Forza Motorsport 5 |OT| Where dreams are Realised

  • Thread starter phillgt2002
  • 1,397 comments
  • 101,940 views
Not even close to the real thing in Luminis' video. :lol:

Hmm funny i couldn't keep them apart. It sounds very realistic to me :lol:
If you listen too both videos they actually sound very similar in engine note and pitch. The blowoff and howling is dead on.
 
Yeah, the LFA sound is quite disappointing in FM4. It also almost seems like T10 distorted the sound of the Gallardo 5.0 V10. :indiff:

The LFA's sound isn't THAT disappointing. They managed to get that high pitched squeal coming out the exhaust right, and that V10 "rrrrrr" from the engine at low and mid revs.

However, it definitely isn't the finest of engine sounds you get to hear in the game, stacked against say, the F40 or Diablo GTR. Those are simply spot on, just to give you an example.
 
As with any game with a reasonable number of cars, there are good and bad. It would be nice if they'd make an effort to ensure that the iconic ones are among the good though.
 
As with any game with a reasonable number of cars, there are good and bad. It would be nice if they'd make an effort to ensure that the iconic ones are among the good though.

Yup. Even with T10's resources and manpower, there is simply no way that they can give the 787B lovey dovey treatment to each and every car in the game. Like you said, they should focus on the iconic ones and create "modular" generic sounds for the rest.

Namely, generic 4-banger, generic boosted 6 cyl, etc.
 
I agree with him. It's the right sound, but it lacks the throaty roar to go with the screaming noise. It's only half the sound, and it just comes out hollow.

Opinions opinions, imo the Lfa is one of the best sounding cars ingame. The 599 GTO gets an honourble mention.
 
It's not that the Forza version sounds bad or anything. It's just that it doesn't replicate real life down to a T, which is absolutely okay. It doesn't have to in order to be outstanding compared to other console racers.

Implying that Forza's audio is perfect (or close to that) is what rubs me the wrong way. Saying that anyone who isn't perfectly happy with the sounds is doing something wrong is exactly the same sort of excuse people use to defend GT5's sound effects.
 
I'll use this debate as an excuse to post this awesome video here, I guess:



And here's Forza's rendition, for comparison's sake:

 
Wow. So many T10 apologists.

FM4's LFA sounded digital, distorted and lifeless. Put simply, it lacked substance.

A bit off sure, I wouldn't call it distorted and lifeless. Just not as "richly detailed" as some of the other supercars. Oh man... the F40...

As with any game with a reasonable number of cars, there are good and bad. It would be nice if they'd make an effort to ensure that the iconic ones are among the good though.

Right. This is exactly what happens when they try and cram too many cars into one game. I suppose this trend kicked off when the original Gran Turismo was released. Before that, we sim fans and racing game fans used to be more than content with 20 or 30 handpicked cars. I think devs these days have gone bonkers with the car list. An effort should be made to balance the ratio between cars and tracks. And focus MORE on getting the unique characteristics and traits of each car just right.

Yup. Even with T10's resources and manpower, there is simply no way that they can give the 787B lovey dovey treatment to each and every car in the game. Like you said, they should focus on the iconic ones and create "modular" generic sounds for the rest.

Namely, generic 4-banger, generic boosted 6 cyl, etc.

The 787B lovey dovey treatment! I hope they give the BMWs a little more of that lovey dovey 787B treamtent in FM5. The M5 left me disappointed. The M3's depiction is pretty decent though.

I agree with him. It's the right sound, but it lacks the throaty roar to go with the screaming noise. It's only half the sound, and it just comes out hollow.

Half the sound, yeah that's one way of putting it, agreed. As if they forgot or skippied including some of the engine audio details.

Opinions opinions, imo the Lfa is one of the best sounding cars ingame. The 599 GTO gets an honourble mention.

Oh GOSH YES! The 599 GTO and the 599 XX, ear piercing, but powerful! Almost all Ferraris bang on the money I believe!

It's not that the Forza version sounds bad or anything. It's just that it doesn't replicate real life down to a T, which is absolutely okay. It doesn't have to in order to be outstanding compared to other console racers.

Implying that Forza's audio is perfect (or close to that) is what rubs me the wrong way. Saying that anyone who isn't perfectly happy with the sounds is doing something wrong is exactly the same sort of excuse people use to defend GT5's sound effects.

You have a nice way of framing it. Sure, the audio isn't perfect. But it looks like it's the best we're getting this gen. *Until GT6 gets released, let's see*
I think we need to start showing a little appreciation towards T10's efforts. Most cars sound beautiful and very close to their real life counterparts, if not all.

There are folks out there who don't even get to own an Xbox or a high end entertainment set up.

Lets show a little appreciation and gratitude fellas. :)
 
You have a nice way of framing it. Sure, the audio isn't perfect. But it looks like it's the best we're getting this gen. *Until GT6 gets released, let's see*
I think we need to start showing a little appreciation towards T10's efforts. Most cars sound beautiful and very close to their real life counterparts, if not all.

There are folks out there who don't even get to own an Xbox or a high end entertainment set up.

Lets show a little appreciation and gratitude fellas. :)

They've certainly done very well. The audio is for the most part very enjoyable to listen to, and that's the main thing.

I think it's more that some people are hailing FM4 sounds as near perfect. And there's so many more things that can be done that they're just not.

It reminds me of when GT4 came out, and everyone thought it was really nearly photorealistic. And for the time, it was amazing. But actually, there's so much more that you can do graphically that GT4 was barely scratching the surface. And now we have stuff like FM5/pCARS/AC and we still pick holes in the graphics.

Audio is the same. FM4 is pretty good, but that goodness in some respects highlights how many opportunities for more great things there are.
 
Are cars carried over from Forza 4 and just tarted up a bit? Or are they totally remodelled?
 
Dan made it sound like they were being redone from scratch, but then again, the key to marketing speak is to word it in a way to make you believe so. Either way, he did acknowledge some of the older models that were in desperate need for correction.
 
Namely, generic 4-banger, generic boosted 6 cyl, etc.

While I agree that they should put a focus on the more iconic cars, I don't think there should be any "generic" engine sounds in Forza. Especially since one of it's claims is that it celebrates the entire world of motorsports, rather than only the most iconic of supercars. Maybe not the same level as something like the 787b, no, but I think every car should be getting it's own unique recorded sound.
 
While I agree that they should put a focus on the more iconic cars, I don't think there should be any "generic" engine sounds in Forza. Especially since one of it's claims is that it celebrates the entire world of motorsports, rather than only the most iconic of supercars. Maybe not the same level as something like the 787b, no, but I think every car should be getting it's own unique recorded sound.

I'm afraid recording every single car in the game just can't be done. The complexity of this task isn't as simple as outsourcing 3d models. It's not like manufacturers drive their cars up to T10 HQ to get recorded, T10 themselves have to arrange for the recordings. It's not like one guy does it all, I reckon it takes at least 4~5 people and half a day to do one car decently. Not to mention mics.

I highly doubt that FM4 had unique recordings and I highly doubt that FM5 has that as well.

Exceptions ≠ What is humanly possible to do in time for release
 
Using my powers of deduction, I timidly and against my better judgment, foresee a Forza 5 booth displaying assorted Rush promotions and Prague demos (again).
👍 I'd put my money on that assumption.

I'm so glad I have a kitchen remodeling project at home to keep me busy because otherwise I'd be going absolutely insane without any new news.
 
I'm afraid recording every single car in the game just can't be done. The complexity of this task isn't as simple as outsourcing 3d models. It's not like manufacturers drive their cars up to T10 HQ to get recorded, T10 themselves have to arrange for the recordings. It's not like one guy does it all, I reckon it takes at least 4~5 people and half a day to do one car decently. Not to mention mics.

I highly doubt that FM4 had unique recordings and I highly doubt that FM5 has that as well.

Exceptions ≠ What is humanly possible to do in time for release

I thought T10 just arranged to have a team take the car to the nearest available dyno and then record all the data they needed. Yeah, they need a team of people and the mics, but as far as facilities go they apparently just need a place where they can punch it without the car taking off:

They could save by using cheaper mics than they need for something like, say, the 787B, especially since most of the cars where quality cuts wouldn't annoy anyone are the cars that are readily available, anyway.





This video also mentions that "audio distortion" thing that people were arguing about for the past few pages, by the way.
 
Last edited:
^^^^ Excellent video. It's great to see such knowledge and passion go into what they are doing. Given what he said about the distortion, I wonder if when setting the audio to "home theater", are you turning the gain down?
 
I thought T10 just arranged to have a team take the car to the nearest available dyno and then record all the data they needed. Yeah, they need a team of people and the mics, but as far as facilities go they apparently just need a place where they can punch it without the car taking off...
Yeah, I always presumed they recorded every car they got their hands on -- if they can take reference photos and scan the exterior panels and all that, they ought to have the time to record the engine too.
This video also mentions that "audio distortion" thing that people were arguing about for the past few pages, by the way.
So they literally distorted the sound on purpose. That kinda carves a big fat hole into the "your equipment isn't good enough" theory.

Not that they were wrong for adjusting the sound -- I understand what the guy was trying to explain -- but the change for FM5 indicates they saw fit to tweak this "lion's roar" effect. Great find, Minty. 👍
 
I don't think anyone was denying that T10 distorted the sound. The argument was that on a proper surround sound setup, the distortion isn't as noticeable (though it is undeniably there).
 
I dunno. The argument of the past few pages seemed to be more "If you have problems with FM4's sounds, it's your fault" then acknowledging that there are any faults with Forza's sound mixing.


Including when CAMAROBOY said as much almost word for word.
 
Ah, I just reread his post and I see what you mean. Still, I stand by my previous statement that it isn't that over the top when played back through a component surround system.
 
It might be less noticeable with certain setups, but it's still there. And the opposite kind of applies to headphones. When I'm using my good headphones it's actually difficult to ignore, even on some of the better sounding cars in the game.
 

Latest Posts

Back