The racing game community is very elitist, especially the sim racing community. I think the ableism is just an offshoot of that. Look at the **** that anyone who dares to drive with the racing line on gets.
They are one of the reasons racing games pretty much nowadays, they confuse difficulty with realism, and any type of new idea that isnt what they want or goes with their vision of """"""""""""""""""""""""realism""""""""""""""""""""""" its immeditally trashed into obivilion or pubically ashamed on the internet
Go see the another thread about this theme here, there was litteraly a random person implying that the new Forza was less realistic than Gran Turismo 7 beacuse T10 dared to make a acessibility feature for blind people on the new game
Also, there were variouspeople on twitter that was showing this as exemple of Forza "Catering to the wrong people" only beacuse T10 dared to put a easy-to-implement feature into to game
Like the feature is mostly a advanced glorificated TTS, it isnt that hard to put in the game, but there is still people saying that was a "time wasted" or some stupid thing like that
I am glad that i found this piece of decent place on internet beacuse i was getting crazy at those comments being endlessly commented without nobody to critique them and nobody that supports a different point of view of usual simracer and of majority people that produce content on internet that repeats this point of view beacuse they want the views or beacuse they really trully think that
I must admit this is pretty much anxiety inducing sometimes
This is a great example of an accessibility feature which I have grown to love, even as someone who has no known disability. When you are doing lengthy races on a mundane track, it can be easy to zone out and miss braking zones, and suddenly all the progress you've made in a race goes to waste. As a result, I find myself turning on driving lines in games since salient and colour-changing lines on the track help to alleviate this significantly (apart from in rally games, since I find it easier to pay attention to co-driver callouts).
I tend to play racing games on Automatic (except Drag Racing) beacuse my dyslexia dont let me stay focused on exchange gears as drives, i need focus on a thing or another
Also i use brakes lines (not full lines, just the brakes lines) beacuse they are great refecence points of how to drive consistaly, depending of the track it helps to remember where i can brake a bit later and helps my peformance as a driver
I also appreciate that games like the NFS Shift series and Project CARS 3 have created new ways to implement driving lines/markers and turn corner mastery into a little mini-game during races.
The corner mastery system is great, much better than following a green line around the track as there’s still some decision making to be done.
I wish Forza tried back the idea of corner perfection with some enhanced UI that showed the right points to brake that looked like NASCAR´s restart zone
i think that wouldnt be hard to implement and would be really good visual to check where you could brake late to get some good passing or good times