Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
  • 15,371 comments
  • 1,632,674 views
Open wheel racing is something I wish we had more of in Forza. I couldn't really care for a modern F1 car in FM, but I'd like to see some junior category cars, A Tatuus FRECA car or Dallara F3 for example. Both would be a great pace level for multiplayer.

I FM5, we had the USF2000 and Indy Lights cars added, shame we never saw them again (assuming licensing related)
 
I suppose it will be complicated due to licensing issues, but Turn10 could try something with Dallara.

They make cars for IndyCar, Indy NXT, Super Formula, Super Formula Lights, F2, F3 and Euroformula Open. Also NASCAR cars.

They could call them Dallara USA, Dallara Japan, Dallara 2, Dallara Junior, Dallara Stock Car...

Also knowing that many people may not like seeing fictional cars as it can break their immersion, AMS2 has several openwheels from different decades, personally I would love to see something similar in Forza.
 
Turn 10 never do 100% fictional cars though, even the ones that would be considered fictional are licensed properties from other brands (Hot Wheels etc.).

I see zero chance of them making generic cars, when Microsoft has the money to get real ones instead.
 
Seeing GT7 getting three cars including a cargo van in their most recent update dosent make me feel so bad from last months update getting a spyder Huracan. But seems like T10 and PD lately have been stuck on shelling out small amounts of cars in each update which is interesting. Hopefully come next week we get something a little more interesting in terms of cars even though it's likely it will be only 2 new to FM.
 
Seeing GT7 getting three cars including a cargo van in their most recent update dosent make me feel so bad from last months update getting a spyder Huracan. But seems like T10 and PD lately have been stuck on shelling out small amounts of cars in each update which is interesting. Hopefully come next week we get something a little more interesting in terms of cars even though it's likely it will be only 2 new to FM.
I'm looking forward to tomorrow's Van Turismo 7 TM update.

As for FM23, it's a 5 week month this month, but update 13 should be a good one as it's the beginning of the roadmap updates, with the returning Sunset Peninsula track (the first track added that wasn't in FM7) and other stuff incoming. Hopefully that means a shake up in cars added as well.
 
I'm looking forward to tomorrow's Van Turismo 7 TM update.

As for FM23, it's a 5 week month this month, but update 13 should be a good one as it's the beginning of the roadmap updates, with the returning Sunset Peninsula track (the first track added that wasn't in FM7) and other stuff incoming. Hopefully that means a shake up in cars added as well.
Damn I didn't realize this was another 5 week update 😑 oh well. Yeah hopefully they begin to turn the page on car content. Looking forward to seeing how Sunset Peninsula is in this iteration with full time of day and weather.
 
Damn I didn't realize this was another 5 week update 😑 oh well. Yeah hopefully they begin to turn the page on car content. Looking forward to seeing how Sunset Peninsula is in this iteration with full time of day and weather.
Yeah I think I'm actually happier for Sunset Peninsula to return than Bathurst, mainly out of curiosity of what its like 13 years later. Interested to see if they give it full makeover a la GT and their returning circuits, or if it stays true to its original form. The tri oval raced quite similar to Daytona, but it was a little bit closer in style to Michigan or Fontana, and the infield was almost the closest to resembling a street circuit compared to what weve currently got.
 
Yeah I think I'm actually happier for Sunset Peninsula to return than Bathurst, mainly out of curiosity of what its like 13 years later. Interested to see if they give it full makeover a la GT and their returning circuits, or if it stays true to its original form. The tri oval raced quite similar to Daytona, but it was a little bit closer in style to Michigan or Fontana, and the infield was almost the closest to resembling a street circuit compared to what weve currently got.
I only started playing the franchise with 2 but every time I brought up the map of the Club layout its porcine shape reminded me of the Joni Mitchell lyric "Gonna see the folks I dig/I'll even kiss a Sunset pig/California, I'm coming home".

285px-Sunset_Club_track_map.png

(I know the track was based in Florida, btw)
I think it's the pig's feet that give it character and stop it from becoming a bland oval. I like the other tracks but with their massive straights Bathurst and Sebring are probably two of the hardest tracks to get ahead on if you're behind.
 
Last edited:
Seeing GT7 getting three cars including a cargo van in their most recent update dosent make me feel so bad from last months update getting a spyder Huracan. But seems like T10 and PD lately have been stuck on shelling out small amounts of cars in each update which is interesting. Hopefully come next week we get something a little more interesting in terms of cars even though it's likely it will be only 2 new to FM.
I'd take the van over the Huracan Spyder. At least the van would give us something we haven't driven before, and would be fun for liveries. Probably would provide better racing too, as in theory it should make for some pretty tactical drafting battles. Even if it wasn't any fun to race, I'd probably at least drive once, which I can't say for the Huracan Spyder.

I don't really want T10 to go back down the route of meme cars, SUVs and pick-ups, or off-road buggies and stuff, but even that stuff would be better than convertible versions of cars we already have 3 of.

Yeah I think I'm actually happier for Sunset Peninsula to return than Bathurst, mainly out of curiosity of what its like 13 years later. Interested to see if they give it full makeover a la GT and their returning circuits, or if it stays true to its original form. The tri oval raced quite similar to Daytona, but it was a little bit closer in style to Michigan or Fontana, and the infield was almost the closest to resembling a street circuit compared to what weve currently got.
I'd much prefer Bathurst as it's in my top 5 favorite tracks ever, but Sunset Peninsula is cool to have back because the infield was actually fun. Can't decide if I want them to mess with it though. On one hand it would be interesting to see what they come up with, especially as Hakone and Grand Oak were actually surprisingly good tracks for racing so their current fantasy track designers have been good, but on the other hand I like the old version of the infield and wouldn't want it tweaked too much.

Agree that it feels very street circuit-y and while it could be rose tinted glasses, I remember finding it much more engaging than Daytona, Homestead or Indy rovals.

I really hope it means we see more revivals of old fantasy circuits from FM1-3. Alpine Ring was so underrated, and Tokyo with a few tweaks would be excellent, they would be the two at the top of my list.
 
I'd take the van over the Huracan Spyder. At least the van would give us something we haven't driven before, and would be fun for liveries. Probably would provide better racing too, as in theory it should make for some pretty tactical drafting battles. Even if it wasn't any fun to race, I'd probably at least drive once, which I can't say for the Huracan Spyder.

I don't really want T10 to go back down the route of meme cars, SUVs and pick-ups, or off-road buggies and stuff, but even that stuff would be better than convertible versions of cars we already have 3 of.


I'd much prefer Bathurst as it's in my top 5 favorite tracks ever, but Sunset Peninsula is cool to have back because the infield was actually fun. Can't decide if I want them to mess with it though. On one hand it would be interesting to see what they come up with, especially as Hakone and Grand Oak were actually surprisingly good tracks for racing so their current fantasy track designers have been good, but on the other hand I like the old version of the infield and wouldn't want it tweaked too much.

Agree that it feels very street circuit-y and while it could be rose tinted glasses, I remember finding it much more engaging than Daytona, Homestead or Indy rovals.

I really hope it means we see more revivals of old fantasy circuits from FM1-3. Alpine Ring was so underrated, and Tokyo with a few tweaks would be excellent, they would be the two at the top of my list.

Yes to the street circuit vibes! Turn 10? On the full infield track is great coming onto the drag strip right up against the wall. If I remember correctly
 
I often wonder how and why the ray traced car reflections in FH5 look better than the current lighting in FM, even if they are done in the "not built from the ground up" new engine. Specifically, I find the specular highlights very lacking, flat and inconsistent (some tracks/weather/time of day combinations work better than other), and I remember that the lighting in the trailers almost rivaled Gran Turismo's, which is arguably the best in that area, even without the ray tracing on track they are about to get.
 
Last edited:
I often wonder how and why the ray traced car reflections in FH5 look better than the current lighting in FM, even if they are done in the "not built from the ground up" new engine.
Ray traced reflections have nothing to do with the lighting. They both use similair tech for the lighting, but the execution is different (color grading, hdr tone mapping, GI, SSAO vs RTAO,...) . And the RT reflections are more advanced and better in FM than in FH. But the resolution is much much higher in FH than in FM.
Specifically, I find the specular highlights very lacking, flat and inconsistent (some tracks/weather/time of day combinations work better than other),
This is mostly because of the inconsistent shaders on some cars. The difference the paint shaders make from car to car is what makes it stick out.

i did this test at launch to show the difference the paint shaders makes

normal yellow
Forza-Motorsport-6-10-2023-15-31-55.jpg


metalic yellow
Forza-Motorsport-6-10-2023-15-29-19.jpg

and I remember that the lighting in the trailers almost rivaled Gran Turismo's, which is arguably the best in that area, even without the ray tracing on track they are about to get.
GT7 doesn't get ray traced lighting, its only ray traced reflections like FM but probably more refined (without all the bugs like in FM on some cars). FM lighting is actually really good after all those update to the color grading and color temp. But GT7 lighting is mostly more natural looking and has better HDR support. FM RTGI lighting however was incredible and more advanced than even GT7. I tested this when it was still working before the latest update. The way it transforms the shaders and illuminates the cockpit is just soo much better looking than what we have now.

55.jpg

59.jpg
 
Ray traced reflections have nothing to do with the lighting. They both use similair tech for the lighting, but the execution is different (color grading, hdr tone mapping, GI, SSAO vs RTAO,...) . And the RT reflections are more advanced and better in FM than in FH. But the resolution is much much higher in FH than in FM.

This is mostly because of the inconsistent shaders on some cars. The difference the paint shaders make from car to car is what makes it stick out.

i did this test at launch to show the difference the paint shaders makes

normal yellow
Forza-Motorsport-6-10-2023-15-31-55.jpg


metalic yellow
Forza-Motorsport-6-10-2023-15-29-19.jpg


GT7 doesn't get ray traced lighting, its only ray traced reflections like FM but probably more refined (without all the bugs like in FM on some cars). FM lighting is actually really good after all those update to the color grading and color temp. But GT7 lighting is mostly more natural looking and has better HDR support. FM RTGI lighting however was incredible and more advanced than even GT7. I tested this when it was still working before the latest update. The way it transforms the shaders and illuminates the cockpit is just soo much better looking than what we have now.

55.jpg

59.jpg
I agree on the things you say, but one my complaints can be seen in the yellow metallic RX7. The sun's spotlight on the B-pillar is strongest there, but is dimmed on all other similar reflective planes, like the inside of the right pillar of the spoiler and the outside of the left pillar. There should be another spotlight over the arch of the left rear wheel that is just as strong in intensity as the main highlight, just smaller. And there should also be a stronger glow effect, especially on the left window, which looks the same as the rear hatch window. In other words, the sun over FM tracks looks and acts like a giant bulb.

As for the RTGI, I don't see how they can implement it on Radeon hardware in general. As for Nvidia they could try with ray reconstruction for denoising (noise was severe with the RTGI on) but the performance hit would considerable.
 
I was rooting for the winner because I figured he was the underdog. The real winner was the track designer though for keeping things fair. The drivers were all great sportsmen.
 
Last edited:
Has there been any hint towards when the next update news is? its been about a month or so.

Have been playing the game the most since launch, really enjoyed the factory racers lobbies.
 
I hope we get 100 new to FM cars with this next update 😆. But all jokes aside the days are getting closer for this next update which is good since this 5 week spread has been a drag and the content dried up super quick for me. Im looking forward to Sunset Peninsula and hopefully there's some good bug fixes in this too.
 
Last edited:
Yes, current season ends a week from now so we’ll probably get news on Monday.

Sunset Peninsula is confirmed. I hope Creative Hub makes it in too.
We should start to see some of the "roadmap" appearing with season 13, based on the blogpost so hopefully you'll get what you are looking for.
 
I'm glad they added Challenge Hub but I wish it was more than just: Do a Rival. Do a MultiPlayer race. Use this car for a short bit to level it to 5. OK.
I wish it was a little more in depth. And they cluster it up with leaving in the few Builders Cup races from the beginning. Get rid of that. It's a wasted tab.
I want to be challenged. I know that sounds crazy. 😵
Make me build a Muscle Car to a certain PI, start from back of the grid and finish on podium at a locked AI value of 6 or 7. Get creative. Anyone of us can fart out an idea like this. I don't understand why they don't make the game more engaging. Challenging.
 
Ray traced reflections have nothing to do with the lighting. They both use similair tech for the lighting, but the execution is different (color grading, hdr tone mapping, GI, SSAO vs RTAO,...) . And the RT reflections are more advanced and better in FM than in FH. But the resolution is much much higher in FH than in FM.

This is mostly because of the inconsistent shaders on some cars. The difference the paint shaders make from car to car is what makes it stick out.

i did this test at launch to show the difference the paint shaders makes

normal yellow
Forza-Motorsport-6-10-2023-15-31-55.jpg


metalic yellow
Forza-Motorsport-6-10-2023-15-29-19.jpg


GT7 doesn't get ray traced lighting, its only ray traced reflections like FM but probably more refined (without all the bugs like in FM on some cars). FM lighting is actually really good after all those update to the color grading and color temp. But GT7 lighting is mostly more natural looking and has better HDR support. FM RTGI lighting however was incredible and more advanced than even GT7. I tested this when it was still working before the latest update. The way it transforms the shaders and illuminates the cockpit is just soo much better looking than what we have now.

55.jpg

59.jpg
Man they need to make RTGI official
 
I agree on the things you say, but one my complaints can be seen in the yellow metallic RX7. The sun's spotlight on the B-pillar is strongest there, but is dimmed on all other similar reflective planes, like the inside of the right pillar of the spoiler and the outside of the left pillar. There should be another spotlight over the arch of the left rear wheel that is just as strong in intensity as the main highlight, just smaller. And there should also be a stronger glow effect, especially on the left window, which looks the same as the rear hatch window. In other words, the sun over FM tracks looks and acts like a giant bulb.
It depends on the sun angle tbh, but it could be better on some cars like you say.

SBQDb.gif


As for the RTGI, I don't see how they can implement it on Radeon hardware in general. As for Nvidia they could try with ray reconstruction for denoising (noise was severe with the RTGI on) but the performance hit would considerable.
The 7900XT & 7900XTX have pretty decent RT performance actually and Nvidia is just on antoher level. And they had 1 year to implement it and fix the noise issues. They used it in all the trailers and footage without any issues. Its like Cyberpunk, its not aimed at lower end & mid end hardware.

Also the RTX 5090 launch is near, so the power no issue to run it at high fps and res without any problems.

Man they need to make RTGI official
Yup, its been over 1 year for the "coming soon" feature.

I feel like they're very reluctant to make the game massively better on PC than console. Maybe their concern is that players might go from FM on console, to FM on PC, to a non-MS game on PC.
But its already better on pc, the textures, draw distance, reflections, RTAO, shadows, lod, image quality and effects are higher quality on pc.
 
But its already better on pc, the textures, draw distance, reflections, RTAO, shadows, lod, image quality and effects are higher quality on pc.
I don't have a console to compare against, but I haven't seen a huge difference when I've watched people streaming the console version. I don't even personally play with RT on, because it just doesn't make any worthwhile difference that I can see, it still looks worse with RT on than FH5 does without RT. Note, though, that I didn't say the game isn't better on PC, I was speculating they don't want to make the game massively better on PC than console. E.g. they'll let you run at 99fps in multiplayer on PC vs 60fps on console - better, but not massively better.
 
Very interested to see their take on such an old fantasy track, if they'll change it in big ways like GT7 has done with some of theirs or stay more faithful. I just hope they don't change the infield too much, that layout was always fun at least in my opinion. Also hoping we get a couple more of the better fantasy tracks back since the reception to sunset was pretty great as far as I can tell.
 
its not aimed at lower end & mid end hardware.
My Series X: 💀

Also the RTX 5090 launch is near, so the power no issue to run it at high fps and res without any problems.
My RTX 4070 Super: 💀
Also my PSU: 💀

In that scene at Road Atlanta we can see that only your car benefits from the full highlights, but not the other cars, just partially. Also, other spots on the track with the same angle won't be as striking. That is what bothers me because GT and FH5 can do it consistently.

And I often wonder with what GPUs they rendered the trailers because RTX's 4090 (RX's 6900-6800?) was not around development time.
 
Last edited:
I know it's a bit easier said than done, but I feel like T10 are still doing so little to generate any kind of excitement or interest in the game.

The return of Sunset Peninsula has been received pretty well, but they have done basically nothing to generate any hype for it. It seems like it would have been a perfect time to make some teaser pictures or a "then and now" video showing how far graphics have come and what (if anything) has been changed/updated or something.

I'm glad they added Challenge Hub but I wish it was more than just: Do a Rival. Do a MultiPlayer race. Use this car for a short bit to level it to 5. OK.
I wish it was a little more in depth. And they cluster it up with leaving in the few Builders Cup races from the beginning. Get rid of that. It's a wasted tab.
I want to be challenged. I know that sounds crazy. 😵
Make me build a Muscle Car to a certain PI, start from back of the grid and finish on podium at a locked AI value of 6 or 7. Get creative. Anyone of us can fart out an idea like this. I don't understand why they don't make the game more engaging. Challenging.
I agree the "Challenges" are very unimaginative, but it might be intentional.

Challenge is relative and what is challenging for some may be nearly impossible for others, and still too easy and boring for others and the added depth would make them too convoluted for them to bother with. The real goal for these things is "engagement" (aka menial tasks for players to spend time doing) and if making the "Challenges" more in depth/challenging causes engagement to go down for those 2 latter groups, it would be worse for the game overall.

I've harped on the same thing a lot for FH5 as they have a similar arbitrary list of menial tasks that feels like it was constructed with RNG, but at this point I assume the bland "Challenges" are something carefully crafted through science to strike a balance where they are easy enough every moron and child can complete them, and simple enough that even people who don't want to do them go "ehh I can probably finish that in a few minutes, I guess I'll do it even though I don't want to." It's the same in other games too, so many titles out there have nonsense "dailies" that are like "play 2 matches" or whatever and they all unimaginative, tedious drivel that often gets in the way of playing the game the way you actually want to play it.

I personally don't feel like challenge is an area FM8 is lacking in though really as, like most racing games, there are plenty of ways to challenge yourself if that's really what you want. There's Rivals, Free Play, Featured Multiplayer, and tons of organized leagues to join. If you are so good that you can win Featured Multiplayer lobbies easily then you can always challenge yourself with using cars that aren't meta or using alternate pit strategies.
 
Back