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I would guess that most (not all) people here have never driven these cars in these racing games, let alone raced on a track. I am confused by those that say certain cars don't handle properly.
So I've played FM dating back to FM2. I agree about the physics to a certain extent. Late last year I moved to the wheel which a lot of people think is crap in FM7. I've got my settings to where I like them now and enjoy the wheel.I always fail to see the point in comparing GT/FM with games actually attempting to simulate racing. They are clearly aimed at a completely different market.
First of all, GT/FM absolutely must be playable and enjoyable with the controller, whereas PC sims are most definitely aimed at wheel owners and have extremely rudimentary controller tuning options.
Second of all, GT/FM have vast (road) car lists and simply can't devote as much time to specific car physics aspects. Plus they have huge and complex upgrade systems, which greatly impact car behaviour.
Putting this all together, anyone who thinks FM8 will be aimed at competing with PC sims is doomed to be disappointed. Instead we will get a beautiful racing game with excellent controller support, amazing graphics (especially in HDR) and however much the physics are improved underneath the game will still handle in a way familiar to long time Forza players.
Personally I hope for the following:
Anything more than that is not likely.
- Remove the Forza Glue nonsense which was so annoying in FM7 (touch another car and you stick to it for some reason). This behaviour doesn't happen in FH5 so I have hope.
- Change the grip loss system. FM7 is still very old school where if you lose grip it seems to trigger some kind of canned effect which plays out a slide before you can regain grip. It really would be good if this could be more organic and respond to your actual inputs instead of playing out as "ooops, you overdid it, penalty slide is now in effect".
track is kyalami i think.Also there is this print showing a track on construtction, i wonder what track it is
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We know Suzuka is in the game since January lolI guess we can add Suzuka to the confirmed track list as well now. Not that that is a surprise.
by the way, does this focus is a BTCC one or is a custom schemed one? i had saw numbers on the car windowFord Focus
I don't really follow motorsport news all that often, but that is definitely a real Ford Focus touring car. Though which series (either WTCC or BTCC) is sadly unclear to me.We know Suzuka is in the game since January lol
by the way, does this focus is a BTCC one or is a custom schemed one? i had saw numbers on the car window
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We know Suzuka is in the game since January lol
by the way, does this focus is a BTCC one or is a custom schemed one? i had saw numbers on the car window
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These days lighting is very hard to assess from youtube videos. For example FH5 looks really muted when you are playing it in SDR rather than HDR mode - it's very clearly intended to be viewed in HDR.The current lighting has to be best Forza's ever had! Still can't believe we're getting so close to it, especially based on the posts I'm seeing right now. Keep it up you guys!![]()
Yeah, definitely. I actually thought it looks extremely bland and washed out. Typically how the Xbox DVR recordings would look when you attempt to record a video of a game with HDR enabled.These days lighting is very hard to assess from youtube videos. For example FH5 looks really muted when you are playing it in SDR rather than HDR mode - it's very clearly intended to be viewed in HDR.
So when it comes to lighting and colours in general for FM8 I think we will have to either wait for HDR-enabled trailers to watch on our HDR PC screens, or just wait and see what it's like in HDR when the game actually launches.
The interior view is not very convincing for me. The roll cage tubes, especially, look unrealistically lit. The exterior view looks pretty natural, but I would need to see more.Yeah, definitely. I actually thought it looks extremely bland and washed out. Typically how the Xbox DVR recordings would look when you attempt to record a video of a game with HDR enabled.
Likely means it was dirtied as a carryover from dirtying the lap in the final sector of the previous lap.Also in the 3rd pic, you can see that a dirty lap has been inherited, whatever that means.
I actually kinda find the gentleness can be a mixed bag... Sure it can be satisfying to finesse a road car into a corner, but by contrast really throwing a race car on slicks into a corner and discovering it will stick is very satisfying as well. Kind of the old "grab it by the scruff of the neck" adage.I'm firmly in the camp of liking the handling. Yes it's different to everything else but that doesn't equal bad. I find the more gentle you are with all your inputs the quicker you are and feeling of satisfaction is increased. Once your in charge of self induced over/under steer it's surprising of how much you can push, improve and have fun.
Article: https://www.theverge.com/2023/4/27/...lind-driving-assists-audio-cues-accessibility
The system then adds in audio cues and voiceovers. You might approach a turn and hear “left three,” which means it’s a left turn and medium sharpness. The callouts will be familiar to anyone who has played rally games like Colin McRae or its modern DiRT equivalent.
Three countdown sounds will help blind players prepare for these turns, and the panning of the car engine will head in a direction so you move the car on a controller to re-center the car engine in your stereo field. “It helps you find the racing line again and get back on it,” says Cole. Track limit sounds will beep to let you know how close you are to the edge of the track, and these will increase in pitch as you get closer to the track limits.
All told, Forza Motorsport will have a range of accessibility features: screen narration, one-touch driving, dynamic audio descriptions, and text-to-speech and speech-to-text features. There are also colorblind modes, filters, subtitles, text scaling, and controller remapping to make the game as flexible as possible.
That comes down a lot to how different developers choose to set up their default tunes though. As you say, you can tune the car to the behaviour that you want, it's just that it doesn't do that stock. Forza tends to have pretty tight setups by default, they understeer and are if anything overly stable for drivers wanting to push the limits.I actually kinda find the gentleness can be a mixed bag... Sure it can be satisfying to finesse a road car into a corner, but by contrast really throwing a race car on slicks into a corner and discovering it will stick is very satisfying as well. Kind of the old "grab it by the scruff of the neck" adage.
One area the lack of bite does really hurt is in technical cornering lines though. The Nordschleife is a perfect example as it has a ton of late apex corners, but since Forza has very little bite it's very hard to make the late turn-ins at speed. It ends up working out so that you really can't take a lot of the real-life lines at the Nordschleife and be fast as there just isn't enough front end grip. It also means that a lot of time to get the car to rotate you need to loosen up the rear as opposed to change settings on the front suspension.
i think that will be the first game to have it in game, or second if someone already has done it and i dont know yetI see that T10's now using the new Suzuka logo.
I think beacuse they want clean the stach of unecessary stuff to have only the things the fans want when the june showcase comesPretty strange we got this completely out of nowhere, not even close to a forza monthly either.
Yeah it's genuinely horrible to see what some people think of this, the comments are beyond distasteful. Nothing will get done about it as ever and people who this will benefit just have to keep dealing with this vitriol continuously.No surprisigly, some people on twitter are trashing the game for talk about the ACESSEBILITY FEATURE of the game
Racing Game community sometimes disgusts me
Yeah it's genuinely horrible to see what some people think of this, the comments are beyond distasteful. Nothing will get done about it as ever and people who this will benefit just have to keep dealing with this vitriol continuously.
I'm hoping it continues. The accessibility feature video from FM was a really nice surprise.Pretty strange we got this completely out of nowhere, not even close to a forza monthly either.
Not surprising at all. I bet they're the same people who say "racing games are dying" when THEY'RE the ones who is making it die. It's beyond a joke at this point. They're a whole freakin' circus. I heard something close to this when Street Fighter 6 showed off it's accessibility feature as well for blind people. Yet a streamer who react to it said "if I was blind, I'd stop playing fighting games". I'm sorry (but also not sorry) the internet is honestly full of douchebags, it needs to be said.No surprisigly, some people on twitter are trashing the game for talk about the ACESSEBILITY FEATURE of the game
Racing Game community sometimes disgusts me
What you're mostly seeing in this scenario are the 8-12 year olds on GamePass who expect Forza Motorsport to be like Mario Kart or something that can fill their wet dreams (i.e., more of the latest cars or JDM cars than touring cars or simple physics that rival Mario Kart) or salty players who have skill issues and refuse to learn from their mistakes.Not surprising at all. I bet they're the same people who say "racing games are dying" when THEY'RE the ones who is making it die. It's beyond a joke at this point. They're a whole freakin' circus. I heard something close to this when Street Fighter 6 showed off it's accessibility feature as well for blind people. Yet a streamer who react to it said "if I was blind, I'd stop playing fighting games". I'm sorry (but also not sorry) the internet is honestly full of douchebags, it needs to be said.
What you're mostly seeing in this scenario are the 8-12 year olds on GamePass who expect Forza Motorsport to be like Mario Kart or something that can fill their wet dreams (i.e., more of the latest cars or JDM cars than touring cars or simple physics that rival Mario Kart)
Keyboard warriors are the scrouge of the 21st century. It's completely unavoidable at this point. Almost every forum seems to have it worse.