A very "Forza" set of cars for the Car Pass this time around. Like taken individually, they are cool yeah but... they don't seem to have much thought put into them or to be utilized in any kind of cohesive/logical way, and the "current" ones aren't even current.
- TA Corvette - Yeah it's cool and getting more TA cars is nice for variety in the class... but it's the 2nd one in the Car Pass, and while they probably weren't going to anyways because it would make too much sense, it means there is still no hope of breaking off TA into its own division since both cars we have available are paid DLC.
- Buick TA - Pretty cool I guess and hopefully will fit nicely with some of the other older TA or GTO cars, but it would be nice to see them focus on getting cars that competed the same year or the same spec.
- Cadillac DPi - Looking forward to this one, but pretty scummy that it was one of the first "new" cars we saw for the game way back in early trailers and stuff trying to get people excited, then gets obviously held back to be paid DLC.
- Porsche 956 - Could have been cool if they gave us a short tail version, but since it's the longtail it's basically just the 962 we already have (that has wheels that say 956 on them). I'm not a big Porsche buff, but as far as I know most of the changes between the two are things we won't notice in a game like turbo placement for temperature reasons and position of the driver's feet for safety.
The pair of Huracan STs are very "Forza" too. They could break a separate Super Trofeo division off, where you could get the GT racing experience without having to deal with laughably OP Audis and all the other car balance issues in Forza GT but they won't. Then they add 2 of them anyways though, one being paid DLC so that means even
if they did make a separate Super Trofeo division, it would have to be for the old model so it was open to everyone, which would render the later model pointless. Then add in the whole "Car Pass is only new to Forza cars!" being wrong and it's a double head shake.
The Huracan GT3 Evo was on that list from Steam a while back too, so was that just misunderstood and it was actually the ST Evo? Or if we do get the GT3 too then that's 3 Huracan GT cars... Why?
Took a few of the cars for a few laps. The Caddy DPi is waaaaaay pointier than the LMDh Caddy and feels way more like a normal prototype, the Valkyrie is better than the Valhalla at least and will be interesting to see what it can do on slicks instead of the stock "sport" tires, the Sabre is awful both to drive and look at, the Buick TA is pretty fun but feels slow, and the 2015 Huracan ST is
miles better than it was in FM7 where it was a ****ing terrible car to drive without significant tuning work.
As far as patch notes stuff, the listed draft changes this time are
slightly more clear than last time, but still has resulted in a bunch of mixed observations, with some saying the aero wash is fixed, some saying it's worse in prototypes, and many reporting the draft range has been reduced. Really wish they would be more precise with what/how they are changing it, and more transparent with how they are looking into this issue and what the future holds for it because it appears to still need more tweaking. Reducing the range wasn't mentioned at all as an intended change, so was it an accident? Is it a side effect of the aero wash changes? The drafting is a pretty critical element so it would be nice to see some clearer communication from them on the issues.
My main performance issue has gotten worse since the patch too. Before the patch, the game would get progressively slower (both loading speeds and lower framerate) every time I went into pretty much any type of menu, especially the car select screen, and would be unresponsive sometimes up to 10 seconds after loading into a menu. Usually around that point, the game would crash to dashboard, and restarting the game fixed it for a while. Now it's causing frame rate issues outside of the menus too, when sitting in the pitlane and even when starting races. I had one earlier where I was sitting on pole for the little "3 2 1" countdown, and the whole game froze at 1, then suddenly worked again but I was damaged from getting rammed by the cars behind and somehow also ghosted inside a car from the 3rd row, and was getting occasional (every 2 or 3 laps) significant stuttering in the rest of the race before I just restarted the game again.