Forza Motorsport General Discussion Thread

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I guess this means we're not very far off from the full car list being revealed. 497 (!!!) cars now. Assuming the final car list is in the high 500's (550-570), there will be roughly 53 to 73 cars to go. Pretty sure Turn Ten will push for this since they would still want to launch with as many cars as possible, not to mention, that quite some cars are still missing from the list.

If I remember correctly, when a Forza title goes gold, they often make a poster showcasing the cars featured in the game, although they did this since FH2 and FM6.

Then the last thing they need to do is reveal the list of achievements, inform players of pre-loading and reveal the game's file size, since we're less than three weeks away from launch. Also, perhaps some details on Free Play as well.
 
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Screw Motorfest, I'm buying a new Xbox Series X and this game instead. If it's even half as good as Forza 4 I'm going to enjoy it, and based on what I've seen, it will be great. Being able to drive cars from Horizon in a game with a more realistic physics model excites me a lot. The selection of "current" cars is better than Gran Turismo so I'm going to have a lot of new experiences.
 
The car classes are really my biggest concern at the moment. It's not that big of a deal with road cars but with race cars it can be rather annoying to see a 10+ year span of cars that aren't even close to each other performance wise in real life thrown together into a single class.
While not my biggest concern as that lies with the car upgrade grinding, I agree that this is annoying.

For me part of the issue is the kind of silly mash-up of classes from a realism or "immersion" standpoint, but the bigger problem is that forcing cars to the same PI that aren't designed to run there creates weird performance differences, making it highly unlikely the division will be balanced well.

Using even just GT4 and GT3 as an example, a GT4 car has significantly less aero than a GT3 car, so in order to speed up a GT4 car to compete with a GT3 car you usually have to add power and tire width (since most of the race cars don't have weight reduction and other upgrades), meaning that the GT4 car will be a low downforce straight line machine since it can't match the handling of the GT3 car, and that's how you end up with meta cars for certain tracks.

Look at FM7, the Super Trofeo Maserati (very similar to a GT4) is a meta car at speed tracks. The Cayman GT4 added later wasn't quite as top speed heavy as the Maserati if I remember correctly, but was still a very common car chosen for speed tracks.

Of course they can never get rid of meta cars, but when differences between cars can be 20mph on straights, 100+ horsepower and so on, the difference between the meta cars will be way more pronounced.

I'm going to do mostly organized racing anyways so I can just make a series that uses the "correct" cars, but this stuff is part of why I don't really bother with hoppers much. While the new multiplayer modes and rating system sound great, if the racing is basically the same meta-fest we had in FM7 then I probably won't bother much in FM8 either.
 
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found it odd that T10 have decided that Current Sports cars are a great starting point for the Builder's Cup, racther than the 6 average hatches that they have confirmed:
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The 2011 batch of cars would be slow enough to satisfy those who had the FM4/FM3 itch.
Off topic, but I somehow missed this list. Glad to see the big boy version of my car make the list, R26.R!

Agree with your comment too about starter cars.
I'll still never forget NFS Unbound where you start off in a "beater" Countach.
 
Some intresting talk about the game in some Brazilian Traditional Car media, Quatro Rodas

Title: "New Forza Motorsport is more realistic and demanding without frightening the player"

Some queotes from the article, translated




I like that the Brazilian journalist Henrique Rodriguez knows how to spell "Builder's Cup" with an apostrophe, unlike Turn 10 themselves. :lol:

Also, that he actually listened to the information given out by Esaki and the video and didn't make a lot of unfounded speculations.
 
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I like that the Brazilian journalist Henrique Rodriguez knows how to spell "Builder's Cup" with an apostrophe, unlike Turn 10 themselves. :lol:

Also, that he actually listened to the information given out by Esaki and the video and didn't make a lot of unfounded speculations.

Some of the German preview's are really good as well if your itching for content to watch, I flicked on subtitles and really enjoyed them.
 
Anyone else excited to see how the last gen V8 supercars handle with the new physics and wheel gameplay?





These cars are pretty under-represented in sim's, outside of iRacing and mods for AC/rFactor2, there's not many options, and also hoping T10 give us a new Bathurst sooner rather than later to driver them around.
 
Then the last thing they need to do is reveal the list of achievements, inform players of pre-loading and reveal the game's file size, since we're less than three weeks away from launch. Also, perhaps some details on Free Play as well.
Could also do with clarifying some things on livery editor (importing from older games, how the tools differ to Horizon etc.) but yeah, not much else to reveal/detail now outside of cars and Achievements.
 
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Is the '67 DBS entirely new to the franchise? I know the 1969 model was included in FH4 as a "James Bond edition" but I'm guessing that's different.
'67 is still a first gen. So, it's likely that it's the James Bond model without the gadgets.
 
We're close to the final car list and I think we'll miss a lot of cars from the previous games. But I have a feeling that they are updating cars quicker than before and they will add a lot of free cars after lunch. In five years of development, they updated 500 cars, so a hundred a year. I think that's a lot and that's a good news for the future.
 
We're close to the final car list and I think we'll miss a lot of cars from the previous games. But I have a feeling that they are updating cars quicker than before and they will add a lot of free cars after lunch. In five years of development, they updated 500 cars, so a hundred a year. I think that's a lot and that's a good news for the future.
They could only update the cars once the new shaders and physics were developed, so they were probably all updated in the last 1-2 years. Before then, the team responsible for cars was mostly busy building new ones which went into FH4 and FH5.
 
I saw somebody reference that but it was a 30 minute video with no timestamp, could do with a direct link.
It was me, I tried link to time stamp, I assumed the video had linked direct to moment he talks about it
I guess i had missed that, i am sorry for that

We're close to the final car list and I think we'll miss a lot of cars from the previous games. But I have a feeling that they are updating cars quicker than before and they will add a lot of free cars after lunch. In five years of development, they updated 500 cars, so a hundred a year. I think that's a lot and that's a good news for the future.

Horizon was launched almost 2 years ago, and it already has almost 800
I guess FM will far more than that, could be the game with the biggest number of cars in the franchise since they will keep updating the game until 2027 or 2028
 
Have just been watching another one of these videos, and this particular race stood out to me, daytime lighting here looks on point.



One thing the narrator mentions in this is that you aren't expected to be winning every race in career, that sounds very interesting and I wonder how that works, we're so conditioned to be knocking off a checklist of gold medals in these games, but if the motivation instead is just to race, then I'd be quite happy to bump up the difficulty to max, "Race the grid" based on whatever position my practice laps place me in, and never feel the need to "gold" all these races. Anything that means we don't have to cheese races is good in my opinion.

[edit] I also love the way it translates FWD to front-scratcher, haha, I may refer to them as that from now on

[last edit] If you haven't watched these videos from DiePixelHelden, don't be put off by the language, go and turn subtitles on and give them a watch, they are really good
 
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Interesting that the "base" GT3 is returning, but not the 997 RS from the same year. Shame personally, the RS was one of my most used cars in FM4.
Happy to see at least the base model but dang yeah I forgot how spoiled we were in FM4 when it came to GT3s having the 997 base and RS, not to mention the 996.2 GT3 and, if I recall a 996 & 997 GT3 RSR.... whoa.
 
I saw somebody reference that but it was a 30 minute video with no timestamp, could do with a direct link.
Yeah, I don't recall where it was in the video that was posted here. But it was indeed confirmed. What wasn't said, is if there are any changes or improvements to it.
 
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