Forza Motorsport 3

  • Thread starter RedOak
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I was just thinking, now what if they added autocross to this one...which X360 game was it that had the cone setups for that, PGRx?

Starting off in little club races that feel more intimidating and also in autocross events would be pretty cool for a "pre-first season" part of the game, where you are just becoming a racing driver. Even if it wasn't more than a lengthy tutorial mode where you drove a mildly setup Civic hatch or others from a small selection that never belonged to you.
 
T10 already said that using AR will nullify times. I won't be usable in online either, so the only place this feature will actually do something is when playing single player. And that should not worry ANYONE who is not going to use it.
 
Sadly you see this all over... Games are not allowed to be challenging anymore... There is like some game developer seminarium where they agree that they have been punishing players a lot earlier and that all games needs to be simplified for the console generation :(. Be it fps or whatever.

As mentioned if you are not punished for using them you actually encourage using them. Most gamers try to beat the system take the easiest route ;).

Well said.

As for endurance in Forza 2 there was no endurance races. 1h races the max I want to remember :).

For me I preferr 25-50 minutes approx for most races. those 3 lap races I rather do in the pure arcade titles where you don´t need to learn the track or anything.

That always bugged me. They call them endurance races, but they're shorter than your average RL race.



;)
 
Games need to appeal to a wider variety of gamers if they want to be successful though, that's why you see aids and what not. I don't care to be the ultimately computer racer, I just want to have fun. Using assists makes the game fun for me, without them I would just get bored or irritated with the game and let it collect dust or trade it in for significantly less money than I paid for it.

The difficulty is scalable, so I really don't understand why people are saying it's not a challenge. You can make the game as challenging or as less challenging as you want.
 
The difficulty is scalable, so I really don't understand why people are saying it's not a challenge. You can make the game as challenging or as less challenging as you want.

It's not really about it not being a challenge, it's simply now the way games are seen, marketed, and even sold are skewed tenfold. In the good ol' 80's and 90's (Yes, I'm going there) everything was simply about the game and the game alone; nothing about achievements, gamerscore, or how many online buddies you had...amongst tens of other things. If the options were even there you would have unlock them - remember playing through certain games where you either had to die in a set amount of times, or simply unlock an easier, lesser difficulty? The same thing applies now but instead of having to at the very least "earn" your two crutches, they're given to you right from the get-go. I wouldn't say it diminishes any factor of the game as a whole, but if it doesn't at least make you raise your upper lip, if even for a second than games really have become a great deal easier than they should be.

Yes, I went a bit further in the opinion I was aiming to get across, but it's still the same - fundamentally. All in all, it seems that everything about the game is about anything else but the game itself. More than one opinion, or even a based fact is here but games have lost endurance, difficulty and even replay value to an extent. Unless games now have a possible 100,000 (exaggeration) possible outcomes and each of those outcomes have 100,000 possible, completely different endings playing through any game now just to get any last nickel worth in achievements or trophies doesn't make the game longer. Playing through a newer difficulty doesn't make the game longer. The same can be said for starting with a new car, going through with the intention of getting gold on every license test and the provision of shattering every known lap record doesn't make the game longer, it only prolongs an experience that, for the sake of truth has already ended.

In all, appealing to a younger, more casual audience just to increase your sales or simply just to gain a a larger bode of familiarity is perfectly acceptable especially as many have provided he or she might love cars but might be timid to pick up a controller and play a simulation racer is fine. Dumbing down the game as a result of that, even if it can be disabled and you not being "forced" to use it is a bit of a put off.
 
That will be the $449 Forza Motorsport 3 Fanatec Limited Collectors Plus XP Edition.

This edition gives you in addition to the contents of the LCE version:

1 Fanatec Turbo S Wheel
Support for tire deformation (normally 400 ms points)
Support for damage physics (normally 800 ms points)
Unlocking of the Video Editor (normally 1200 ms points)
Unlocking of online multiplayer racing (normally 1600 ms points)

1 Fanatec Turbo S Owners Manual in PDF format (normally 200 ms points)
Disk 3 of useless content

In my humble opinion here's one post that got kinda lost in all the 'Ring and features detailed discussion... so tire and damage physics will be considered DLC by T10/MS? How along with online racing and the video editor can these items be considered anything apart from essential to the core gaming experience :confused: Or am I not understanding something?
 
In my humble opinion here's one post that got kinda lost in all the 'Ring and features detailed discussion...

Probably for good reason...sounds like a bunch of 🤬

I haven't heard of that anywhere but that one post. Source please?
 
I'm disappointed with the F430 modeling so far. It's probably hard to get right but it looks paper thin, very sharp looking, just looks wrong. When you start getting subtle things wrong like Sill molding, angles slightly out, wheel arch curvature, small door mirrors then its start not look anything like the real thing. GT5p F430 model is really good and straight away looks like a more solid, chunkier looking with nice rounded front wings, correct proportion, authentic looking with or without lighting. I'm still buying the game but I hope they improve it. Reminds me of a Kit car gone wrong.

Not trying to spark a versus war, as some here will of noticed a lot more wrong and you could nit-pick all day on both games. Some of the Hatchbacks don't seem too bad in FM3 but the F430 is a beauty in real life and I've always been impressed by the PD model and how the body panel seams, folding and molding and such look.

It's best to wait until we get the game as Forza does look better each week.

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I just think, what the hell is that?^^

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Hope you can see how the sill is nicely rounded in gt5p

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The wheels are sticking out the side. Looks a bit...... ugly.

after inspecting it closely, the whole F430 looks a little out of proportion. Side windows to high(large) to start with
 
I never realised how oddly proportioned it was until you pointed it out. :dunce:

Does it even look right in GT5P though? It's hard to tell from stills at different angles.
 
In my humble opinion here's one post that got kinda lost in all the 'Ring and features detailed discussion... so tire and damage physics will be considered DLC by T10/MS? How along with online racing and the video editor can these items be considered anything apart from essential to the core gaming experience :confused: Or am I not understanding something?

I think he was just exaggerating, not meant to be taken seriously.

This. I was totally kidding. Ugh.

BTW, I like the F3 version of that 430 better than the GT5p version overall. But, that first image of the 430 in F3..the wheel wells look razor sharp on the edges, and they should be more rounded. But they are rounded in other photos of the 430 in F3.
 
I think the F3 F430 looks better as well. I think it depends on if you are used to the GT5P one and take that as a reference or are just using the real car as the reference. Also, looks like the front end is too curvy and short in GT5P. Just my 2cents, please don't hurt me. ;)
 
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Not sure how you guys like the Fm3 version of the F430 better (visually), it's clearly inaccurate, but whatever floats your boat.
 
While the drag racing mode sounds cool and all there were 3 dream crushers for me. It's not to say I won't enjoy it, but it's not going to make me smile:

1) No specialised parts - no wheelie bars (would this mena no wheelies either?), no drag radials or real front runners, no ballast, no tubbing, no drag hoods, no transbrakes, no customisable stall converters, no CalTracs (no wheel hop?) etc.

2) Clutched manual gearboxes being the fastest option. FAIL - but that rides on number 1 as you can't have drag boxes.

3) No bracket racing and no class racing.
 
I hope we can at least do a burnout and stage for the drag race, as well as actually having to leave the lights when the light goes green and being able to get a red light, not just holding the throttle until the game lets you move.
 
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