Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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I Wish Motorsport had some challenges simillar to GT License and Mission modes tho
Every "serious" racing game should have a Circuit Experience equivalent; it's an excellent way to teach people how to master a particular track.

F1 has the Track Acclimatisation programme but that's limited to Free Practice in Career. I'd like to see it freely available to try out at any time.
 
The whole point of practice before races in the builders cup was to get scored on how you take each corner. This is effectively an advanced version of GT's license challenges because it works for any car and isn't just a race against the clock.

Seems to cover what you want nicely to me?
 
I'm not trolling, in fact I would love if the new FM would have greatly improved physics, but so far, judging by very limited video footage, that just doesn't seem to be the case. I hope I'm wrong.
 
I'm not trolling
Looks like typical FM7 with some cosmetic changes.
Glasses Attitude GIF

in fact I would love if the new FM would have greatly improved physics, but so far, judging by very limited video footage, that just doesn't seem to be the case. I hope I'm wrong.
What was shown wasn't the final quality. T10 still has a lot more to show off before October 10th, while also improving the rest of the game's quality.
 
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Looks like typical FM7 with some cosmetic changes.
I really don't get comments like this when it comes to long running franchises (not just racing ones either) because I just have to wonder what exactly were you expecting? It's a nearly 20 year old franchise, their artistic direction is going to be pretty much set for better or worse. It's like picking up the latest AC/DC album than complaining that it sounds like every other AC/DC album.

Of course there is also the fact that insane leaps in graphics from one generation of consoles to the next seems to be a thing of the past for now at least. I'm sure at some point there will be some breakthrough that changes everything like 3D in the 90's and HD in the 00's, but until than we are only going to get small improvements on what was in the previous entry (and sorry, while VR is cool, a game changer it is not).
 
Interesting how the physics of the game are admittedly judged by observing very little footage instead of listening to the developer clarify the changes they've made. Or even perhaps waiting for a 3rd party to get their hands on it.

Edit* Ah, nevermind. The user's search history in this section pretty much shows a predefined bias, so every thing shown or talked about is met with irrational hostility.
 
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listening to the developer clarify the changes they've made
Yeah, because devs boasting is a totally credible source of information instead of an actual although limited gameplay footage.

If the physics is really so improved, why don't they showcase it then?
 
Vr is actully quite gamechanging, gt7 is proof of that, if its done right, if you get a full wheel setup with vr is a very immersive experince, i dont expect forza motorsport to have vr, witch every other sim racer on the market offers

I however dont need vr for forza, i be buying it for the career mode
 
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Yeah, because devs boasting is a totally credible source of information instead of an actual although limited gameplay footage.

If the physics is really so improved, why don't they showcase it then?
They didn't have time to showcase everything. There are a bunch of videos coming up, but it'd probably be better to wait for another reviewer to get their hands on the game and give their impressions.

Screenshot_20230627_082540_Chrome.jpg
 
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Although that is not what F.E. meant, it's still nice to know (again) that every track will have day/night cycle and weather. That is very exciting because when new tracks gets added via updates, they too would get the same treatment as the base ones.

Ask for 24hr races, I'm positive free play have it in its settings. Just need to know if Featured Races in Multiplayer will have it. I mean why wouldn't it since things like fuel and tire strategies are going to be a thing in it.
 
Just saw that AMD is the PC exclusive partner for Starfield. This potentially means no DLSS for it.

I hope this doesn't happen to Forza Motorsport. DLAA is simply the best Anti Aliasing method in FH5, and I hope FM also keeps it. There is precedent for sequel games to remove DLSS (Jedi: Fallen Order had DLSS, but was removed/not integrated into Jedi: Survivor as it was AMD sponsored). DLSS is a better upscaler at lower resolutions. Will be very beneficial for 1080p/1440p users, especially if pushing heavy RT (or RTGI if available on PC). DLSS 3 also comes with Frame Generation and Reflex. FG is cool but racing games don't suit it very well beacuse of motion blur, and fast paced gameplay. On the other hand, Reflex should make inputs feel very snappy (if Fps games like OW2 and Apex Legends are anything to go by).

I just hope they include all of the upscalers i.e. DLSS, FSR and XeSS just like FH5. Hope they address this in one of their streams under PC Features.
 
You could say the same for 24 hour races.

There's a reason almost every race in Horizon is 3 minutes long, that's been focus-tested to the nth degree.

Even in Forza Motorsport 7 the average race was about 5-7 minutes.
I'm currently playing DiRT Rally 2.0 at your suggestion and even with the increased challenge over Forza games my concentration feels like it's waning around the ten minutes mark or so and I start confusing left for right and crashing into rocks and fences.

Forza would be even worse for staying awake to me without food and pissbreak options or a strong elastic band. I miss the robot B-Spec Bob-style drivers of FM2 but I guess the focus groups got rid of them.

At least FM7 has limited race length options for more laps. Presumably the pre race Challenge The Grid options in the 2023 release expand upon this. While I bet the vast majority of players won't use it, it's nice to know it's there. Although this could also have been focus grouped in as a sop to endurance junkies. 🤷🏽‍♂️
 
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That is what I was talking about. 😎
I was just replying that while allowing users to play up to 24h races in single player (with save/load/resume) is likely doable, 24h in multiplayer requires a lot more tech because you absolutely must have driver swaps. No way FM2023 will have that.

on DiRT Rally: you need to play it regularly and you gradually build up improved concentration. Rally requires high concentration and you need to be able to drive and follow directions smoothly. It doesn't come without regular practice.
if you keep at it, there will come a time when you find yourself getting faster, smoother and you crash a lot less - that is when serious rally games get fun.
 
on DiRT Rally: you need to play it regularly and you gradually build up improved concentration. Rally requires high concentration and you need to be able to drive and follow directions smoothly. It doesn't come without regular practice.
if you keep at it, there will come a time when you find yourself getting faster, smoother and you crash a lot less - that is when serious rally games get fun.
This is already happening for me. I play the game every day. I don't think I could keep up the fighter pilot concentration levels for 20 minutes without a break though. 10 minutes is the sweet spot for me.

If anything, though, I find myself concentrating less intensely as my playing becomes more automatic.
 
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Ten minutes isn't very long at all in the sim world. The shortest races I do are 20 minutes (at least on the rF2, AMS2, ACC stuff). You need to leave enough time for something to happen. At least make a pass or two and use some pit strategy. I could qualify at let's say, 6th, and in ten minutes you might finish 5th, 6th or 7th, or worse if you crash. The AI are pretty good in some of those sim titles.
I usually do 30-40 mins with fuel and tires at 3x so a pitstop is warranted. The fun is finding that rhythm after a dozen laps and syncing with the flow of the track. At the end of the race you don't get credits or XP or a free car, you get to finally go to the bathroom. lol

I hope this new Forza can give some good experiences in somewhat of a real race setting and isn't just the 2-3 lap drive around the bricks AI experience. That got really old, really fast in GT7. Plus the Custom Race payouts in GT7 are so unfair, it makes it not worth it. If FM can make custom races with fair payouts and utilize pit strategies (fuel and tire wear), they have a chance of pulling some more serious sim racers into it. To not just do longer races but to have fun with the shorter ones too.
 
One thing that bothers me a bit is that forza motorsport will only have animated pitstops in multiplayer, even gran turismo 4 had animated pit stops in the career mode, witch is almost a 20 year old game, the other thing i am not as much fan of is that tyre wear and fuel management in forza motorsport will not be tied differently depending on race you do, its only there if you want to turn it on yourself, i would prefered it be more tied with the more difficult and longer races like endurance races,
 
first and foremost the ai has to be good enough to support long races. fm7 ai literally go from a cake walk in above average to OP in highly skilled. and when you change the race length, once you pass the lead car in any difficulty, the entire field just drops off. By contrast, even the fh5 ai manage to keep pace with you in as low average difficulty.

No endurance or multi class racing is feasible if the AI revamps mentioned dont pan out
 
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