The thing I don't understand is how the hardware of today doesn't allow for faster loading of high quality models. There must be some way to optimize it without opting for low quality models, which would compromise the selling point of HD graphics.
Switching between tabs and cars is so laggy that it crashes my Xone X at least once per session. I'd rather have longer load time than deal with this nuisance.Aren’t we just exagerating a bit now? I find the tab/column layout quite easy to navigate, and the cars do not load slower than say the Gran Turismo Sport models. Plus after selecting the car it appears immediately in the main garage, with full Forzavista navigation and no load times whatsoever.
Aren’t we just exagerating a bit now?
Switching between tabs and cars is so laggy that it crashes my Xone X at least once per session. I'd rather have longer load time than deal with this nuisance.
Possible February DLC?
I didn't think it could go down that far in PI, it's always been an A-Class leaderboard car in previous games (and still is).And it looks like the Alfa 33 Stradale is a clear pick for anyone wanting to win in that B Class hopper.
That would be terrible since it’s been in the game since launch.
Really? Well then, shows how much attention I've been paying to that section of the car list.
It’s in the Forza Specials division so I can’t blame you for forgetting. It’s like the wasteland of the game.
I'm sorry to hear that and you are quite right to be annoyed.Switching between tabs and cars is so laggy that it crashes my Xone X at least once per session. I'd rather have longer load time than deal with this nuisance.
Really? Well then, shows how much attention I've been paying to that section of the car list.
Ya it's the 1993 Toyota Baja Truck, in case you want to check it out.
Aren’t we just exagerating a bit now? I find the tab/column layout quite easy to navigate, and the cars do not load slower than say the Gran Turismo Sport models. Plus after selecting the car it appears immediately in the main garage, with full Forzavista navigation and no load times whatsoever.
All the locked cars in FM7 are available to rent in freeplay. But I do think a used car dealer of sorts that cycles based on an in-game calendar would be a better option then the current specialty dealer system.The cars that are in the USD should also not be locked. So you can use them for free play just like in the previous Forza installments. So you don't have to worry aboot anything being locked.
I think you'll find a few of us would welcome that suggestion.This is going to most likely be an unpopular opinion and I see why people would disagree with it, but I hope we get a used car dealership in FM8 instead of the speciality dealer that's currently in FM7.
Just a thought, instead of it having 3/4 cars in, it could have about 10/15 cars each cycle distributed in random manufacture colours just like in the past GT installments.
There could be about 400 used cars to collect. Instead of it cycling every week (speciality dealer) it could recycle after every few races or every day.
The cars that are in the USD should also not be locked. So you can use them for free play just like in the previous Forza installments. So you don't have to worry aboot anything being locked. And I just think it would be a better way to collect cars.
I just think the way the cars have been locked in fm7 isnt right. They could of done it differently like in Forza Motorsports 2.
Would this work in a Forza Motorsports game? Or should Forza just go back to its roots and make every single car available in the dealerships? Interested to hear people's opinions.
(Note: I didn't know where to put this so I just stuck into the latest general discussion thread, just an idea I had in my head.)
Put the locked cars inside barns hidden througout the world map, I'm sure no one has done that...
💡 Now seriously, comparing car acquisition methods from Forza 4-7, (unfortunately I did not appreciate more serious car games back then), I think FM4 was best: you leveled up, you got your free selection from three choices, you moved on and saved those precious credits to buy some other car you were fond of. FM5 was too restrictive, FM6 was too unfulfilling, FM7 well... that's why we are talking about it. Can someone illustrate how it worked in pre-FM4 Forzas please?T10, hire this guy stat!
💡 Now seriously, comparing car acquisition methods from Forza 4-7, (unfortunately I did not appreciate more serious car games back then), I think FM4 was best: you leveled up, you got your free selection from three choices, you moved on and saved those precious credits to buy some other car you were fond of. FM5 was too restrictive, FM6 was too unfulfilling, FM7 well... that's why we are talking about it. Can someone illustrate how it worked in pre-FM4 Forzas please?
Those are rookie numbersJust don't comment on my monies.