I think that Hakone was made EXACTLY to replace Fujimi, specially since both seems to be at same place (or at least closer) on the mapAlso to tack on, the Circuit Hakone that was shown in the trailers is set at the bottom of Mt. Fuji iirc. It would be cool if they joined Fujimi Kaido and Circuit Hakone as a tourist megatrack like a fictional Japanese alternative to the Green Hell.
It's kind of like how Joshua Weissman says "B-roll" quite a lot."Built from the ground up" should be permabanned in Forza. It's so overused and cliche-worthy.
Kinda says a bit about where the average Forza players head is at. I get the impression there's two main playerbases, a smaller one that wants modern GT3 at Spa, and a larger or at least more vocal one that wants to do nothing more than to smoke weed (based on the gamertags and paint jobs I've seen) and do drifting.No Suprise
people seems like Fujimi beacuse its Touge themed but i dont know how it would fit a modern motorsport game
Next thing they'll say is everything is laser scanned and this Forza will have the best wheel support EVAH!"Built from the ground up" should be permabanned in Forza. It's so overused and cliche-worthy.
Did anyone else pick up on what followed the 'real-time RT on-track'... "to create true-to-life reflections on all smooth mirror and flat glass surfaces" (around 5m20s in the developer direct trailer)Plus they get to flex their Real Time Ray Tracing on Track™ system
Digital foundry did a video on this:Did anyone else pick up on what followed the 'real-time RT on-track'... "to create true-to-life reflections on all smooth mirror and flat glass surfaces" (around 5m20s in the developer direct trailer)
I could be reading into it too much by thinking windscreens aren't flat, but coupled with quite a lot of shots not really showing much in the way of reflections from car windows, surely they'd be too big a detail to miss out, but something doesn't look very real about them compared to how windscreens in the real world reflect?
They appear ultra clear in game, where normally we see the sky.
You forgot that those keep hyping lambonarikonesegg ExoticHyper Cars even if Forzas are extremly loaded with those, also think that JDM is just about late 90s japanese cars and not includes some fun little cars like c Honda N-One or the Nissan Sakuralarger or at least more vocal one that wants to do nothing more than to smoke weed (based on the gamertags and paint jobs I've seen) and do drifting
Actually Forza uses laser scan for some time already, they even had talked about it during a GDCeverything is laser scanned
I bet racing will be 3 lap races with no qualifications lol.
A bit newer:Actually Forza uses laser scan for some time already, they even had talked about it during a GDC
This was the one i was trying to find but i had only found the FM5 one, thanks for share itA bit newer:
Do you mean for multi-player? As qualification for single player events can make most races boring imo (judging by PC2) and you could change the length of career races in the last Forza Motorsport, it was something like (Short) 2-3, (Medium) 10-15 or (Long) 30-50. They should have sold that option in the build up, as GT doesn't even have option.Looks great, but i remember Greenawalt always hyping things a lot, and especially graphics.
I bet racing will be 3 lap races with no qualifications lol.
Good if they surprise us with a great all around sim but..i have my doubts.
Forza isn't trying to be a full sim though.What about the handling of the car. It is much more important than the graphic. Think about assetto corsa 1 (on pc) it’s the best sim racing in 2023 and the game released in 2013 I think
Gran turismo to. It’s still handle very well with a weel. It is the best in between racing game. Not a real sim but not a arcade racing toForza isn't trying to be a full sim though.
Nothing everything has to be a sim though. I don't enjoy the AC games on a controller, feels like I've got flat tyres. PC 2 is OK, when the car is set up right and it's not raining. So personally as a long-time Forza fan I'd like them to borrow elements from those games but keep it controller friendly. I think where they went wrong with the last game was the upgrade system used to fit certain cars into groups, as cars felt so much better when you ran them stock imo.What about the handling of the car. It is much more important than the graphic. Think about assetto corsa 1 (on pc) it’s the best sim racing in 2023 and the game released in 2013 I think
Turning Gamers into car lovers, car lovers into gamersThey should use the slogan: "The best Forza Motorsport ever".
It will piss off FM4 fans, but who cares?![]()
It's also somehow even more emblematic of the "two choices: GT3s on Spa / get high and do drifts" playerbase split mentioned upthread, only it was kind of pushed into that role by the modding community. (And I doubt that it'd have half the car mods it does now, including the actual licensed race cars I like to drive, if a whole bunch of models hadn't been ripped from Forza.)What about the handling of the car. It is much more important than the graphic. Think about assetto corsa 1 (on pc) it’s the best sim racing in 2023 and the game released in 2013 I think
Well they won't change Forza to appeal to you, because many have also had the opposite experience that you have had. I have found plenty of grip in Forza. Over and understeer is typically predictable. I have found the driving and damage physics better in Forza than in GT, but I still prefer GT because of the attention to detail is second to none when it comes to the car designs. Not to mention the lighting, and their bigger presence.For me it's the car handling they have to radically overhaul for this game because if there's one differentiator between this and Gran Turismo that means I'll always choose GT over Forza it's that I just like the way GT handles so much better. I find the handling in Forza frustrating - no grip, front tyres scrabbling for grip as the car skates and understeers across the track....I just don't like it or find it fun. And having played games like AC I don't even think its realistic. Racing cars stick to the road and let you attack, in Forza they drive like they're on Morris Minor tyres. Maybe it's just me. Dunno.
But even if it is, I really don't find FM7 much fun to play and am hoping this offers a completely overhauled driving experience. Forza has always been so good with the car list, the circuits, the sheer number of things you can do, but the underlying gameplay just doesn't do much for me.
Maybe I need to give FM7 another go. I certainly don't expect them to change it based on the fact I individually dont like it, but I am a little bit surprised people seem to like the physics because I think the faster and more race-tuned the cars get, the worse the handling gets, and that's been the case since I can remember. Playing a game like ACC really rams home for me how unrealistic Forza is. For a simcade that's fine as long as its enjoyable, and clearly lots of people think it is so why would it change?
I suppose if my argument is "I want them to make it feel more like Gran Turismo", the obvious counter to that is "go and play Gran Turismo then!" But the thing is, I've always wished that I enjoyed the core driving experience of Forza more because there's so much that it gets so right.