Forza Motorsport Promotes Social and Competitive Online Racing - Forza
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You can keep the Featured Multiplayer with it's Ratings.when you divide the player base up like that then the safety rating and driver rating no longer work or became to inconsistent.
For you.Featured Multiplayer sounds like the Gran Turismo MP/Sport experience... Which is ****ing dreadful.
That's why it's posted under my username... 😂For you.
Will all multiplayer events (including custom lobbies) require players to level up cars and unlock upgrades?
Will public custom-made player lobbies be searchable via a lobby/server list, like they were in Forza Motorsport 4?
Are rolling starts supported in multiplayer?
Will players be able to create timed races and if they are, will they work similar to real-life in that players have to complete their current lap to finish?
How have the vehicle collision physics improved since Forza Motorsport 7? In previous titles, cars felt very light when making contact with one another, causing them to easily spin out of control in certain scenarios.
Will players be able to save lobby presets to make the creation and hosting of custom multiplayer races easier?
Will Forza Motorsport feature Clubs and if so, what features will they have?
Will custom lobby hosts be able to limit who joins their races based on driver/safety level?
Is there an area of the game where we can freely upgrade cars (ie: without being tied to the Car Mastery system) in order to explore, test and competitively balance them?
Will there be a way for lapped players to be automatically ghosted?
Will there be an option to ghost all players in a lobby for (only) the first lap of a race?
Have any changes been made to the Vote to Kick system from Forza Motorsport 7?
Will there be tools and resources in-game to each drivers proper racing etiquette?
Will the “high speed collision predicted” ghosting system from Forza Horizon 5 be implemented into Forza Motorsport in any way?
They said that they will give you the option to rental cars like in FH5, so it means you can race, but you wont able to change setups so cars that have better PI will destroy you in the track.Sounds like they will, outside of spec racing.
No awnser but they hinted that the FRR will be able to DQ/Kick certain cars out of the racePlayer vote?
I guess you mean Teach?Will there be tools and resources in-game to each drivers proper racing etiquette?
Rolling Starts
I think maybe after launch, they seemed that will keep updating the game with new features following the needs of community, kinda like FH5 is doing right nowno rolling starts is lame
They said that the new FRR will ML tools to predict when drivers are acting bad, i guess it includes the colision predictionNo answer.
To be fair Chris Esaki didn't pinky promise but said that it was planned. Maybe they ran out of time as the Horizon update was quite packed this month and might have edged it out.I didn’t hear any wheel update as promised which is disappointing.
it looks it will be a class by week but like 3/4 different car and track combo by daythan one class/track
Good question but from what he was saying it doesn't sound like it'll be an option otherwise he probably would've made a point to add it as a caveat when talking about their exclusion from the featured races. Would definitely be good to clear it up for community race organisers though.Only One thing left, Is AI a Option for Private Races?
Good question but from what he was saying it doesn't sound like it'll be an option otherwise he probably would've made a point to add it as a caveat when talking about their exclusion from the featured races.
I think so, when he meant AI was no IA for featured racesIs AI a Option for Private Races?
I guess it'd make sense as private lobbies are less likely to attract a full grid of players. It'd definitely be good to clear this up for community race organisers and players.I think so, when he meant AI was no IA for featured races
1 They said that they will give you the option to rental cars like in FH5, so it means you can race, but you wont able to change setups so cars that have better PI will destroy you in the track.
2 No awnser but they hinted that the FRR will be able to DQ/Kick certain cars out of the race
3 I guess you mean Teach?
They said that will have a opening campaing and opening series to make the user get used with the game systems, and then after will give a safety rating and a peformance rating
4 I think maybe after launch, they seemed that will keep updating the game with new features following the needs of community, kinda like FH5 is doing right now
5 They said that the new FRR will ML tools to predict when drivers are acting bad, i guess it includes the colision prediction
These shows are planned over a month in advance (and it’s not uncommon for segments to be pre-recorded when there’s no live audience interaction), so if it was planned to come up it would likely have been factored into the running schedule.Maybe they ran out of time as the Horizon update was quite packed this month and might have edged it out.
I didn’t hear any wheel update as promised which is disappointing. I’m fairly happy other than that. I do hope that the “Open” daily races are more than one class/track. That is what drove me away from GT7. Give me at least two classes with three tracks each and I’ll be happy. Competitive Spec racing just isn’t my thing if I can’t atleast adjust the suspension to handle the way I like.
I'm more worried about the "open" races where we use our own tunes/parts. I'd be ok if tracks change daily and class stays the same for a week.it looks it will be a class by week but like 3/4 different car and track combo by day
Yeah, got that part. Like I said above, really just concerned or would like more info on the "Open" races. I'm hopeful we'll here more as the screenshots for Spec vs. Open was much different. Grinding out parts for cars won't be much fun if you can't use the cars in daily races. It kind of defeats the purpose.Looks like there will be 4 spec classes running per week with multiple tracks for each class, it’s possible each individual race could vary in length, pit stop strategy, weather and track conditions to give a huge amount of race variety each week.
For the "Open", it will only be the one class, with 3 or so tracks for a week.I didn’t hear any wheel update as promised which is disappointing. I’m fairly happy other than that. I do hope that the “Open” daily races are more than one class/track. That is what drove me away from GT7. Give me at least two classes with three tracks each and I’ll be happy. Competitive Spec racing just isn’t my thing if I can’t atleast adjust the suspension to handle the way I like.
Forza hasn’t been interested in server/lobby browsers for over a decade, the last was Forza Horizon in 2012.Lack of club and possible server list details is kind of lame, though I highly doubt there will be a server list at all. Truly a shame too, because in other games a list makes it very easy to find exactly the kind of server you want.
Depends what you mean for that, they said that will have lobbies where people can get in and out like a pratice so they can test their setups as seems fit....don’t allow for a space where people can freely build and test cars in rapid succession
They seems that want rely more on fixed setups for tournaments, they said that privated lobbies can use the Featured settings of Spec racing and have races like that, and they said that hope it makes event creation even more easier with need with too much setuping and more competitve racingThis is something leagues and communities rely on a lot when constructing their championships. It’s not uncommon for somebody to test 10+ cars in a single session, whereas in order to unlock all of those upgrades a player would now need to play for 15-20 hours before they can even begin benchmarking.
About that, they posted on Forza website about itbuy new ones depending on what their friends are driving
We want you to have fun with this system, empower your fellow community members, and engage their creativity. For example, if your team is preparing for an upcoming league race organized by a community group, you can host a Private Meetup where everyone tries out specific cars and builds them together.
To assist with this, we’ve reduced the credit cost of acquiring cars – the most expensive car now is now in the hundreds of thousands instead of millions of credits as it was in Forza Motorsport 7.
We know this is a big change from how Forza Motorsport has been in the past, but we think it will bring more elements of real-world racing into the game experience overall and make it more impressive and noteworthy when someone shows up to a non-spec multiplayer race with a fully upgraded car.
You still have to grind (to quote Turn 10) “2-3 hours per car” to unlock the parts needed to even begin the setup test process. That’s the core issue for custom racing.Depends what you mean for that, they said that will have lobbies where people can get in and out like a pratice so they can test their setups as seems fit....
In this scenario, let’s say one of those specified classes in a Private Lobby has 5 cars. You want to find the one that’s fastest or best suits the way you drive. The event you’re doing requires fully upgraded cars (because upgrading cars allows more player freedom and meta variety).They seems that want rely more on fixed setups for tournaments, they said that privated lobbies can use the Featured settings of Spec racing and have races like that, and they said that hope it makes event creation even more easier with need with too much setuping and more competitve racing
I agree with pretty much everything you're saying here PJ.Long quote
Yea that’s not the case though…I'm really hoping this system is not further tied to each individual car you buy as well. As I've said before, if you unlocked all the parts for a C7 Z06, then any additional C7 Z06s you purchase should be fully unlocked as well.
You still have to grind (to quote Turn 10) “2-3 hours per car” to unlock the parts needed to even begin the setup test process. That’s the core issue for custom racing.