- 674
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We can see our the number of people and friends online at a glance too.
I'm hoping the rubber/dirt build-up is being overdone for demonstration purposes only.
The layout looks OK. I like tighter turns found in typical road courses, but there are some elements I like here.
I've never been fond of the FM color pallet. It has no balls. FM4 was definitely an improvement, and this one massively so, but I wish we had deeper blacks and richer colors.
I would hope so, considering if a game, let alone any of it's features, had balls that could be construed as sexual harassment.
It has more to do with your TV than anything. I bought my Samsung Plasma because it reproduces colors with incredibly accuracy and the black levels are damn impressive.
If you're using an LCD TV, you're already off to a bad start.
The 'other game' has a perfect color pallet, in my opinion.
Because brown and grey is so attractive.
Please don't derail this thread.
I would hope so, considering if a game, let alone any of it's features, had balls that could be construed as sexual harassment.
Do not want. Everything else sounded amazing and then they throw this into it.Better yet, the audio team have borrowed from Hollywood to crank up the emotional impact. Tyre screeches have been mixed with human screams; a throaty supercar throttle has been infused with a lion's roar. The result tingles the nervous system in the way a simple engine note never could, and in-game it delivers a knockout blow.
Do not want. Everything else sounded amazing and then they throw this into it.
It sounds more like Halo than a racing game
"We're inspired by the Hollywood car chase,"
Tyre screeches have been mixed with human screams; a throaty supercar throttle has been infused with a lion's roar.
I'm sure T10 doesn't mean that you'll be able to clearly distinguish a human screaming or a lion roaring within the mixing of the audio when you're driving. You guys really don't give them very much credit, do you?
It just sounds like one of those Jurassic Park things where you find out after the fact that the t-rex is just a slowed-down sample of a hippo yawning or something.
Quote:
Better yet, the audio team have borrowed from Hollywood to crank up the emotional impact. Tyre screeches have been mixed with human screams; a throaty supercar throttle has been infused with a lion's roar. The result tingles the nervous system in the way a simple engine note never could, and in-game it delivers a knockout blow.
As three cars thunder wheel-to-wheel under an arch and into a square, an awesome combination of duelling engine notes bounces off surrounding buildings, the roar of the crowd and the thumping rotors of a camera helicopter. It's here, with the city stretching off into the seemingly limitless draw distance and the sunlight glaring off the windows, that feels like the next generation is here.
Even now, before we get behind the wheel, it's clear Xbox One is powering a game that's several orders of magnitude more ambitious than any other racing game. It will, quite literally, put you closer to the vehicles and the track than any other game, too. The only thing missing is smell. So far.
I'm not concerned because I would be able to distinguish the sample of a person screaming. I'm concerned because it's a fabricated sound that discounts the realism of an otherwise authentic car.I'm sure T10 doesn't mean that you'll be able to clearly distinguish a human screaming or a lion roaring within the mixing of the audio when you're driving. You guys really don't give them very much credit, do you?