Forza Motorsport 7: General Discussion

  • Thread starter PJTierney
  • 6,759 comments
  • 548,143 views
No, the Z8 is the Intro to Leagues reward. The Z4 is a separate car.
Yes I know. That is why I left the link to the official motorsport forum. It seems like we are getting both the Z8 2000 and the Z4 2008. Yes it is a little bit confusing.

edit:Hmm.. they edit the original post and now it says:
2008 BMW Z4

This model is listed in the game search filters but is not available to rent. Edit: Availability TBA (the Leagues award car is the 2000 Z8)
 
Last edited:
Semi-Pro Tip: If you manually homologate the new 2017 Porsche #92 911 RSR, don't add the Race Driveline, and keep the Restrictor Plate stock (not the homologation one). This way, you can keep the stock 503HP instead of losing 13HP. You can still fatten the tires to the max, and it'll be right at the R835 cap. In the Forza GT division, even the smallest of HP makes a world of a difference. 👍
 
Any one know what the requirement is in the league racing to get the 54 Jag? I liked that car in FM6 and would like to add it to my garage.
 
Any one know what the requirement is in the league racing to get the 54 Jag? I liked that car in FM6 and would like to add it to my garage.

The 54 Jag is for Series 2 of this season, but as of right now, no one knows how to obtain any of the prizes. Most of us are assuming they are participation prizes.
 
Ok - this feels like a TOTALLY noob question.... Regarding manual gear-shift

Rev limit or when car's own change-up lights say so?
So quite a few cars have a change up light system ... that indication RPM is generally less than the ultimate rev limit of the car....

So for 'best' performance should i change up as per the cars own guidance or just before i hit the limiter?
 
Ok - this feels like a TOTALLY noob question.... Regarding manual gear-shift

Rev limit or when car's own change-up lights say so?
So quite a few cars have a change up light system ... that indication RPM is generally less than the ultimate rev limit of the car....

So for 'best' performance should i change up as per the cars own guidance or just before i hit the limiter?

I like to have a look at the torque curve in the upgrade menu.

Some of the engines can benefit quite a bit from short shifting, while other will keep the power rising all the way to the rev limiter. But in general very few cars/engines benefit from wringing it all out in the red. I only use it as some headroom for situations where I can't afford to shift. (Near corners or in a race for the finish line with another car)
 
Boom goes the dynamite.
IVcnd2g.jpg

How did you get it?
 
The 54 Jag is for Series 2 of this season, but as of right now, no one knows how to obtain any of the prizes. Most of us are assuming they are participation prizes.

Thanks, I did not know the jag was for series 2.

According to the text at the bottom of the league page right now I would get the gingerbread man driver gear plus any credits I earn. I am thinking that the cars are only given to those who place well but hope I am wrong.

I really want the Jag but have no interest in running in any leagues other than ghost leagues. Can't stand hoppers where people are smashing into each other.
 
I like to have a look at the torque curve in the upgrade menu.

Some of the engines can benefit quite a bit from short shifting, while other will keep the power rising all the way to the rev limiter. But in general very few cars/engines benefit from wringing it all out in the red. I only use it as some headroom for situations where I can't afford to shift. (Near corners or in a race for the finish line with another car)

Of course - the torque curve !!! D'oh :)
 
Thanks, I did not know the jag was for series 2.

According to the text at the bottom of the league page right now I would get the gingerbread man driver gear plus any credits I earn. I am thinking that the cars are only given to those who place well but hope I am wrong.

I really want the Jag but have no interest in running in any leagues other than ghost leagues. Can't stand hoppers where people are smashing into each other.

It hasn't been said either way, but no one has reported getting anything for winning either.
 
Has anyone had problems losing VIP and the car pass? It’s like all the of the ultimate edition things are now taken away ramdomly.

It hasn't happened to me, but other people have reported it. Keep in mind, there is nothing to install with the Car Pass, apparently.

You should be able to reinstall the VIP pass. Occasionally there are updates that cause random things to get uninstalled.
 
Last edited:
Has anyone had problems losing VIP and the car pass? It’s like all the of the ultimate edition things are now taken away ramdomly.
I think it's due to the game not loading their data correctly, especially if they update something while you have it in suspend mode. Before you delete anything go back to the dashboard, quit the game from there and restart it to see if they come up.
 
How did you get it?
Got it in a level up prize. Bear in mind that I've literally obtained almost every single car from a level up prize possible. All I had to do was buy the last car which was a Huayra BC, and literally the next car was the 911.
 
Well, that has finished all the Driver’s Cup events. I got two cars when finished. One for the Elite and one for overall I presume. Would have been nice to get a cash prize as well, as I have 20 unclaimed cars to buy!
 
pra02dz.png


Hi all,

I recently hit 1000/1000 Gamerscore and wanted to post some thoughts following my completion. This is something I did for Forza Motorsport 6 and Forza Horizon 3 as well and people seemed to like those threads so I figured I'd do another.

Forza Motorsport 7 is a divisive title in my opinion. It does so many things right yet feels incomplete and nowhere near hitting its true potential. There are many things that we have taken for granted from previous titles that are either absent, oddly-implemented or straight-up broken which is why I think the community vibe have been particularly negative this time round. Despite all of that however the core is solid and enjoyable enough that this is still my main Xbox One title, there's clearly some good in this game.

For reference I have spent the majority of my time on this game on Xbox One, but have been playing on Xbox One X for just under a week. I play on an Elite Controller with no assists enabled.

----------

Things I Like/Appreciate

Pre-Race Structure.
I like the change to how races are loaded up, where tracks load in the background while you're still navigating the pre-race settings. In Single Player Campaign this means that I can progress to the next event and change cars/Tunes/Mods while I wait. Less time spent looking at loading screens and more time racing, I like that.


Overall Visual Aesthetic.
Forza Motorsport 6 was a good looking game and ran well on Xbox One. It is hard to see how it could have been improved much further and still run on such hardware but somehow the team at Turn 10 pulled it off. The various pre-baked lighting and weather scenarios (and how they transition from one another) add a sense of life to the environment that was previously missing in Forza Motorsport titles and the car models are as well-detailed as ever. Naturally, everything looks that much better on Xbox One X but even before the console upgrade I would have put this game in the "best looking titles on Xbox One" category. The unsung heroes of the development team deserve all the praise they have been getting on the visual front.


Achievement Design and Implementation.
The Achievements for Forza Motorsport 7 are not an inspiring bunch; it is merely a large checklist that rewards basic participation/progression instead of promoting skill and improvement. That being said, I am pleased with how the Achievements are far less frustrating this time round. "Underdog", while still a weakly-designed Achievement, is a lot more bearable now that it can be unlocked in a Private Lobby. The other Multiplayer Achievements came to me naturally, except for World Traveller, whose only real flaw is that it requires a printed checklists or spreadsheet due to the game not having adequate stat-tracking options. Like I said before, this isn't a special list, but I appreciate the fact that it's not "an impossible challenge" or a true grind like what we had in Forza Motorsport 6.


On-Track Physics
I don't have a lot to say about this one, but I do appreciate how the cars seem to have a little more longitudinal grip than they had in Forza Motorsport 6. I feel more confident on the brakes and can put down the power more easily in a wider range of cars now, which means that more of them are fun to drive. It's taken a few efforts but I think they've finally nailed that "sweet spot" with this game.


The Forza Driver's Cup
Let me make one thing clear from the offset: I don't like racing against AI-controlled opponents in any racing game. They are either too slow, too easy to predict or have weaknesses that can easily be exploited for success. I prefer to race against real people, as the psychological elements of tactical racing are what I enjoy most about motorsport. That being said, the Forza Driver's Cup is not only the most "complete" Single Player experience I have seen in a Forza title, it is also a distinctly "Forza-like" experience. It is sensibly laid-out, provides good rewards for progression and encourages players to not only try out different car types but do it in any order they please. Well done Turn 10, don't change a thing about this in future titles please.

----------

Things I Don't Like

The entire Philosophy behind Multiplayer and Driver Education
This has been a problem with Forza Motorsport titles for over a decade and I was hoping Forza Motorsport 7 would make some inroads on addressing this but sadly things are not looking good. As anyone who tells you will know, Public Multiplayer in Forza Motorsport titles has a very bad reputation; people either do not possess the skill to drive safely, are too inexperienced to know that others enjoy "clean racing" or simply don't care and deliberately try to ruin the enjoyment of others. It is easy to blame the players for this but the games themselves must accept some responsibility. Forza Motorsport 7 does nothing to teach people how to race, how to properly attack or defend a position, how to conduct oneselves online, nothing. It also does nothing to tangibly discourage those who race in an unsportsmanlike manner. Driver Feedback and Reporting is good in theory but unless a "problem player" can be dealt with within 2 minutes most people aren't going to have much faith in the system; in fact, many of the people I have played with don't even know the feature exists. Vote to Kick is inefficient, there are no penalties for cutting corners in races and no in-game tools to help players find "clean" non-League Lobbies. Heck, the launch trailer practically promotes dirty driving and the fact that the offender can get away scott-free. I have tried giving feedback and making suggestions on the forums for years but at this point I've given up and started recommending Gran Turismo Sport to people that want a good Multiplayer experience. In the hundred+ races I have had on that title I have had precisely one "dirty race"; people tend to behave themselves when the overall experience is built around teaching and rewarding players for being sportsmanlike.


The lack of a Storefront
My favourite feature from Forza Horizon 3 is gone and I am disappointed, can't really say more than that.


Bugs and Glitches
On the technical front I can symphatise with Turn 10.'s development team. They're putting in a lot of work but releasing a vast game like this on multiple platforms with varying player configurations to consider is not an easy task. That being said this has been a rocky experience for me as I have come to expect a Turn 10 product to be rock-solid and up to almost any task I put to it. I don't expect a game to crash while I navigate menus, join/leave Multiplayer, buy a car etc. Every time the game crashed I was worried that I would lose my paint files which I have put significant amounts of time into. Things have improved with each successive update but I have also noticed that every new feature that gets added is also "broken" in some way as well. This is not the Turn 10 I am used to seeing, and it's made it hard for me to recommend the game to curious potential players.


Qualify-of-Life Regressions
There are many minor things that have changed or been removed that make me feel like the day-to-day player experience isn't a key priority anymore. I can't spectate Multiplayer races, I can't remove gift cars from my garage, I can't buy or sell any car I please on the Auction House, I can't start a Private Lobby and set things up without inviting somebody to join, I can't take part in Open-Class Rivals or Multiplayer Hoppers anymore, the list goes on. It feels more like "I have to play the way that Turn 10 wants me to play", and any attempt to "play the way that I want to play" is forbidden. That sense of freedom is part of why I got into Forza in the first place, and why I enjoyed Forza Horizon 3 so much.

----------

Overall, this is a good game. It is a Forza worth playing, especially if you skipped Forza Motorsport 6 or haven't played a Motorsport title at all. As I said at the top however it is a divisive one. There are things that will frustrate people, things that may be "deal breakers" for some even, but there are also many things to enjoy and things that are the best they've ever been. I'm not going to say that the negative sides of this game/series are "an easy fix", they clearly aren't, but I do hope the team can turn a few things around.

Over the past decade Forza has set the bar really high for itself and deservedly so, I just hope it can get back to jumping over that bar with ease.

If you've made it this far thanks for reading, and many thanks to Turn 10 and Microsoft as always for all of their hard work.
-PJ


This is a copy of a thread I posted over on the official forums, the link breaks when I share it so I’m doing a text dump here too.

https://forums.forzamotorsport.net/turn10_postst114162_100--Complete.aspx
 
Thanks PJ for always being level-headed on both forums.

Even though Turn 10 had 2 years to complete this game, I feel they still "rushed" it out for the Xbox One X. You can clearly see that with Forzavista being the worst version of all time: no info, no turning on headlights, no voice-over, still lying about "SS" cars, etc. The garage and crappy music makes it even worse. I've never liked the car selection screen, perhaps some folks like immediate access to the cars*, whereas GTS has beautiful showrooms for each manufacturer. Are extra clicks a problem?

And in the latest news blog, all but confirming locked content (which I hate):
https://www.forzamotorsport.net/en-us/news/wir_12_8_17

One final note: We’ve heard your questions regarding the locked cars in the “Car Collection” screen. These are “exclusive cars”. They are not unlocked by progressing your Car Collector Tier. In the past, we’ve called these cars “unicorns” or “engagement” cars. Exclusive cars do not appear in Forza Motorsport 7 Prize Crates. We want to players to experience this amazing lineup of exclusive cars by playing Forza and participating in the community. A great example is our November Bounty Hunter, where earned cars like the 2016 W Motors Lykan HyperSport, the 2004 Ferrari Scaglietti, and the 2010 Audi TT RS Coupe. And, as you’ll see here in today’s Week in Review, we’ve got another great exclusive car up for grabs with this month’s upcoming Bounty Hunter event.
 
It’s funny that Autovista may have peaked back in Forza 4, except on Forza Horizon, where the showroom is sunny, airy, and aesthetically pleasing! I wish we had that too.
 
Thanks PJ for always being level-headed on both forums.

Even though Turn 10 had 2 years to complete this game, I feel they still "rushed" it out for the Xbox One X. You can clearly see that with Forzavista being the worst version of all time: no info, no turning on headlights, no voice-over, still lying about "SS" cars, etc. The garage and crappy music makes it even worse. I've never liked the car selection screen, perhaps some folks like immediate access to the cars*, whereas GTS has beautiful showrooms for each manufacturer. Are extra clicks a problem?

I wish they would do what PGR did at one point and have actual showrooms you could walk through. Granted it would be a tad more difficult with a massive car list, but something like that would be amazing.
 
I wish they would do what PGR did at one point and have actual showrooms you could walk through. Granted it would be a tad more difficult with a massive car list, but something like that would be amazing.

Whoa, totally forgot about that. Walking around in first person in your garages was certainly awesome. I believe in one of the garages was Geometry Wars in an arcade cabinet. Its these little touches Turn 10 could do, but for some reason, they focused on some grunge garage with terrible music. I actually prefer the garage from FM5 with it's angelic music. haha
 
Whoa, totally forgot about that. Walking around in first person in your garages was certainly awesome. I believe in one of the garages was Geometry Wars in an arcade cabinet. Its these little touches Turn 10 could do, but for some reason, they focused on some grunge garage with terrible music. I actually prefer the garage from FM5 with it's angelic music. haha

PGR2 had it for the dealer as well. Here is the best video I could find showing it.



I think the first time I played it at my cousins house we spent a couple hours just walking around. :lol:

I can’t comment on the music as turning menu music off is one of the first things I do in a game.
 
I wish they would do what PGR did at one point and have actual showrooms you could walk through. Granted it would be a tad more difficult with a massive car list, but something like that would be amazing.
Test drive unlimited did something like that too.
 
PGR2 had it for the dealer as well. Here is the best video I could find showing it.



I think the first time I played it at my cousins house we spent a couple hours just walking around. :lol:

I can’t comment on the music as turning menu music off is one of the first things I do in a game.

No lie, I first played PGR2 at Best Buy and once I saw that feature with all the cars, I was sold. :lol: I’d love for it with any of the other PGRs to be re-released. Probably won’t happen with BC gone. :(
 
PGR2 happened during the golden age of Xbox Live, when the barriers to entry (broadband and money) were still high enough that only serious racers populated the rooms. Crashing kids were nonexistent, and dirty driving of any kind was not tolerated. I rember spinning my 911 at high speed on the Ring, and the player behind yelling, “Trail braking—gotta learn it!” Just try to picture that happening today.
 
Monday, December 11

4fc3efb6-ae99-449a-a730-70927f674b46_Thumbnail.PNG



Notes:
  • "Forza Specials" is sometimes labelled as "Forza" in the game's menus.
  • The cars in this Division cannot be Homologated, that means you will need to either upgrade your cars manually or download an A-Class tune using the [Get Tunes] option within [Tuning and Upgrades]

View attachment 698485

  • Start time: 20.00 GMT
  • Host: @PJTierney (Gamertag: PJTierney)

Add me as a Friend on Xbox Live and join my Party when the session begins. I will be using the Party to invite players or communicate with them when they're not in the Lobby.

You can also use the following Looking for Group lobby on Xbox in order to get an invite when the room opens:

QR2Pv9s.png



----------

Tagging all the racers on GTP again, join if you can, no problem if you can't :)

 

Latest Posts

Back