Forza Motorsport General Discussion Thread

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Who cares about photorealistic graphics when we have the LF-A and TS020 GT-One.
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Painting windshields
I don't think he means slapping paint on the windshield so you can't see out of it if that's what your gif indicates, but rather using the livery editor to add specific details like window stickers via vinyls.
I wonder if Turn 10 does read this forum.
@ManteoMax has posted on this thread and I think he's one of the community managers for the game.
 
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Forza, by your definition, is photorealistic

I've drawn the line at anything in previous Forza gameplay footage I'm afraid, it just isn't during any gameplay that I've seen, regardless of lighting. But maybe future updates or cloud gaming/computing options could render it all perfectly ray-traced and touch up any poor textures/vegetation/barrier and crowd issues our eyes might pick up on when we slow down - maybe AI could do this for all old games. I haven't seen anyone ever seriously suggest Forza is photorealistic, except now in recent marketing of the unreleased game that we need to wait on and see much more of to judge if their claims hold any truth.

The 1080p point is one I'd sort of agree with, for Xbox's main YouTube account to generally still solely feature 1080p baffles me, but maybe they need to for Series S players?

Obviously non-HDR TV shows still look good at 576p and 720p retaining their full photorealism since they are indeed video of real world events though, so the resolution push is almost marketing nonsense in the same way as megapixel counts on camera phones can be. Maybe FM8 need to wait on AMD finalising FSR 3.0 for release and it'll be there in a decent upscale. I hope so, or just for something close to those GT7 replays - especially given they've already shown better vegetation in FM8, as GT7s grass is one of those areas the eyes pick up on not looking too real in the ray traced scenes.

On the 'film grain' type front I felt Motorstorm's beta was heavy on things floating in the air even when trees weren't swaying and wondered if that could be a reason? Again not photorealistic but up there with FH5 in some parts, lower in others. Quite hard to judge tropical settings as I've only been to Cancun in Mexico which had real nice really light sand from the coral but maybe not too much like either of the games. Vegetation wise nothing like FH5 or the different again from the WRC9 stages where smashing through cactus when I lost control made me think of Forza. Crete in Greece has a really tropical look with real clear picture perfect water and little boats - be a nice game setting, and on my honeymoon was lucky enough to visit tropical Zanibar island after Kenya (it's rally locations in both game stages and real footage still somehow looked a bit different to where I was but wouldn't have been too far away) where the roads can be an experience - it surprised me to have looked like Scotland in places I was expecting more desert like from watching too much wildlife on BBC - it'd be a great setting for some films or TV series with more depth. I guess time of year can affect foliage quite a lot so must make life hard for developers, especially if seasons start becoming the norm.

For other games these Ride 4/5 UE4/5 comparisons are a bit concerning so far, but it'll be good to compare FM8's Le Mans with it's upcoming Le Mans Ultimate release to see what else should be in the pipeline from Motorsport Games. AC2 maybe waiting until FM8 releases before showing us anything?
 
What I bet happened was the video editor typed “Maple Valley Track Map” into google, saw the map drawn for the club and used it as reference.
Yup. I used to share desktop wallpaper designs but I never actually released any Canadian slasher films in the 1970s...
Screenshot 2023-08-16 at 09-22-38 Black Christmas Blu-ray (Blu-ray DVD) (United Kingdom).png
 
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I just watched all the 4k clips of the trackreveals on my very Good HDR TV. The game looks good but it definitely has that Forza like graphical style. (Somewhat Cartoonlike)

I have no worries that the game won't look great in motion and under different lighting scenarios.
 
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Updated that list of brand new cars to the Forza games

Only 2 - the "new" Corvettes

View attachment 1280490View attachment 1280479
I've tracked down every possible New-to-Forza car that was listed and seen.

TBH, the "New to Forza" list will 100% skyrocket once we get to modern touring cars, GT cars and LMP/LMHs, maybe open-wheelers as well.

I hope that we get a classic prototype, or a Modern Day Touring Car reveal within the week.
 

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I just watched all the 4k clips of the trackreveals on my very Good HDR TV. The game looks good but it definitely has that Forza like graphical style. (Somewhat Cartoonlike)

I have no worries that the game won't look great in motion and under different lighting scenarios.
That's the weird thing for me. FM2023 demos during gameplay look more like FM7 (and T10's slightly cartoony slightly plastic style from before the HDR era) than FH5's very impressive lighting... Which is just weird.

I still think they will do better by the time the final game arrives, because it doesn't make sense to me for them to stick with a lighting model which is inferior to Horizon 5.
 
I've tracked down every possible New-to-Forza car that was listed and seen.
Great list, nice work. Even the #17 Bentley GT3 is pushing it considering we had the #7 before.

2014 Ford #17 AmD Tuning Focus BTCC - such a bizarre choice of all BTCC cars :lol:
 
I don't think he means slapping paint on the windshield so you can't see out of it if that's what your gif indicates, but rather using the livery editor to add specific details like window stickers via vinyls.@ManteoMax has posted on this thread and I think he's one of the community managers for the game.
Ah ok. I never heard of painting a windshield so I was like what???

Cant See Cheech Marin GIF
 
Who cares about photorealistic graphics when we have the LF-A and TS020 GT-One.
spiderman GIF

This, this, this, absolutely this, but actually seriously yes.

All these people obsessed about graphics or moaning "this doesn't look good" "that doesn't look realistic..." ... and all I care about is making the face on @Suzuki-Cara 's profile picture whenever I hear the LFA or any other engine that pleases the ear holes. It's part of why I loved jumping fron FH4 to FH5; the sound design was a huge jump forward. Putting aside everything I said about gameplay being paramount, what we have is good enough in the visual department. It's more than time to give audio the love it deserves.

But seriously, can't wait to listen to what FM has to offer...

(edited to clarify)
 
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Given they’re doing track videos almost daily now, I’m sure we could put together a list of the known/announced tracks and check off which ones have or haven’t gotten a 30 second video. Presumably once they reach the end they’ll continue with new track reveals.
 
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I'm just ready to play Forza now. I'm currently grinding for credits in FM7 and buying what I can before the new one launches. Then I'll just be hopping between GT7 and FM
 
Your here because it is your home 😀
You were here long before your CM job.
And because Forza Horizon is one of his main sources of income.

... Not really, but can you imagine...?

amazing-if-money-was-real.png


Edit: And let's be honest you have a very important, (upcoming), job - to tell us all about WRC23 before anyone else!!!
Any year now... 🤞🏽
 
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I've been doing things on Horizon 5 on the side lately to anticipate FM's release. Bought a stock 2005 BMW M3, racing here and there, and upgrading only once after each win to try and get back into the mindset of learning the car and installing upgrades progressively, one by one.

Even just doing that has been a very interesting experience, especially when coupled with races longer than 3 laps/3 minutes. As it turns out, even one brake upgrade makes a world of difference for me... I know it's essentially pretend play, but I felt like it was a good way to get into the mindset FM seems to want you to adopt. Also, it was just nice to race normally for once, not just to slay the playlist or grind for this or that.
 
Who cares about photorealistic graphics when we have the LF-A and TS020 GT-One.
spiderman GIF
Exactly. It's obviously most do not like and/or jealous of Forza, and yet they still try to find every little thing to nitpick about, cause it's Forza. Like, it has literally become the biggest joke to me. I'm just glad Forza isn't trying to be something that it's not anymore and actually having an IDENTITY again of what it's about: Racing some of the most coolest cars from different years and eras of motorsport, on the world's most historic tracks (with fantasy ones here and there.)

The graphics talk is so 2000's, and I truely love how these specific people wanted T10 to talk about the other stuff after they spoke about the graphics, but go RIGHT BACK to "criticize" the graphics when T10 talk about something else. You gotta the internet sometimes.
 
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Exactly. It's obviously most do not like and/or jealous of Forza, and yet they still try to find every little thing to nitpick about, cause it's Forza. Like, it has literally become the biggest joke to me. I'm just glad Forza isn't trying to be something that it's not anymore and actually having an IDENTITY again of what it's about: Racing some of the most coolest cars from different years and eras of motorsport, on the world's most historic tracks (with fantasy ones here and there.)

The graphics talk is so 2000's, and I truely love how these specific people wanted T10 to talk about the other stuff after they spoke about the graphics, but go RIGHT BACK to "criticize" the graphics when T10 talk about something else. You gotta the internet sometimes.
Forza Motorsports identity was always, buy what you want, customise how you want, and race what you want. I hope Football Manager 2023 brings that vibe back, FM7 ruined the franchise for me, because of the restrictions. Sorry, Forza Motorsport 2023.
 
Forza Motorsports identity was always, buy what you want, customise how you want, and race what you want. I hope Football Manager 2023 brings that vibe back, FM7 ruined the franchise for me, because of the restrictions. Sorry, Forza Motorsport 2023.
FM7 was pretty much all over the place to the point it was mess, plus the restrictions were too great which I do agree with. I do like the new direction FM23 is taking, though, as it really needed to form a new formula. The car progression idea is an interesting one. But building a bond with your car's sounds like fun to me at the very least. :D
 
No need to get so defensive.

But also no need to attempt to take the topic "graphics" off the table just because it doesn´t suit you.

Graphics or tech in general have always been huge talking points from both the makers and the players of racing games - no surprise it´s being brought up here.

Forza Motosport does not exist in a vacuum.
The bar has been raised while T10 were in development(hell?) and so far it looks like they can´t clear it.

For a game that was in development for 6 years and was supposed to be a complete reboot it sure enough looks just like a Forza Motosport game - oddly enough one that came out a few years ago.

We´ll see how it turns out once we all get our hands on it.

Right now all we can talk about are the videos they release and they do not look great.
Especially considering they are probably cherry picking them to make the game look as good as possible.

Don´t want to ruin anyones excitement, but please understand other peoples disappointment.
 
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I would argue that as a Gamepass retention device, FM2023's graphics are very important. It's not that important to most simracers (we want good handling, good AI, good multiplayer, accurate tracks and physics), but most gamepass potential players are not in that category really...


FM2023 the first Forza which lost Xbox One backwards compatibility, so it really should blow us away visually. But again, it has to do that in 4k with HDR enabled on a good TV, not in any other form (including moody 1080p YouTube clips with silly music to showcase the tracks).

To reiterate, FH5 manages to look really good at any time of day, something which wasn't quite as good in FM7 or FH4. Now to me FH5 has a very much improved lighting model over the older games because it really relies on HDR heavily to give that visual realism - I tried the PC version with and without HDR and was surprised by just how much difference there is!

FM2023 would logically be built on FH5's lighting model, rather than FM7's very much older one. But in the showcase videos so far only video of a car without the driver in control reminds me of FH5 lighting. The track racing videos look closer to FM7 than FH5, which is weird.
 
That's the weird thing for me. FM2023 demos during gameplay look more like FM7 (and T10's slightly cartoony slightly plastic style from before the HDR era) than FH5's very impressive lighting... Which is just weird.

I still think they will do better by the time the final game arrives, because it doesn't make sense to me for them to stick with a lighting model which is inferior to Horizon 5.
We should not forget that the Horizon Team captures a lot of sky pictures under different conditions in a specific location (Mexico) to get that real authentic feeling of the location. Of course that is more difficult when capturing different circuits on multiple locations.
I would like to hear more information on how T10 creates their tracks and skies etc..
 
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