However just because this may not seem to make sense doesn't mean they are unrealistic.
Remember, 240 km/h, air resistance is proportional V^2, car is wasting 230 HP just to manage speed constant.
My approach is very simple - until I see telemetry in game I don't take serious any claims about physics. Telemetry is very easy to implement, just show on the screen variables which are already calculated in game hundreds frames per second.
Very easy if you really calculate something and impossible if your physics is matchboxes without wheels where only G force is calculated and the rest fitted manually by some parameters.
That's why every simulator on Earth has telemetry, it's a signature and pass to the club. Without this Jeremy Clarkson could make a call personally to me and telling how awesome the game X is and more real than real life - I don't care