Forza Motorsport 3

  • Thread starter RedOak
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Are you sure about that Jay?

Quite, if the image was missing the cars then it would look ok, but when them in picture it looks wider to me, just look how small the Saab looks on the track, which isn't anything new. Going back and forth looking at real pics and the ingame pic it doesn't look quite as wide as I originally thought but it is wide (IMO). We will have to wait for some videos.
 
Also keep in mind that those are small little compact hatches in the FM3 image, if the track will allow 4 wide arched GT race cars to go side by side, 5 little hatch backs should be able to get side by side on certain sections.

Not in the Nordkehre, you can't, which is the corner of the FM3 photo. That turn can only accommodate 3 cars max on the real circuit.
nurburgring_2009_(17).jpg
 
Not in the Nordkehre, you can't, which is the corner of the FM3 photo. That turn can only accommodate 3 cars max on the real circuit.

I managed to find this photo of the corner in question (hope its not blocked out aswell) If you look at the corner from apex to outer edge it widens out quite alot, to me it appears that it could fit 4 hatch backs imo (possibly 5 including rumble stip)

4033284.jpg


where the bmw is three can go side by side, the FM3 shot is taken looking at the corner at its widest point, even though the photo above isnt perfect we can see its much wider mid point through the corner.

But as someone else mentioned, the fm3 image is taken at an angle whilst low to the ground/track surface, if i got onto my knees and took a photo from the same height and angle as the fm3 image, the corner would look much wider than it actually is.
 
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Jay
You could fit 5 or more of those small cars side by side within the rumble strips, it's way too wide. That corner in reality would have only two normal cars side by side and it would still be tight.

That's the first corner, right?
If so, the camera is in the exit to the pit lane. It appears really wide but the pit line would be just out of shot to the left of the image.

If the camera were placed on the actual track you would lose that wide look.
 
One thing really concerning me is this Limited Edition cafuffle. They've picked a couple of pretty damn desireable cars and made them "VIP exclusive", from what I can gather VIP is a special membership to something (I'm assuming the official Forza community) and the Forza 3 LE box gives you free VIP membership. Now I don't mind a games company doing gimmicks, but when the best deal I can find for LE game is currently near enough £55 that's frankly theft.

Does anyone know how much VIP membership would cost without buying the LE version of the game? It's a real shame Turn10 feel the need to hold back 5 top of the line exclusive cars, already modelled from regualr game buyers and then charge heaven and earth for them. LE versions of a game should not do this, they should include fan fluff, a making of DVD, soundtrack CD's etc. Not exclusive game content that was already ready at the time of the games launch.

Unless the VIP membership is a couple of pounds I think I'll pass because I don't want the VIP membership. Looking at the prices for LE has really annoyed me, if it was £40-£45 depending on where you shop then fair enough, but £55 is ridiculous.
 
Well, if you live in Croatia then for LE you would pay around 80 BP or more, when i ordered LE i actually saved almost double for preordering LE :-). at shopto.net Forza 3 LE is 47 BP in preorder
 
Well the best deal I can find now stands at £47 but that's still a high price and a good £12 more than I can find the standard game at.

I can afford it but out of principal I just think these prices are theft.

Anyway it looks like I'll just make do without thoes cars because I won't bee ripped off by this so Victor Meldrew mode aside I like the sound of the career mode and I'm looking forwards to the next couple of articles they're doing on it.
 
Game prices in general are way to high. I'll probably end up buying the LE of Forza 3 just because I've been really looking forward to the game, but most games now days can just be had used a couple weeks later for $10-$15 less.
 
Maybe there is a chance that if VIP cars are not made available to the general public that they could be purchased via the auction house using in game credits?

The cars will be on everyone's disks any way (so you will be able to see them when racing online instead of ghosts), so that does blow if this is all true.
 
I wonder which version will ship with the Fanatec Turbo S wheel?

Personally, I don't really care about the LE cars. They will be available without the LE version of the game as DLC, and they don't strike me as that necessary anyway.




;)
 
I wonder which version will ship with the Fanatec Turbo S wheel?

That will be the $449 Forza Motorsport 3 Fanatec Limited Collectors Plus XP Edition.

This edition gives you in addition to the contents of the LCE version:

1 Fanatec Turbo S Wheel
Support for tire deformation (normally 400 ms points)
Support for damage physics (normally 800 ms points)
Unlocking of the Video Editor (normally 1200 ms points)
Unlocking of online multiplayer racing (normally 1600 ms points)
1 Fanatec Turbo S Owners Manual in PDF format (normally 200 ms points)
Disk 3 of useless content
 
That's the first corner, right?
If so, the camera is in the exit to the pit lane. It appears really wide but the pit line would be just out of shot to the left of the image.

If the camera were placed on the actual track you would lose that wide look.
It's not. Look where the white line comes from on the right side of this shot.
displayimage.php


That's the exit from pit lane.
Looking at this photograph, you can already see the inaccuracies on the track edges alone.
2317964216_a828c08e60.jpg

2317946836_8e65974825.jpg

2317163585_f88b7d4a17.jpg


This is a very narrow corner & can not hold 4 cars in width. It's simply not built to do so.
 
It's not. Look where the white line comes from on the right side of this shot.
displayimage.php


That's the exit from pit lane.

The image isn't working as an image or as a URL.
I still think it's the pit lane exit though, it's not an exact recreation for a start and a wide angle lens could make it appear even worse than it already is. I reckon you could fit 4 Fiat 500s round there no problem! We should try it on a Fiat Forum trip :lol:
 
....Really need Scaff in this thread for his Nurb expertise but on my trip I did take a vid of the corner while in a Mk. 5 GTI. You can see it is wide in comparison to a lot of the corners through the course, but I don't think it's as wide as the F3 pic seems to be. Might have to check out F2 in a bit....



From neogaf, impressions from the leader of VVV:

http://www.vvvgamer.com/forum/showthread.php?p=111451
 
The image isn't working as an image or as a URL.
I still think it's the pit lane exit though, it's not an exact recreation for a start and a wide angle lens could make it appear even worse than it already is. I reckon you could fit 4 Fiat 500s round there no problem! We should try it on a Fiat Forum trip :lol:
You didn't look at any of the real pictures I posted, did you? It's not that wide in real life in any way, nor is it that long.

The Nordkehre is very narrow & sharp turn. Turn10 has made it the exact opposite; very wide & stretched out.
 
You didn't look at any of the real pictures I posted, did you? It's not that wide in real life in any way, nor is it that long.

The Nordkehre is very narrow & sharp turn. Turn10 has made it the exact opposite; very wide & stretched out.

Yes, I did. Hence me saying that it wasn't an exact replica and that it could have been the exit to the pit lane that the camera was 'hovering' above and with a wide angle lens it might give the effect of the road being very wide. I don't remember that corner being especially wide in FM2 or I'd have noticed it given how many videos I've seen of it.

The first image you were referring to simply doesn't load though.
 
Yes, I did. Hence me saying that it wasn't an exact replica and that it could have been the exit to the pit lane that the camera was 'hovering' above and with a wide angle lens it might give the effect of the road being very wide. I don't remember that corner being especially wide in FM2 or I'd have noticed it given how many videos I've seen of it.

The first image you were referring to simply doesn't load though.
wmnormalfm3162.jpg

2317964216_a828c08e60.jpg


This isn't the effect of a wide angle lens & from the near, exact some viewpoint (right where the road from the pit exit merges), you can see how narrow & sharp it should be.
 
wmnormalfm3162.jpg

2317964216_a828c08e60.jpg


This isn't the effect of a wide angle lens & from the near, exact some viewpoint (right where the road from the pit exit merges), you can see how narrow & sharp it should be.

The forza 3 image is taken deeper into the corner, look at the road further down, the forza 3 image is almost looking straight down the road, but the other pic the road winds further to the left. So you can't judge the "sharpness" of the corner, though the forza 3 image definately makes the track look very wide, probably 5 small cars wide.

Different angles + photomode = I'm gonna wait and see how it looks on the final game and give T10 the benefit of the doubt for now.
 
The forza 3 image is taken deeper into the corner, look at the road further down, the forza 3 image is almost looking straight down the road,
If Forza 3's shot is looking down the road towards the next turn as you claim it is, then that means the Hatzenbach is closer to the FM3 camera than the real life camera.

fm3j.jpg

realr.jpg

But, as you can see, it isn't. Below the arrow is the outer edge of the entry to Hatzenbach. In Forza 3, the Hatzenbach is further away from the camera, so the shot is either showing that Turn10 have extended & widened the turn too much or the camera isn't further into the corner than the real shot.

So you can't judge the "sharpness" of the corner, though the forza 3 image definately makes the track look very wide, probably 5 small cars wide.
Look above at 3 real shots of the Nordkehre. You can see how sharp it is. Now, compare the distance of the Nordkehre to the Hatzenbach in FM3 & real life. You can see just how much longer Turn10 has made this section of the course...incorrectly. :indiff:
 
Hovewer you seem to be on purpouse forgetting FOV settings from photomode.

In forza 2 there was even a big difference beetwen hood cam and bumper cam. I play with hood cam, because with bumper cam fov is too big - things feel too fast, corners feel too far away etc.
 
Since the track apparently hasn't been changed, has anyone thought about taking a shot from the same place in FM2? I would but I'm about to wash my car.

BTW here is what I meant, that the yellow parts are the same edge in each photo, but the FM3 track doesn't have a white divider between the pit lane and the track so makes the corner appear longer and wider;

nurb.jpg


I'm guessing there are other photos that show that there IS a line though? I'll have a look in FM2 in a bit.
 
Still looks a bit too long/wide from either perspective.

Not sure why you guys are discussing this, as it's been well known for some time how inaccurate Turn 10's version of The Ring is. I'm not expecting that to change much, if at all to be honest.




;)
 
New picture, slightly further down (no pit exit), still with the wide angle lense but the track still looks too wide to me, you could fit atleast 4 Audi R8's side by side

3774761041_2e306ca134_o.jpg






Karussell concrete section looks too wide too, from what we can see (goes on beyond the picture)


3774837293_1e3233f50f_o.jpg


karussell.jpg
 
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Hovewer you seem to be on purpouse forgetting FOV settings from photomode.

In forza 2 there was even a big difference beetwen hood cam and bumper cam. I play with hood cam, because with bumper cam fov is too big - things feel too fast, corners feel too far away etc.
That would be a good argument if there weren't cars on the track showing room for 4-5 car widths or the distance from Nordkehre to Hatenbach.

BTW here is what I meant, that the yellow parts are the same edge in each photo,]but the FM3 track doesn't have a white divider between the pit lane and the track so makes the corner appear longer and wider;
Firstly, the area you're pointing out already shows inaccuracy in the placement of rumble strips & the pit exit. Second, it doesn't appear that way, it is that way.

It doesn't take rocket science to see the inaccuracy. The entrance to the North Curve leads downhill into a very tight S-Curve from Nordkehre to Hatenbach. Even looking at Forza 2, you can see Turn10 straightened it & increased the distance by a few feet into Hatenbach.

Still looks a bit too long/wide from either perspective.

Not sure why you guys are discussing this, as it's been well known for some time how inaccurate Turn 10's version of The Ring is. I'm not expecting that to change much, if at all to be honest.
Thank you! Turn10 has an abomination of the 'Ring because they want to "make it easier online" even though that's a load of bull once everyone gets past Teirgarten.

It's a shame because I really want to take advantage of the in-car view on this course, but I'd like the course to be accurate. Guess I'll wait for Shift or GT5, or just jump onto a PC sim.
Jay
Karussell concrete section looks too wide too, from what we can see (goes on beyond the picture)
I'm not surprised. It was god awful in FM2 allowing 2 full cars to sit on the curve.
 
Can I just throw a spanner in the works and say that this discussion is boring? The track blatantly looks wider than it does, it even has the same angula bump in exactley the same place on the same corner as the track in Forza 2 meaing that odds ae 99% that it's just a re-textured Forza 2 model which would mean it's way too wide.

Like I said before, I'd rather T10 put that much effort into making an original track of Ring proporions than amking a deliberately inaccurate Ring but whatever. The game will no doubt be good regarldess.

Thanks for posting the link for part 2 of IGN's write up Jay 👍. The game sounds interesting and it's the main (maybe even only) reason I still have my 360.
 
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