Every "serious" racing game should have a Circuit Experience equivalent; it's an excellent way to teach people how to master a particular track.I Wish Motorsport had some challenges simillar to GT License and Mission modes tho
They posted no narration of that last gameplay
Audio looks great
I'm not trolling
Looks like typical FM7 with some cosmetic changes.
What was shown wasn't the final quality. T10 still has a lot more to show off before October 10th, while also improving the rest of the game's quality.in fact I would love if the new FM would have greatly improved physics, but so far, judging by very limited video footage, that just doesn't seem to be the case. I hope I'm wrong.
I really don't get comments like this when it comes to long running franchises (not just racing ones either) because I just have to wonder what exactly were you expecting? It's a nearly 20 year old franchise, their artistic direction is going to be pretty much set for better or worse. It's like picking up the latest AC/DC album than complaining that it sounds like every other AC/DC album.Looks like typical FM7 with some cosmetic changes.
Yeah, because devs boasting is a totally credible source of information instead of an actual although limited gameplay footage.listening to the developer clarify the changes they've made
They didn't have time to showcase everything. There are a bunch of videos coming up, but it'd probably be better to wait for another reviewer to get their hands on the game and give their impressions.Yeah, because devs boasting is a totally credible source of information instead of an actual although limited gameplay footage.
If the physics is really so improved, why don't they showcase it then?
How do you showcase physics? It’s a thing you feel more than you see.Yeah, because devs boasting is a totally credible source of information instead of an actual although limited gameplay footage.
If the physics is really so improved, why don't they showcase it then?
Good point. Maybe we should wait until someone independent has actually played it before declaring it absolute trash or the greatest thing since sliced bread (I doubt there will be any middle ground opinions).How do you showcase physics? It’s a thing you feel more than you see.
Who would actually use that? 1% of 1% of the players?If you allow 24 hour multiplayer races then you need to allow driver swaps otherwise the community will just complain that it’s useless
You could say the same for 24 hour races.Who would actually use that? 1% of 1% of the players?
I'm currently playing DiRT Rally 2.0 at your suggestion and even with the increased challenge over Forza games my concentration feels like it's waning around the ten minutes mark or so and I start confusing left for right and crashing into rocks and fences.You could say the same for 24 hour races.
There's a reason almost every race in Horizon is 3 minutes long, that's been focus-tested to the nth degree.
Even in Forza Motorsport 7 the average race was about 5-7 minutes.
That is what I was talking about. 😎You could say the same for 24 hour races.
I was just replying that while allowing users to play up to 24h races in single player (with save/load/resume) is likely doable, 24h in multiplayer requires a lot more tech because you absolutely must have driver swaps. No way FM2023 will have that.That is what I was talking about. 😎
This is already happening for me. I play the game every day. I don't think I could keep up the fighter pilot concentration levels for 20 minutes without a break though. 10 minutes is the sweet spot for me.on DiRT Rally: you need to play it regularly and you gradually build up improved concentration. Rally requires high concentration and you need to be able to drive and follow directions smoothly. It doesn't come without regular practice.
if you keep at it, there will come a time when you find yourself getting faster, smoother and you crash a lot less - that is when serious rally games get fun.