Forza Motorsport 3

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With physics I mean handling. What is the point of trying to evaluate physics enabling aids btw?

Maybe GT 5 P have more realistic ABS or traction control I admit I have never practised using even those aids :).

I haven´t run the previous GT titles much. I would agree that the Prologue from the little I have run is a big step in the right direction. I just feel that the Prologue is not up there with Forza 2 yet. It surely doesn´t spend as much resources on the physics calculations. This has nothing to do with the number of different tire options. I am one that rather have 10 superbly modelled cars then 500 average modelled cars for example.

It does feel weird that you can actually spin a aston martin at 10 km/h and never even see it coming. Not saying that Forza 2 doesn´t have it quirks but overall regarding tire modelling, suspension etc it feels better :)

Sorry, I assumed when you said shortcuts you meant options available and depth. If it's handling that leads you to think F2 is processing more physics may I suggest directly comparing the two as close as possible. For me it removes as many variables as possible, and since I started replaying Forza 2 recently I've found they both have the '02 RX-7 and Suzuka in common. Remember for GT5:P it should be N2/N3's with the professional setting. If you're like me you'll find their markedly different, I myself prefer GT5:P but I couldn't with certainty tell you how many resources were being used in physics calculations. The difference in feeling coming out of the final chicane should make you believe it's GT5:P that uses more....

___________

Stolen from GAF, in turn stolen from Forza forums - Nurburging video that annoyingly doesn't show that much of The Ring in F3. Still worth watching!

http://fwd.five.tv/gadget-show/videos/other/forza-3-web-tv-special

It seems like the start-line is still the toll booth on the straight (ignore that edited in canyon countdown) and I have to say I prefer that cockpit view.
 
Jay
If you're going around a tight corner in a DB9 at 10km/h and flatten the throttle in real life you wont see it coming either, unless you expect it from experience. Cars, especially high powered rwd's with LSD's can get very violent at low speed high throttle inputs while doing tight turns.

Infact I don't think GT5P is violent enough, it allows cars to spin but not whip around like often happens in real life, which is often used as a advantage to turn in a fairly tight spot quickly after a spin.

No this is not realistic low speed handling at all. I was in fact not even on the throttle at the time and it was just an example of when GT 5P gets wonky at low speed. I do run GT 5 Prologue to it´s best of course without any aids whatsoever and tried every single tire configuration.

IMO as always I won´t go on about it but car physics in general I really hope GT 5 improves over the Prologue :)
 
I was in fact not even on the throttle at the time and it was just an example of when GT 5P gets wonky at low speed.


Then how on earth did you spin the car at 10km/h without the throttle (or handbrake I assume)? Only way I can think that is possible in GT5P is of you were on Daytonas steep banking. Or maybe going down the steep drop on Eiger (forward) on the tight corner just before the bridge. But even then I can't imagine it spinning you.
 
You can hit blip the trottle, break traction and then spin after you've come off the throttle, but that's not unrealistic. You don't instantly regain traction coming off the throttle. I'm not quite sure what oqvist is describing to be honest so I can't comment on that directly, but it is possbile to spin a car when off throttle at a low speed.
 
You can hit blip the trottle, break traction and then spin after you've come off the throttle, but that's not unrealistic. You don't instantly regain traction coming off the throttle. I'm not quite sure what oqvist is describing to be honest so I can't comment on that directly, but it is possbile to spin a car when off throttle at a low speed.


Yeah of course, thats a handy technique in drifting (or in general) to change directions at low speed, but I just assume there was no tyre spin or throttle at all. Even then you can get unstable on brakes and many many other ways. We don't know how he means unless he explained what happened.
 
Stolen from GAF, in turn stolen from Forza forums - Nurburging video that annoyingly doesn't show that much of The Ring in F3. Still worth watching!

http://fwd.five.tv/gadget-show/videos/other/forza-3-web-tv-special

It seems like the start-line is still the toll booth on the straight (ignore that edited in canyon countdown) and I have to say I prefer that cockpit view.

Thanks for the link. You were not kidding when they didn't show much of the ring. But it was better than nothing. I hadn't really seen any of the ring in F3 before this. Looks pretty good. That cockpit view looked pretty solid at the end there.

Not sure why she was using a controller at the end though....when she was using a wheel all the other times. I figured they would have outfit that room she was in with at least a wheel.
 
Jay
This part I don't agree with (the cambered road), I noticed it takes very little road camber to get the car to drift offline when breaking traction. I agree when the car is on a flat surface parallel to the car it will always go straight (in GT5P) but add some off camber surface and the car slides offline.

You are indeed correct, I took the 599 to fuji where there is a very cambered tarmac bank, suffice to say the car did twitch hard to the side on a hard launch from the bank.
 
Jay
Then how on earth did you spin the car at 10km/h without the throttle (or handbrake I assume)? Only way I can think that is possible in GT5P is of you were on Daytonas steep banking. Or maybe going down the steep drop on Eiger (forward) on the tight corner just before the bridge. But even then I can't imagine it spinning you.

Good question I have no clue what happened ;). Suzuka btw. Find it totally unrealistic never seen a real or modelled car behave like that.
 
No this is not realistic low speed handling at all. I was in fact not even on the throttle at the time and it was just an example of when GT 5P gets wonky at low speed. I do run GT 5 Prologue to it´s best of course without any aids whatsoever and tried every single tire configuration.

IMO as always I won´t go on about it but car physics in general I really hope GT 5 improves over the Prologue :)

You're right in that low speed handling has always been a bugbear in GT, and it's no exception in Prologue (although better than 4), but I have to wonder if you think Forza 2's is better. Out of console games this gen I'd probably give the nod to Race Pro, but I'm interested if you tried my test in both games.

Back to back you should notice it's much easier to tackle the chicane, and have a higher speed than should be possible plus there is little penalty for going fully on the throttle mid corner. GT5:P is still too benign in this test compared to real life, but surely you must admit the grip levels in those instances are unrealistically high in F2? I have a RWD with half the power of the RX-7, and I'd look a fool and facing the wrong way if I tried that.

Bogie 19th
Not sure why she was using a controller at the end though....when she was using a wheel all the other times. I figured they would have outfit that room she was in with at least a wheel.

I think it was behind the scenes for The Ring, probably waiting to fully unveil it in an pitpass or something.
 
Well I don´t argue that GT 5 punishes you... It just punishes you way harder then what any real car do. Forza 2 I agree is too forgiving especially in term of what angle you can save slides in but overall it gets closer to the truth more often then the GT 5 Prologue does :). But I am not at all expecting everyone to agree with me on this lol

Here is some impressions I found http://forum.racesimcentral.com/showthread.php?p=3984377#post3984377

I wanted to kill the guy for running with assists on but he better himself later on lol
 
hmmm I guess we'll have to disagree. I find in most cases GT5:P will punish you less than real life, but at least they toned down the crazy snap-back that was in GT4.
 
I got following info about limited edition:
"# VIP Membership Exclusive Cars:
# 2009 Aston Martin DBS
# 2009 Chevrolet Corvette ZR1
# 2007 Ferrari 430 Scuderia
# 2007 Lamborghini Gallardo Superleggera
# 2007 Porsche 911 GT3 RS (997)"
http://www.play.com/Games/Xbox360/4-/11101476/Forza-Motorsport-3-Limited-Edition/Product.html
Does this mean you can not buy those cars in the game unless you have bought the special edition?

That's exactly what it means.

They are some pretty good cars you miss out on too. :indiff:
 
I read on another forum that someone is claiming to confirm that forza 3 will support the brake vibration of the fanatec clubsport pedals.
 
Those cars will be available with VIP membership, which isn't exclusive to limited edition FM3 copy. So you can buy them later.

Thomas from Fanatec said the brake rumble motor (on clubman pedals) will be supported in a upcoming xbox update.

Also expect another FM3 update anytime now.
 
Update is here :)

JDM Icons
The Past and Present of Japanese Motorsport.

Report
http://forzamotorsport.net/en-us/_templates/NewsDetail.aspx?id=1318

Gallery
http://forzamotorsport.net/en-us/media/images/default.htm#/screenshot/1296/

fm3datsun5101.jpg


fm3celicasupra2.jpg
 
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Datsun 510! I keep getting more and more excited for this game, it's going to be awesome.
 
Thoughs car's look awesome, i can't believe how far forza has come.

It just better look like that in gameplay.
 
I like the bit in the Acura prototypes description where it says we will now be able to re paint any of the race cars:D Dunno if this is new or not but its the first I have heard of it!
 
I noticed that too, good spot and great news. I've been wanting to paint the race cars since Forza 1.
 
I like the bit in the Acura prototypes description where it says we will now be able to re paint any of the race cars:D Dunno if this is new or not but its the first I have heard of it!

It is very new. Turn10 allowed you to paint the R10 & 908 in FM2, but those DLC cars & an experiment with the fans. It went well, obviously. :)
 
While looking at the image gallery i noticed that the red Miata has been modified. Could this be a hint at the new modifications?

art3.jpg


FM3_Miata_MX5_12_2.jpg
 
The painting of race cars was announced a while ago.


I like the 510 interior 👍
 
Im so happy to have the Celica GT-Four St205 in Forza finally! its one of my favorite street cars and one of my main cars in Gran Turismo since the first one.

FM3_Celica_8_2.jpg
 

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