Forza Motorsport 7: General Pre-Release Discussion

  • Thread starter PJTierney
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Those are Series Points, which contribute towards the current Championship. I believe I heard that a Championship can consist of multiple car types across successive races.

I'm pretty sure the seeker championship was discussed in the Acey Bongos stream with Geise on Mixer. There is a vid of it in a thread somewhere.
My mistake, I've been watching the videos with no sound and just using @PJTierney bullet points for reference lol.
 
I'm not limit my self because all three games are doing something different, and all having differing features and uses from each other. Need I say more?
Assuming you have the necessary hardware and money.
 
Assuming you have the necessary hardware and money.
$60 a game can be a bit pricey for some, but as long as you have a steady income I feel that the amount of hours you get out of play, it makes the price seem absolutely worth it. However, money situation is definitely a reason some cant, but this didn't come off as a money situation in my opinion.
 
I'm not limit my self because all three games are doing something different, and all having differing features and uses from each other. Need I say more?
Let me rephrase, I preordered PC2 and not preordering forza 7. I do plan to own it just not on day 1.
 
Speaking of Forza not being serious, I'm glad it's not serious. Heck I'm glad it's not trying hard to be a sim racer, as we have enough of those already, so why turn forza into one as well?

I want Forza to be fun, something I won't get bored or frustrated with during my time of playing. I prefer the physics to be in between sim/arcade like FH3 at least, because in the end I'm playing a video game where I drive cars I will never get behind the wheel of in real life (though for some, hopefully some day).

Don't get me wrong, I get that some of you want FM7 to be this hardcore racer like PCARS 2 or any other sim racer. But please, please try to think about others who may not want something that's sim-based and may not express it. Like I said, there's already enough of those, but that doesn't mean I don't plan to get pCARS2 in the future though, cuz I'm still getting it.

Oh btw, the career mode in FM7 looks pretty impressive so far.
 
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Speaking of Forza not being serious, I'm glad it's not serious. Heck I'm glad it's not trying hard to be a sim racer, as we have enough of those already, so why turn forza into one as well?
  • I'm okay with Forza not being a sim racer.
  • What I want however is a racing game where people largely have clean crash-free races online.

The 2 aren't mutually exclusive. Hopefully Forza Motorsport 7 has robost enough matchmaking, lobby hosting and adjudication tools to allow me to race against "randoms" without having my doors caved in.
 
  • I'm okay with Forza not being a sim racer.
  • What I want however is a racing game where people largely have clean crash-free races online.
The 2 aren't mutually exclusive. Hopefully Forza Motorsport 7 has robost enough matchmaking, lobby hosting and adjudication tools to allow me to race against "randoms" without having my doors caved in.
Yes, and I don't disagree either as it's very important for most. I'm too looking for Forza to improve in other areas (notably the career mode, customization and online).

Although, wasn't it said that FM7 will feature some sort of free run-like mode for online play? I sure hope so! :D
 
Speaking of Forza not being serious, I'm glad it's not serious. Heck I'm glad it's not trying hard to be a sim racer, as we have enough of those already, so why turn forza into one as well?

I want Forza to be fun, something I won't get bored or frustrated with during my time of playing. I prefer the physics to be in between sim/arcade like FH3 at least, because in the end I'm playing a video game where I drive cars I will never get behind the wheel of in real life (though for some, hopefully some day).

Don't get me wrong, I get that some of you want FM7 to be this hardcore racer like PCARS 2 or any other sim racer. But please, please try to think about others who may not want something that's sim-based and may not express it. Like I said, there's already enough of those, but that doesn't mean I don't plan to get pCARS2 in the future though, cuz I'm still getting it.

Oh btw, the career mode in FM7 looks pretty impressive so far.

I could argue that there are not enough sim racers on consoles yet (only PCARS and Assetto Corsa) but including PC games I can see your point of view. Otherwise a well written post!
 
I also have understood now that forza won't be full sim however it seems like some elements is going way too arcade almost need for speed like and I just wish they keep some sim elements intact that made previous forza games great.
 
I think the fact that it's not a full sim is what makes it have a greater pull to me. I like the fact that it's not too serious, but can be in certain aspects. I don't follow Motorsport racing, so I don't share the same sentiment as those asking for things that we'd see in a game like Pcars2, but that's not to say I don't understand. I like the separation.

I also have understood now that forza won't be full sim however it seems like some elements is going way too arcade almost need for speed like and I just wish they keep some sim elements intact that made previous forza games great.
But they are keeping the sim elements intact. Additions to the game outside of driving doesn't change the driving simulation, but would definitely change the motorsport simulation side of things.
 
I don't mind that Forza isn't chasing the full serious sim aspect and is sticking with the CaRPG theme on the Motorsport titles. But some of the design choices that have been brought to light in recent news (loot crates, tires that auto adjust to weather etc) irk me quite a bit.

The loot crates really concern me, particularly if they start offering expensive and unicorn cars behind them and skew the in-game economy towards their purchase.
 
I love the driving feel of Assetto Corsa. It's head and shoulders above the other games I have when I'm on a wheel.

But it's so limited in scope. The driving is great, but I'm only ever doing hotlapping — in the dry, in the day. I got into sim racing because of GT, but it had a nice blend of realistic-enough physics and good old-fashioned fun. I like that Forza still appeals to my gamer side.

That said, this news of loot crates and magic tires is concerning. I almost see the reasoning behind the latter: if it's a short, three-lap race, you'd need to pit every lap to fit proper tires. But with adjustable race distances in career now, surely they'll give us the option to actually pick our tires... right?

The loot crates better not be for anything outside of silly outfits and mod cards. I'm not the type tempted to drop real-world money on those sorts of things... but if cars are locked behind there, for shame.
 
What is the point of Forza Motorsport if they're afraid to seem "too serious"? I understand that racing games are considered as boring, when I look at a GT video, it looks so dull. So, all the extra things like the shaky camera, overdone features like rain or sounds: no problem. I think that Turn 10 knows it and try to appeal to the YouTube generation.
 
That said, this news of loot crates and magic tires is concerning. I almost see the reasoning behind the latter: if it's a short, three-lap race, you'd need to pit every lap to fit proper tires. But with adjustable race distances in career now, surely they'll give us the option to actually pick our tires... right?

To be honest I don't think the core of the physics engine in FH and FM is all that different. In FH you also drive through dynamic weather on the same tyres and they just grip better on dry than on wet. FM7 will be similar to FH3 in this aspect I'd say.

I'm sure the team is capable enough of adding different tyres but I'm very sure they want to keep the racing as accessible as possible for everyone. Driving through wet and dry the same race just happens to be easier on 1 set of tyres instead of having to pit. Suppose wet tyres would be in and you don't pit when you should, then what? I don't think Forza is the type of game where limping towards the pits at 20 km/h on slicks through a soaking wet track is something Microsoft wants to see in their game. Accessible for everyone, young and old, Dan's own words. Hence why we get a friction assist as the only new feature in the assists window this franchise has seen since FM5 in 2013. I don't think anyone in the community ever asked for cars to grip better off the tracks yet still this feature makes it into FM7. Add in the loot crates, the driver gears, wheelspins, a rewind button, Fast & Furious / Hot Wheels / Hoonigan partnerships and IMO it isn't so hard to see this game is pointing in a direction of a modern day casual mass market community.
 
To be honest I don't think the core of the physics engine in FH and FM is all that different. In FH you also drive through dynamic weather on the same tyres and they just grip better on dry than on wet. FM7 will be similar to FH3 in this aspect I'd say.
That's a good point. However, it makes more sense in Horizon than in Motorsport. This is leaving the biggest question mark about the game for me, that and the loot crates.

I'm sure the team is capable enough of adding different tyres but I'm very sure they want to keep the racing as accessible as possible for everyone. Driving through wet and dry the same race just happens to be easier on 1 set of tyres instead of having to pit. Suppose wet tyres would be in and you don't pit when you should, then what? I don't think Forza is the type of game where limping towards the pits at 20 km/h on slicks through a soaking wet track is something Microsoft wants to see in their game.
Yeah they definitely are trying to make the racing as accessible as they can, but it's still an odd choice. If you don't pit when the rain comes around, than that's just that. Not much to add to that, but that shouldn't be a reason to exclude it, and I don't really think it's like that because Microsoft doesn't want people to enter the pit lanes like that, that' just sounds odd. Hopefully this gets looked at before release, because this is definitely something that I'm not liking.
 
Yeah they definitely are trying to make the racing as accessible as they can, but it's still an odd choice. If you don't pit when the rain comes around, than that's just that. Not much to add to that, but that shouldn't be a reason to exclude it, and I don't really think it's like that because Microsoft doesn't want people to enter the pit lanes like that, that' just sounds odd. Hopefully this gets looked at before release, because this is definitely something that I'm not liking.

I'd much rather see different tyres be added as well, the first racing game I played that had this nifty feature was GT6 and the strategy that comes with it is so much fun, it makes the races so much more exciting and a bit less predictable.

Honestly I don't think it will be in Forza this generation of consoles anymore. The very core of the game has been the same in FM5, FM6 and I don't think FM7 will be different. Actually FM7 might very well be the last FM game for this generation of consoles. Following the current release schedule fall 2019 would be the time for FM8, there are already rumors the PS5 would be for 2019 (https://www.gtplanet.net/analyst-predicts-playstation-5-will-launch-early-2019/). So if Turn 10 has any plans to make any big changes in the Forza engine / core game then I'm sure it will be most likely be for the next-gen games, so that whatever changes they implement are more future proof.

Judging by the car list FM7 already feels a bit like a "greatest hits" like someone mentioned on this forum, thinking it was to impress the PC community. It feels like a greatest hits to me as well but I'm more thinking along the lines of the end of a console generation.
 
Wasn't there a Pokemon guy now working at Turn 10? Honestly I think the cars being locked behind career, new loot crates, even more incentive on mod cards, new collectible driver gear and all that are all a result of this person. I guess it's common for the time we live in since so many games uses this kind of features now, Blizzard's Overwatch being the prime example of it.
That would be Bill Giese, as he used to work on Pokemon games before Forza games.
 
I'd much rather see different tyres be added as well, the first racing game I played that had this nifty feature was GT6 and the strategy that comes with it is so much fun, it makes the races so much more exciting and a bit less predictable.

Honestly I don't think it will be in Forza this generation of consoles anymore. The very core of the game has been the same in FM5, FM6 and I don't think FM7 will be different. Actually FM7 might very well be the last FM game for this generation of consoles. Following the current release schedule fall 2019 would be the time for FM8, there are already rumors the PS5 would be for 2019 (https://www.gtplanet.net/analyst-predicts-playstation-5-will-launch-early-2019/). So if Turn 10 has any plans to make any big changes in the Forza engine / core game then I'm sure it will be most likely be for the next-gen games, so that whatever changes they implement are more future proof.

Judging by the car list FM7 already feeven, a bit like a "greatest hits" like someone mentioned on this forum, thinking it was to impress the PC community. It feels like a greatest hits to me as well but I'm more thinking along the lines of the end of a console generation.
So the unreleased xbox1x is already on it's way out?
I'm skeptical.

I venture a guess FH4, and FM8, both release on the 1x, possibly an FH5 even.
 
So the unreleased xbox1x is already on it's way out?
I'm skeptical.

I venture a guess FH4, and FM8, both release on the 1x, possibly an FH5 even.
If Sony launches the PS4 in 2019 I think Microsoft will launch the next XBox either 2019 as well or else 2020. It all depends as well how much more powerful this PS5 will be compared to the X1X. Whenever the new Microsoft console is out, I think Turn 10 / Playground might release a future game for both generations pretty similar to how FH2 was released for both XBox 360 and XBox One.

Nevertheless the X1X isn't dead before it was born for sure! It will be the strongest console of this generation and with Microsoft's backwards compatibility to the XBox 360 and even the old XBox and the fact that it has a 4k HDR blu-ray drive and gaming capability will make it last for quite some time. Not sure what else you could expect more at this point other than more performance and really true 4K HDR games (for games from other studios than the ones in-house at Microsoft) and of course VR support (if it isn't coming for the X1X already in the future).
 
The thing is, a new console has to have a USP over the existing ones.

PS4/XB1 offered proper 1080p/60 and HDR (well, nearly on the XB1)
PS4-Pro/XB1X added mostly upscaled 4K

The next gen consoles would need the horsepower to guarantee 4K/60, but I'd argue it's not a big enough jump over the upscaled but still very pretty current capabilities. I think the next gen consoles will need the horsepower to support next gen VR headsets, which will probably get close to 4K resolution per eye at 90Hz. That kind of GPU capability is 2-3 years away on high end PCs, let alone the kind of GPU which fits into a gaming console.
 
@6:15 In the video, race length tool added. In campaign mode the ability to extend the length of the race.
nice feature, get away from the two lap shoot out, apparently able to extend the race to 45 minute.
I wonder the longer the race, the less drastic the weather changes.

Also confirming a demo release, mentioned towards the end of the video

Was wondering about that as well. Also good to hear XP and credits will scale accordingly and for the multiplyer kind of mod cards (% bonus instead of fixed amount) the long races will get the most out of your mod cards (similar to FM6 mod card tactics). But it's good the race length for career is scalable.
 
Just to make sure I understand this car collecting system and its mention of tiers. It actually takes away the freedom to collect cars in whatever order we want? If so, that's exactly what I hoped it wouldn't.

Gamescom seemingly didn't answer my biggest question after E3. Will there be settings to control weather and time changeability? We know that weather-specific ribbons have been removed in favor of dynamic ribbons using a probability system to affect conditions. In FM6 I liked to create a Free Play session and drive solo for a few laps. On some tracks this also gave me the choice to select whether I wanted dry, wet or dark conditions. While I like dynamic conditions I'm afraid FM7 will control these things entirely and overdo the probability of weather changeability, depending on things like race length. Imagine if almost every short run becomes a mixture of all these different weather scenarios possibly replacing each other lap after lap. I can imagine it would get irritating and old quite fast. Usually I'm simply not in the mood for puddles and downpour in my racing games.
 
Just to make sure I understand this car collecting system and its mention of tiers. It actually takes away the freedom to collect cars in whatever order we want? If so, that's exactly what I hoped it wouldn't.
Pretty sure most of the cars can still be bought in any order. Though there are going to be cars that can only be acquired by completing certain events.

The collection Teir system is meant to offer better level up rewards based on how many cars you own.
 
Just to make sure I understand this car collecting system and its mention of tiers. It actually takes away the freedom to collect cars in whatever order we want? If so, that's exactly what I hoped it wouldn't.
No, you just get better rewards by owning more, from what I understand. The tiers will likely just be about how much you own, like a leveling system.
 
Pretty sure most of the cars can still be bought in any order. Though there are going to be cars that can only be acquired by completing certain events.

The collection Teir system is meant to offer better level up rewards based on how many cars you own.
No, you just get better rewards by owning more, from what I understand. The tiers will likely just be about how much you own, like a leveling system.
That is the way I understood it as well.

Let's hope you're right. I have been reading a few different interpretations here and there.
 
Let's hope you're right. I have been reading a few different interpretations here and there.
In the video from the artile at the top, the tiers are all linked to rewards, not restricting what you can otherwise do. They clearly mention that the higher your car collection tier the better rewards you'll get from races like more credits and driver gear etc.

I've not read anything myself that suggests the car collection tiers will restrict what cars you ca buy such as the driver level in Gran Turismo 5, and such an interpretation would dissagree with what has been said officially and would be a huge change in formula for the series. That said, GT5 did just that so it's not unprecedented, I just don't think that is what will happen here based on what has been said by Turn 10.
 
One thing that slightly disappoints me is the Horizon UI on the menus that they are going with in FM7. I always enjoyed a different feel between the two games but they are clearly merging the design feel now. Some may like it but it seems like too much 'jumping around' the menus with the overlays for my taste.
 
What if some of the prizes from these "loot crates" will be production Toyotas?

I want to believe :indiff:
 

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