Forza Motorsport 6 Car List

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It's not up to the standard of the latest models, but I actually meant I like the original GTO over the facelift model in Forza.

I see, my misunderstanding. I think I'd prefer the 1998 Twin Turbo with different headlights and the Lancer Evolution rear wing.
 
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Well, it's the second game of the gen, so it should be compared to FM3, and it easily beats it in every way.

It should be compared to any other game, not only cherry-picked ones where it can emerge the better option. I don't really care how many iterations there have been on the console (and I do think FM6 has got a pretty fantastic car list so far), but FM4's still beats it in a few ways, again IMO. I miss the wild cards, like the Eldorado, the Smart, the Gremlin and Pacer, or the everyday cars like the Fusion and all the various little hatches. FM6 still succeeds in having me want to own nearly every single car on its list (not something I can say about other driving games), but FM4 just ticked more boxes, more often.

2017 is reserved for Forza 7. 2019 is kind of a wildcard, I could see MS putting out the next Xbox in 2019/20 so Forza 8 as a launch title is not unreasonable to expect. Plus I assume current cars and tracks are future proof and won't be thrown away ever again. Plus under Phil Spencer I don't see them making the same mistake of putting out a weak console.

Well, yeah, I'd hope they wouldn't have to start over on any modelling aspects by now. I do wonder if T10 will eventually adopt adaptive tessellation though, as it does seem to be the one major new tech that would solve any future issues.
 
It should be compared to any other game, not only cherry-picked ones where it can emerge the better option. I don't really care how many iterations there have been on the console (and I do think FM6 has got a pretty fantastic car list so far), but FM4's still beats it in a few ways, again IMO. I miss the wild cards, like the Eldorado, the Smart, the Gremlin and Pacer, or the everyday cars like the Fusion and all the various little hatches. FM6 still succeeds in having me want to own nearly every single car on its list (not something I can say about other driving games), but FM4 just ticked more boxes, more often.



Well, yeah, I'd hope they wouldn't have to start over on any modelling aspects by now. I do wonder if T10 will eventually adopt adaptive tessellation though, as it does seem to be the one major new tech that would solve any future issues.
All 4 of those cars were DLC, which suggests FM6 has the better launch content.
 
This reveal is cool, only thing that would have made a better American muscle reveal would have been a Deusenberg or a Studebaker.
 
All 4 of those cars were DLC, which suggests FM6 has the better launch content.

That's fair enough, I had forgot about that, and if FH2's DLC was anything to go by, FM6's will be great. The Fusion and the assortment of entry-level hatches are still valid, though. :P

It's also a wee bit disappointing they're dipping into the land of duplicates with the race cars. It's not nearly at the same level as GT manages, but it does mean there's less "new" cars than we originally thought. I imagine it makes the results page look a little less boring in races, though.

This reveal is cool, only thing that would have made a better American muscle reveal would have been a Deusenberg or a Studebaker.

While it isn't American, this reminded me: I still think the big Bentley from FM4's Autovista mode will make a return. Surely they didn't spend the time modelling it for that one rarely-used feature of that one game. Right?

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That's fair enough, I had forgot about that, and if FH2's DLC was anything to go by, FM6's will be great. The Fusion and the assortment of entry-level hatches are still valid, though. :P

It's also a wee bit disappointing they're dipping into the land of duplicates with the race cars. It's not nearly at the same level as GT manages, but it does mean there's less "new" cars than we originally thought. I imagine it makes the results page look a little less boring in races, though.



While it isn't American, this reminded me: I still think the big Bentley from FM4's Autovista mode will make a return. Surely they didn't spend the time modelling it for that one rarely-used feature of that one game. Right?

6968579805_18abb63f3a_o.jpg
Something tells me that car was unusable somehow. Much like the Halo Warthog, not sure why that would be, but I can only guess.
 
I'm pretty sure it wasn't drivable but it does make sense, and Dan G. kept mentioning pre-war cars in E3 interviews.
 
Forza calls it the 87 F40 but it's actually the 92 F40 with a 500lb weight difference. It's always bothered me how they consistently get wrong with every Forza title.
 
Forza calls it the 87 F40 but it's actually the 92 F40 with a 500lb weight difference. It's always bothered me how they consistently get wrong with every Forza title.

Why not just call it the '92 if they can't find an '87?
 
Forza calls it the 87 F40 but it's actually the 92 F40 with a 500lb weight difference. It's always bothered me how they consistently get wrong with every Forza title.

It's an older 3D model too, and not up to current standards. For example, the wheel offsets are identical front and rear--a legacy of the X360 Forza game engine that was corrected for most cars with FM5.
 
Forza calls it the 87 F40 but it's actually the 92 F40 with a 500lb weight difference. It's always bothered me how they consistently get wrong with every Forza title.

How does Forza compare to GT in terms of getting car stats / data right? GT has too many errors like that, and I have no idea why no one at PD hasn't corrected them over the years.
 
How does Forza compare to GT in terms of getting car stats / data right? GT has too many errors like that, and I have no idea why no one at PD hasn't corrected them over the years.
Have you seen this thread?
 
Have you seen this thread?

I have but I haven't read it all. Are you referring to anything in particular? PD never seems to address this sort of stuff in their patch notes, and I also remember that incorrect data carried over between different GT titles. That's why I would like to know how carefully Turn 10 handles such data.
 
How does Forza compare to GT in terms of getting car stats / data right? GT has too many errors like that, and I have no idea why no one at PD hasn't corrected them over the years.

Forza is actually pretty good overall, with a few glaring errors, such as a 1961 E-Type with a big "4.2" badge on the back, even though the displacement is correct in the menus.
Their main flaw is re-using a couple dozen older 3D models over and over, some dating all the way back to FM1 on the first Xbox. They have also been guilty in the past of cutting and pasting race car liveries onto the same basic model without respect to year-to-year or track-to-track changes. An example would be putting a 2001 livery on a 2006 Audi R8 LMP when the aero parts are quite different between the two.
 
1969 Dodge Charger Daytona HEMI
1970 Mercury Cougar Eliminator
1970 Chevrolet Corvette ZR-1
1970 Dodge Challenger R/T
1995 Chevrolet Corvette ZR-1
1970 Chevrolet Camaro Z28
2014 Jeep Grand Cherokee SRT
1991 Jeep Grand Wagoneer
1969 Chevrolet Nova Super Sport 396
1967 Chevrolet Chevelle Super Sport 396
2012 Dodge Charger SRT8
2002 Chevrolet Corvette Z06
1987 Pontiac Firebird Trans Am GTA
1979 Chevrolet Camaro Z28
2014 Local Motors Rally Fighter
1970 Buick GSX
1966 Chevrolet Nova Super Sport
1968 Dodge Dart HEMI Super Stock
1953 Chevrolet Corvette
2009 Ferrari 458 Italia
1987 Ferrari F40
2005 Dodge SRT4 ACR
2015 Nissan IDx NISMO
1952 Fiat 8V Supersonic
2013 Toyota GT86
1991 Mazda #18 Mazdaspeed 787B
1970 Datsun 510
2004 Honda Civic Type-R
1992 Toyota Celica GT-Four RC ST185
2014 Lamborghini Urus
1968 Lancia Fulvia Coupé Rallye 1.6 HF
1986 MG Metro 6R4
http://www.forzamotorsport.net/en-us/news/fm6_garage_week_7

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2015 Honda #15 Rahal Letterman Lanigan Racing IndyCar

Steak 'n Shake...

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Wait is this a mid-season change of livery? Don't exactly follow IndyCar...
 
Forza calls it the 87 F40 but it's actually the 92 F40 with a 500lb weight difference. It's always bothered me how they consistently get wrong with every Forza title.
To give credit, they have at least made an attempt to correct the car itself than the statistics. Before FM5, we had this along with the Enzo & F50 that had some rather off proportions, esp. in the wheels.
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What we eventually did get was this.
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Granted they likely still aren't perfect, but they made some sort of effort. I don't know about the F40, but I do know they completely remodeled the F50 going from a Euro-spec to a US-spec car.
 
but I do know they completely remodeled the F50 going from a Euro-spec to a US-spec car.

If you look closely, somehow they missed the front side markers. Other than that strange omission, the model is a solid improvement over the old T10 F50.
 
If you look closely, somehow they missed the front side markers. Other than that strange omission, the model is a solid improvement over the old T10 F50.
Indeed. But personally, I find that as one of those "happy mistakes". Car looks cleaner. :P
 
To give credit, they have at least made an attempt to correct the car itself than the statistics. Before FM5, we had this along with the Enzo & F50 that had some rather off proportions, esp. in the wheels.
1987-Ferrari-F40.jpg


What we eventually did get was this.
maxresdefault.jpg


Granted they likely still aren't perfect, but they made some sort of effort. I don't know about the F40, but I do know they completely remodeled the F50 going from a Euro-spec to a US-spec car.
I'm curious, what were the differences of the EU vs US f50?
 
I'm curious, what were the differences of the EU vs US f50?

USA car had the following exterior changes:

--rectangular side marker lights front and rear
--lack of round turn signal indicators on front fenders
--addition of center brake light on top of rear bodywork
--orange front turn signal lenses instead of clear
--larger front spoiler lips
--different rear light signature under braking (larger area)
 
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