Forza Motorsport 3

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I'm enjoying the demo, the handling is improved over Forza 2. The cars don't all dive into oversteer all the time. It actually feels a bit too planted in the demo but that might be because I'm using the pad but I have to really be trying to lose the back end to get the car to slide and that include the higher powered cars like the California. You do lose control and spin easilly if you get involved in a crash. Graphicall it's a very nice looking game but it doesn't look as good as GT5:P, the textures and colours look flatter and it doesn't look like a cartoon but I can see what bevo means when he said it looks cartoony. It's not bad but it doesn't look as real as GT5:P did. I can't say how they compare physics wise yet. The AI still tries to bully you off the track at times, it's pretty quick on hard but easy to beat on medium. Finally, the sounds, they're great. I am enjoying this demo, it's a definite improvment over Forza 2.
 
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Just played with the R8 V10, and holy damn are the graphics just delicious.
A lot of my peeves with Forza has been addressed - way to go. 👍

Now to drive the...California.
 
The California is my favorite one to drive, though I thought it would be the GT3 when I first started to play it.
 
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The only thing I would comment on is that it surely didn't look cartoony or feel like floating. On mine, these things were planted, and solid...best I have seen on a console so far.

Absolutely, not sure what Bevo is playing.

Prsonally, I think this is great, this has really wet my appetite for the full game, its so much fun to drive the cars, and thats key, fun. I read on the ForzaCentral forums people were complaining that the track sucks, the cars have no weight and too much grip, all of which are rubbish imo. The track looks amazing, am I the only one who thought of El Capitan from GT4 while driving it? Only better. The cars feel truly weighted, beautiful to drive, look very nice, and with the whole too much grip thing, you look at your cornering speed sometimes and then think, if I was driving this on a road would it be sliding now, in many cases the answer is no but I do understand that point a little more, sometimes the cars really dont slide out when you would expect them to.

AI, another key point, as someone above said it is very difficult on hard to win races, hell I struggle for podiums and even on medium, winning isnt easy. The AI arent just fast version of scalectrix though, the usethe whole track, they will avoid you if they can and I even seen a few of them have realistic looking crashes, including one where the car ahead clipped a barrier on the fast esses and spun across the track spraying debris everywhere.

Damage, seems to affect your car a lot more than FM2, I crash the Evo on the final turn, big hit on the front and a rollover, car was pretty undrivable after that, wouldnt go straight barely picked up speed and so on so very good on the front.

Sound, the cars sound excellent, again as stated above. Each car sounds true and beleivable, the crash sounds are marvellous as they were in FM2 and the little things like with the 911 race car the little spits and crackles from the exhaust although barely audible, are there.

Graphics, there were some pic postedearlier which looked shocking, if they put anyone off, dont worry, it does NOT look like that. Touched on graphics earlier in the post but I will elaborate a bit more here. I will be honest, this is probably the weakest bit of the demo. Im not saying they are bad though, they are, stunning. The track looks fantastic, I have actually crashed a few times while admiring some of the scenery, track surface looks brilliant. Could probably use a bit more AA but its nothing major. Still looks very crisp and very sharp. The cars also look excellent, very nicely detailed, if anyone was skeptical about this side of things then dont be, fantastic. Interiors are brilliant too, I will agree with some of the guys, you do feel a bit close to the windshield, but it is still very nice. Also, love the menus, incredibley slick and sharp.

Physics, I wont go in depth here, I dont have a good wheel (logitech something or other, £20, not good) so this is based on controller use. Its much better than FM2, much much better. As said before, the cars feel nice and weighty. The R8 feels excellent, nice grip at the rear but steps out when you give a bootful, the racecar feels like dancing on a knifedge which is intense exciting and a lot of fun. The Mini as said before is a lot of fun, nimble, nippy with very nice lift off oversteer effect, something I dont remember in FM2. It is very very good. If you want to be amazed further, go into a replay and choose one of the camera angles that gives a real close up of the wheels and tyres, watch the tyres flex on the corners, unbeleivable to watch and feel, really great for a console.

So to round off, Im very excited about this now, the final car list and track list is gonna be great and if the whole game feels like this I will be very very happy and I dont see a reason why it wont.

Provisional score: 9/10

BTW, if any of you have not found this yet heres a small interesting tip to add some variety to the racing. While messing with the control while racing I hit left on the D-pad and the timing sector in the top right became a drift points accumulator, very reminiscent of PGR, quite fun to muck around with and we could potentially do a small leaderboard on a per lap and per race point basis.

Hopefully I havnt droned on too much and I hope this helps sway those who are unsure.
 
Absolutely, not sure what Bevo is playing.

Prsonally, I think this is great, this has really wet my appetite for the full game, its so much fun to drive the cars, and thats key, fun. I read on the ForzaCentral forums people were complaining that the track sucks, the cars have no weight and too much grip, all of which are rubbish imo. The track looks amazing, am I the only one who thought of El Capitan from GT4 while driving it? Only better. The cars feel truly weighted, beautiful to drive, look very nice, and with the whole too much grip thing, you look at your cornering speed sometimes and then think, if I was driving this on a road would it be sliding now, in many cases the answer is no but I do understand that point a little more, sometimes the cars really dont slide out when you would expect them to.

AI, another key point, as someone above said it is very difficult on hard to win races, hell I struggle for podiums and even on medium, winning isnt easy. The AI arent just fast version of scalectrix though, the usethe whole track, they will avoid you if they can and I even seen a few of them have realistic looking crashes, including one where the car ahead clipped a barrier on the fast esses and spun across the track spraying debris everywhere.

Damage, seems to affect your car a lot more than FM2, I crash the Evo on the final turn, big hit on the front and a rollover, car was pretty undrivable after that, wouldnt go straight barely picked up speed and so on so very good on the front.

Sound, the cars sound excellent, again as stated above. Each car sounds true and beleivable, the crash sounds are marvellous as they were in FM2 and the little things like with the 911 race car the little spits and crackles from the exhaust although barely audible, are there.

Graphics, there were some pic postedearlier which looked shocking, if they put anyone off, dont worry, it does NOT look like that. Touched on graphics earlier in the post but I will elaborate a bit more here. I will be honest, this is probably the weakest bit of the demo. Im not saying they are bad though, they are, stunning. The track looks fantastic, I have actually crashed a few times while admiring some of the scenery, track surface looks brilliant. Could probably use a bit more AA but its nothing major. Still looks very crisp and very sharp. The cars also look excellent, very nicely detailed, if anyone was skeptical about this side of things then dont be, fantastic. Interiors are brilliant too, I will agree with some of the guys, you do feel a bit close to the windshield, but it is still very nice. Also, love the menus, incredibley slick and sharp.

Physics, I wont go in depth here, I dont have a good wheel (logitech something or other, £20, not good) so this is based on controller use. Its much better than FM2, much much better. As said before, the cars feel nice and weighty. The R8 feels excellent, nice grip at the rear but steps out when you give a bootful, the racecar feels like dancing on a knifedge which is intense exciting and a lot of fun. The Mini as said before is a lot of fun, nimble, nippy with very nice lift off oversteer effect, something I dont remember in FM2. It is very very good. If you want to be amazed further, go into a replay and choose one of the camera angles that gives a real close up of the wheels and tyres, watch the tyres flex on the corners, unbeleivable to watch and feel, really great for a console.

So to round off, Im very excited about this now, the final car list and track list is gonna be great and if the whole game feels like this I will be very very happy and I dont see a reason why it wont.

Provisional score: 9/10

BTW, if any of you have not found this yet heres a small interesting tip to add some variety to the racing. While messing with the control while racing I hit left on the D-pad and the timing sector in the top right became a drift points accumulator, very reminiscent of PGR, quite fun to muck around with and we could potentially do a small leaderboard on a per lap and per race point basis.

Hopefully I havnt droned on too much and I hope this helps sway those who are unsure.



I think you have convinced me to go out and buy a 360!!👍
 
Absolutely, not sure what Bevo is playing.

Prsonally, I think this is great, this has really wet my appetite for the full game, its so much fun to drive the cars, and thats key, fun. I read on the ForzaCentral forums people were complaining that the track sucks, the cars have no weight and too much grip, all of which are rubbish imo. The track looks amazing, am I the only one who thought of El Capitan from GT4 while driving it? Only better. The cars feel truly weighted, beautiful to drive, look very nice, and with the whole too much grip thing, you look at your cornering speed sometimes and then think, if I was driving this on a road would it be sliding now, in many cases the answer is no but I do understand that point a little more, sometimes the cars really dont slide out when you would expect them to.

AI, another key point, as someone above said it is very difficult on hard to win races, hell I struggle for podiums and even on medium, winning isnt easy. The AI arent just fast version of scalectrix though, the usethe whole track, they will avoid you if they can and I even seen a few of them have realistic looking crashes, including one where the car ahead clipped a barrier on the fast esses and spun across the track spraying debris everywhere.

Damage, seems to affect your car a lot more than FM2, I crash the Evo on the final turn, big hit on the front and a rollover, car was pretty undrivable after that, wouldnt go straight barely picked up speed and so on so very good on the front.

Sound, the cars sound excellent, again as stated above. Each car sounds true and beleivable, the crash sounds are marvellous as they were in FM2 and the little things like with the 911 race car the little spits and crackles from the exhaust although barely audible, are there.

Graphics, there were some pic postedearlier which looked shocking, if they put anyone off, dont worry, it does NOT look like that. Touched on graphics earlier in the post but I will elaborate a bit more here. I will be honest, this is probably the weakest bit of the demo. Im not saying they are bad though, they are, stunning. The track looks fantastic, I have actually crashed a few times while admiring some of the scenery, track surface looks brilliant. Could probably use a bit more AA but its nothing major. Still looks very crisp and very sharp. The cars also look excellent, very nicely detailed, if anyone was skeptical about this side of things then dont be, fantastic. Interiors are brilliant too, I will agree with some of the guys, you do feel a bit close to the windshield, but it is still very nice. Also, love the menus, incredibley slick and sharp.

Physics, I wont go in depth here, I dont have a good wheel (logitech something or other, £20, not good) so this is based on controller use. Its much better than FM2, much much better. As said before, the cars feel nice and weighty. The R8 feels excellent, nice grip at the rear but steps out when you give a bootful, the racecar feels like dancing on a knifedge which is intense exciting and a lot of fun. The Mini as said before is a lot of fun, nimble, nippy with very nice lift off oversteer effect, something I dont remember in FM2. It is very very good. If you want to be amazed further, go into a replay and choose one of the camera angles that gives a real close up of the wheels and tyres, watch the tyres flex on the corners, unbeleivable to watch and feel, really great for a console.

So to round off, Im very excited about this now, the final car list and track list is gonna be great and if the whole game feels like this I will be very very happy and I dont see a reason why it wont.

Provisional score: 9/10

BTW, if any of you have not found this yet heres a small interesting tip to add some variety to the racing. While messing with the control while racing I hit left on the D-pad and the timing sector in the top right became a drift points accumulator, very reminiscent of PGR, quite fun to muck around with and we could potentially do a small leaderboard on a per lap and per race point basis.

Hopefully I havnt droned on too much and I hope this helps sway those who are unsure.

could not have said it better myself. +2 for you. 👍
 
Damn all this positive stuff and I'm stuck at work for another few hours. I want to get home and try it, especially knowing that there is a MINI in it. Grrr.

Does anyone have an interior view of the Cooper? I'm curious how accurate it is.
 
Damn all this positive stuff and I'm stuck at work for another few hours. I want to get home and try it, especially knowing that there is a MINI in it. Grrr.

Does anyone have an interior view of the Cooper? I'm curious how accurate it is.

My Mini that I raced ended up having some paint and bumpers missing :sly:
 
First of all:

playing around with crash physics.. I caused a little rollover http://94.100.18.139/~driftingo/forza3/mov00182.3gp :dopey:

And impressions:

Have played the demo for 4-5 hours.

Graphics are great, especially the einvroments.

Incar view is great, but things feel too smooth in it. Driving from hood feels better, but I'm slowly getting used to the incar.

The physics are great, definitely improved over the f2. The tires feel grippy. In long hairpins when overspeeding at mid corner the result is understeer, which is same as real life. Drifting in ferrari feels great especially on 2nd gear in "car parking" next to the pit area. Especially when clutch kicking. But things may feel too smooth and forgivable at higher speeds, I'm not sure though as the pad steering is a big aid. But then in live for speed drifting is harder than real life, in gt5p it is way too snappy, in fm2 it's way too twitchy with pad, and in fm3 it seems too calm. It's a great fun non the less.

Also one thing I remembered about physics. In real life in corners that are "straightway to 90 degree or sharper (hairpins, long hairpins)" I've had a problem with initiating a nice early drift entry before the apex without a handbrake. I never had a problem with it in live for speed, forza 2 or other games (as in other games it's easier to break the traction and keep the drift going). But in forza 3 demo I feel the same issue. So it's a plus for the physics.

More about the steering - there is too much steering help, it makes drift control smooth, but I'd like to be able to turn faster sometimes. For example try doing a slalom or a tight chicane. I'd like to be able to do fast flicks as well for sideways, kinda hard with slowish steering (feels like stock e30 steering - 1440 degrees ftw :P). I hope they allow us to fine tune the settings ourselves.

Sounds are very good. You can even hear a pop sometimes in a ferrari (at first i thought it's car bottoming out, but I changed my mind when I heard it when standing still and reving up).

Overall, Fm3 demo is a blast, the car reacts just as I would expect it too and it's a great fun to drive. Getting full fm3 lce on pre-order. I can't wait. :)

AI is good, but it could be less agressive sometimes.
 
I just played the demo and one of the AI spun out about halfway the course. Was quite surprising to see it happen. Has anyone else experienced this?
 
Absolutely, not sure what Bevo is playing.

P

I've played it some more, and still think it just feels way to smooth. Maybe I'm just in a complaining state of mind, I'm dealing with kidney stones right now and have been for the last 5 days, maybe when I get to feeling better I will be more forgiving and in a better mood. Right now though the game is just ok. I don't really know what I was expecting, but all the cars just seem to feel the same. The rear wheel cars do oversteer some, but you really have to try and get the back end out on purpose.

I don't know, maybe it's because I have been using the G25 with shift, and now I have to use this piece of junk M$ wheel for now. Or maybe I just really for some reason don't like the feel, or look of this game as much as I though I would.

I will buy it, and play it to no end, but I was just expecting it ot be more immersive then it seems to be. At no point have I been drawn into it like I was GT5p or shift. I've raced 20 or so races on it, and everytime I do it feels like I'm playing a game. Sometimes in shift when I lose control of the car I'm worried about the crash. With forza 3 so far, when I do something wrong I just hit the pause button and reset the race.

Don't get me wrong, it's not a bad game, but it jsut isn't what I thought it would be. You can't tell me that a mini wouldn't get bouncing in real life going 100 mph over some of those bumps. It just feels way to smooth, and the cars lack personality.

Maybe when I get to feeling better and the full game comes out my opinion will change. At least I hope it will cause I already gave 400$ for the new fanatec wheel just for this game. Right now this doen't seem like a 500$ game to me. When I bought the G25 and a playseat with GT5p I was as happy with it as could be. GT5p was enough of an advancement in gaming that it justified the new purchases. I don't know if froza 3 is going to be good enough to justify 400$ for a game.

Who knows though, once these pee sized rocks pass through my urinary tract, maybe I will be a little less critical.
 
Still dissapointing that the tracks are still glass smooth, (with the exception of the obvious jumps on the tracks).

Just got finished playing the demo and this is one area that both T10 & PD seem to lack, Part of the driving experience is the feel of the road. Bumps, cambers, dips, etc., that unsettle the vehicle. Shift seems to be in the right direction, but by no means a sim. Driving is not just a visual experience. Feeling the road surface through the wheel, tells you how much tire grip you have and knowing when to adjust. Not feeling the road adds to a delay in adjusting to these conditions.

:)
 
After 2 races, this is a definite improvement above FM2.

For one, the car movements are very smooth. Ease the steering wheel & the game eases it as well, instead of just jerking to 90 degrees.

In-Car view is terrific, so far. Playing with the Lancer & the California, you can easily see out the windshield, so there's no huge visual issues. However, the game does need a cockpit view in which the camera can move around in. In the cockpit view, it is very hard to see where the opponents are. The mirror in the California will only show you half of the field. Unfortunately, because the demo course has so many tricky turns, you only get a couple of seconds to look to your sides, though that isn't always enough.

The racing is MUCH more exciting. Even on the easiest of difficulties, the AI puts up a great fight. And the mistakes they make, wow! 2nd race, a GT500 & I took the inside lane incorrectly, and we both ended up going far out letting the field get ahead of us.

The physics are definitely improved. They're still not the best ever, but I can see them as being a compromise for those who don't want die-hard realism.
The sounds are stunning, but Turn10 has always done a great job there.
The car color menu is a pretty blunt copy of GT, but it's still very nice.

But, really, right now, my only complaint are the cockpit mirrors, and that's saying something for me since I've been giving this game some hell for a long time now.

After this demo, I really would like to run cockpit view on the Nurburgring, but that's only if the 'Ring looks a stunning as this demo course does. In fact, I hope all the returning tracks have been made to look as gorgeous & flow as smooth as these new tracks do. 👍
 
A 10-Minute Impression

I had to play it quick - real quick, since I was running late for class. I took a spin in the Ferrari California and the Audi R8 V10, and I have to say that I'm impressed. It felt like having a pair of your favorite, well-worn shoes taken to the shoemaker to have them re-soled. They're still the same shoes, but perform much better with some nicer, newer touches.

Aside from the visual improvements, which are for the most part a dramatic improvement (especially with the environments), the physics are what caught me by the tail. The cars just feel "right." Not that I have any experience driving a California or a R8, but you can feel the weight of the car being applied a bit more accurately than in other titles, and when you get out there on your own to play with the car a bit, you can really feel it in the longer sweeping curves.One thing that surprised me was that when I was pushing the Ferrari hard, it sounded (and felt) like it was bottoming out on some of the corners. I can't recall seeing that actually effecting a car in a game before.

The in-car view, for the most part, seems pretty decent. I do need more time to tinker with it, especially when trying to compare it to PGR4. Of all the cars usable in the game, only the MINI has been copied, and even then, it was a previous generation Cooper S. It does add another layer of difficulty, which I think will be very interesting when you go online and get in a room where they lock that with a manual transmission and so on. Speaking more on difficulty, I found that they seemed to have improved the AI enough to the point where I'm challenged enough at the (next to) highest level of difficulty to still have fun. In that respect, FM2 was often "too easy" even on hard... I get the feeling this will be a bit better.

I do look forward to tossing the Cooper and Evolution around when I get back home tonight. FM3 looks and feels like a great game, and it goes beyond my usual justification system of "I liked it before, I'll like it again" that I would have normally expected.
 
Unfortunately I have a silver account and cant download the demo:irked::banghead::mad: (that 🤬 sucks. was looking forward to playing it all day) Plus the Ferrari 458 looks nice:drool:. Looks like it's back to Forza 2 for me.
 
So what options in the tyres and driving aids are there?

Sounds great so far but a little hard to break traction maybe but are the options limited for the demo. Like race tyres for road cars.
 
So what options in the tyres and driving aids are there?

Sounds great so far but a little hard to break traction maybe but are the options limited for the demo. Like race tyres for road cars.
No tire options, but driving aids are pretty straight forward.

Auto-Brake On/Off
Race Line On/Partial/Off
Traction Control On/Off
Stability On/Off
ABS On/Off
 
No tyre options in the demo. Aids you have, braking assist, steering assist I think, ABS, TC, ASM, suggested line, transmission and I am sure I have missed one or two..
 
I've played a bit more and the physics are still impressing me. I think Mild Ashers said it in his small post, the graphics are probably the worst thing about the demo, and they're pretty damn good. They just lack that polish in the lighting department that makes GT5:P look that little bit better. But overall I am so glad I have Forza 3 on pre order and I certainly won't be viewing it as a stop gap until GT5 comes out as I would have if the physics were still too much like Forza 2's. It's not just an improvment, it's a huge leap from Forza 2.

Something Forza 2 players will be keen to hear, I hope, I've over cooked a couple of corners in the demo and the cars actually......


....unersteered :eek:.

Importantly is it all feels right.
 
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I'd say the cockpits are the worst thing. Along with the lack of bumps, camber etc.

I'm still shocked at how much of huge leap this was in the series, FM2 was a huge letdown for me, the physics are ten times better than FM2. I'd give them a 7.5/10.
 
The demo is missing a buttload of features. We can't even adjust the steering input, braking, etc. No car tuning, nothing. This is a barebones demo.
 
I'd say the cockpits are the worst thing. Along with the lack of bumps, camber etc.
The car's may not pickup all the bumps in the road, but you don't have to go air born to feel the car come down hard.

And the cockpits seem to depend on the cars. The Mini's isn't too bad, nor is the Evo's or the GT3's, but the Ferrari's needs work.

And I would also like to say, super congrats to Turn10 on the replay system! That is an extremely huge improvement over the last 2 games, imo.
 
Definitely a nice improvement of F2 in just about every aspect, I no longer feel like I'm driving on vaseline with the RWD cars.

Thought I'd mention a little wrinkle on the Leaderboards that I just figured out. You'll notice a column on the right of the LB that looks like a caution symbol (triangle with an exclamation point). It took me several laps but that field basically indicates whether the lap was "red" (ie out of bounds) or not. Basically the way the LB's are organized all "Red" laps go at the bottom and the green ones are grouped at the top. Why they even record red laps is beyond me, but that's just how it works. I prefer F2's system of just hitting you with massive time penalties for drving ot of bounds. Now in F3 you can have a fast red time ranked far below a much slower green time. Anyway just thought I'd mention it and save some of you the confusion.

Another thing that is kinda annoying is that the Left Bumper no longer cycles you through the car damage and tire heat graphics. Maybe this is just something left out of the demo though.

One last note, has anyone else noticed that if you set the difficulty to "easy" basically the game puts you into a "hot lap" mode? Kinda good to know.

And I would also like to say, super congrats to Turn10 on the replay system! That is an extremely huge improvement over the last 2 games, imo.

Agreed, although I still wish they'd copy GT and not use the exact same tv camera angle on every corner for every lap.
 
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Another thing that is kinda annoying is that the Left Bumper no longer cycles you through the car damage and tire heat graphics. Maybe this is just something left out of the demo though.

QUOTE]

I beleive thats right on the D-pad now, and left brings up the drift scoring.
 
Sweet, merciful carp. This is taking forever to download. The 360's been chugging away for 20 minutes now trying to get the damn thing and it's just cresting 90%.
 
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