Forza Motorsport 5 |OT| Where dreams are Realised

  • Thread starter phillgt2002
  • 1,397 comments
  • 101,960 views
Dear T10,

I understand game development is a tricky, stressful and time-consuming endeavor. You are probably experiencing a period of rapid and exhaustive effort leading to the release of your product. You are not alone in this undertaking, as fellow car game studio Polyphony Digital is undoubtedly encountering the same or similar hurdles.

However, in the time since PD has announced their game, they have released two or three different trailers, a demo, revealed four new circuits and tons of vehicle screens. So far, you have given us Calspan, Drivatar, Prague, McLaren, Drivatar, McLaren, Prague, McLaren and Calspan. I do not think I'm alone when I perceive a disparity in information.

Please do your fans a kindness and release some screenshots or other information relating to your game.
 
I think FM5 has two trailers? Although the same track.

Its also impossible for them to release a demo of the game

The only thing PD has done over T10 so far is the demo, and 3 tracks more. While T10 has shown several pictures as well, and even announced Open wheel with accompanying pictures.

To be honest though, they usually release info rather late.
 
I didn't ask for a demo.

Also, PD has released official screenshots of at least 17 different cars and has revealed the inclusion of many others.

T10 has shown official screens from six cars, half of which have already featured in previous Forza titles.

I really don't mean to come across rude or obnoxious, I'm just super starved for delicious Forza gameplay and screenshot goodness.
 
Never said you asked for one. You are right though, they have shown more car pictures. Although the announcement of open wheel and the actual pictures, kind of goes hand in hand with the fact that the physics have improved again, considering they wouldnt even touch the cars before. I'd rather know facts like that then seeing more pictures.

Havnt played the GT6 Demo, so dont jump me.
 
I feel like a dog that keeps checking it's empty food bowl, hoping it magically refilled itself.

I'm not too surprised we're only seeing small details leak out. I get the impression that GT is much further ahead in its development. Plus, with Forza being a launch title, I have a feeling they're delaying creating too much buzz until closer to launch time to help sell consoles.
 
I really don't understand the complaints with the Forza 4 audio being too loud or too obnoxious. I am running 6.1 surround sound and I think it sounds excellent. Way better than most other racing games. You are also able to turn the engine audio up or down along with some of the other audio if you want. So you can really dial in what you want to hear the most. I believe you get the option of tires, ambient sounds, engine, and a few other options. There is also a master volume which can be turned up or down however you want.

Also many people don't realize that if you apply the highest level weight reduction, your engine audio is MUCH louder. Which is actually realistic since it removes everything from your interior. No sound deadener or anything. So naturally its going to be much louder. Many people do not realize the difference it makes in F4 about the weight reduction. Also if you add the largest cam, it increases the engine audio even more because you are able to obtain a much higher rpm.

So between weight reduction, cam, and all the audio settings, you can truly dial in the audio to perfection in F4. I agree that PGR3 and PGR4 sounded amazing. Since several of the PGR employees went to T10 a few years ago, I figured they helped dial in the audio for Forza 4.
 
Last edited:
^^^ I agree. I'm running a decent mid-level 6.1 component setup and the sounds are fine. I wonder if the majority of complaints are due to TV speakers not being able to separate the sound enough.
 
Never said you asked for one. You are right though, they have shown more car pictures. Although the announcement of open wheel and the actual pictures, kind of goes hand in hand with the fact that the physics have improved again, considering they wouldnt even touch the cars before. I'd rather know facts like that then seeing more pictures.

Havnt played the GT6 Demo, so dont jump me.

Sorry, man. I guess I just can't cope with these very mild first world problems.
 
I really don't understand the complaints with the Forza 4 audio being too loud or too obnoxious. I am running 6.1 surround sound and I think it sounds excellent. Way better than most other racing games. You are also able to turn the engine audio up or down along with some of the other audio if you want. So you can really dial in what you want to hear the most. I believe you get the option of tires, ambient sounds, engine, and a few other options. There is also a master volume which can be turned up or down however you want.

Also many people don't realize that if you apply the highest level weight reduction, your engine audio is MUCH louder. Which is actually realistic since it removes everything from your interior. No sound deadener or anything. So naturally its going to be much louder. Many people do not realize the difference it makes in F4 about the weight reduction. Also if you add the largest cam, it increases the engine audio even more because you are able to obtain a much higher rpm.

So between weight reduction, cam, and all the audio settings, you can truly dial in the audio to perfection in F4. I agree that PGR3 and PGR4 sounded amazing. Since several of the PGR employees went to T10 a few years ago, I figured they helped dial in the audio for Forza 4.


^^^ I agree. I'm running a decent mid-level 6.1 component setup and the sounds are fine. I wonder if the majority of complaints are due to TV speakers not being able to separate the sound enough.
I am sure that has to be a major part of it. One of the members complaining in here does not even have an HDTV yet so if they are on an older tv, that's guaranteed to be one of the problems. But as I mentioned above, there are quite a few in game settings to dial the audio in even if you are not on an HDTV or if you don't have surround sound. Which honestly makes me scratch my head that someone would not have an HDTV at this point if they are a gamer. :dunce:
Regardless, if people are having audio problems with this game, they are doing something wrong. That's one category where F4 dominated. There are other games that truly do sound like crap and no settings improve the audio. But F4 nailed the audio IMO.
 
My "crappy" CRT TV is connected to a pair of PC speakers with a subwoofer, so you can hold off on that guarantee, CAMAROBOY69. I don't know what you expect from an HDTV by itself, considering the onboard speakers on those flatscreens are as tinny as a cheap laptop. They're made to be plugged into an external speaker set, like I have. The resolution of the display is completely irrelevant.

The cars in FM4 are overblown and raspy when driven stock. On any TV, with headphones, with surround sound, in a movie theater, on the moon, at the bottom of the ocean, while standing on your head, doing the chicken dance, or saying "Dan Greenawalt" three times fast. If you like the sound, enjoy the fact that they mixed it that way. Some of us don't.
 
My "crappy" CRT TV is connected to a pair of PC speakers with a subwoofer, so you can hold off on that guarantee, CAMAROBOY69. I don't know what you expect from an HDTV by itself, considering the onboard speakers on those flatscreens are as tinny as a cheap laptop. They're made to be plugged into an external speaker set, like I have. The resolution of the display is completely irrelevant.

The cars in FM4 are overblown and raspy when driven stock. On any TV, with headphones, with surround sound, in a movie theater, on the moon, at the bottom of the ocean, while standing on your head, doing the chicken dance, or saying "Dan Greenawalt" three times fast. If you like the sound, enjoy the fact that they mixed it that way. Some of us don't.

For what it's worth, depending of course on the specific model of your "PC speakers" they might not be any better in terms of frequency reproduction and SPL output than the tinny flatscreen/laptop speakers you knock.
 
My "crappy" CRT TV is connected to a pair of PC speakers with a subwoofer, so you can hold off on that guarantee, CAMAROBOY69. I don't know what you expect from an HDTV by itself, considering the onboard speakers on those flatscreens are as tinny as a cheap laptop. They're made to be plugged into an external speaker set, like I have. The resolution of the display is completely irrelevant.

The cars in FM4 are overblown and raspy when driven stock. On any TV, with headphones, with surround sound, in a movie theater, on the moon, at the bottom of the ocean, while standing on your head, doing the chicken dance, or saying "Dan Greenawalt" three times fast. If you like the sound, enjoy the fact that they mixed it that way. Some of us don't.


Hmm, it's interesting you mentioned you're experiencing sound through PC speakers. PC speakers generally have high midrange and treble. You simply cannot get the same deep and rich sound you would expect from a powerful home theatre system.

Yes, the display device is irrelevant here. Might I suggest investing in a good Dolby Digital system, and getting game audio through HDMI or coaxial wires? Makes a BIG difference mate, believe me when I tell you that. Then select the "home theatre" option from Forza's menu, and toy around with the internal volume levels to suit your preference.

When I popped in FM4 for the first time, I felt the engines were just too loud and distorted compared to the rest of the game's sound FX. Until I changed the sound output from "TV" to "Home Theatre". Everything sounded JUST right after that.

Just get a digital surround system, and get back to us!

Happy motoring! 👍

Edit: I'd have to disagree with you again I'm afraid, BIGTIME when you say stock cars sound raspy. They sound like they should. About all T10 could do with current gen console hardware. Still, I have yet to experience audio in a racing game/driving sim *CONSOLES*, that's so close to the real thing.
 
Regardless, if people are having audio problems with this game, they are doing something wrong.
Of course they are.


I also got a good chuckle out of the idea that a member using an SDTV is guaranteed to mean that they are going to get more problems with sound.
 
Last edited:
I already have the "Home Theatre" option set, and the volume reduced to '7'. I've tried headphones, and I've played the game on multiple HDTVs. :rolleyes: I have a list of racing games to compare on the same hardware, and I don't have these issues with any of them. I just ran a stock 2002 Turbo in FM4 two minutes ago, and it sounds the same as always.

I do appreciate you lending some advice, Speedster911, instead of mocking me about my setup like I'm not even here.
 
Regardless, if people are having audio problems with this game, they are doing something wrong.
Guess what, some folks are saying that about GT5 as well. "Use a proper speaker setup and the problems go away." Just saying, it's not different if you're claiming the same sort of stuff just because you're talking about Forza.

And while I do agree that Forza does sound better than most games, it does have some sort of "super natural touch" to it. At least as far as stock cars go.
 
I just ran a stock 2002 Turbo in FM4 two minutes ago, and it sounds the same as always.

This car is loud and obnoxious in real life. Cars back then had little in the way of sound proofing. I'm not sure if this is the correct example for you to use.

I owned an E30 318 once, and the racket inside was shocking. This car for sure has more soundproofing than one from 1973.

What exactly is the problem you are having with this car? I've never ridden in a 2002tii but it kinda sounds like I would expect it to in forza, with the window wound down a 1/4, just with less exhaust popping, banging and Valve-train noise.


Also to add - This car is crazy fun to drive on Fujimi New downhill :) I'm going for another run
 
I hear no problems on my front with the engine audio on Forza 4. I either use the 5.1 surround sound system or amp up my Sennheiser over-ear headphones, the engine audio is on 10 and it's nice, loud and effortlessly detailed, just the way I want to hear my engines. However, it is not deafening, and I merely have to have my music on 50-60% volume to hear it clearly under the engine note.
 
^^ Precisely.

Getting the most out of FM4's audio is a matter of having a decent audio system that's set up right.

As far as in game settings go: always "Home Theater", Sound focus "default" and master volume between 15 and 18.

Cheers.
 
You really should have chosen a better car to prove whatever point it is you're attempting to get across, because the LFA sounds horrible in FM4.
 
For my next illusion (I call it an illusion because every time I put up any news, my posts turn invisible), I shall predict what Turn10 will show at Comic-Con next week.

Comic-Con used to be about comics and toys, right? Then it became way commercialized and now it's about movie trailers and dumb costumes.

So, what upcoming movie has anything to do with cars? Rush. What upcoming game has the letter "z" in the title? Forza Motorsport 5. Also, Forza has a roster tie-in with Rush; media for which the developers have not yet published.

Using my powers of deduction, I timidly and against my better judgment, foresee a Forza 5 booth displaying assorted Rush promotions and Prague demos (again). Then, during the panel about making AAA games and how the cloud killed Hitler, Danny talks up Forza 5 some more and reveals a new trailer.

Ha, just kidding. More Prague and McLaren, right?

Thank you, and goodnight.
 
Last edited:
Yeah, the LFA sound is quite disappointing in FM4. It also almost seems like T10 distorted the sound of the Gallardo 5.0 V10. :indiff:
 
hmmm sounds like music to me.



I'm reminded so much of the more desperately-inaccurate-for-the-claim-being-proven pro-GT videos from the vs. threads that I can't help but chuckle a bit.



Zer0 and King1982, separated at birth?




This car is loud and obnoxious in real life. Cars back then had little in the way of sound proofing. I'm not sure if this is the correct example for you to use.

I owned an E30 318 once, and the racket inside was shocking. This car for sure has more soundproofing than one from 1973.

What exactly is the problem you are having with this car? I've never ridden in a 2002tii but it kinda sounds like I would expect it to in forza, with the window wound down a 1/4, just with less exhaust popping, banging and Valve-train noise.
Dude. I drove a car with the same engine block as the BMW 2002 Turbo for six years. The sound of the M10 4-cylinder in the game is a buzzy, clipped-to-hell, unrecognizable mess. Even from the interior view, it sounds like you're sitting in the engine bay with a metal bucket over your head. I now drive a car with Subaru's EJ22, relative to the EJ22 in the 22B Coupe. While not as bad as the 2002 Turbo, the 22B is also overblown and clipped.

It's not that the sounds in the game are "inaccurate," per se. They're simply distorted, to the point that some cars that should be a joy to hear are just plain annoying.
 
Back