Forza Motorsport 5 |OT| Where dreams are Realised

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Interview with Nick Wiswell of Forza audio acclaim (or infamy depending on your point-of-view) regarding all the gee-whiz tricks T10 will be employing in FM5 sonically.
 
I have a feeling that the audio in this game will be the revolutionary component that so many people have been saying is absent from this next iteration.
 
Interview with Nick Wiswell of Forza audio acclaim (or infamy depending on your point-of-view) regarding all the gee-whiz tricks T10 will be employing in FM5 sonically.

Certainly interesting stuff.

I like the idea of procedurally generated music. There have been non-racing games in which it has worked really well, so I'm interested to see what they can do. And if it sucks, we can just use our own music anyway so no loss there. :)

The kind of movie approach to sounds is interesting. The sim-snob part of me just wants authentic sounds. But then, sounds in movies haven't been authentic for decades now, and I rarely hear people getting bent out of shape about that. I think there's room to enhance the sounds to create an experience, as long as it's not blindingly obvious that they've been tampered with. What he was talking about with sounds at a really low level to evoke certain responses is just the sort of thing that could be really good.

Or it could suck. But hey, someone has to try it. :)
 
It feels a lot as though there's not someone at T10 whose job it is to make the racing part better.

I'm sure there's a guy in charge of physics; his job is to keep making the physics better each iteration. I'm sure there's the same for liveries, graphics, sounds, online, and just about everything else. But it doesn't feel like there's someone whose job is to sit down and map out what small improvements could be made to make the racing more involving.

Just a few small changes every two years will get them a long way very quickly. And it's enough for people that are concerned about these things to see that T10 are working on it, even if all the answers don't come at once.

Maybe they're watching what PD is releasing, a game not focused on "racing" features but a game that sells like hotcakes. T10 does want to release a game that gamers want to buy, it only makes business sense (profit!), but if PD can sell a game with sub-standard sounds, no visual damage as seen in any IRL race on the planet, no livery editor, single file rabbit races, with horns/suits/helmets/paintchip awards then wouldn't it make sense to focus on less racing focused features.

I agree, more racing features would make a segment of gamers happy, myself included, but look at the sales numbers (FM and GT series). "Apparently" what is selling on the "consoles" are not true "racing" games - maybe "driving" is where it's at :sly:.

I would be surprise if pCARS sells well on the consoles. It's focus is on "racing" but that may not hold the short attention span of many consoles gamers, gamers more focused on achievements and flash than simulated "racing"!

Sucks to be in the racing simulator minority, just saying. With that said, I am looking forward to FM5, the "closest" game for my tastes.
 
I like the idea of procedurally generated music. There have been non-racing games in which it has worked really well, so I'm interested to see what they can do. And if it sucks, we can just use our own music anyway so no loss there. :)

In race music is always the first thing to get turned off in my games :P

And I just hope they manage to make race cars sound a little like Race Room. Amazing audio in that game.
 


I hadn't noticed, but interior engine sounds are very much improved. I guess they remembered to roll the windows up before recording this time. :lol:


The fact they've actually toned down the interior sounds makes me feel a bit more confident about the whole "lions roar" thing that was mentioned in one of these threads. Really want to hear what it sounds like with the smaller cars.
 
That just further illustrates how ludicrous FM4's engine sounds are. The FM5 demo is a definite improvement, at least on volume. 👍
 
Even with the awful audio quality you can hear that the sounds are actually muffled, rather than just being quieter. Really looking forward to testing it out for myself, though.
 
It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".

How many of you have driven these cars or heard them up close IRL?

Gamers will always be gamers; nitpicking on minor details and never getting full or comending the hard work and dedication devs have put into FM4. (myself included actually..remember FH?!)

The engine sounds are nothing short of beautifully detailed and faithfully recreated, sounding practically as good as the real thing, if not exactly as good. The next hardware will indeed bring some mouth watering possibilities to the table, but with the X360 hardware, T10 have gone to painful lengths to get the sounds right, with and without mods.

And no, the interior sounds are not queiter, but they do indeed sound muffled. You can hear the engine more, and with the external views you hear the engine just as loud as the muffler/exhaust.

Finally, folks experiencing issues with the sound, should tone down the game's volume to 15 or 16, and adjust any volume offset settings they may have on their sound systems.

The game's audio is among it's most prominent highlights, can't believe people are still complaining about that!
 
It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".

How many of you have driven these cars or heard them up close IRL?

Gamers will always be gamers; nitpicking on minor details and never getting full or comending the hard work and dedication devs have put into FM4. (myself included actually..remember FH?!)

The engine sounds are nothing short of beautifully detailed and faithfully recreated, sounding practically as good as the real thing, if not exactly as good. The next hardware will indeed bring some mouth watering possibilities to the table, but with the X360 hardware, T10 have gone to painful lengths to get the sounds right, with and without mods.

Like it or not, the truth is in FM4 the cars were somewhat overblown. T10 even admitted they did it because of people who use crappy little TV speaks need(apparently) to hear and feel a big powerful car. The problem is people like myself who use high end audio gear do not need the game to distort and screw with the engine sounds which made the end quality slightly lower than completely satisfactory.
 
The game's audio is among it's most prominent highlights, can't believe people are still complaining about that!

The quality is a highlight, but it's not perfect. There's a big difference in pointing out minor flaws and putting it down entirely. I've never driven a Koenigsegg, no, but I have had a ride in a C6 Z06, and several of the lower end cars in the game, and I can tell you that the exhaust note on the interior was far too sharp. It always kinda sounded like you were on the outside of the car, this seems to make it sound like you're really in that car.

I'm really looking forward to throwing something like the Golf around just to see how close the interior sounds are to real life.
 
It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".

How many of you have driven these cars or heard them up close IRL?
Dude. I drove a car with the same engine block as the BMW 2002 Turbo for six years. The sound of the M10 4-cylinder in the game is a buzzy, clipped-to-hell, unrecognizable mess. Even from the interior view, it sounds like you're sitting in the engine bay with a metal bucket over your head. I now drive a car with Subaru's EJ22, relative to the EJ22 in the 22B Coupe. While not as bad as the 2002 Turbo, the 22B is also overblown and clipped.

It's not that the sounds in the game are "inaccurate," per se. They're simply distorted, to the point that some cars that should be a joy to hear are just plain annoying.
 
It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".

How many of you have driven these cars or heard them up close IRL?

Gamers will always be gamers; nitpicking on minor details and never getting full or comending the hard work and dedication devs have put into FM4. (myself included actually..remember FH?!)

The engine sounds are nothing short of beautifully detailed and faithfully recreated, sounding practically as good as the real thing, if not exactly as good. The next hardware will indeed bring some mouth watering possibilities to the table, but with the X360 hardware, T10 have gone to painful lengths to get the sounds right, with and without mods.

And no, the interior sounds are not queiter, but they do indeed sound muffled. You can hear the engine more, and with the external views you hear the engine just as loud as the muffler/exhaust.

Finally, folks experiencing issues with the sound, should tone down the game's volume to 15 or 16, and adjust any volume offset settings they may have on their sound systems.

The game's audio is among it's most prominent highlights, can't believe people are still complaining about that!

Oh no, god forbid anyone disagree with you!
 
In my limited experience, the interior of some cars is dominated more by drivetrain noise than engine noise, and to date that is not modeled. Maybe they will take that step in F5...

Edit: on second thought, that might be a style choice by the designers. People may prefer to hear engine noise as though they are right behind the car, even on interior views, as that is the most "popular" sound. People may not want to hear the whine of gear lash, the crash of sequential single-clutch shifts, and the domination of wind noise above 70 MPH. It's a design choice, guess...
 
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It is still beyond me why folks keep trashing FM4 engine sounds as too loud or "ludricious".

How many of you have driven these cars or heard them up close IRL?

The game's audio is among it's most prominent highlights, can't believe people are still complaining about that!

Nope.

I own an NA MX5. I belong to a club full of MX5s in various states of tune, so I think I know what an MX5 sounds like.

The one in Forza 4 is overblown. It's far too over the top for the stock exhaust/intake system. The closest thing I've heard to it is one car where the guy had cut a hole in the firewall to pipe the cold air intake into the cabin. Sounded kinda good, but it was loud and raspy and brutal, and the guy ended up going back to a stock intake because it was way too much to put up with in a daily driver.

The sounds in Forza 4 are decent, and they're a lot more pleasant to listen to than a lot of car games. But they do seem to have this "Hollywood" effect going. It's intentional, and they seem to have backed off it a bit in FM5, but it's definitely there.

The sounds are not "beautifully detailed and faithfully recreated, sounding practically as good as the real thing, if not exactly as good."
 
Hmm..yess..

Well, I'll take FM4's engine sounds over ANY other console racing (that's right, not just sim, but racing) game to date!

Good to know they're working on better sound mixing and/or sampling this time around.
For the love of our dear Lord, I don't understand why every dev can't recreate actual engine sounds in a game. The hardware is here, then what's the problem? The gear they use for recording and then digitally reproducing it? Rushed game development processes/not enough testing?

If MS Flight Simulator can have actual jet/prop engine sounds, why can't ALL racing game devs have REAL LIFE engine sounds?

Related note: Forza does need to work on the wind noise bit. Also, road noise effects have been absent from every Forza game to date!
 
Well, I'll take FM4's engine sounds over ANY other console racing (that's right, not just sim, but racing) game to date!

GASP! :eek: Even "RaceRoom Racing Experience"? Those sounds are OOOooooo so good. *.* I'm sure if you heard it you'll change your mind really fast. ;)
 


I hadn't noticed, but interior engine sounds are very much improved. I guess they remembered to roll the windows up before recording this time. :lol:


The fact they've actually toned down the interior sounds makes me feel a bit more confident about the whole "lions roar" thing that was mentioned in one of these threads. Really want to hear what it sounds like with the smaller cars.


I think the reason it sounds better now is that they actually added windows and windscreens to the car in FM5 :sly:

SOOO much better. Damn little by little I am gonna hate not being able to play this at launch.
 
Hmm..yess..

Well, I'll take FM4's engine sounds over ANY other console racing (that's right, not just sim, but racing) game to date!

Good to know they're working on better sound mixing and/or sampling this time around.
For the love of our dear Lord, I don't understand why every dev can't recreate actual engine sounds in a game. The hardware is here, then what's the problem? The gear they use for recording and then digitally reproducing it? Rushed game development processes/not enough testing?

If MS Flight Simulator can have actual jet/prop engine sounds, why can't ALL racing game devs have REAL LIFE engine sounds?

Related note: Forza does need to work on the wind noise bit. Also, road noise effects have been absent from every Forza game to date!

Even PGR? You're mad. :P
 
The new Most Wanted, where the dial is also turned up to 11?

I prefer PGR as it's still the overall best and most accurate representation of exhaust audio to date, IMO.
 
I haven't played PGR at all, but I have heard about the phenomenal engine audio.

Ahh shoot, didn't see that. What's funny is that I read his post too. :lol:

You know you're a funny guy. I'm starting to like your posts. Makes me want to come online JUST to read your thoughts.. :indiff:
 
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That just further illustrates how ludicrous FM4's engine sounds are. The FM5 demo is a definite improvement, at least on volume. 👍

May if remind you all, the samples might not be 48.000 htz but at least the cars sound close too what their real-life counterparts sound like. Mclaren F1 dead-On

 
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The sounds are hard to listen to at high levels of volume. PGR however... Godlike.


To this date, PGR remains one of the few games I have seen that have bothered to really make an attempt at replicating the sound of an exhaust crackle/gurgle/etc. as you left off the gas or come under hard braking.

FM4 does replicate the sound, but it's of the smallest degree & only in a very select amount such as a few of the Ferraris. However, it's nearly drowned out by the sound of the backfiring or engine in the high revs itself. The F355 Challenge's is pretty prominent, though.

Beyond that, I think Simbin has done the best job of adding in that little detail of sound to the experience of the audio.
 
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