Forza Motorsport 3

  • Thread starter RedOak
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Spent a few hours playing the demo yesterday afternoon. Its good, but I have to say I expected more. The handling just seems far too, well, easy.

Was bounding around in the California trying to act the loon just to see how it felt but there was far too much grip, the understeer was quite good though.

The rollovers are far too common and just look a little silly. The game sounds good apart from the tyre sounds and the interiors are nice, though for me the view is too close to the wheel.
 
nay there are still at least about 40 tracks not listed and confirmed car list should be at forza central.
 
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1x Fanatec - Renn Sport Wheel Stand

2x Wheel Stand Pro - X360 compatible wheel stands 👍
 
Sorry, but after trying the demo on Hard, with no assists (except ABS)...it's boring. I prefer Shift. Why?

A.I:
- In Forza they always take the DAMN same racing line. Like slot cars.
- In Shift, you can see them crash, spinout, make pile-ups...

Sensation of speed:
- Forza looks like a very done render of cars moving on a track.
- Shift feels like YOU are RACING on a track.

 
Sorry, but after trying the demo on Hard, with no assists (except ABS)...it's boring. I prefer Shift. Why?

A.I:
- In Forza they always take the DAMN same racing line. Like slot cars.
- In Shift, you can see them crash, spinout, make pile-ups...

Sensation of speed:
- Forza looks like a very done render of cars moving on a track.
- Shift feels like YOU are RACING on a track.


I have to disagree on the AI, they dont stick to the line the whole time, they do move about a lot, make mistakes, overtake etc, they do ffollow the racing line a lot though, may shock you but most race drivers do.
 
Erm.... well... ;)

*snip*

I'm beginning to have second thoughts about FW3 and Shift now...

Sorry to hear, although as I said in the GAF thread the demo of Forza 2 handled quite differently to the full game. Maybe there will be a bit more punch from the cars on the retail disc?
 
@ Orimarc

Watch a Formula 1 race, and notice how most of the time each driver follows the racing line with almost inhuman precision.

As for Forza 3's AI trust me they make mistakes, even when your not close to them, i was in 3rd place and there was an epic battle between the 1st and 2nd place AI, it resulted in one of them trying to out brake the other over shooting the corner and almost wipeing out the other one.

This isnt slot cars by a long shot, there are different AI characters some are cautious, others are aggressive, some only behave aggressive if you hit into them, they make mistakes, and they adjust their lines to overtake.
 
Sorry, but after trying the demo on Hard, with no assists (except ABS)...it's boring. I prefer Shift. Why?

A.I:
- In Forza they always take the DAMN same racing line. Like slot cars.
- In Shift, you can see them crash, spinout, make pile-ups...

Sensation of speed:
- Forza looks like a very done render of cars moving on a track.
- Shift feels like YOU are RACING on a track.

I don't know what Forza you've been playing, but I've seen countless times, the AI taking different lines to get around you or another car. I've seen the AI cope with going 3 wide into the last corner. :scared:
 
I agree. As much as I love GT5, I have always found Forza's AI to be less moronic than GT's, who I find to be rigidly attached to an invisible line running around the track, from which they simply cannot deviate whether you are in the way or not.
 
I agree. As much as I love GT5, I have always found Forza's AI to be less moronic than GT's, who I find to be rigidly attached to an invisible line running around the track, from which they simply cannot deviate whether you are in the way or not.

I've eaten sandwiches less moronic than GT4's AI.
 
- In Shift, you can see them crash, spinout, make pile-ups...


You mean AI driving like wreckers from live for speed demo servers? No thanks.

I like AI overall in forza 3 demo. Can have good clean racing with them. I only have two complaints: sometimes they brake for no reason really in mid corner. And I guess it will be like forza 2, where in some places AI will slow down *always* for no reason. Also they seem to be a bit too agressive in fm3 sometimes. It feels ok when racing in race cars. Hovewer, I would expect AI to be a bit more carefull with street cars at least, something like best motoring where they don't feel like scraping paint is an option.

Speaking of rollovers, I think they are pretty good. Forza 3 can hovewer do this, and I think other games can't:

http://94.100.18.139/~driftingo/forza3/evoroll.3gp
http://94.100.18.139/~driftingo/forza3/miniroll.3gp
http://94.100.18.139/~driftingo/forza3/miniroll2.3gp

Sorry for the quality, quicktime should open it on windows, and mplayer on linux.
 
Erm.... well... ;)

Eh, for what it's worth, here are my initial impressions.

The graphics are surprisingly kind of... uninspiring. Bland. The sterile white look of the menu system that MS has adopted is in full swing. The garage is completely blank except for your cars. Oh well, it seems to be all the rage these days. In Prologue, you have superb looking models which are a little too perfect and have a hint of unrealness about them. But the F3 demo almost shouts at you that it's a computer game you're looking at. After the glory of Prologue, it's a little disconcerting. While I haven't looked at all the cars up close, the models and graphics are more polished than in Forza 2, although I'm puzzled that they look even more CG in F3.

The track looks like something right out of Half Life 2 as well. Once again, the CG look is apparent. The water looks excellent, everything is well textured... sort of. The rocks around the track look kind of like a movie set made of almost convincing styrofoam. Watching replays is odd. Nothing even hints at you looking at real cars going around an environment that's "there," save for occasional moments. Everything looks plastic, including the cars. When those instances of realness come, they're fleeting, and then the rumble strips will look slapped on with a paintbrush, or the trees will look like stage props, or the mountansides will resemble inflated tarps. The same dysfunctional foam rubber looking spectators are there from F2, gyrating and flailing in a whirlpool of random emotions. I haven't seen the shadows of cars fade completely to black like they did in FM2 and Ferrari Challenge, which is nice. The sun has an overly golden cast to it, but that adds a cozy effect which is much better than having too much blue, which makes everything look like a yucky video.

Racing is... different. The forcefeedback from the MS wheel is pretty well narfed; it's not bad, but communication is iffy. The physics are... Forza, but different. It feels rather gene-spliced with some Enthusia or rFactor, and from what I've experienced with rFactor, I don't care for either one. Especially with Enthusia, thanks to the almost absent tire sounds, I didn't just feel disconnected from the car, I felt like I was pumped full of novocaine.

Oh, and speaking of tire sounds, the awful truck tire growls are back in full force, which was something I grew to absolutely LOATHE in Forza 2. In their infinite "wisdom," Turn 10 took a Buick and ran it on low tires in order to capture those hideous sounds. WHY! Forza 1's sounds were perfectly fine. I just... don't understand people, especially the deaf nitwits who insist that tires don't squeal. ZOMG... 👎

Anyway, the effect of racing isn't exactly disconnected, but it's problematic. First of all, the driver views once again blow. I haven't found a cockpit view which satisfied me yet, and Turn 10 didn't let me down with this one. Bad driver views combined with rather odd Forza physics and those throat clenching tire sounds make for a rather haphazard experience, if you're used to Prologue or GTR Evo. Driving doesn't feel natural to me. I'm fishing around turns just like I was in Ferrari Challenge, and taking them badly. Because of this, I'm having problems pushing the lowly Cooper up to catch the Dodge Charger... or is it a Challenger? Whatever it is, it's a bit much of a challenge. I'm racing with everything off but anti-lock brakes, and the hardest difficulty, and am having problems doing better than consistent tail chasing second. Oh, and those anti-lock brakes? Forget it, the lightest touch on the pedal can have the wheels seizing up.

It doesn't help that the bots are utter tards. They limp around turns and clog them, and as much as I hate to grind through the pack, I'm finding my own inner murderer emerging. Much as I did with GTR Evo, I'm plowing through the pack sometimes with ruthless intent. I really miss Prologue...

The collision dynamics aren't what I expect from Live For Speed or Codemasters, but they are very good. I did the usual torture test and plowed headlong into the pack, and it was much like I experienced in Forza 2, a decent somewhat lifelike pounding, grinding, bouncing with a few parts flying. The demo doesn't seem to have anything more than the Forza 2 damage build, or actually less than that. At least in the case of my one head on with the Dodge, it didn't kill my car and was able to limp around the track at about half mast. I suspect the full game to be more punishing.

The ambient techno is very good, and a HUGE step up from the terrible drug casualty frat boy drek that had me killing music entirely in Forza 2. For some bizarre reason, Turn 10 hasn't figured out how to have music off during races, and on during replays. Microsoft has a bad case of the WTH-were-they-thinking. As for replays, they're okay on the one track, but nothing I'd miss for not saving. Once again, fixed camera behavior which never changes from lap to lap. And what's up with only having two lap races, at least with the Cooper??

I'm beginning to have second thoughts about FW3 and Shift now...

Amazing that we played two totally different demo's with the same name, Forza 3. :ill:
 
Ehm... aheh. :D

I do need to amend that review just a scouche. I posted it really late, like 2 am, and was listening to my crash and bang replay as I typed, and laughing quite a bit. I think posting late for me must be something like being drunk - thank God, I wouldn't know for sure.

But anyway, I do make the demo sound like a bad clone of NFS Underwear, and that's unfair. HOWEVER, it does seem that the demo is coded mostly for hand controller users, and the handling with the wheel is weird. I have a feeling I'm going to have to crank up those awful truck tire sounds to get a better idea when the thing is on the edge of grip loss. In F2, there's this weird whisper noise that usually precedes this, and is probably the same for F3. But like Ferrari Challenge, I'm having trouble getting a feel for the car. I hope KSaiyu is right, and like the SEGA Rally Revo demo, the real game has a better sensation. Right now though, it doesn't "feel" like driving a car, which is captured far better in games like Prologue and GTR Evo. I'm really tempted to get Shift now, but I'll wait for the patch for it, which hopefully won't be long now.

The bots aren't completely nerfed in the head like GT4's bots are. They're more like... people, but ranging in age from 18 down to 7. And they really do take turns in some of the worst manner I've ever seen. Really, really bad. Collisions are wonderful, with none of the hiccups from Forza 2, and the graphics are growing on me. Those tire sounds though, nauseating.

One unfortunate thing, it is causing an unnerving burned smell to come from my 360... :nervous:

Well, maybe when I finally progress from the Mini Cooper to more muscular cars, things will change, so we'll see. In the meantime, I guess I'll slog through a few more. Unless three red lights come on... :P
 
Amazing that we played two totally different demo's with the same name, Forza 3.
I agree with him to a degree on the graphics though, they're good but in a "I look like a computer game" kind of way and don't come close to matching GT5 imo. I didn't find much wrong with the AI though and the collisions are good and while I think the physics are too forgiving even with all the aids off it's still feels good and satisfying to drive. It's a definite buy if you like racing games and have a 360 imo.
 
No question, the graphics of the GT5p cars smoke the car graphics in FM3. Then again, that is the least of my concern.

Race Pro is still far better physics wise than FM3 (based on the demo) and GT5p.
 
I agree with him to a degree on the graphics though, they're good but in a "I look like a computer game" kind of way and don't come close to matching GT5 imo. I didn't find much wrong with the AI though and the collisions are good and while I think the physics are too forgiving even with all the aids off it's still feels good and satisfying to drive. It's a definite buy if you like racing games and have a 360 imo.

This is exactly my view. Its not like I am not going to get FM3 but there are definitely some glaring flaws with the game (too easy, cockpit is too close etc). But none of these things are deal breakers.
 
Hmmm.... I didn't see a Race Pro demo, I'll have to go back to the marketplace for that.

I will have to say that the graphics and driving are both growing on me. The replays are looking more real more of the time, and the scenery is looking less like styrofoam. And those race cars are purdy! I can see that I'm going to be spending a lot of time in the livery shop creating race cars. Now, if only T10 will have lifted the stupid garage and replay limit in the final game...

By the way, I have to head to the Forza forums and complain about those truck tires. Really getting on my nerves. At least the rewind banner is relocated to the bottom of the screen. Still don't like it.
 
Race Pro is worth it if you can find it cheap, but be prepared for some terrible bugs and an awful "career" structure.

___

I'm starting to get annoyed trying to break 1min in the GT3. I've never been further off the top guys than I am in this demo and I can't wait until I finally 'click' with the driving model. Hopefully it's before F3 releases!
 
You know, I was going to bu a psp for GTPSP, but after reading most comments here, it hit me (pretty hard too) - where I live, I can get an xbox with F3 for about the same money.

So I will probably do just that....
Wow, I am actually seriously considering this....

Ahhhh anyway, I will get my chance at checking out F3 myself.
 
Hehe, I was also not even thinking about getting a X360 for FM3.

But now that Gran Turismo 5's release date is March in Japan next year and GTPSP didn't get that great reviews. I'm sure it's a great game, but I don't travel a lot and I never liked playing on the PSP that much. So, I have decided to sell my PSP2000 and save up cash for X360 Arcade and FM3 and get it for myself this christmas. :)
 
So, I have decided to sell my PSP2000 and save up cash for X360 Arcade and FM3 and get it for myself this christmas. :)

Errr, if you get the Arcade, make sure you specify a HDD with it, otherwise you won't be able to access any of the content on the second disk of FM3.
 
Race Pro is worth it if you can find it cheap, but be prepared for some terrible bugs and an awful "career" structure.

What do you expect from racing simulator game? Career is progressing through different races, looks OK to me. Haven't seen any bugs in single player.

The real downhill of Race Pro is physics, which feels half way between PGR and Forza 2. It's still better than Shift, which is not simulator at all, but too forgiving and virtually spin free. Only powerful Caterham provides some really good challenge and fan.

Also AI is slow in career
 
So, I have decided to sell my PSP2000 and save up cash for X360 Arcade and FM3 and get it for myself this christmas. :)

Errr, if you get the Arcade, make sure you specify a HDD with it, otherwise you won't be able to access any of the content on the second disk of FM3.

yeah, Famine is right.(Always right)
but Centura could get a 20gb HDD on ebay for 20$.
 
Errr, if you get the Arcade, make sure you specify a HDD with it, otherwise you won't be able to access any of the content on the second disk of FM3.

I know. I would like to get an Elite, but I don't want to spend that much money and after all, I'm mainly getting it for FM3.

yeah, Famine is right.(Always right)
but Centura could get a 20gb HDD on ebay for 20$.

Ah cool, I will keep that in mind. Thanks.
 
Buying a new XBOX360 has never been more tempting. The Elite is by far the best choice in my opinion. It's even had it's price slashed to compete with PS3 Slim. HDMI upscaled output to 1080p of FM3 and Jasper core using less electricity, running quieter and cooler, and the power supply has a bigger case and is far cooler than my first XBOX360 Pro that I bought on release. Do not buy Arcade! It's a false economy. You need a HDD and a big one at that, at least 120Gb. You can install the whole game on the HDD then and it will load quicker, run smoother and you won't have to listen to the DVD drive being accessed.

Also, the FM3 demo is very good. Make sure you guys check your game defaults settings in your XBOX360 dashboard. There are low, medium and high sensitivity settings for the controller. Changing those can have a big impact, make sure you have the setting that suits your driving and your eye to hand coordination best.

I did notice some awful textured 2D bushes on a particular angle in the replay and also some really poor quality 2D trees. But, funny enough they were at angles that can't be seen while driving. Game could have done with more polish and it's a real shame I can't stop and spin the cars at my own time in the menu. The car models are still not as good as GT5, still clear inferiority there. Cockpits are also not as good as GT5. I dislike that I can not pan the POV in the cockpit slowly and that I can not adjust the position of the cockpit camera further back or up and down. There are a couple of micro stutters, so that's not completely gone, but it's not easy to spot them unless you're looking for them.

I can only assume that FM3 will be far from perfect but there will be patches and DLC in the works. Best of all the cars in the menus will make it into a future FM on the next XBOX console with a lot more cars on track and even better damage and collision physics. Knowing that the super high LOD models are done inspires confidence in me. T10 can keep these 2 to 3 year development cycles going and not end up as long as 4 or even 6 years like GT. So I guess that's the whole point. It's not as good as GT5 in some ways but overall a much more enjoyable and complete experience. It's here in a month and it's far better than FM2 after less than 3 years. In fact, since th elast full GT game there have been 3 FM games! With any luck, come end of 2011 we'll have FM4 towards the end of the XBOX360 life cycle with huge content, even more polish, more optimizations, more features, more correct models, gear shifting animations and all dials and displays working in cockpit and, fingers crossed, 10 cars on track. Who knows how long it will be until GT6 is released and if it even makes it on the PS3? If the current trend is anything to go by, it could be 8 years, 2018!!!:lol:

Got to say though, I'm really unhappy that T10 cut corners from the E3 build to get from 30FPS to 60FPS in the cockpit view. I would have kept the old POV in the cockpit, slow cockpit POV pan, ensured all dials and displays were working, added gear shifting and left it at 30FPS. Why? I'd only drive in cockpit view to show the game off, admire the cockpits, watch those views in the replays and when taking a car for casual drive or drifting in Free Run. Competitively against AI or online I would never use cockpit view due to the disadvantage it brings and my need to perform the best that I can, that wouldn't happen in cockpit view. Cockpit view is for driving, bumper or bonnet views are for racing. That, I have to admit is something that did tick me off.:grumpy:

EDIT: People keep mentioning NFSShift, not a bad game, better damage than FM3 and GT5 (so far), but the career structure is flawed, few cars, and not being able to save replays is really bad. I've had some memorable online races in FM2 and I still watch the replays now, year later.
 
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