Forza Motorsport General Discussion Thread

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Well thankfully you can use the FXX-K Evo to race the first tour of the new Featured Series.

It's really funny watching those Battistas with their 2000hp rocket away from you on the straights, but they are hopeless in the corners compared to a proper slick-shod race car obviously.
I almost bought the Essenza SCV12 for that series just to see what it's like but I decided to stay with my FXX-K. The SCV12's were my main rivals. I could blow past them on the straights but they killed me in the twisty stuff.
 
Well thankfully you can use the FXX-K Evo to race the first tour of the new Featured Series.

It's really funny watching those Battistas with their 2000hp rocket away from you on the straights, but they are hopeless in the corners compared to a proper slick-shod race car obviously.
I choose Batista, and OMG, i want back to the past and pick another one
 
Can anyone recommend a good tune for the Lotus 3-Eleven?

It’s quite skittish on a wheel in the Spec Series.
 
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Still no sign of when the modern Porsche 935 arrive. Ridiculous considering it was one of the earliest advertised cars. Same goes for the DPi Cadillac and others, really puts a sour taste in my mouth having them taken from the initial car list just to be tacked on to the car pass.
Its possible that the 935 may be a reward car down the line like the acura arx-05 was. Through a recent leak we know of about 26 of the 30 car pass cars coming and there are other cars that are in " files" and that were seen that also have not been listed. We will see what happens though T10 may have tricks up their sleeve or outright disappointments coming.
 
I can't quite agree fully that the days of progression-based gameplay are over and noone would be happy with one. I think the right kind of progression system can still be fun and motivating to the player.
Oh, I definitely agree on the point that there's still plenty of room for progression-based car games. Games like Need For Speed or (hopefully; I'll be very mad if I'll be disproven) the upcoming Test Drive Solar Crown are shining examples that there's room for a game that puts you in a relatively mundane car and makes you work to get the latest, newest, shiniest four-wheeled toys; so are more motorsport-focused titles like WRC or F1 which feature a career mode in which you will start from the slowest feeder formulas and will have to prove your mettle before one of the big boy teams in the upper echelons of your chosen motorsport will notice you and ask you to sign the dotted line. The former type of game, however, doesn't put much emphasis on competitive multiplayer; while the latter doesn't really lock anything behind the career mode, and often allows you to skip many of the lower rungs of the ladder if, you know, you don't feel like going through another F2 season only to be dumped in an Alpha Tauri this year.

Having such progression does clash with Forza's (or, for that matter, Gran Turismo's) modern focus on car collecting, online play and UGC. Either it's implemented in a walled-off single player mode - in which case it may as well not be there - or it's going to significantly affect the balance and accessibility of multiplayer.

At the end of the day, the carrot that FM and Gran Turismo dangle in front of the player is car ownership. Buying a car is the gateway to making it your own, which comes with significant advantages (i.e. the ability to build it and tune it for maximum performance) and perks (like the ability to put a livery on it), which factor quite significantly in the player experience - in fact, the hostility to the CarXP system is largely down to the fact that it puts an obstacle between the player and the best possible version of their chosen automobile, one with many, many performance upgrades applied.
You just needs a system that balances linearity with non-linear type gameplay. It doesn't necessarily have to be like early GT or early FM, but can be its own form of progression fun.
That's much easier said than done. It's a bit like saying, "it's easy to make the philosopher's stone, you just need to create something that turns any metal to gold!". Forza's attempt was the CarXP system, which clearly landed poorly, otherwise we wouldn't be having this conversation.
 
A very "Forza" set of cars for the Car Pass this time around. Like taken individually, they are cool yeah but... they don't seem to have much thought put into them or to be utilized in any kind of cohesive/logical way, and the "current" ones aren't even current.

  • TA Corvette - Yeah it's cool and getting more TA cars is nice for variety in the class... but it's the 2nd one in the Car Pass, and while they probably weren't going to anyways because it would make too much sense, it means there is still no hope of breaking off TA into its own division since both cars we have available are paid DLC.
  • Buick TA - Pretty cool I guess and hopefully will fit nicely with some of the other older TA or GTO cars, but it would be nice to see them focus on getting cars that competed the same year or the same spec.
  • Cadillac DPi - Looking forward to this one, but pretty scummy that it was one of the first "new" cars we saw for the game way back in early trailers and stuff trying to get people excited, then gets obviously held back to be paid DLC.
  • Porsche 956 - Could have been cool if they gave us a short tail version, but since it's the longtail it's basically just the 962 we already have (that has wheels that say 956 on them). I'm not a big Porsche buff, but as far as I know most of the changes between the two are things we won't notice in a game like turbo placement for temperature reasons and position of the driver's feet for safety.

The pair of Huracan STs are very "Forza" too. They could break a separate Super Trofeo division off, where you could get the GT racing experience without having to deal with laughably OP Audis and all the other car balance issues in Forza GT but they won't. Then they add 2 of them anyways though, one being paid DLC so that means even if they did make a separate Super Trofeo division, it would have to be for the old model so it was open to everyone, which would render the later model pointless. Then add in the whole "Car Pass is only new to Forza cars!" being wrong and it's a double head shake.

The Huracan GT3 Evo was on that list from Steam a while back too, so was that just misunderstood and it was actually the ST Evo? Or if we do get the GT3 too then that's 3 Huracan GT cars... Why?

Took a few of the cars for a few laps. The Caddy DPi is waaaaaay pointier than the LMDh Caddy and feels way more like a normal prototype, the Valkyrie is better than the Valhalla at least and will be interesting to see what it can do on slicks instead of the stock "sport" tires, the Sabre is awful both to drive and look at, the Buick TA is pretty fun but feels slow, and the 2015 Huracan ST is miles better than it was in FM7 where it was a ****ing terrible car to drive without significant tuning work.

As far as patch notes stuff, the listed draft changes this time are slightly more clear than last time, but still has resulted in a bunch of mixed observations, with some saying the aero wash is fixed, some saying it's worse in prototypes, and many reporting the draft range has been reduced. Really wish they would be more precise with what/how they are changing it, and more transparent with how they are looking into this issue and what the future holds for it because it appears to still need more tweaking. Reducing the range wasn't mentioned at all as an intended change, so was it an accident? Is it a side effect of the aero wash changes? The drafting is a pretty critical element so it would be nice to see some clearer communication from them on the issues.

My main performance issue has gotten worse since the patch too. Before the patch, the game would get progressively slower (both loading speeds and lower framerate) every time I went into pretty much any type of menu, especially the car select screen, and would be unresponsive sometimes up to 10 seconds after loading into a menu. Usually around that point, the game would crash to dashboard, and restarting the game fixed it for a while. Now it's causing frame rate issues outside of the menus too, when sitting in the pitlane and even when starting races. I had one earlier where I was sitting on pole for the little "3 2 1" countdown, and the whole game froze at 1, then suddenly worked again but I was damaged from getting rammed by the cars behind and somehow also ghosted inside a car from the 3rd row, and was getting occasional (every 2 or 3 laps) significant stuttering in the rest of the race before I just restarted the game again.
 
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Having such progression does clash with Forza's (or, for that matter, Gran Turismo's) modern focus on car collecting, online play and UGC. Either it's implemented in a walled-off single player mode - in which case it may as well not be there - or it's going to significantly affect the balance and accessibility of multiplayer.
I mean, you got a point there. Well, except for the progression clashing with GT & Forza for car collecting as that was always a focus. Though, I think there's more options that could be made outside those two that could lead to a more satisfying single-player for everyone.

That's much easier said than done. It's a bit like saying, "it's easy to make the philosopher's stone, you just need to create something that turns any metal to gold!". Forza's attempt was the CarXP system, which clearly landed poorly, otherwise we wouldn't be having this conversation.
Honestly, I think it's easier than you think it is. It's just that Turn 10 was either rushed or possibly that they didn't want to try this time because single player gameplay isn't their top priority these days. and I suppose I can't fault them for focusing more on multiplayer when there were a million complaints about it with FM7.

Outside of the flawed Car XP system they made, there isn't much going for the career mode at all. There's one cup dedicated to different kinds of road cars and they're all championship events. They're each 5-6 races in all except for the final, bonus event that unlocks the car for each league in the Builder's cup. The Xbox One Forza Motorsport titles had more going for them than this in retrospect.
 
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Can anyone recommend a good tune for the Lotus 3-Eleven?

It’s quite skittish on a wheel in the Spec Series.

Hmm, I`m staying clear of the "carrier" so far so I don`t know the rules for the Spec Seriews. Took the tiny Lotus for a spin anyway and went straight back to the pits. A dangerous ride!

First thing I did was to give it a "light ballast" to calm down the crazy "balance"(F/R 38/62), that`s about 50 kilo or +100lbs=40/60 F/R-balance.
Softened the springs to F:120 R:145, stiffened dampers rebound to F:7.5 R:8.0.

Edit: forgot to mention; reduced chamber settings to F: 1.5 R: 0.9, caster 6.0

Still too tail-happy so I went up from stock 265 to 275 rear tyres. Gave it a tiny touch on the rear wing; now 182.

Just a few minor adjustments but the car is tamed / raceready.
 
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I'm on controller but I found it very easy-handling even out the box... Interesting how the cars feel different based on what we're using!

Did a 1m51.5 at Kyalami to qualify 3rd. Not sure if a good time for the Lotus, or not.
 
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Looks like the following may possibly come at some point. Grain of salt as always, as sometimes things don't make it to release.

Ferrari #62 488 GTE '18
Cadillac #3 ATS GT3 '15
Chevrolet #3 Camaro TA '19 (might've already been on that Steam DLC list)
Lexus #14 RC F GT3 '20 (seen in track posters I believe)
Nissan #23 Silvia Super Silhouette '83
Lotus #12 98T '86
 
Looks like the following may possibly come at some point. Grain of salt as always, as sometimes things don't make it to release.

Ferrari #62 488 GTE '18
Cadillac #3 ATS GT3 '15
Chevrolet #3 Camaro TA '19 (might've already been on that Steam DLC list)
Lexus #14 RC F GT3 '20 (seen in track posters I believe)
Nissan #23 Silvia Super Silhouette '83
Lotus #12 98T '86
Very believable list considering all but 1 of those cars was on a leaked list recently. The only new one I see is the silvia super silhouette which would also be a nice addition.
 
Anyone else notice the car on the poster for the new Ingenuity series?

It's the MC20, at least it is on the image they posted on their FB page, I haven't been in game to see if it's the same or not.
Here's the FB image:
1702663638400.png





its on twitter too lol


in game image for reference:

1702663704110.png
 
Here's the FB image:View attachment 1312075




its on twitter too lol


in game image for reference:

View attachment 1312076

I thought it was weird that they were acting like the Battista was new this time around...even though it's been in the game since day 1.

Last-minute switch? Could explain why we haven't gotten the MC20 in Horzion yet too despite its popularity.

Edit: ninja'd, sorry
 
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I’m very close to hitting 100 cars at level 50 woohoo! I just have 1 or 2 more to go. No AFK grinding or money glitch used so far either. Safe to say that the car leveling system has grown on me. So many cars I wouldn’t have driven normally ended up being quite fun. I have around 300 cars and plan on getting them all as quickly as possible.
 
Multiplayer is the gift that keeps on giving in this game, even if I make a few dumb choices. Matching people based on skill and safety rank is soo much better than doing it based on a lap time set in ideal conditions without any pressure. Although each race is of a similar length time wise, the track variety keeps things interesting, particularly with the Open Events where all sorts of stuff turns up. The racing for me has been fantastic, with proper battles and strategy that makes GT7 look horribly weak in comparison. People can handle a rotating track roster each time an event is run. The Open Events remind of the old GT5 and GT6 lobbies, but because it's properly moderated, I never have to wait for a dumb host or deal with uncivilised swine! This is how you do multiplayer in a racing game.
 
Multiplayer is the gift that keeps on giving in this game, even if I make a few dumb choices. Matching people based on skill and safety rank is soo much better than doing it based on a lap time set in ideal conditions without any pressure. Although each race is of a similar length time wise, the track variety keeps things interesting, particularly with the Open Events where all sorts of stuff turns up. The racing for me has been fantastic, with proper battles and strategy that makes GT7 look horribly weak in comparison. People can handle a rotating track roster each time an event is run. The Open Events remind of the old GT5 and GT6 lobbies, but because it's properly moderated, I never have to wait for a dumb host or deal with uncivilised swine! This is how you do multiplayer in a racing game.


You might be talking me into actually venturing online again...
 
Looks like the following may possibly come at some point. Grain of salt as always, as sometimes things don't make it to release.

Ferrari #62 488 GTE '18
Cadillac #3 ATS GT3 '15
Chevrolet #3 Camaro TA '19 (might've already been on that Steam DLC list)
Lexus #14 RC F GT3 '20 (seen in track posters I believe)
Nissan #23 Silvia Super Silhouette '83
Lotus #12 98T '86
I thought it was the 2019 Ferrari 488 GTE (actually the EVO) as mentioned in the Steam DB. But nonetheless, the Nissan Turbo Corps are finally gonna be complete in one game.
 
I thought it was weird that they were acting like the Battista was new this time around...even though it's been in the game since day 1.

Last-minute switch? Could explain why we haven't gotten the MC20 in Horzion yet too despite its popularity.

Edit: ninja'd, sorry
I cant really get on with the Battista,really fast acceleration and top speed but no engine braking and the brakes seem not all that good.Spent a lot of my time in the gravel! lol
 
Multiplayer is the gift that keeps on giving in this game, even if I make a few dumb choices. Matching people based on skill and safety rank is soo much better than doing it based on a lap time set in ideal conditions without any pressure. Although each race is of a similar length time wise, the track variety keeps things interesting, particularly with the Open Events where all sorts of stuff turns up. The racing for me has been fantastic, with proper battles and strategy that makes GT7 look horribly weak in comparison. People can handle a rotating track roster each time an event is run. The Open Events remind of the old GT5 and GT6 lobbies, but because it's properly moderated, I never have to wait for a dumb host or deal with uncivilised swine! This is how you do multiplayer in a racing game.

Multiplayer is one of the things they actually got right imo. However, it has it's own issues aswell.

The skill and safety rating doesn't work, i'm guessing because there just arn't enough people playing the game. There is no way people of equal skill and safety rating are being matched, no way. How many races are there that you see people being lapped, or not having a clue how an actual corner should be taken.

The races need to be longer for any kind of strategy to make a difference. Right now you just put enough fuel in and either put medium or hard tires on to get you to the end of the race. Not really much strategy involved

But other than that i'm with you on the multiplayer, best it's ever been. (As are the physics) Just wish they'd make the races longer.
 
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