Forza Motorsport 5 |OT| Where dreams are Realised

  • Thread starter phillgt2002
  • 1,397 comments
  • 102,636 views
Do not want. Everything else sounded amazing and then they throw this into it.
I'm pretty positive they don't mean all that literally. It seems the point they're trying to convey is an analogy of sorts to describe how much better the car sounds have gotten.

But, this is the same talk that threw people into stupid, pissy ass assumptions about FM4, when they said they were adding "Hollywood" effects when in turn they were really just adding the visual component behind backfire. :rolleyes:
 
It's a pretty odd analogy if that is what they were going for; because it sounds all the world like they are saying it will sound better because it will be what people want to hear rather than better because it will actually sound better.
 
Last edited:
It's a pretty odd analogy if that is what they were going for; because it sounds all the world like they are saying it will sound better because it will be what people want to hear rather than better because it will actually sound better.
Whatever it is they're going for, I'm not going to lose much faith in them. They've done a perfect job of the sounds 4 titles in, & I doubt they'll let them get as god awful as Gran Turismo's. Would be a complete 180 & then some.
 
I'm not saying they are going to go all GT5 on everyone. Just that quite a few cars, whether they sounded nice or not, already were overboosted as is in FM4; and the way that is phrased doesn't inspire confidence that they will try to correct that issue with the sounds.





They want people to feel the "kick" of an engine that you feel in real life, then what the hell are those new force-feedback-equipped triggers for? That's how Porsche Unleashed did it back in the day, and it worked fantastic. Or why not just mix more of it in the LFE channel so you can really feel it rather than just perceive feeling it? Or even better spatialization in general, really, with doppler effects and so on, would go a long way towards giving them that extra "oopmh," without reverting to brickwalling.
 
That's not what we're cringing about.

Forza's engine sounds are already at 11 on the volume meter and it sounds like they want to move it up to 12. Not a good thing IMO.

I don't think any of us are actually concerned about human screams or lions roaring. But I'm definitely concerned about overly-exaggerated sound effects.

Oh man, I hadn't even thought about that. I really thought the sound in 4 was overblown, too. It's why I can't play it with headphones. So yeah, I do see why this could be an unfortunate development.
 
Fanatec is working on an adapter. While I can't confirm the source right now since I lost the link it's true.


iRacing forums:
As of now the CSR won't work on Xbox One but Thomas who is CEO of Fanatec said that they should be working on an adapter
 
Stolen again from NeoGaf

Sadly, Barry (Turn 10) told us that no pit strategy options available (apparently pit stops are boring for most Forza racers in Microsoft’s focus groups. We’d opine that they had the wrong people in their focus group).
 
Whatever it is they're going for, I'm not going to lose much faith in them. They've done a perfect job of the sounds 4 titles in, & I doubt they'll let them get as god awful as Gran Turismo's. Would be a complete 180 & then some.

this.

So this seems like good news to me. They already confirmed a new laserscanning tech so hopefully that includes not just only all new design and modeled cars but also newly scanned real life tracks. Nurb...... :)

The studio has ditched all existing car assets and started afresh. "That's one of the challenges of developing for a new console," adds Bill Giese, design director. "We had to rebuild every asset in the game. Unlike previous versions where we could leverage things and move them over, everything's all-new in this console."
 
Last edited:
Yes, your point has some validity. But I would argue that FM4 was already too far over the top. Most of the cars sound like straight-piped race cars bone stock, which isn't exactly real, and definitely not enjoyable to at least some people. FM2 seemed to get it right with the sound effects, I wish they would go back and evolve those.

Still better than Gt5.

Darin from insidesimracing. He likes the sound effects :dunce:

 
Stolen again from NeoGaf
Sadly, Barry (Turn 10) told us that no pit strategy options available (apparently pit stops are boring for most Forza racers in Microsoft’s focus groups. We’d opine that they had the wrong people in their focus group).
lol wut

Are they trying to make a simulator anymore, or have they resigned themselves to just making a racing game?
 
I've never played Forza with a wheel, so is the delay between the real-life action and what's displayed on screen normal?
 
It doesn't look like it is actually affecting the car's movement. When he countersteers out of slides the car certainly seems to react at the same time, with the on screen wheel catching up after.

I think it is just the animation with the hand motion being glitched.
 
I've never played Forza with a wheel, so is the delay between the real-life action and what's displayed on screen normal?

I don't recall experiencing such a thing in Forza 4 or Horizon.
 
Stolen again from NeoGaf
Sadly, Barry (Turn 10) told us that no pit strategy options available (apparently pit stops are boring for most Forza racers in Microsoft’s focus groups. We’d opine that they had the wrong people in their focus group).

Oh are you kidding me? I may not care for it but most sim lovers will because it's important in racing simulators. I find it funny because T10 apparently said they started Forza 5 right after Forza 4 was released... Yet still they couldn't even do pit stop strategy even when they were given time thanks to Forza Horizon.

You know, I honestly wonder if the word "Motorsport" in the title is just there for marketing...

EDIT: And because of some group thinking it'll be boring? Well, why not make it an option than? Guessing that's hard too I suppose...
 
Ugh, which probably means no endurance races either. I don't want 24 hour races because that's just silly too, but a few one or two hour races would be nice.
 
Why bother including LMS cars if you're going to do nothing to simulate one of the races? That's just stupid.
 
( Sorry for my english ... )

Whats happened to Forza MOTORSPORT franchise ?!

When i played for the first time Forza1 on XBOX i thought than this franchise will become all about Motorsport Racing Simulation but ...i have to admit today that Forza Franchise dooesnt evoluating on this way ...

In fact , Forza just look like a " car game " . It means a game with famous real car on famous real track but without Goal , competition , racing , Stakes. " the race " doesnt look like the most important thing on Forza ... Unfortunately , i think that Forza MOTORSPORT's gamers are waiting about all the Racing simulation aspect ( Race week end with test, qualify and THE RACE with all the strategy (animated pit stop ) , possible car crash , tires etc ...
Ok , Turn10 talk about Forza like a " speed running race " ( 3 laps to go ) , but why they didnt propose race type for hardcore racers ? If they can propose BIG ( endurance races ) they can propose small ( speed running ) . If people doesnt intersted on qualify , pit stop , simulation and all these stuff ,they can just put these mode on: OFF .

Moreover , a quick race can incude " pit stop " with tires wear and fuel management just accelerating the process like a FIFA Soccer game : ...in just 10 minutes , we can change 3 tired players and manage strategy .These details make me feel all the aspect and ambiant of a real Match . That is the spirit of sports !
I know that its a pleasure for racing gamer to enter in the pit stop or watch other cars entering in or getting out :P This is ONE of the racing competition ambiant ;)

I dont understand why Turn10 ,on the week on review, talk about Motorsports weekends events like: Formula1 , Le Mans , Indycar etc ... for finally doesnt include this spirit after... 5 Forza : Realistic and animated Pit Stop , dynamic night / day and weather , car aspiration , etc...


Some player defend Forza talking about :
A new physic engine , cars sound , graphic cars details , lightning engine are nothing " NEW " :because Forza1 have all these things . There are just " evolution " ...

SO ? Whats really " new " on Forza 5 ?
-Drivatar
-Indycar

We really need Forzavista ??! with ultra details 3D cars all builded by http://www.dhruva.com/www/index.php ? If ForzaVista this just about informations about cars : real cars video or HD photos can make the job ... We dont care about 3D Car Porn or Photo mode because in game is not so detail... We want new INGAME racing experience ...

Hopefully , SPA will certainely arrive and maybe other good surprise but I think that Forza's sells can really increase ONLY if Turn10 enlarge his ambitions about " racing simulation " inspired by games like Iracing , GTR .... and soon : GT6 ...

I really hope that im not alone thinking like that ...
 
You're definitely not alone. I really wish they would put more emphasis on racing. Words can't describe how much I hate those 2 lap races.

Like you said, Jojo, give us hardcore players these options.
 
As others have said in numerous threads, it's definitely more of a "track day" simulator than a "motorsport" simulator.

With this said, thank goodness I care more about customizing cars, taking photos of cars, and running casual four lap sprints with my friends than having a realistic, comprehensive racing experience.

But I do feel the pain of those who want this more realistic experience (flags, pit stop animation, longer races, qualifying, etc.) because it really wouldn't be difficult for T10 to implement.
 
But how many track day sims do we need? It already looks like GT5 has that covered, and I wouldn't be surprised if GT6 were the same way. I think Need for Speed Shift 1 & 2 did a great job capturing the spirit and intensity of racing, but unfortunately, the driving was lacking.

I just wish Forza would try to go in a similar direction and succeed where Shift failed in the driving physics, and like HAL20XX said, put more emphasis on racing. The news of no pit strategy is disappointing.
 
With respect, I disagree. If you want a hardcore racing sim, the PC sims have that covered. For me personally, the whole appeal of GT and FM is that it doesn't have long races. I prefer to drive many different cars and tracks. Just my opinion though, so I'm not trying to argue.
 
I'd have to agree with X-Power. The sole point of the Forza franchise (and by extension, the GT franchise) was to have a car-focused game that offers a somewhat realistic driving experience while still being more of a game than a simulator. I don't see that changing any time soon, either. Personally, I wouldn't like my game to be just a poor man's racing sim, marketed to those who want a PC sim but can't afford a PC to play it on.

However, the biggest issue I have with FM5 (which actually looks brilliant), is that it will release on the XBox One. I guess you could say it got xboned. I mean, I don't like the PS4 either, but from what I've seen and heard about both consoles, I just dislike the PS4 a little less - even after MS went back on some of the utterly ****** concepts they've contemplated until recently. Kinda sad that I won't get my hands on the game due to the hardware it's released on...
 
Warning to all users starting out with the wheel:

Please don't use the cockpit view while driving. The last generation wheel animation will throw you off big time. There is no lag between your controls and the cars reacting in the game.

It's just the retarded, and severely limited wheel animation. Hood and "hood edge" cam work best.
 
I dunno, I feel like there's room for something between the GT structure (Here, have a lot of cars and a lot of tracks, do whatever you want) and the PC sim structure (rigorous adherence to simulating the race experience).

PC sims are tough to get into. You spend hours setting them up, then more hours setting up your equipment, and more hours practising before you're even competent to get on track. Not that it's not fun, I love it. But I think there's a currently unoccupied place for a sim game that "just works".

Admittedly, I think this is sort of what pCARS is aiming for. We'll see if that comes off. But Forza could do it too, if they wanted. But they don't seem to be aiming in that direction.
 

Latest Posts

Back