Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
  • 15,714 comments
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I've started reading twitter again to try keep up to date on FM, but I forgot how toxic it is, between this and Starfield, the trolls are having a meltdown, I even see folks trying to suggest Fort Solis makes Starfield look crap, they're desperate for their tribe to win, it's kinda sad
It really is quite toxic on there, very difficult to find actual posts by sane people that are just discussing the game normally!
 
It's the details that matter to me.

I love the attention T10 pay to trackside materials, grass, foliage, gravel traps, marble build-up etc.

I like the more quirky car choices. Someone at T10 is clearly an IMSA fan, particularly from the 70's/80's.

Dynamic weather & time of day is a step in the right direction. Same for the more structured online competition.

With that said, there are so many letdowns in the footage we've seen.

The lighting & materials (metals, carbon, plastics) continue to be off by a huge degree.

No one mistakes any of the footage for the real thing. It very much looks like a game, a polished one it has to be said.

GT7, FH5 and numerous AC PC mods have shown the importance of lighting to deliver a realistic presentation. At this point it seems clear T10 aren't interested in that aesthetic. Even something simple like the exhaust flames reminds me of a last-gen Grid or Project Cars implementation.

Car movement seems off in numerous videos. But you can't really judge until you get hands on. The lack of body roll, diving under braking, driver model physics (reacting to G-Forces), steering wheel animations takes away from the immersion. Particularly from cockpit cam.

I think we're looking at a solid game that will rate in the 80-90 range. But I still feel T10 are stuck in a no mans land where the major corporate, development & player focus is on the FH series. The best thing they can do (which I believe is planned) is to stick with this iteration of FM for the entire gen. Build on it and react to player feedback. They certainly don't need a sequal 3-4 years down the line.
While I don't agree with much of what you said, I do want to point out that I agree with the need for Turn 10 to not give us a sequel anytime soon. They were able to stretch out Sea of Thieves for a long time, and still continue to do so, with a growing community. I would love to see this happen with FM.
 
No mention of "dynamic" weather, at this point it seems unlikely it'll be included
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You can't be serious, right? Right???
 
So are we still getting the Historical layout for Silverstone?

I didn't dream that did I?

New car select screen, I like it!! Now let's hope it actually works unlike Horizon 5.

Screenshot_20230824_190013_YouTube.jpg
 



"Lastly, we also touched on how we rebuilt different areas of Forza Motorsport to focus on the player experience. This included incorporating new engine rendering features to support ray tracing, dynamic time-of-day with weather, track temperatures, pressure, rubbering in and dry lines – all of which are core to both gameplay and visuals."
 
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What issue did you have with selecting a car in FH5? I have endless hours in that game, and never had any car selection issues.
You have never had it where the car select screen didn't show the vehicle like how you modified it? Or where the windows were blacked out on specific cars?
 
You have never had it where the car select screen didn't show the vehicle like how you modified it? Or where the windows were blacked out on specific cars?
Oh, visually. Yes, sorry. I thought you were saying you couldn't select the car.

Super Troopers Oops GIF by Searchlight Pictures
 
So instead of providing evidence you snooped my account, bravo.
The couple seconds snippet does NOT show weather changing dynamically. They could have shown a timelapse of clouds rolling in, raining, rain stopping. But its full of cuts with changing weather.
Because I'm not going to bother with someone who constantly demands evidence, only to disregard it any time it is provided. You saw it, you choose to make up claims that it doesn't count. It is a waste of time to discuss anything with you.
 



"Lastly, we also touched on how we rebuilt different areas of Forza Motorsport to focus on the player experience. This included incorporating new engine rendering features to support ray tracing, dynamic time-of-day with weather, track temperatures, pressure, rubbering in and dry lines – all of which are core to both gameplay and visuals."

Yeah, they also promised RT during gameplay, have they shown that recently?
 
Because I'm not going to bother with someone who constantly demands evidence, only to disregard it any time it is provided. You saw it, you choose to make up claims that it doesn't count. It is a waste of time to discuss anything with you.
Dynamic weather with drying lines is an awesome feature. You don't think its weird that all thats been shown is 5 seconds of footage with cuts?

They literally time lapsed weather and time of day in a video already.

It has to be dynamic in order to do that.
That 5 second clip you are referring to has numerous cuts, its not a continuous timelapse
 
Anyway folks, remember to not feed the trolls. They love attention and will state things that are obviously incorrect just to bait you into correcting them. Bonus points if they feel they've made you mad.

Instead, why not get up, have a stretch, maybe a drink of water? It will make you feel better than trying to correct someone who is either intentionally wrong or cannot accept that they are wrong.
 
It's the details that matter to me.

I love the attention T10 pay to trackside materials, grass, foliage, gravel traps, marble build-up etc.

I like the more quirky car choices. Someone at T10 is clearly an IMSA fan, particularly from the 70's/80's.

Dynamic weather & time of day is a step in the right direction. Same for the more structured online competition.

With that said, there are so many letdowns in the footage we've seen.

The lighting & materials (metals, carbon, plastics) continue to be off by a huge degree.

No one mistakes any of the footage for the real thing. It very much looks like a game, a polished one it has to be said.

GT7, FH5 and numerous AC PC mods have shown the importance of lighting to deliver a realistic presentation. At this point it seems clear T10 aren't interested in that aesthetic. Even something simple like the exhaust flames reminds me of a last-gen Grid or Project Cars implementation.

Car movement seems off in numerous videos. But you can't really judge until you get hands on. The lack of body roll, diving under braking, driver model physics (reacting to G-Forces), steering wheel animations takes away from the immersion. Particularly from cockpit cam.

I think we're looking at a solid game that will rate in the 80-90 range. But I still feel T10 are stuck in a no mans land where the major corporate, development & player focus is on the FH series. The best thing they can do (which I believe is planned) is to stick with this iteration of FM for the entire gen. Build on it and react to player feedback. They certainly don't need a sequal 3-4 years down the line.
Good to see actual constructive criticism instead of people the same few people just saying it sucks in one way or another as if that's actually constructive. The material shaders has always been an issue for me and while the game looks great, like you mention, I don't see the improvements there I was hoping for, this being a full next gen game. Was hoping for a change because I do like racing games, but after time my interest goes down and I end up taking more photos than racing.
 
You have never had it where the car select screen didn't show the vehicle like how you modified it? Or where the windows were blacked out on specific cars?
I've never had FH5 show the vehicle incorrectly, unlike FM7 where that happened 2 or 3 times in my 800+ car garage.
I did have the FH5 issue with blacked out windows and headlights on the car pictures, but that was recognised as a bug and fixed months ago. So you don't need to complain as if it's still a bug, since it's clearly been fixed.


But I will note that they haven't fixed 2 bugs on those car card pictures yet:
  1. If you look at the car cards on a Series X on a 4k screen, then some are higher resolution than others. It seems like only cards for cars which you are gifted and don't touch are truly 4k, whereas all others are only 1440p quality after being recreated (e.g. when changing paint or tune). This annoys me because I often sit quite close to a 4k screen when playing.
  2. Some cars are wrongly positioned or too small. Mostly this gets fixed if you recreate the car card picture, but not always (e.g. the Ferrari Challenge, Lambo Super Trofeo, Brabham and a few others).

In that respect, FH4 was best for me. The car cards were always correct and always the proper size and shape for me at least. I'd like FM2023 to be as good as that game please.
 
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