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BMW 850CSi FE +CR for 3 good drifts.
The Bimmer has a stupidly wide and good looking bodykit and a set of centerlock wheels that don't look like anything available to us players, too.
BMW 850CSi FE +CR for 3 good drifts.
And to add to the attention to detail, CORRECT ENGINE/EXHAUST NOTES! Im sure they know there's several dozen cars in game that sound flat out incorrect or just bad. Examples include almost half of the Ferrari's , the Lamborghini aventadors, many of the 4 cyl hatches, a few of the skylines including the R31 skyline super silhouette, various muscle cars that have generic v8 sounds, the Ford GT gtlm, the new xr4ti imsa racer , and several more.Three things to change IMO:
-lighting! it makes the game dull, flat. There is something off, I don't want a realistic lighting but at least something beautiful and colorful. Maple Valley looks bad because of the trees and this flat lighting. And even if Forza Horizon is a 30 fps game with less cars on track, I can't believe they share the same engine;
-attention to detail: from the pit cutscene to the wheel and gear change animations. A lot of work is needed. I like the shaking parts but more subtle...;
-more grip for race cars. Huge spoiler but slides non stop.
All in all, I wish the best to Turn 10, the last game to offer a "true" Gran Turismo.
Hello, I'm interested in buying Forza 7-PC, but first I'm testing on a non-original that I downloaded (full version with all DLC) to see if it works on my PC (windows 10-Pro, i7-fourth generation, 16gb RAM, GeForce Nvidia GTX 960). But when I try to run the file to open the game, it gives error 0xc000007b ... I've tried everything I've seen YouTube, installed AIO-Runtimes files, bundles of files to fix errors, reinstall directx, Visual C ++. I'm afraid to buy the game, and can not solve this problem. Has anyone had something similar, and managed to solve? Thank you very much in advance...
I think Esaki is the addition the team at Turn 10 needed, and I think that he should be the guy that replaces Dan Greenawald who will most certainly replace Alan Hartman (Turn 10s big boss).https://www.fullthrottlemedia.co.uk/article/forza-7-feedback
This is a full in-depth article.
Yes, my windows 10 (Pro) is 64 bits..I have the 12 direcxt installed..but it's giving this problem..so I'm afraid to buy the original, and stick with this problem ...Given that you've got 16Gb RAM, I'm assuming you're running a 64-bit version of Windows. Have you got DX12 drivers for your graphics card? Sometimes there are issues with the files as they download, so try uninstalling the demo and reinstalling it, that may work.
I'm sure there is a middle ground between the "boring" sounds of Gran Turismo and the everything sounds like a NASCAR engine in Forza.And to add to the attention to detail, CORRECT ENGINE/EXHAUST NOTES! Im sure they know there's several dozen cars in game that sound flat out incorrect or just bad. Examples include almost half of the Ferrari's , the Lamborghini aventadors, many of the 4 cyl hatches, a few of the skylines including the R31 skyline super silhouette, various muscle cars that have generic v8 sounds, the Ford GT gtlm, the new xr4ti imsa racer , and several more.
Probably, I know the Porsche GTE has shown up as level rewards prior to the Rivals prize send out.
- The physics will now be calculated differently, the tire modell has been overhauled and will lead to a much more relaistic feel
- The current FFB System will be dumped completely (it has only been calculated with the tires, not the car) and will be replaced by a new physics based system that now uses the tires, the road surface, springs and Axles to calculate the FFB
- Work on a new game has not been started yet, they have a roadmap for FM7 which covers the next 2-3 years
I just got a BMW 850CSi FE (!)
Yesterday the Team from Turn 10 annouced some new feautres and the roadmap for FM7:
- They are reworking the crash system, your car will no longer bounce when colliding with other people
- They will implement a "Crash-Assist", which prevents you to be completely crashed out at Turn 1
- Race regulations are on their way
- Painters will get to choose lighting, background etc. in the new paint space
- The physics will now be calculated differently, the tire modell has been overhauled and will lead to a much more relaistic feel
- The current FFB System will be dumped completely (it has only been calculated with the tires, not the car) and will be replaced by a new physics based system that now uses the tires, the road surface, springs and Axles to calculate the FFB
- They want to rework the slipstream system
- They will implement more in terms of drifting, drag racing and lobbies. They wanted to see how much the community wants these features, and have been suprised by the huge ammount of players (more than 60%) that have played with these new features
- They have realised that their competitors ("which dont have 'Motorsport' in their name") are better at it and they want to make Forza great again with all its formats [That could be a hint at qualifying, strategies and more]
- Lootboxes will be removed completely next month and will be replaced by a dealer that changes its stock every 6 minutes)
- Work on a new game has not been started yet, they have a roadmap for FM7 which covers the next 2-3 years