What are people's thoughts on this? While I have mixed feelings regarding the video, ultimately T10 only have themselves to blame. A decent career mode could be a console seller regardless of the game's flaws. And I can't get my head around why they dropped the option to increase career races length from FM7 (something GT has never offered) for Challenge the Grid™.
T10 graphically have come up short. Very nice video, but considering the kind of discourse and arguments Rich had to get into, while making this video, I don't think it was worth it.
Hope T10 is watching closely. Most of the visual impact is done by the extremely dull tone of the game, which is very unsaturated and with a red/yellow hue, like games from the 2000s. atleast on PC, Nvidia Filters/ReShade can help, but a lot of Console players will have to suffer through the colors.
The rest of the graphics will need work, and they know it, considering that there is an intention to bring RTGI into the game. It won't upgrade the car models and textures, but it can make the lighting as consistent as can be (unless Nvidia decides to step in and help with Path Tracing).
The rest of the game needs to be more of a game. More events (DO NOT REMOVE THE NEW THEMED CHAMPIONSHIPS) are very welcome.
A tab in the career races consisting of Division and Class based championships that have randomized tracks and conditions (but customizable length) could be great too.
OFC i have repeatedly said this, but ill say it again (
https://forums.forza.net/t/sponsor-system-to-aid-balance-car-xp/617956).
A Sponsor system that rewards the player for doing mini challenges, as per sponsors picked by the player, such as:
- Qualify higher than X
- Finish higher than X
- Overtake X cars
- Complete a race with X assist off/on
- Perfect 3 corners
- Hit X Mph
and so on. As for rewards, these can be anything from:
- Simple 2x or 1.5x Multiplier to Car XP
- Credits (e.g… +1000Cr.)
- Driver Gear
- Badges
- Sponsor Stickers (of the fictional variety)
- Forza Edition cars (or cars with specialized liveries)
Of course, the sponsors can be fictional, of which a lot can be seen in the footage so far.
IF this sounds familiar, then it is because it is a slightly altered version of the Mod cards system. Instead of buying mods, you can just have challenges you pick under the name of your sponsor. THese can be tiered similar to FH’s star system. Where, for example, Finishing 3rd is 1 star, 2nd is 2 stars and 1st is 3 stars. More stars means more rewards. They key differences that these can’t be bought, and that these do not give the player advantages during a race (like additional grip).
This does mean that players will have the choice of picking the challenges that they are comfortable with, instead of buying mod packs. This can work well with the “career” aspect of the player too.
This will add additional incentive to take risks, and add variety to gameplay loops, while theoretically being familiar to the developers.
As a smaller note, Manufacturer affinity could be brought back to add simple boosts to Car XP and credits, or to just add a discount to the next car from that manufacturer that can be purchased by the player, alongside driver gear and badges.
Also remove the car level locks for parts. Let the system solely rely on Car points.
The cars and tracks will keep coming, and i assume most of it is set in stone for the foreseeable future. Unranked Hoppers would be a good addition too. Maybe the racing might get cleaner in Ranked lobbies. A monthly rank reset might also help cleaning up the higher lobbies.
OFC stuff form FH5 like livery editor (with paintable glass), Photo Mode, Creative Hub with codes, Newer upgrades like tire profile, anti lag etc. should get added to FM as well.