cpp214
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- GTP_CarlPKY
I've seen a lot of discussion in this thread about the Forza 3 demo's "roll over" physics.
Many people are claiming that the roll over physics are not realistic. Simply based on the YouTube video of the Lancer rolling over,
I'm inclined to think that the roll over physics model in Forza 3 looks pretty credible.
As Eric pointed out above, cars have roll over accidents on a daily basis.
And not all of them are SUV's (although vehicles with a higher center of gravity are more prone to roll overs than other vehicles). One thing we can't see from that video is how fast the Lancer Evo is travelling. However, due to the centripetal loading placed on vehicles when approaching corners at a high rate of speed, it's quite possible for cars to roll over in much the same way as the cars in the Forza 3 demo roll over.
Here's an article detailing the physics involved in vehicle rollovers:
arts.bev.net/roperldavid
/rollovers.pdf
While much of this article involves some fairly detailed physics calculations--which might as well be written in Mandarin Chinese, because I can't understand them--there are some pretty simple, straightforward concepts that the layperson can take away from it. In particular, I noticed the following:
"In a real situation a vehicle is usually moving when it rolls over, not standing still on a slope.
We consider two types of idealized moving rollover situations:
1) A vehicle is moving (sliding) sideways and the wheels strike a solid obstacle
that provides a pivot point for a possible rollover.
Rollover occurs when the ensuing rotation causes the force of gravity vector to pass through the pivot point.
2) A vehicle is moving, without slipping, around a circular curve at a constant
speed high enough to just cause rollover. Rollover occurs when the force of gravity vector passes through the pivot point. It should be emphasized that the effects of suspension movement, tire movement or electronic/mechanical stability control may be very important in the rollover tendency for a vehicle. Suspension and tire movements would likely increase the tendency for rollovers, while electronic/mechanical stability control is designed to make it less likely that a vehicle would get in a situation where rollovers occur."
The "pivot point" in the case of the Lancer Evo in the YouTube video could easily be the transition from tarmac to grass--which is hardly ever a smooth one in real life, and is almost always marked by a "drop off." Usually such a transition is marked by at least a few inches of drop-off from the asphalt/tarmac to the grass, and the sudden loss of traction incurred by going from a grippy surface (asphalt) to a much less "grippy" surface (grass) can't help the overall stability of the car. At the least, I would expect that if the car was already travelling too fast heading into the corner, veering sharply into the grass would only worsen the situation and make a rollover more likely. Or, the roll over could have also been caused by explanation 2) above: "A vehicle is moving, without slipping, around a circular curve at a constant speed high enough to just cause rollover." Also, we don't know if the Evo was using stability aids such as ASM or TCS. If no driving aids were enabled, it would make the possibility of roll over more likely. I'm inclined to believe the rollover in the video was caused by explanation 2), coupled with the sudden loss of traction caused by transitioning from the ashpalt to grass.
In any event, roll overs such as those I've seen from the Forza 3 demo seem fairly realistic to me. It appears that the car is travelling at a fairly high rate of speed, while at the same time trying to make a fairly sharp turn. I think it offers a pretty accurate representation of what could happen if a driver attempted such a reckless maneuver in the real world.
But, as you can probably guess, I didn't major in physics, so I may be way off base with these guesses.
I'm just trying to point out how such a roll over could be plausible.
Many people are claiming that the roll over physics are not realistic. Simply based on the YouTube video of the Lancer rolling over,
I'm inclined to think that the roll over physics model in Forza 3 looks pretty credible.
As Eric pointed out above, cars have roll over accidents on a daily basis.
And not all of them are SUV's (although vehicles with a higher center of gravity are more prone to roll overs than other vehicles). One thing we can't see from that video is how fast the Lancer Evo is travelling. However, due to the centripetal loading placed on vehicles when approaching corners at a high rate of speed, it's quite possible for cars to roll over in much the same way as the cars in the Forza 3 demo roll over.
Here's an article detailing the physics involved in vehicle rollovers:
arts.bev.net/roperldavid
/rollovers.pdf
While much of this article involves some fairly detailed physics calculations--which might as well be written in Mandarin Chinese, because I can't understand them--there are some pretty simple, straightforward concepts that the layperson can take away from it. In particular, I noticed the following:
"In a real situation a vehicle is usually moving when it rolls over, not standing still on a slope.
We consider two types of idealized moving rollover situations:
1) A vehicle is moving (sliding) sideways and the wheels strike a solid obstacle
that provides a pivot point for a possible rollover.
Rollover occurs when the ensuing rotation causes the force of gravity vector to pass through the pivot point.
2) A vehicle is moving, without slipping, around a circular curve at a constant
speed high enough to just cause rollover. Rollover occurs when the force of gravity vector passes through the pivot point. It should be emphasized that the effects of suspension movement, tire movement or electronic/mechanical stability control may be very important in the rollover tendency for a vehicle. Suspension and tire movements would likely increase the tendency for rollovers, while electronic/mechanical stability control is designed to make it less likely that a vehicle would get in a situation where rollovers occur."
The "pivot point" in the case of the Lancer Evo in the YouTube video could easily be the transition from tarmac to grass--which is hardly ever a smooth one in real life, and is almost always marked by a "drop off." Usually such a transition is marked by at least a few inches of drop-off from the asphalt/tarmac to the grass, and the sudden loss of traction incurred by going from a grippy surface (asphalt) to a much less "grippy" surface (grass) can't help the overall stability of the car. At the least, I would expect that if the car was already travelling too fast heading into the corner, veering sharply into the grass would only worsen the situation and make a rollover more likely. Or, the roll over could have also been caused by explanation 2) above: "A vehicle is moving, without slipping, around a circular curve at a constant speed high enough to just cause rollover." Also, we don't know if the Evo was using stability aids such as ASM or TCS. If no driving aids were enabled, it would make the possibility of roll over more likely. I'm inclined to believe the rollover in the video was caused by explanation 2), coupled with the sudden loss of traction caused by transitioning from the ashpalt to grass.
In any event, roll overs such as those I've seen from the Forza 3 demo seem fairly realistic to me. It appears that the car is travelling at a fairly high rate of speed, while at the same time trying to make a fairly sharp turn. I think it offers a pretty accurate representation of what could happen if a driver attempted such a reckless maneuver in the real world.
But, as you can probably guess, I didn't major in physics, so I may be way off base with these guesses.
I'm just trying to point out how such a roll over could be plausible.
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