Forza Motorsport 3

  • Thread starter RedOak
  • 3,944 comments
  • 291,256 views
Yeah, it would be interesting.

Definitely some physics bug, such rollovers on grass looks as far from reality as you can get. There are plenty of videos like this from demo

Mkay, for one it took forever for me to figure out what is needed to get it to rollover, which I think I may know now, but shouldn't really be as big of a cause as its seeming.

Anyways, I found two places I could get a rollover, one consistently. The consistent location is to go up the long uphill that leads to the left turn with the barricade. Turn around, accelerate down it, and pull the ebrake so that you slide sideways across the grass on what would be a right turn (the left with the big concrete runoff when racing). Its easiest to just turn left and slide rather than negotiate the kink then then real turn. While my car is somewhere around 80 degrees sideways, I'm seeing a speed of 70-90mph. About half a second after hitting the grass, the car tips up and over. After duplicating it several times to see the important telemetry, the tires are all reporting 4xx% friction. That's on grass. Doing a similar stunt on the track surface reports around 1300% friction. So, that rules out friction being a cause. Going by that, the track has about three times the grip as the grass does.

Now, what else happens? Remember, I'm spinning the car to the left...

When the car starts rolling, the right suspension is hitting the bump stops and stays there until the tires are no longer on the ground. So its got everything to do with suspension, right?

Well, time to throw the wrench into this mess. The point where the car always rolls has a crest. Now, its not actually getting off the ground due to the crest, but it must have something to do with the direction gravity is pulling relative to the chassis' normal angle, coupled with the high speed and suspension bottoming out.

Oh, and that other spot I was rolling? Go into a hotlap session. Immediately turn around. Take that first turn. Get up to about 80-90mph, start going downhill, pull the ebrake and get sideways in the grass on the right. Its downhill.

That's what I can come up with right now. Could just be a coincidence. There's not really any grass on the flat sections where you could have enough speed to try this. I'll run the other cars real quick and see how that looks.


Edit: R8 does it in the first location, same things occur. And at something like 130mph the R8 gets off the ground a little when I just go straight over that part.

Also got pictures from the replay with the hard data. Will put something together tomorrow. I've got to get to bed.
 
Last edited:
So, that rules out friction being a cause.

It must be some obstacle, car can't roll over just sliding on the grass. And seems like there is no any obstacle around.

Big marmot hole maybe? This is a mountains, remember. LOL
 
Last edited:
after gt5's delay went out and got an xbox 360 elite 120gig with gow2 and halo3 sdst(wotever it is lol) bundle new for NZ$480 new from eb games and pgr4 for NZ$20. my last xbox got stolen so nice to have another:) just in time for forza 3:D cant wait:)
 
It must be some obstacle, car can't roll over just sliding on the grass. And seems like there is no any obstacle around.

Big marmot hole maybe? This is a mountains, remember. LOL


I do sort of like an idea that you'll be able to see in my pictures...Hopefully I'm home soon enough from class tomorrow to get something thrown together, if not its going to be after I get back from work, so expect it around 11pm central time... (GMT -6)
 
Wow, I just saw the strangest thing ever.

While verifying this "rollover spot" (It may be a corner cutter preventer for the track) the cayenne (was drivin the evo) used its handbrake going down the first hill o-O

Caused bit of a pile up too :embarrassed:
 
I hardly believe in guy having on the table Milliken's "Race Car Vehicle Dynamics" and praising GT5P physics.
If that's aimed at me I would prefer it if you addressed it directly to me and would also point out that I use a range of sources.

In addition, yes I have praised parts of GT5P's physics, but I've also been very critical of a lot of it as well.



I'm not sure how to interpret this remark. If you are implying that I intentionally tried to mislead people into adopting a particular interpretation of that source, then you are mistaken. The reason I provided a link to the article is so people could check it out for themselves and draw their own conclusions.
If I had in any way though that you had set out to intenionally mislead people I would not have typed a lengthy reply, I would have deleted the post and issued you with a 10 point infraction. The AUP clearly states misleading intentionally is not permited.

You seem to have got rather defensive over the simple act of me not agreeing with the conclusions you have raised and explaining why.



No, it wasn't cornering forces alone, it was the sudden loss of traction that occured when the Evo ran off the tarmac and onto the grass as I surmised in my post. In fact, to back up this assertion, here is a link to a research article conducted by the UK’s Cooperative Crash Injury Study (CCIS) "...one of Europe’s largest car occupant injury causation studies." http://www-nrd.nhtsa.dot.gov/pdf/esv/esv21/09-0481.pdf
Which is a quite interesting study on the type of accidents suffered in various roll-overs, it does not however explain the exact causes of the roll-overs, the type of vehicles involved (but its does discuss the most common vehicles to roll - see later) or the exact conditions involved.

Its also (from a vehicle dynamics point of view) rather vauge in the terms used, and in a couple of cases potentialy misleading.


Among the findings in this study is the fact that "off-road soft surfaces such as grass or earth were the most frequent roll initiators." Even more frequent than loss of traction due to excessive speed while cornering, which I must admit suprised me a bit.
Does the study state that all of these off-road soft surfaces are smooth dry grass?

No, it actually fails to catagorise them in am way at all, they could (and most likley are) a wide mixture, including embankments, ditches, soft earth.

As such its imposiable to conclude anything about the causes of roll over from a sentance as loose as "off-road soft surfaces such as grass or earth".


"off-road soft surfaces such as grass or earth
Apparently not, according to the government study I linked above.
In fact "The most common roll initiation influence was offroad
soft ground (grass or earth) applying force to both wheels (right or left)."
If anything, transitioning from pavement to grass increases the chance of a rollover.
Once again the phrase.........

"The most common roll initiation influence was offroad soft ground (grass or earth) applying force to both wheels (right or left)."

.....is far to vague to drag any real conclusions from. What is the force involved mentioned here? What was the car? What were the speeds? Was the 'off-road' surface flat? Was the 'off-road' surface soft enough for something to dig it? Was a curb or other pivot point present at the road edge?

As none of these are even discussed its impossiable to say, and that is not a dig at the document in question. Its not a study of the causes of roll-overs, its a study of the type of injury suffered in roll-overs.



No, apparently it's more likely that going off-road onto grass will cause rollovers according to the data in the study listed above.
I disagree. That document shows that going off-road is the most common type of roll-over, it doesn't actual discuss (in dynamic terms) what the cause of the roll over is at all.



Evidently, wheel-slip and roll over aren't mutually exclusive events:

"A significant proportion of the cars were identified as
‘sliding’ laterally to some degree prior to the roll and
off-road soft surfaces such as grass or earth were the
most frequent roll initiators."
I don't believe I said they were 'mutually exclusive' and the key part of your quote is 'to some degree'.

Its also worth noting that the document seems to use the term sliding in a non-dynamic manner, describing it at least once as 'a loss of control' Its certainly not described as 'slip' from all four wheels. Its perfectly possiable (and I can describe this in full technical detail if you like) for a car to be under or oversteering (and as such a driver could have lost control) before the grip limit has actually been reached on any of the tyres.

One thing you have also missed from that document is the roll-over frequency by vehicle type. The most likely (outside of commercial vehicles) is off-road vehicles with 30%, and by quite a long way from the second place type (which is a loose description of sports) at 18%.


Well, if you liked the previous link, I hope you like this one as well.
I think it makes a compelling argument that a roll over like the one we saw in the now-infamous YouTube video is quite possible.

My main points:

1) The transition from tarmac to grass can cause rollovers like the one in the Evo clip. In fact grass/earth are the most frequent causes of roll over incidents in the study above. And that study has a pretty large sample size--1,341 incidents of rollovers.

2) Just because it is more likely that a high COG SUV will rollover, that doesn't necessarily mean that a car such as the Lancer couldn't plausibly roll over as it does in the video. It was travelling at a what appears to be reasonably high speeds (although admittedly unknown), and it did what one should apparently do if they want to roll a vehicle over: make a sudden steering input onto grass or an earthy surface at high speeds...while cornering.

I hope I don't come across as argumentative, but I felt as though I should respond. When I saw the video, I thought it looked really innovative and realistic. I guess I'm just trying to defend that initial impression. I greatly respect your opinion on this matter, and I just happen to disagree. Your expertise in this field is unquestioned in my view. I'm just trying to argue for my position as well as I possibly can :)

(Trust me, I don't want to make a habit of getting into confrontations with Moderators)
It is an interesting document (so thanks once again) but it actually does nothing at all to add to the perception that the Evo roll-over is realistic.

Yes a large number of factors are at play in the video that are unknown (such as speed, exact nature of the grassy surface, etc), however from my knowledge of the dynamics involved and having experienced (both first and second hand) roll-overs in a number of circumstances, it does not look 'right'.

The car rolls to easily and with little to no precurser, its the same with the Audi roll-over that was seen in an earlier demo of FM3, the cars a bit to eager to roll-over.

Keep in mind what I said earlier, the second document does not show the real causes of roll-over, rather the most common types of roll-over (two very different things). It does not provide anywere near enough data to determine the actual cause of a roll-over when a car leaves the road.

Lets be honest a car leaving the road and going down a 20degree earth embankment would meet the reports criteria, but its the angle of the bank that would cause a potential roll-over in that case, not the surface. I'm sorry to say but its far to vague to be of use in this discussion in either direction.


Regards

Scaff
 
I do sort of like an idea that you'll be able to see in my pictures...Hopefully I'm home soon enough from class tomorrow to get something thrown together, if not its going to be after I get back from work, so expect it around 11pm central time... (GMT -6)

Well, to me it seems like obvious physics fault, rollovers are new to series.

Though I've seen much funnier stuff from almost every game which allows rollovers, I remember some very strange rollover videos from Race Pro and iRacing

If that's aimed at me I would prefer it if you addressed it directly to me and would also point out that I use a range of sources.

I don't aim anybody.

Car physics in depth has never been point of my interest so I have very casual view about this matter and as usual for casuals if something seems pretty obvious for me it can be completely wrong.

Say I put GTR in GT5P at 150 mph on straight and remove my foot completely off the throttle. From casual point of view you expect speed drops very rapidly cause you think like at such speed car needs around 230 HP just to overcome air resistance and traction, not to mention engine braking playing its role.

I see that car's speed in game decrease much slower than I expected cutting off the power completely at 150 mph, it's decreasing around 1-2 mph per second.

So I think I was probably wrong, and overestimate some factors or even worse - some of factors are completely out of the area, covered by my knowledge
 
Last edited by a moderator:
Well, to me it seems like obvious physics fault, rollovers are new to series.

Though I've seen much funnier stuff from almost every game which allows rollovers, I remember some very strange rollover videos from Race Pro and iRacing
I quite agree that its a difficult thing to get right, and that no title has so far (but RBR got very close).


I don't aim anybody.
You addressed it to a single person, so if it wasn't aimed at me who was it aimed at (because it clearly wasn't address to the membership as a whole).


Car physics in depth has never been point of my interest so I have very casual view about this matter and as usual for casuals if something seems pretty obvious for me it can be completely wrong.

Say I put GTR in GT5P at 150 mph on straight and remove my foot completely off the throttle. From casual point of view you expect speed drops very rapidly cause you think like at such speed car needs around 230 HP just to overcome air resistance and traction, not to mention engine braking playing its role.

I see that car's speed in game decrease much slower than I expected cutting off the power completely at 150 mph, it's decreasing around 1-2 mph per second.

So I think I was probably wrong, and overestimate some factors or even worse - some of factors are completely out of the area, covered by my knowledge
Pop the clutch in and you would slow down even more rapidly, however simply cutting the power when still in gear means that you would also need to consider the engine speed into things as well. This one I can test and will do so if I get a chance later on.

However just because this may not seem to make sense doesn't mean they are unrealistic. Take a similar example to the one you have mentioned above. I'm driving down a hill in second gear and I do one of two things...

  1. Take my feet of all the pedals
  2. Depress the clutch


...which of these gives me the most control and which one will get me to the bottom of the hill quickest?


Scaff
 
Last edited:
Graduated from University of Obvious? :)

Not one of the institutions I attended, no.

I don't think you can find anybody here who really think that body roll is a cause of weight transfer.

Your responses indicate that you do. I don't know if there is something lost in translation that generates this but you seem adamant that you can't feel weight transfer because you drive a car with "virtually zero" body roll - and of course I'd say that a car with solid dampers and no roll would be much easier to feel changes of inertia than a car with soft dampers and lots of roll.

But weight transfer occurs as soon as a body in motion experiences a change in the direction or magnitude (or both) of that motion, regardless of how the body rolls. You detect this using, as I said earlier, the equilibrioceptors in your inner ear. All it would take for you to demonstrate this for yourself is what I said earlier - plastic cup full of water.


For drug races yes. In turns only suspension, wheelbase and stuff like this matter.

I guess you're lecturing now at the University of Obvious?

Incidentally, you missed out "weight". It's terribly important in turns as the less weight you have, the less pronounced the weight transfer... oh, right.


Power is not a factor on twisted road, Elise 111R will most likely outperform Ferrari California on mountain roads.

Great. Not sure what this has to do with the awful Mitsubishi Eclipse - a car where the only saving grace is its power, and it doesn't really have anywhere near enough of it to make up for the dreadful chassis and suspension. And of course can't anyway, because it's FWD only.

Reasonable cruiser though.


I hardly believe in guy having on the table Milliken's "Race Car Vehicle Dynamics" and praising GT5P physics.

It might surprise you to learn that many people here actually have experience in many varied fields to do with cars. Engineers, construction and even racing... I've been driving cars longer than you've been an adult, and Scaff has been consulting to the automotive industry (including some of the biggest names in the business) longer even than that. If you like we can pull in a guy who every weekend takes a different Aston Martin home from the factory and is currently overseas, overseeing work on the new Rapide.

I have degrees in biological sciences, but I'm not an expert in botany. You have degrees in physical sciences, but you are not an expert in vehicle dynamics. These guys are. It would do you well to listen to them.
 
Car of the day until release!

2008 Koenigsegg CCGT

http://forzamotorsport.net/en-us/car_of_the_day/koenigsegg_ccgt.aspx

koenigseggccgtart1.jpg


koenigseggccgtart3.jpg


koenigseggccgtart2.jpg


koenigseggccgtart6.jpg


koenigseggccgtart8.jpg


2008 Aston Martin DBR9

http://forzamotorsport.net/en-us/car_of_the_day/aston_martin_dbr9_008.aspx

codday21b.jpg


codday24.jpg


codday26.jpg


codday25.jpg


Couple more pics of each and history in the links.
 
No! You can't do this to me :(

Ahh internet tough guy huh? :rolleyes:

otago
I'm saying I'm not really sure how you can feel weight transfer in game or real life, so I'm asking what people mean saying "I feel weight transfer so much better in game X in comparison to game Y"

If you can't/won't listen to real world examples, perhaps Che can help

Che Chou
Here's another cockpit shot of the same car. It is not plastered right at the windshield. A previous poster was right, the shot was taken right as I was braking which shifted the camera forward to simulate forces. The cockpit camera does move around as you accelerate, brake, and turn.

You even said you played Shift which probably has the most exaggerated form.
 
Jay
The tyres will have to be digging into the dirt for it to happen, wet soggy grass (muddy underlay) will do it, but not dry firm grass. For a car to roll something has to initiate it (on a Evo X atleast), flat dry grass (which is much more slippery than tarmac) isn't one of them.

If you have any videos of cars rolling in the same circumstance then please throw us a link. :)

I am sure there are plenty online, feel free to look. I don't have "links" to me racing and watching TV, sorry. I also see some other links here have been posted showing it's rather easy to flip a car in grass, tarmac and otherwise. It's a fact that it does happen. Been there, seen that.
 
Up until now I've been pretty impressed with the modeling done on Forza, but the interior of the Konigsegg doesn't really do it for me.
 
Regarding the Evo X flip.

Much as I love Youtube videos, they're not a super definitive proof of the physics of rollovers. Kamkor posted 2 vids of it happening in slightly different circumstance. Scaff posted 2 vids of it not happening in slightly different circumstances. Bit of a wash there.

Being a curious type, I fired up the demo to check to see if that area was "sticky grass". For those of you not up in the lingo Forza features sticky grass in areas to prevent corner cutting. This sticky grass dramatically slows you down, and has more effect the more off road you go (usually). It's a non-intrusive way to discourage off road driving when you don't have a race flag system. There is in fact sticky grass in both parts where the Evo rolls. You can test this by driving through those areas normally. Driving down hill the Evo cannot actually accelerate despite full engine power and a downward slope. This sticky grass exists somewhat outside the normal friction calculations, as it applies a slowing force no matter which way the wheel passes through it. I'm pretty sure those rollovers are being caused by the extra friction of the sticky grass as the car passes over it. This would exaggerate the pivot point effect you guys were discussing, possibly provoking the Evo to flip even though it perhaps would not on normal grass. It's worth noting that in testing for sticky grass I tried to get it to flip 4 or 5 times and didn't manage it, so it's not super repeatable.

The physics engine can only work within its limits. If it's detecting massive friction at the wheels and has determined that a rollover would result, it's going to roll over. The fact that the friction is being generated by the sticky grass game play device is another question/argument entirely.

Regarding the nose over tail flips etc in crashes. In a normal crash, the cars (and occupants) absorb most of the impact, crumpling up into a mangled mess. The cars in Forza behave more like Matchbox cars being rammed into each other. And that's because they don't have much choice. They can't crush, they have to remain in a single piece, so that energy has to go somewhere. If you compare it to Matchbox car (which the physics engine has to), it's not that far off. Collisions physics are a nightmare to code, if you've ever done it you'll know what I mean.

I'm pretty happy with the crash and rollover physics so far myself. Can't wait to give them a workout with some muscle cars or SUVs.
 
I wanted the Bell DBR9 in there so bad. Forza is granting my wishes, all i need to be guaranteed to buy it is some other awesome GT1 monsters; the Ford GT GT1, Nissan GTR GT1, and the Murcielago R-GT/R-SV. Forza 2 was a bit of a let down, Race Car wise. Its a shame that we couldn't see some GT3 or older GT2 machines in Forza 2. It would make the Racing Cars in the game Amazing. All they would need after are a few more P1 machines from years past.
 
Up until now I've been pretty impressed with the modeling done on Forza, but the interior of the Konigsegg doesn't really do it for me.

Your right, it looks really bad. Hopefully it won't look as bad from the actual in racing view.
 
This is their first attempt at interior views so something is better than nothing. I usually use the outside view anyway but that they added the interior view, I will probably use it once in a while. Some of the interior shots do look rough and some look really good. Doesnt really matter to me. I am just glad they finally improved the backrough graphics. The backround was never that appealing and now its stunning! Especially in the demo.
 
This is their first attempt at interior views so something is better than nothing. I usually use the outside view anyway but that they added the interior view, I will probably use it once in a while. Some of the interior shots do look rough and some look really good. Doesnt really matter to me. I am just glad they finally improved the backrough graphics. The backround was never that appealing and now its stunning! Especially in the demo.

I agree, I'm glad they have an interior view and the Konigsegg is really the only one that I've seen so far that looks to be of a lesser quality. I'm not sure how the actual car looks though.

I'm still impressed with the interior of the Cooper, it's 99.9% spot on although I do need to do a little more snooping because I suspect the driving light button isn't there.
 
This is their first attempt at interior views so something is better than nothing. I usually use the outside view anyway but that they added the interior view, I will probably use it once in a while. Some of the interior shots do look rough and some look really good. Doesnt really matter to me. I am just glad they finally improved the backrough graphics. The backround was never that appealing and now its stunning! Especially in the demo.

Most of the other interior views look really good, that one seems to have no real texture to it. Not a major problem but just inconsistent as to what we have seen so far.
 
Regarding the Evo X flip.

Much as I love Youtube videos, they're not a super definitive proof of the physics of rollovers. Kamkor posted 2 vids of it happening in slightly different circumstance. Scaff posted 2 vids of it not happening in slightly different circumstances. Bit of a wash there.

Being a curious type, I fired up the demo to check to see if that area was "sticky grass". For those of you not up in the lingo Forza features sticky grass in areas to prevent corner cutting. This sticky grass dramatically slows you down, and has more effect the more off road you go (usually). It's a non-intrusive way to discourage off road driving when you don't have a race flag system. There is in fact sticky grass in both parts where the Evo rolls. You can test this by driving through those areas normally. Driving down hill the Evo cannot actually accelerate despite full engine power and a downward slope. This sticky grass exists somewhat outside the normal friction calculations, as it applies a slowing force no matter which way the wheel passes through it. I'm pretty sure those rollovers are being caused by the extra friction of the sticky grass as the car passes over it. This would exaggerate the pivot point effect you guys were discussing, possibly provoking the Evo to flip even though it perhaps would not on normal grass. It's worth noting that in testing for sticky grass I tried to get it to flip 4 or 5 times and didn't manage it, so it's not super repeatable.

The physics engine can only work within its limits. If it's detecting massive friction at the wheels and has determined that a rollover would result, it's going to roll over. The fact that the friction is being generated by the sticky grass game play device is another question/argument entirely.

Regarding the nose over tail flips etc in crashes. In a normal crash, the cars (and occupants) absorb most of the impact, crumpling up into a mangled mess. The cars in Forza behave more like Matchbox cars being rammed into each other. And that's because they don't have much choice. They can't crush, they have to remain in a single piece, so that energy has to go somewhere. If you compare it to Matchbox car (which the physics engine has to), it's not that far off. Collisions physics are a nightmare to code, if you've ever done it you'll know what I mean.

I'm pretty happy with the crash and rollover physics so far myself. Can't wait to give them a workout with some muscle cars or SUVs.

If the grass at that spot is indeed 'sticky' then it would go some way to explaining the unrealistic behavour of the Evo when it hits the grass.


Regards

Scaff
 
If the grass at that spot is indeed 'sticky' then it would go some way to explaining the unrealistic behavour of the Evo when it hits the grass.


Regards

Scaff

:yuck: I knew there was something about Forza 2 I hated and it was that grass was like hot tar, I swear if you weren't wearing a seatbelt in the Forza world you'd go straight through the windscreen because that grass slows you down by a ridiculous amount.

Also it's the same sort of thing if you have the misfortune to end up in one of the tarmac run off at Silverstone. You have no traction and it takes forever to get back on track :grumpy:

I believe that this sticky grass is staying for Forza 3...
 
:yuck: I knew there was something about Forza 2 I hated and it was that grass was like hot tar, I swear if you weren't wearing a seatbelt in the Forza world you'd go straight through the windscreen because that grass slows you down by a ridiculous amount.

Also it's the same sort of thing if you have the misfortune to end up in one of the tarmac run off at Silverstone. You have no traction and it takes forever to get back on track :grumpy:

I believe that this sticky grass is staying for Forza 3...

You realize that at the spot at Silverstone (turn 1), you could otherwise go 110-120mph where you'd normally be pushing it at around 90mph? That slick surface ensures there's no cheating.
 
Would be cool, I dont think it will be in there though, just takes up space that can be used for other things.
 
Z4 looks great. Anyone know if you're able to change interior colors, like in TDU?
Yes. You'll have, at the least, most of the factory colors, & of course, a giant color palette to change it to whatever you want.

Edit* My apologies. Brain didn't catch the word "interior". :indiff:
 
Back