Forza Motorsport 5 |OT| Where dreams are Realised

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I'd have to agree with X-Power. The sole point of the Forza franchise (and by extension, the GT franchise) was to have a car-focused game that offers a somewhat realistic driving experience while still being more of a game than a simulator. I don't see that changing any time soon, either. Personally, I wouldn't like my game to be just a poor man's racing sim, marketed to those who want a PC sim but can't afford a PC to play it on.

However, the biggest issue I have with FM5 (which actually looks brilliant), is that it will release on the XBox One. I guess you could say it got xboned. I mean, I don't like the PS4 either, but from what I've seen and heard about both consoles, I just dislike the PS4 a little less - even after MS went back on some of the utterly ****** concepts they've contemplated until recently. Kinda sad that I won't get my hands on the game due to the hardware it's released on...

Luminus, what gripes do you have with the Xbox One? It hasn't even been released as yet! They've done away with the "you must visit online at least once in 24 hours" crap! And the region locks have been removed as well.

The Xbox One should be like a little portable, but powerful PC. Should be interesting to see what kind of games come out. Microsoft needs to cater more to gamers' needs though. And it looks like this is a step in the right direction - no longer required to remain online or go online once every 24 hours.
 
( Sorry for my english ... )

Whats happened to Forza MOTORSPORT franchise ?!

When i played for the first time Forza1 on XBOX i thought than this franchise will become all about Motorsport Racing Simulation but ...i have to admit today that Forza Franchise dooesnt evoluating on this way ...

In fact , Forza just look like a " car game " . It means a game with famous real car on famous real track but without Goal , competition , racing , Stakes. " the race " doesnt look like the most important thing on Forza ... Unfortunately , i think that Forza MOTORSPORT's gamers are waiting about all the Racing simulation aspect ( Race week end with test, qualify and THE RACE with all the strategy (animated pit stop ) , possible car crash , tires etc ...
Ok , Turn10 talk about Forza like a " speed running race " ( 3 laps to go ) , but why they didnt propose race type for hardcore racers ? If they can propose BIG ( endurance races ) they can propose small ( speed running ) . If people doesnt intersted on qualify , pit stop , simulation and all these stuff ,they can just put these mode on: OFF .

Moreover , a quick race can incude " pit stop " with tires wear and fuel management just accelerating the process like a FIFA Soccer game : ...in just 10 minutes , we can change 3 tired players and manage strategy .These details make me feel all the aspect and ambiant of a real Match . That is the spirit of sports !
I know that its a pleasure for racing gamer to enter in the pit stop or watch other cars entering in or getting out :P This is ONE of the racing competition ambiant ;)

I dont understand why Turn10 ,on the week on review, talk about Motorsports weekends events like: Formula1 , Le Mans , Indycar etc ... for finally doesnt include this spirit after... 5 Forza : Realistic and animated Pit Stop , dynamic night / day and weather , car aspiration , etc...


Some player defend Forza talking about :
A new physic engine , cars sound , graphic cars details , lightning engine are nothing " NEW " :because Forza1 have all these things . There are just " evolution " ...

SO ? Whats really " new " on Forza 5 ?
-Drivatar
-Indycar

We really need Forzavista ??! with ultra details 3D cars all builded by http://www.dhruva.com/www/index.php ? If ForzaVista this just about informations about cars : real cars video or HD photos can make the job ... We dont care about 3D Car Porn or Photo mode because in game is not so detail... We want new INGAME racing experience ...

Hopefully , SPA will certainely arrive and maybe other good surprise but I think that Forza's sells can really increase ONLY if Turn10 enlarge his ambitions about " racing simulation " inspired by games like Iracing , GTR .... and soon : GT6 ...

I really hope that im not alone thinking like that ...


The Forza franchise doesn't need change it was already close to perfect in its 4th iteration. No wonder the high scores it got from gamingsites and players in general. Its funny too see all the trolling going on the last few weeks, and it seems some people are getting nervous in anticipation of FM5's release.

YES WE NEED ALL CARS FORZAVISTA :)

Who cares about pitstops i just wanna race.

What the hell are you on about? you troll they include F1 and Indy cars and you claim they should 'ADD' or 'Include' that spirit?... Try harder or go back to the Gt5 meme thread.
 
So people who have any criticism or concerns about Forza are trolling now? And last time I checked, pit stops play a big role in racing.
 
With respect, I disagree. If you want a hardcore racing sim, the PC sims have that covered. For me personally, the whole appeal of GT and FM is that it doesn't have long races. I prefer to drive many different cars and tracks. Just my opinion though, so I'm not trying to argue.

I don't really think having pit strategy or endurance races is a sign of the game going off the deep end into too hardcore of a sim.


It doesn't need a massive amount of 24 hour races or anything like that (and if there is no night racing they really shouldn't bother anyway even if they do have Le Mans and Spa and etc.), but races that are an hour or two long doesn't seem like anything excessive to me. Certainly not for a game that spends the time to have stuff like multiclass racing with a wide variety of ALMS cars. I would certainly prefer to race for an hour with a game that has mechanical damage and a pitstop than that "2 Heat race with 5 lap heats" nonsense.
 
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Try harder or go back to the Gt5 meme thread.

Let's not go down the path of implying where people should and shouldn't post.

As long as the AUP is adhered to, an opinion is an opinion whether you like it or not.
 
Here's the easy solution:

- Extend races by: 0%/25%/50%/75%/100%
- Pitstops: Off/On
- Race Penalties: Off/On
- Yellow Flags: Off/On
- Qualifying Laps: Off/On

It wouldn't affect anyone who didn't want it.
 
Here's the easy solution:

- Extend races by: 0%/25%/50%/75%/100%
- Pitstops: Off/On
- Race Penalties: Off/On
- Yellow Flags: Off/On
- Qualifying Laps: Off/On

It wouldn't affect anyone who didn't want it.

Pretty much how "Le Mans 24 Hours", didn't want to race the full 24, you could turn it down to 10 mins with no pit stops. If that game ever came back out I'd be all over it.
 
The Forza franchise doesn't need change it was already close to perfect in its 4th iteration. No wonder the high scores it got from gamingsites and players in general. Its funny too see all the trolling going on the last few weeks, and it seems some people are getting nervous in anticipation of FM5's release.
FM4 was hardly perfect.
File I/O encryption meant that you had to upload Photomode pictures, which turned out to be a complete PITA for BigShots. Wheres my copy to USB thumb drive? Lets not forget about the half-assed Photomode controls. There should have been a beginner and an advanced option. With beginner being the current system in place and the advanced option offering actual focal length, aperture, shutter speed values and whatnot. Or how about the metallic paints that would make the decals turn metallic as well?

Are people trolling just because their opinion differs from yours? This is a forum, not a monologue. Please respect your peers.

YES WE NEED ALL CARS FORZAVISTA :)
Who cares about pitstops i just wanna race.
tumblr_m98074UNf61qh1t5go1_cover.jpg


What the hell are you on about? you troll they include F1 and Indy cars and you claim they should 'ADD' or 'Include' that spirit?... Try harder or go back to the Gt5 meme thread.

Can a mod ban this guy already?
He just posts one-sided articles and sneaks in snide remarks whenever he can.
 
He just posts one-sided articles and sneaks in snide remarks whenever he can.

+1



Dont want to stick the knife in further, but there's absolutely no need to call people trolls when their opinion differs to someone elses. As somebodysb2 said, this is not a monologue.:crazy:

Anyway, back on topic. A little disappointed with the lack of simulated racing elements. I do agree with some however that they seem to be catering to the wrong audience. Why not just give us the option to turn features ON/OFF? I'm sure it will be a solid game and when I eventually pick up an Xb1 next year, I'm also sure I'll get my fair share of fun from it. Let's hope they release some positive news in the following weeks and months.:)
 
I'm sure that I'm one of the irrational trolls but can someone tell me what the pit options were in Forza4? I've never driven a race in Forza4 that required pitting.
 
Pretty much how "Le Mans 24 Hours", didn't want to race the full 24, you could turn it down to 10 mins with no pit stops. If that game ever came back out I'd be all over it.
Indeed. That game not only captured endurance racing quite well, but featured some real racing gems from the past.

Sadly, I don't think the 2 companies behind it are around anymore. :(
 
I'm sure that I'm one of the irrational trolls but can someone tell me what the pit options were in Forza4? I've never driven a race in Forza4 that required pitting.

4 didn't have any pit options. You just drive your car towards the pit lane and the game lassos it into an empty bay while pneumatic torque wrench sound-effects refuel it.
 
Luminus, what gripes do you have with the Xbox One? It hasn't even been released as yet! They've done away with the "you must visit online at least once in 24 hours" crap! And the region locks have been removed as well.

The Xbox One should be like a little portable, but powerful PC. Should be interesting to see what kind of games come out. Microsoft needs to cater more to gamers' needs though. And it looks like this is a step in the right direction - no longer required to remain online or go online once every 24 hours.
Okay, where do I start?

First, the DRM stuff. It's all "too little, too late" for my taste. Don't gete me wrong, I've been a strong supporter of the 360 and even XBL for the current generation, so it's not like I'm one of those guys who dislike MS/the XBone just because. The whole DRM catastrophe really made me lose some confidence in MS. And even though they cancelled their DRM plans, there's absolutely no guarantee that they won't incorporate some of that again, maybe not based on the console, but on the game itself, as it (obviously) is all handled software-side.

Second, even without the DRM, I'm still paying a whopping 500 bucks for a console that includes a Kinect I don't want - which I'll need, though, as you can bet that developers will incorporate it into their games. Remember how developers implemented touch controls even though traditional keys would've made the game better? Gonna be the same thing here.

Third, the hardware. Call it powerful or whatever, but just from a pure hardware standpoint, I don't find it very impressive. The graphics card I've stuffed into my computer manages to push more FLOPS than the XBOne as a system - and even then, some of the resources are even hogged by Kinect. It makes sense from a business standpoint and I can absolutely understand where MS is coming from. As someone who gladly spend 2,000 bucks on his gaming rig and is already ogling a twin-GTX780 setup, I just don't feel very inclined to go with hardware that primarily tries to be decent value for a relatively low price. I'm just not in its target audience, which is okay. MS (and Sony, for that matter) don't have to try to appeal to a niche audience, consisting of people like me.

Fourth, and that ties in with the previous point: As the hardware doesn't really appeal to me, there'd need to be some very interesting games to get me to buy either the PS4 or the XBOne. But, what is there, at the moment, that would get me interested? The franchises I cared about this generation were GT, FM and Demon's/Dark Souls. Dark Souls II is headed to PC and not as just a crappy port this time, GT doesn't really help MS's console and FM, on its own, isn't enough to get me to buy a console I can't get behind. Especially with games like Assetto Corsa and Project C.A.R.S. on the horizon, I don't really need to hold out for it. Granted, these games really following the same formula, but still. The more I think about it, the more I like the thought of a modable racing sim.

Now, let me (again) say that I loved the Forza franchise. And I still like to say that FM5 looks fantastic, from what I've seen. That's far from enough to offset all the points above, though. If you're the kind of person the XBOne is aimed at (a more casual audience than before, I feel), the kind of person that wants a console like that, it's great, I assume, now that MS dropped the DRM. Me not feeling like the console is made for me doesn't mean I'm holding a grudge or anything.
 
Okay, where do I start?

First, the DRM stuff. It's all "too little, too late" for my taste. Don't gete me wrong, I've been a strong supporter of the 360 and even XBL for the current generation, so it's not like I'm one of those guys who dislike MS/the XBone just because. The whole DRM catastrophe really made me lose some confidence in MS. And even though they cancelled their DRM plans, there's absolutely no guarantee that they won't incorporate some of that again, maybe not based on the console, but on the game itself, as it (obviously) is all handled software-side.

Second, even without the DRM, I'm still paying a whopping 500 bucks for a console that includes a Kinect I don't want - which I'll need, though, as you can bet that developers will incorporate it into their games. Remember how developers implemented touch controls even though traditional keys would've made the game better? Gonna be the same thing here.

Third, the hardware. Call it powerful or whatever, but just from a pure hardware standpoint, I don't find it very impressive. The graphics card I've stuffed into my computer manages to push more FLOPS than the XBOne as a system - and even then, some of the resources are even hogged by Kinect. It makes sense from a business standpoint and I can absolutely understand where MS is coming from. As someone who gladly spend 2,000 bucks on his gaming rig and is already ogling a twin-GTX780 setup, I just don't feel very inclined to go with hardware that primarily tries to be decent value for a relatively low price. I'm just not in its target audience, which is okay. MS (and Sony, for that matter) don't have to try to appeal to a niche audience, consisting of people like me.

Fourth, and that ties in with the previous point: As the hardware doesn't really appeal to me, there'd need to be some very interesting games to get me to buy either the PS4 or the XBOne. But, what is there, at the moment, that would get me interested? The franchises I cared about this generation were GT, FM and Demon's/Dark Souls. Dark Souls II is headed to PC and not as just a crappy port this time, GT doesn't really help MS's console and FM, on its own, isn't enough to get me to buy a console I can't get behind. Especially with games like Assetto Corsa and Project C.A.R.S. on the horizon, I don't really need to hold out for it. Granted, these games really following the same formula, but still. The more I think about it, the more I like the thought of a modable racing sim.

Now, let me (again) say that I loved the Forza franchise. And I still like to say that FM5 looks fantastic, from what I've seen. That's far from enough to offset all the points above, though. If you're the kind of person the XBOne is aimed at (a more casual audience than before, I feel), the kind of person that wants a console like that, it's great, I assume, now that MS dropped the DRM. Me not feeling like the console is made for me doesn't mean I'm holding a grudge or anything.

Couldn't agree more, I have loved the forza franchise since day one but I am not going to drop 430 pounds on an Xbox one when that money could buy me a new graphics card for my PC. I'm not going with nvidia though as I keep reading that company's are starting to optimise games for AMD GPU/CPUs, EA have just announced that all future games will be optimised for AMD so I assume its because the next gen consoles have gone the way of AMD. I just need to wait for them to announce there new set of cards
 
Hey Lumi, no one's forcing you to buy, neither the system, nor Forza 5. We can see your discontent. We also see that you want a full sim.... and you have a PC. So, you already have what you need... your gpu has more flops, you're not impressed by the hardware and you don't trust MS about DRM. You've convinced yourself pretty handily, so, what's the point of trying to convince anyone else?

The people that want the console and the game already made the preorder decision. If you are not convinced, you DON'T have to get it day one or day never... neither the game. NOBODY is forcing anybody to doing anything. There's people here that are truly excited about it... and let's face it, the majority of the people that already decided on buying the system/game are/were not phazed by drm
 
Couldn't agree more, I have loved the forza franchise since day one but I am not going to drop 430 pounds on an Xbox one when that money could buy me a new graphics card for my PC. I'm not going with nvidia though as I keep reading that company's are starting to optimise games for AMD GPU/CPUs, EA have just announced that all future games will be optimised for AMD so I assume its because the next gen consoles have gone the way of AMD. I just need to wait for them to announce there new set of cards
I'm also considering a Crossfire set-up with AMD's new cards, once the prices settle down a bit and some good designs emerge. Nice to someone else thinking the same 👍
Hey Lumi, no one's forcing you to buy, neither the system, nor Forza 5.
I know. Who ever said that I felt differently? The reason I wrote what I did was because I was asked to, as Tornado said.
We can see your discontent. We also see that you want a full sim.... and you have a PC. So, you already have what you need... your gpu has more flops, you're not impressed by the hardware and you don't trust MS about DRM. You've convinced yourself pretty handily, so, what's the point of trying to convince anyone else?
Believe it or not, I'm absolutely not interested in convincing anyone to not buy the Xbox One. If that was the case, I would've said something about it before MS dropped the DRM.
The people that want the console and the game already made the preorder decision. If you are not convinced, you DON'T have to get it day one or day never... neither the game. NOBODY is forcing anybody to doing anything. There's people here that are truly excited about it... and let's face it, the majority of the people that already decided on buying the system/game are/were not phazed by drm
Yeah, the (very few) people who pre-ordered the Xbox One wouldn't be turned off by anything I'd write. I wouldn't even bother to type that much to do that. The folks who decided to get the console despite what Microsoft did with it would be absolutely adamant about getting it and 100% loyal to Microsoft, either way. Attempting to convert the pope to atheism would be an equally daunting task, maybe even less so - so why bother?

Nah, the only reason I even thought about that stuff was because I loved the Forza franchise. And yes, I've been fine with the point it had on the sim/arcade scale. I'd say that I've been one of the most vocal Forza supporters on GTP for a while, I've also quite often defended Microsoft and especially Xbox Live.

One of my favourite franchises is now out of reach due to the fact that it's released on a product I wouldn't support. That's just a bit sad to me. Therefore, I'm voicing my disappointment - more drawn out than I intended to, but that's okay, I assume.

If you're one of the remaining people who like the Xbox One, go ahead. I never wanted to turn your opinion of it around - nevertheless, it does seem as if you're not quite as convinced of its greatness as you make it sound. You wouldn't be so quick about calling me out for criticising it, would you?
 
Interesting ITW of Dan Greenawalt and his point of view about the direction of Forza franchise ...

The interviewer doesnt look like to share the same vision ...
It's funny because i talked about that in my last post ...

http://ifca.highforum.net/t5975p30-forza-5

Interviewer: Thank you for giving the Forza racing community some of your time today. I think I can safely say that this is welcome and exciting news to everyone on the racing side of the Forza franchise.

Dan: Oh, no problem, my pleasure.

Interviewer: So, what took you so long? (laughing) I mean how is it that this may well be the first time you have directly addressed the Forza racing community in 5 iterations of the game?

Dan: (laughing) Uh, well, that’s not exactly the way we see it. We don’t give interviews to the leaders or fans of specific segments of our game as a rule. We haven’t given any interviews to just those in our painting community, or drifting community, which are arguably larger participation groups than what we have in our hardcore racing community. From my view as a game developer we don’t see the hard-line segregation or divisions that I know many in our community tend to see. So for example, we’ve never tried to dictate, guide, or limit what our fans want to do with Forza.

Interviewer: Fair enough. So without a specific vision of what the Forza franchise should generally be, that is, without a specific direction from Turn 10, do you run the risk of being the Jack of all trades, and the master of none in the car simulation genre?

Dan: (laughing) Not at all. We see Forza as being the master of everything offered by any simulation car game available anywhere, whether on a console or PC. Forza stands alone in our opinion because it offers so much more at such a higher level than anything else out there.

Interviewer: I see. Your critics say, that Turn 10 studios, and you specifically, do not entertain those who would be critical of Forza. Going through the records we couldn’t find any hard hitting interviews that offered any constructive criticism of the game before during or after a new release. Is there a reason why you don’t want to address your critics, and would you mind if we took a few shots at you?

Dan: (laughing) I give interviews to every accredited press person I can find in our industry, and I think they do their best to squeeze every morsel of new information out of me they can. You know, the subject matter is, you know, that of a game, it’s not politics or anything; it’s about fun, fun in any of the many ways that you the gamer see fit. So, you’re not usually going to have a lot of tough interviews about having fun I don’t think. So, yeah, go ahead, give me your best shot, or (laughing) shots.

Interviewer: Thanks, we appreciate a gamer who has some game. Considering the intensity of the Forza racing community and racing fans in general, and the success of your competitors Gran Turismo 5 and iRacing, with their heavy emphasis on racing, why doesn’t FM5 follow suit? What is it about the popularity of dedicated simulation racing that you don’t like to try to compete with?

Dan: That’s a rather odd question from my point of view, and here’s why. We really do feel that we’ve covered the bases not just with racing but all aspects of car culture. So, it’s very hard to compare our product to any of the others when they don’t rise to our same level of options and playability. It’s sort of like trying to compare apples to oranges I guess.

Interviewer: So are you saying that there is no room for improvements in the way Forza races, no reason to consider the advances and popularity of your competitors?

Dan: No, we do take a look at what others are doing; it’s just that we prefer a more balanced and broader approach to the genre. We just don’t see Forza as a hardcore narrowly focused simulation racer; we are much more than this.

Interviewer: So what do you say to people who see Forza as simulation-lite, and lacking many of the most basic racing functions and features?

Dan: Well, everyone has their opinions of course, and that’s really part of what Forza is all about. It’s about creating those opinions, which serve to fuel the passion of the genre. I’m not really aware of any basic racing features or options absent from Forza. Can you name some?

Interviewer: Sure, simulated pit stops, tire wear, fuel consumption, damage repairs, flag system, pace car, live tree for drag racing, to name a few.

Dan: Um, I think we do have most of those features in some form. You know, it’s one of those things where we’d like to have every good idea there is, but we have to draw lines too, otherwise we might take 5 years to produce the next version.

Interviewer: Is that a shot at Polyphony?

Dan: I’m just sayin.

Interviewer: Speaking of Polyphony and Kazunori Yamauchi’s Gran Turismo, what do you think of his efforts to blur the line between simulation racers and real racers with their wildly popular GT Acadamy contests, and would you ever be willing or interested in doing something similar?

Dan: It’s an interesting effort, and to be honest one that never crossed our minds. I don’t know that we would ever be attracted to doing something like that now that it has already been done.

Interviewer: What is your personal opinion of GT5?

Dan: Oh, I think it is a very good game. I’m a fan of the series. It is why I got into this business.

Interviewer: Do you think the feeling is mutual with Kazunori?

Dan: I assume so.

Interviewer: Getting back to the lack of racing features in Forza, will you be updating or adding them to FM5?

Dan: Um, (laughing) I don’t agree with your premise. Forza has all or most of the racing features you mentioned.

Interviewer: Not exactly. Yes, you do have pit stops, but they are computer controlled. You have tire wear, but without significant degradation. You have fuel consumption, but just barely, as though every car no matter the power or use of that power gets the same ridiculous mpg. You have damage repair, but only mechanical, and not on the aerodynamics. You have a drag tree, but it doesn’t actually function.

Dan: Fair points, but, but again, Forza (and Forza 5 in particular) offers so much more than these rather minor details and concerns from our niche brothers and sisters on the racing side of Forza life. We feel that the true source of Forza entertainment comes from its overall execution and the emotional connection derived from its unparalleled immersive content. I feel that any details that are allegedly missing are far outweighed by our cutting edge graphics and physics. But it’s not just these critical aspects; it’s also (in the case of FM5) the new power of the Cloud that places us on an entirely new plateau beyond anything anyone has out there. So, I think we can be forgiven if we don’t have every feature under the sun.

Interviewer: Well, speaking for the racers, we don’t really feel you have gone all out, or the extra mile when it comes to the racing features in Forza. The general opinion is that you did just enough to get by so that you can say you have this or that feature, but often totally lacking full functionality. Is this a limitation of the Microsoft hardware, architecture, or software, or is it a lack of racing experience and culture?

Dan: Okay then, tell me how you really feel! (laughing) Seriously, we could make a hardcore race sim, but that’s not what got us here. We can’t take the path that others with less success take; we have to forge our own path. And as much as we try to be everything to everyone whether they are a car guy or not, we can only go so deep with any single feature if you know what I mean.

Interviewer: Yes, I think I do. This is sort of the problem from the sim-racer point of view; and that is Forza isn’t precisely sure what it wants to be. It seems to have strayed far and wide from its original concept back in the day when everyone was quite sure that Forza was a racing simulator not unlike Gran Turismo. By not staying on point or with the original theme over the years, we’ve seen improvements in graphics, physics, GUI, and all sorts of non-racing innovations like the livery editor and auction house features, but very little actual improvements to the racing experience itself. Can you explain this?

Dan: Probably not to the satisfaction of the hardcore racers.

Interviewer: Well let me ask you this then, will racing ever become the preeminent attribute of Forza in the future? Will you ever return to your roots and make simulation racing the reason for Forza again?

Dan: If you’re asking will we ever make a hardcore simulation racer, the answer is no. If you’re asking will we try to attract more people to racing by blending gaming with racing, the answer is yes.

Interviewer: Dan, I see our time is up, and I want thank you for this extended and rather unprecedented interview. I know I was a little tough on you, but you know how the racing community is. We may be your most passionate fans.

Dan: Oh I know. We take more heat from our hardcore racers than any other segment.

Interviewer: That being said, maybe you could cool the fires and offer the hardcore racers a little something extra this time around.

Dan: We always try to.

Interviewer: Well, again thanks for your time, and we will be watching.
 
Well there was a podcast with Dan Greenawalt in it.
http://api.viglink.com/api/click?fo.../forza-5-196&jsonp=vglnk_jsonp_13722532658248


This list was stolen from a Neogaf user. I didn't feel like transcribing it

"All cars from FM4/Horizon that weren't AAA standard were cut and redone.
Drivatar sounds like it's going to be great.
New reverb system with multiple layers(**** yeah!)
No night because of time constraints not technical restraints.
No different tyre compounds.
Ariel Atom and Caterhams seem to be in.
Dan excited about real world tracks.
Tuning and upgrades similar to FM4 with a few additions.
Drag racing still half arsed.
No D1 drifting partnership.
Tyre smoke is more than FM4 but may need to be cut back.
Car count on track still undecided.(targeting more than ever before)
Offline mode available, Drivatar gets cached every log in to Xbox Live."

No night because of time constraints not technical restraints.

Give me the DLC T10. I don't care if it costs $20. Just give me it. I'm ready.
 
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I suspected time was the issue for lack of day/night transitions and not hardware limitations (can't imagine how the latter would be now). If there's a chance it'll come in DLC, that's certainly better than nothing.

What was Forza 4's max car count on track? 16? Honestly I'd be happy with a small bump up to 20. Anything over that would be icing on the cake.
 
Jojo6251,

Thanks for posting that interview!
It looks like Dan regards major issues as very minor ones. The whole realistic tyre wear/fuel usage, damage modelling and animated pit stop affair is a serious one, and I think it's high time they implemented all those. And yes, majority of folks DO want that. I think Dan's starting to sound aaa biiiiiiit like Kaz - naive and out of touch.

Oh well, the price tag on the Xbox One alone is enough to make me want to steer clear. If I want to spend that much on a CONSOLE, I might as well build a gaming PC.

And from the sounds of it, it looks like FM5 is going to be more of the same, with prettier visuals and sounds, improved physics and a higher track and car count. Hmm.... fail!
 
Jojo6251,

Thanks for posting that interview!
It looks like Dan regards major issues as very minor ones. The whole realistic tyre wear/fuel usage, damage modelling and animated pit stop affair is a serious one, and I think it's high time they implemented all those. And yes, majority of folks DO want that. I think Dan's starting to sound aaa biiiiiiit like Kaz - naive and out of touch.

Oh well, the price tag on the Xbox One alone is enough to make me want to steer clear. If I want to spend that much on a CONSOLE, I might as well build a gaming PC.

And from the sounds of it, it looks like FM5 is going to be more of the same, with prettier visuals and sounds, improved physics and a higher track and car count. Hmm.... fail!
Where are you getting your data from that the majority of people want these? You can't use what you see on this site as any sort of evidence given that there are only 242,412 members on this board, the majority of which are non-Forza players.

I'm not saying I don't want these features, I really do. It just helps to realize that we are only a vocal minority and need to accept that this may not be the hardcore sim you (we) were hoping for on a console.
 
Interesting ITW of Dan Greenawalt and his point of view about the direction of Forza franchise ...

The interviewer doesnt look like to share the same vision ...
It's funny because i talked about that in my last post ...
Woooooooow. Now that's one hell of an interview. 👍 I think it sums up my feelings looking at FM5 and what they've shown us so far -- that Turn 10 have kind of given up on building Forza into a racing simulator (even if they won't say it), and have settled for just making a racing game.
 
Can I ask a question with no ill-will intended?

If many of you who have stated you have no intention of purchasing the One what difference does it make what Forza 5 does or does not include? It was never going to swing you one way or the other considering some of you had already made up your mind after the presentation last month.

I'm both confused, annoyed, and genuinely interested.
 
I'm kinda confused by that. What does it mean by "no different tire compounds"?
I believe it's referring to something like, "hard race, medium race, soft race". I'm sure we'll still have the different tire types (street, sport, race, drag).
 
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