Forza Motorsport 3

  • Thread starter RedOak
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As usual, everything in forza looks brilliant apart from the driving...

The physics look the same as forza 2 and the lap times we have seen are once again as ridiculous as the times in forza 2 were.

I'm willing to bet that setting your car up like a sponge makes it faster as well.

Also its possible to overwhelm the rear tires in any car that is RWD given the right conditions it's probably possible to make a suzuki cappuccino oversteer so it should be easy to get something like a GT3 to oversteer by stamping on the gas.
 
Don't know if this has already been posted:



5 minutes about the Bugatti Veyron in Forza 3. Without (movable) rear wing.

Yes its been posted a few pages back but don't worry as people here re-post the same videos on the same page 3 posts away from theirs. :boggled:

Seems odd that T10 state over and over how they've included all the details, all the lines and curves, door locks, 24 led's on the Audi because we have car passion but no fundamental airbrake on one of most famous cars. Apparently something to do with the damage model but it read like they're dodging the issue. Che says moving aero is not in this game so suck it up and move on.
 
it should be easy to get something like a GT3 to oversteer by stamping on the gas.
at mid-corner, probably, but you won't put the car sideways at corner's entry as easily as you do on Forza 2. Forza make drifting a child's play with any RWD car, and it just isn't

my opinion on the subject has been explained by a guy on page 26. I abolutely agree so I'll just quote :

Definitely not perfect. FM2's tire physics were not good at all. That's right, I said it. GT5:P's tire physics aren't perfect either, but FM2 has serious problems with the tire code. I have been racing/drifting IRL for years. The way FM2 codes their traction physics is way off. Very floaty, and wayyyy too easy to drift. Although, once you're in said drift, the front wheels have much less control then they would have IRL. In this respect, GT5:P is much better. Probably my biggest problem with FM2 (other than the horrible replay camera angles) was the floaty unrealistic traction physics

now, just try the same drifts with rFactor (and NOT LFS, which has a bit of the same flaw)...
 
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No shifting animations with a huge Che damage control paragraph :

"Before we lock any more threads due to all the drama it's causing, let me just confirm that FM3 will not have shift animations in cockpit.
I know it's disappointing to many of you, but with 400 cockpits (and their various gear shifts and locations), it came down to a matter of priorities for us and it was a feature that had to be cut. Bummer, to be sure, but if shift animation is the only reason you play cockpit view, well, I personally think you're missing the point and you'll just have to suffice with the hood view.
Speaking from the POV of someone who is working his way through the game right now, I'd rather have all the UGC, scoreboard, photomode, and career features that DID make it into the game than trade any of them for shift animations. But that's just me.
Besides, I've played a couple of other racing games with cockpit view that are releasing this month and both of them have terribly unrealistic driver hand/steering wheel motions that make you look like your character is making spastic and very exaggerated movements. Does that break immersion for me? Yes. Is it a show stopper? Nah. I'll play these games regardless.
You have every right to be disappointed but let's please not clutter up the forums with name calling and hysterics.
Accept it and move on, or don't accept it and move on.
We have more cool stuff to show/reveal from the game in the weeks to come so cheer up. Or don't cheer up. I don't really care. But let's not be jerks to each other"
 
shifting animations... I can live without it
I suppose you know Enthusia had the best automatic gearbox sim at the time and probably still does, and though I'm not using it, THAT's the sort of things that counts to me, rather than seeing a hand move
 
at mid-corner, probably, but you won't put the car sideways at corner's entry as easily as you do on Forza 2. Forza make drifting a child's play with any RWD car, and it just isn't.
Doing it on corner entry will leave you struggling, doing in on corner exit will leave you facing the wrong way in a real car. FM2 didn't over simulate oversteer, it just made it easy to control while at the same time not simulating understeer very well. You can get the back end out of a 100hp rwd car if you want to, it's not difficult to get the back end of a car to swing out. What's dificult is holding it there, something FM2 over simplified.
 
Don't know if this has already been posted:



5 minutes about the Bugatti Veyron in Forza 3. Without (movable) rear wing.




That video was released in a full 720P 60fps version at the official website today.
 
Damage control? Sounded like he was giving the posters the answer to the question, and explained why.

A little bit of damage control, surely: on FM.net it's usually a policy that you don't compare FM3 to other games especially on FM3's forum (which is where this was from) but he was clearly refering to SHIFT's "spastic" gear shifting- the point though is not so much the comparison but the fact that T10 is doing its fans a favour by not subjecting them to horrible shifting animation. Kudos all around :)

Here's a list of things left out of the game although to T10's credit, explanations were given:
- decent grid size, more than 8
- weather
- night racing or day/night cycle
- shifting animations

left out but currently no explanation:
- active aero (in the case of Veryon and SLR, also happens to be the brakes)

Still in limbo although preliminary explanation has been given:
- Nissan R35 GTR (production model)- I'm not aware if there's any update on this.

To put all this in a better light: with everything on the table and people have ample time to sound off their frustrations and with it any unfounded expectations, when the game finally hit the shelves, there are few surprises, at least the unpleasant ones, to be had.
 
Ok, So by not even making the effort they are apparently doing us a favor...

I'm sorry but even if it is "spastic" I want it I don't want a lame excuse as to why they couldn't put it in.
 
As I mentioned in the Forza forums, and I will mention here, I don't see the point of having animated shifting. The last thing I want is a shift that is always a button or shift BEHIND when I actually shift. More importantly, when racing in the game and in real life, the majority of the world doesn't see that activity as they peer through their windows.

I really hope they have the option to remove the wheel and hands from the cockpit so it's not duplicating what I already have in front of me...my wheel and my own hands.

Doesn't sound realistic at all for those looking to get full realism. I wouldn't mind it being their as an option though, especially for those casual arcade racers.
 
If you were on the out car view the activity wouldn't be happening, it's the same principal as LOD, the game only processes what it has to, thins you can't see are usually not rendered, things you can't see well are done to a low standard and things you can see well are rendered to a good level. I don't think it would have been hard to have had the drivers arm reach down to change gear or to just have the fingers flip a paddle behind the wheel. Thoes are the mai two animations you would need to change gear. You can't see the gear stick, so if the drivers hand only goes out of view in that direction you can assume it's changed gear. It works for other games well enough.
 
There's a new video on the T10 site

A Lap Around Sedona Raceway Park - 2004 Toyota Yellow Hat Supra

http://forzamotorsport.net/en-us/media/videos/default.htm#/video/1549/

uuim.jpg


I would youtube it but its still downloading and probably take hours to upload the way my Broadband is right now.
 
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The video quality sucks on my Mac. I just downloaded it and it looked horrible. I don't know if it's the Flip4Mac extension for Quicktime to play WMV that is causing the problem or not. Grrrr.

I just watched the streaming version at FM.net and it looked much better than the disaster I downloaded. I will have to download it on my windows pc at work.
 
If you were on the out car view the activity wouldn't be happening, it's the same principal as LOD, the game only processes what it has to, thins you can't see are usually not rendered, things you can't see well are done to a low standard and things you can see well are rendered to a good level. I don't think it would have been hard to have had the drivers arm reach down to change gear or to just have the fingers flip a paddle behind the wheel. Thoes are the mai two animations you would need to change gear. You can't see the gear stick, so if the drivers hand only goes out of view in that direction you can assume it's changed gear. It works for other games well enough.

Exactly. GT5 does this I'm pretty sure. They can get away with it because you can't look up or down while in the cockpit view.

Forza 3 however you can look up and down along with side to side. So they would have to animate the arm accuratly to each shifter.

Either way I personally don't care. Would it have been nice? Sure. In GT5 I rarely notice it enough to make it matter.
 
The physics look the same as forza 2 and the lap times we have seen are once again as ridiculous as the times in forza 2 were.

We have a video of a clean, complete lap of a real world circuit? Where?

I'm willing to bet that setting your car up like a sponge makes it faster as well.

Yes, unrealistic tuning setups were annoying in Forza 2. Apparently they've fixed it though, devs saying something along the lines of "extreme unrealistic tuning setups will get punished. What this means, nobody knows. Yet.
 
As usual, everything in forza looks brilliant apart from the driving...

The physics look the same as forza 2

LOL. And physics in Forza 2 is the best to this moment.

Just don't start with Prologue thing, it's fun game but not simulator. Though much better than cheap arcadish GT4
 
Frustrating isn't it? And the gamertag says it's Landin, who's an accomplished drifter in Forza. I'd much rather see some wild oversteering from him, but oh well. Nice to see it in smooth, full res.
 
Frustrating isn't it?

It is. Most of players play Forza or Prologue without any assists, and every single video of Forza 3 looks like races for dummies who can't drive, every single one has assists fully on and at least half from 3-rd person view
 
The video quality sucks on my Mac. I just downloaded it and it looked horrible. I don't know if it's the Flip4Mac extension for Quicktime to play WMV that is causing the problem or not. Grrrr.

I just watched the streaming version at FM.net and it looked much better than the disaster I downloaded. I will have to download it on my windows pc at work.

It's not working on my macbook eithe but you can download VLC here: http://www.videolan.org/vlc/download-macosx.html
Not as good as quicktime file but it will run.

[YOUTUBEHD]JpmzLKskEMs[/YOUTUBEHD]
 
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I hope for whoever that will be playing F3, that music is not ingame. Feels so out of place. Aisde from the track, which feels too fantasy-ish, the game is looking superb.
 
It is. Most of players play Forza or Prologue without any assists, and every single video of Forza 3 looks like races for dummies who can't drive, every single one has assists fully on and at least half from 3-rd person view

Hardcore gamers are a small part of the market (I'd say) so they need to cater to each "groups" I guess. That's why all we get is silly videos with all the assists on and 3rd view camera :P

You need to try to please everyone with such videos. Except of course I doubt most of the people watching this video online is a casual player so they should make a few gameplay videos without any assists and only cockpit view!
 
Are there any videos of someone driving with all driving aids off (including the stupid rewind or racing line) and on an real circuit?
Every video is about showing off the rewind, autobrake, etc.

I've seen the Lemans vids, wasn't too impressed. And a LOT of vids around that rocky track (looks a bit like Eiger) but I don't really like it.

And about that video with the Supra:
You can't see anything of the interior. It's just different shades of black... No gauges no nothing...
Are they trying to hide some bad interior modelling?
 
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I hope for whoever that will be playing F3, that music is not ingame. Feels so out of place. Aisde from the track, which feels too fantasy-ish, the game is looking superb.

Forza 2 always turned music off during races. Whether they've allowed you do play music during races now, or the player was playing his own soundtrack through the xbox, I don't know. But I'm pretty sure you'll still be able to race music free.
 
Hardcore gamers are a small part of the market (I'd say) so they need to cater to each "groups" I guess. That's why all we get is silly videos with all the assists on and 3rd view camera :P

Let see sales of GT5. :)

Prologue is definitely hardcore and some cars are goes insane very easy. And Polyphony presentations are about "reality" and pro mode, you can often see spinning cars and loosing control.

So I say I like PD promotion better
 
The thing with GT5 is that its brand awareness is without a doubt way stronger than Forza. That's why they don't really need to do much in that area. People know what GT is what it does ;-)
 

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