Interview with Nick Wiswell of Forza audio acclaim (or infamy depending on your point-of-view) regarding all the gee-whiz tricks T10 will be employing in FM5 sonically.
It feels a lot as though there's not someone at T10 whose job it is to make the racing part better.
I'm sure there's a guy in charge of physics; his job is to keep making the physics better each iteration. I'm sure there's the same for liveries, graphics, sounds, online, and just about everything else. But it doesn't feel like there's someone whose job is to sit down and map out what small improvements could be made to make the racing more involving.
Just a few small changes every two years will get them a long way very quickly. And it's enough for people that are concerned about these things to see that T10 are working on it, even if all the answers don't come at once.
I like the idea of procedurally generated music. There have been non-racing games in which it has worked really well, so I'm interested to see what they can do. And if it sucks, we can just use our own music anyway so no loss there.
It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".
How many of you have driven these cars or heard them up close IRL?
Gamers will always be gamers; nitpicking on minor details and never getting full or comending the hard work and dedication devs have put into FM4. (myself included actually..remember FH?!)
The engine sounds are nothing short of beautifully detailed and faithfully recreated, sounding practically as good as the real thing, if not exactly as good. The next hardware will indeed bring some mouth watering possibilities to the table, but with the X360 hardware, T10 have gone to painful lengths to get the sounds right, with and without mods.
The game's audio is among it's most prominent highlights, can't believe people are still complaining about that!
Dude. I drove a car with the same engine block as the BMW 2002 Turbo for six years. The sound of the M10 4-cylinder in the game is a buzzy, clipped-to-hell, unrecognizable mess. Even from the interior view, it sounds like you're sitting in the engine bay with a metal bucket over your head. I now drive a car with Subaru's EJ22, relative to the EJ22 in the 22B Coupe. While not as bad as the 2002 Turbo, the 22B is also overblown and clipped.It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".
How many of you have driven these cars or heard them up close IRL?
It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".
How many of you have driven these cars or heard them up close IRL?
Gamers will always be gamers; nitpicking on minor details and never getting full or comending the hard work and dedication devs have put into FM4. (myself included actually..remember FH?!)
The engine sounds are nothing short of beautifully detailed and faithfully recreated, sounding practically as good as the real thing, if not exactly as good. The next hardware will indeed bring some mouth watering possibilities to the table, but with the X360 hardware, T10 have gone to painful lengths to get the sounds right, with and without mods.
And no, the interior sounds are not queiter, but they do indeed sound muffled. You can hear the engine more, and with the external views you hear the engine just as loud as the muffler/exhaust.
Finally, folks experiencing issues with the sound, should tone down the game's volume to 15 or 16, and adjust any volume offset settings they may have on their sound systems.
The game's audio is among it's most prominent highlights, can't believe people are still complaining about that!
It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".
How many of you have driven these cars or heard them up close IRL?
The game's audio is among it's most prominent highlights, can't believe people are still complaining about that!
Well, I'll take FM4's engine sounds over ANY other console racing (that's right, not just sim, but racing) game to date!
GASP! Even "RaceRoom Racing Experience"? Those sounds are OOOooooo so good. *.* I'm sure if you heard it you'll change your mind really fast.
I hadn't noticed, but interior engine sounds are very much improved. I guess they remembered to roll the windows up before recording this time.
The fact they've actually toned down the interior sounds makes me feel a bit more confident about the whole "lions roar" thing that was mentioned in one of these threads. Really want to hear what it sounds like with the smaller cars.
Key word was "Console".
Hmm..yess..
Well, I'll take FM4's engine sounds over ANY other console racing (that's right, not just sim, but racing) game to date!
Good to know they're working on better sound mixing and/or sampling this time around.
For the love of our dear Lord, I don't understand why every dev can't recreate actual engine sounds in a game. The hardware is here, then what's the problem? The gear they use for recording and then digitally reproducing it? Rushed game development processes/not enough testing?
If MS Flight Simulator can have actual jet/prop engine sounds, why can't ALL racing game devs have REAL LIFE engine sounds?
Related note: Forza does need to work on the wind noise bit. Also, road noise effects have been absent from every Forza game to date!
Even PGR? You're mad.
Ahh shoot, didn't see that. What's funny is that I read his post too.
You know you're a funny guy. I'm starting to like your posts. Makes me want to come online JUST to read your thoughts..
That just further illustrates how ludicrous FM4's engine sounds are. The FM5 demo is a definite improvement, at least on volume. 👍
The sounds are hard to listen to at high levels of volume. PGR however... Godlike.