KSaiyu
(Banned)
- 2,822
With physics I mean handling. What is the point of trying to evaluate physics enabling aids btw?
Maybe GT 5 P have more realistic ABS or traction control I admit I have never practised using even those aids .
I haven´t run the previous GT titles much. I would agree that the Prologue from the little I have run is a big step in the right direction. I just feel that the Prologue is not up there with Forza 2 yet. It surely doesn´t spend as much resources on the physics calculations. This has nothing to do with the number of different tire options. I am one that rather have 10 superbly modelled cars then 500 average modelled cars for example.
It does feel weird that you can actually spin a aston martin at 10 km/h and never even see it coming. Not saying that Forza 2 doesn´t have it quirks but overall regarding tire modelling, suspension etc it feels better
Sorry, I assumed when you said shortcuts you meant options available and depth. If it's handling that leads you to think F2 is processing more physics may I suggest directly comparing the two as close as possible. For me it removes as many variables as possible, and since I started replaying Forza 2 recently I've found they both have the '02 RX-7 and Suzuka in common. Remember for GT5 it should be N2/N3's with the professional setting. If you're like me you'll find their markedly different, I myself prefer GT5 but I couldn't with certainty tell you how many resources were being used in physics calculations. The difference in feeling coming out of the final chicane should make you believe it's GT5 that uses more....
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Stolen from GAF, in turn stolen from Forza forums - Nurburging video that annoyingly doesn't show that much of The Ring in F3. Still worth watching!
http://fwd.five.tv/gadget-show/videos/other/forza-3-web-tv-special
It seems like the start-line is still the toll booth on the straight (ignore that edited in canyon countdown) and I have to say I prefer that cockpit view.