the Forza community including special recognition in the new Storefront feature as well as the online Auction House, scoreboards, ForzaMotorsport.net and more. As a VIP member, consumers gain exclusive access to five of the world’s hottest cars:
2009 Aston Martin DBS
2009 Chevrolet Corvette ZR1
2007 Ferrari 430 Scuderia
2007 Lamborghini Gallardo Superleggera
2007 Porsche 911 GT3 RS (997)



And if you crave cars, you won’t want to miss another perk of the “Forza Motorsport 3” LCE – an Exclusive Collector’s Car Pack, personally hand-picked, tuned and painted by the team at Turn 10:
Audi R8 5.2 FSI Quattro (Forza Motorsport 3 Hero Car)
Acura NSX (Forza Motorsport Cover Car)
Nissan Fairlady (Forza Motorsport 2 Cover Car)
Aston Martin DB9 (Forza Motorsport 2 European Cover Car)
2008 Dodge Charger Stock Car (with Xbox 360 livery)


In addition to the exclusive cars, Turn 10 also plans to create a series of new and exclusive designs and tuning kits exclusively for VIPs. And to show off your true “Forza Motorsport” pride and prowess, consumers also receive a Forza Motorsport 3 collector’s keychain and a 2GB USB thumbdrive in which you can store your favorite “Forza” videos, photos and designs to easily share them with friends.




Pre-Order Offer Update: Last but not least, the Forza Community has spoken, dubbing Midland, Michigan USA Forza fan Mark VanDusen II’s custom painted Audi R8 V10 the official pre-order car for “Forza Motorsport 3.” After nearly 300,000 votes were tallied on Xbox LIVE, Justin’s unique design took the checkered flag and will be available as an exclusive download to those who pre-order “Forza Motorsport 3.”
 
Looks like FM3 may not have be using NASCAR licensing but will have blank replica stock cars that can be painted to look like NASCAR replicas or Fictional. I kind of like that more then the option of just having a NASCAR license like GT5.

Oh yeah and hear are some new photos that go along with the Cars listed above.
http://www.forzacentral.com/forum/showthread.php?t=32024

So you rather have fictional nascar replicas over licensed cars that have the physics model replicated as close as possible considering they have access to real telemetry data because of said license.

I guess to each his own, I guess you will have fun spending time creating your paint scheme for your blank replica. :)
 
A tad OT, but the damage in GTA just seems to be "miles" ahead of most games. I admit, it's not always realistic, but who here doesn't love seeing what a Bus can do a Taxi when it runs a red light full speed? The amount of detail & obstruction that can be done is amazing in GTA.

My 2 cents.:)

I still go for GRID when it comes to rollover and damage. Even the collision physics is better than most racing sims including the ones on PC.
 
So you rather have fictional nascar replicas over licensed cars that have the physics model replicated as close as possible considering they have access to real telemetry data because of said license.

I guess to each his own, I guess you will have fun spending time creating your paint scheme for your blank replica. :)

Actually when you think about it having a blank canvas to work off is better, people in the forza community will make replicas that look exact to the ones really on the track, not to mention all the special paint schemes that may come throughout the season. As well as cool custom paints and etc etc etc. GT5 you have the cars and thats it, cant paint, no special paint schemes (which tend to be the most visually stunning ones). I mean think about it, the lasting appeal of a blank canvas is huge compared to what GT5 is currently putting forward.
 
GT5 you have the cars and thats it, cant paint, no special paint schemes (which tend to be the most visually stunning ones). I mean think about it, the lasting appeal of a blank canvas is huge compared to what GT5 is currently putting forward.


Oh so you know about all GT5's features then? Got a source?
 
I'm curious why people got worked up over the LE edition's extra cars. They are giving you something extra that is not in the normal edition because you are spending more money. Lots of games do that.
 
The big concern is the 5 cars choosen are top tier cars that most people want to drive (atleast one of the five). Standard Forza 3 would be a little bare without them, though they're accessed through "VIP" membership and not only LE versions, so I am pretty sure they will be available to even standard edition owners with VIP membership. The 5 other cars unique to LE only are paints and tunes and not unique models.
 
It's how you get people to buy the more expensive version of the game. At least they are giving the consumer more for their money instead of just a metal case or an art book like so many other LE games do. If I'm spending, what $80 on a game, I want something more than just an art book.
 
When the cars are already made prior to game release it looks like content that is held back from consumers to make them pay more, much like the way people complain about EA holding content to offer for extra price as soon as it ships. Also the LE edition isn't available in many regions so these people don't have the choice (others can't afford).

I am not complaining personally but a lot of people are, as you say, thats how they get people to buy the more expensive version so good luck to them. I will say though If I couldn't get the extra cars in my region because they don't sell the LE version I would be a little miffed, but I have no qualms paying extra.
 
ZR1 and the Gallardo SL are must have for me, all of them really.

So how much is just a VIP membership and do you need xbox live?

I'm not interested in the paint jobs and stuff and I don't plan on purchasing xbox live for 50 quid a year or whatever it is now. I just want the game and cars. Seems odd how they'd withhold the ZR1 unless this VIP membership is common place or perhaps some DLC?
 
Jay
Oh so you know about all GT5's features then? Got a source?

Read more carefully and you will see I said CURRENTLY! However I would bet you a lot that no matter what features they may have, they wont have a feature like the livery editor and furthermore is one reason I wont by a GT game, I only rent them because the lasting appeal is minuscule compared to Forza.

Oh check out forzacentral as well they just revealed that Circuit De Catalunya (sp) and fantastic list of euro sport compact cars.
 
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