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I think that is funny that now he just posted a thing totally opposed to "i am hyped" on twitterHokiHoshi
I feel i am starting to undestand why some people dont trust youtubers
I think that is funny that now he just posted a thing totally opposed to "i am hyped" on twitterHokiHoshi
If you mean this I don't think he's entirely serious. Lootboxes are a dead duck busted flush as far as this franchise is concerned, and thankfully so.I think that is funny that now he just posted a thing totally opposed to "i am hyped" on twitter
I feel i am starting to undestand why some people dont trust youtubers
I felt like Esaki was just reading a script for most of this stuff, it didn't feel very natural and I kinda prefer when it feels like he is actually talking to us as opposed to reading at us... Minor quibble though
I don't believe it's impossible, regardless of what Digital Foundry have to say. Hopefully they can make use of FSR 2.0.Also consoles do get RT (inspite of that Nissan z video not having any)
Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Scorn is one of the most visually distinctive games released in recent times. Clearly inspired by the work of HR Giger,…www.eurogamer.net
DF never said it's impossible, they only pointed out the footage they released had RT disabled. In fact when the first gameplay released in 2022 they analized it and talked a bunch at the concessions they made to make it possible.I don't believe it's impossible, regardless of what Digital Foundry have to say. Hopefully they can make use of FSR 2.0.
I think they already are. A lot of stuff in the Dev Direct video like the fences getting smudged, shimmering etc. point towards an FSR implementation.Hopefully they can make use of FSR 2.0.
True, but they didn't seem to mention FSR at all.DF never said it's impossible, they only pointed out the footage they released had RT disabled. In fact when the first gameplay released in 2022 they analized it and talked a bunch at the concessions they made to make it possible.
You've been telling us how unimpressed you are for the last 2 months. I think it's about obvious by this point you're not purchasing the game, so I'm not sure why you repeatedly share this same post with us.The more i see the more i lose intrests in new forza motorsport, for me their just nothing that really makes me hyped about it, their is always more questions than answers, and lack of gameplay is really concerning
@ProjectWHaT has provided detailed summaries of the last two Forza Monthlies in this thread in case you haven't watched those streams. While there are still a few questions regarding multiplayer and the career mode experience mechanic, it seems to me that they've provided a lot more answers than questions so far.The more i see the more i lose intrests in new forza motorsport, for me their just nothing that really makes me hyped about it, their is always more questions than answers, and lack of gameplay is really concerning
Everything interesting from the livestream
- Drag and drifting game modes will not be supported at launch (13:33)
- The old drivatar system where the AI learns your aggressiveness has been completely removed (18:47)
- There are 19 AI driving lines for each track compared to just 3 in FM7 based on conditions and car (20:43)
- The new AI completes Maple Valley 13.2 seconds faster than FM7 AI (24:50)
- AI will make honest mistakes, these mistakes will not be scripted or based on percentage probabilities (28:22)
- They can fine tune AI behavior in future updates based on feedback and data (30:11)
- Demo of FM7 physics where a tire is going over a smooth curb where the suspension jumps up and down not smoothly (33:53)
- Because of this, in FM7, the suspension reacts more violently and makes the car easier to upset (35:06)
- Curbs in FM7 have a smooth physics collision geometry, because they couldn't simulate the bumpiness correctly (36:40)
- Demo of FM8 physics where the tire goes over the curb much more smoothly, deforms correctly going over the curbs (37:55)
- Curbs in FM8 are scanned, are modelled off of real life (38:30)
- Race soft tires last around 3 - 4 laps, medium around 7 - 8, and hard is longer than that (40:20)
- There are also drag, street, sport, vintage, and wet tire compounds (40:43)
- Tire heat-grip curve has been completely remade, so the grip fall off is a lot smoother (42:00)
- In the last couple of months, they've been working on how heat effects tire wear, they've still tuning it (43:23)
- FM7 throttle lift oversteer is too excessive and it's more realistic now (44:35)
- They use the Logitech G920, it's the most used wheel in the Forza player base (46:12)
- They'll talk about wheel support, wheel features, and force feedback in a future Forza Monthly stream (46:47)
- Wheel gameplay with G920 on Series X with ABS, racing line, manual with no clutch in a Porsche 991 RSR at Kyalami (48:55)
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Here's everything new from today's livestream. They revealed a lot more stuff than the previous streams
- new featured multiplayer is a live updating list of races that people can participate in featuring a full race weekend structure and there are two types of events in featured multiplayer (13:58)
- spec series: tuned and balanced race cars, at launch there will be two races series, GT and touring cars, as well as a rotating list of other spec series (14:35)
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- open series: bring any car that fits into the class restrictions, these race series will rotate on a weekly basis (15:01)
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- race weekend structure consists of open practice, qualifying, and featured race (15:35)
- during open practice, you familiarize yourself with your car, track, and setup (15:56)
- qualifying can be completed at any time before the start of the featured race and your tire compound and fuel load for qualifying can be adjusted separately from the race (16:06)
- skip lap, available during open practice and qualifying, allows you to have a rolling start rather than starting from the pitlane (16:29)
- FRR (Forza Race Regulation) can identify things like track cutting, intentional collisions, and dirty driving. it will penalize players including out right disqualifying them (17:28)
- the new FRR allows them to remove extra tire barriers that were originally put in place to dissuade corner cutting (17:55)
- track limits have been redrawn to allow for more of the track to be used (18:08)
- driver rating is skill based and is based on player's on track behavior and FRR penalties so the game will try to match you with similar players (18:46)
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- qualifier series is for players entering featured multiplayer for the first time to allow the player to get accustom to the new rules and flow of the weekend structure as well as to calculate your base driver rating (19:07)
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- if you have tire wear on, race tires will wear the quickest. On the HUD, yellow tires moderately worn and red tires will have the least amount of grip meaning it's time to go to the pits (20:16)
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- private multiplayer lets you choose your own game mode (circuit race, timed race, multiclass, meet up), car class, track, race length, and other options and restrictions. there are presets for rules (21:06)
- options available in private multiplayer are: 24 hour time of day, time scaling, weather, track rubbering, custom FRR, damage, ghosting rules, grid ordering, mandatory pitstop, support for up to 4 teams, assists and camera restrictions, car restrictions (min and max power and weight, drive type, and aspiration) (21:47)
- private multiplayer lobbies will not be affected by nor affect your driver and safety rating (22:32)
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- rivals are where you compete to set the fastest time and will feature a pre-built and tuned car and track combo (23:00)
- time attack is where you bring your own tuned car to set a time (23:31)
- you can set your rival in rivals and will have the skip lap option, car mastery will be available as well (23:41)
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- spectator mode and AI opponents will not be available at launch in featured multiplayer (24:20)
- splitscreen multiplayer will not be available at launch (25:50)
- in spec racing and rivals, all cars are tuned and balanced to be competitive, unlocks and leveling are not required in these events, but you can still level up these cars as you race them (25:48)
- in open series, private multiplayer, and time attack, cars can be tuned and customized so you can build your owned cars to the PI target. you can rent cars in this mode, but they are stock and do not earn XP or levels (26:38)
Gameplay video
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They said that only featured wouldnt have beacuse of its due competitve natureSo does private multiplayer have ai?
I've no idea what you're on about
I mean i have no problem with people criticing the game or telling they expected something different. But this guy has only posted how he is not interested and Turn10 false promises or how its not gonna be anything different compared to older titles. Which is hilarious since they talked about lots of new stuff that was not in the older games with all the other improvements.You've been telling us how unimpressed you are for the last 2 months. I think it's about obvious by this point you're not purchasing the game, so I'm not sure why you repeatedly share this same post with us.
Even your screenshots are classy @turk1993. Gotta love dark modeI mean i have no problem with people criticing the game or telling they expected something different. But this guy has only posted how he is not interested and Turn10 false promises or how its not gonna be anything different compared to older titles. Which is hilarious since they talked about lots of new stuff that was not in the older games with all the other improvements.
Also about Horizon
It almost seems like he doesn't like Forza 🤔(which is fine tbh everybody has there own personal taste).
Oled gangEven your screenshots are classy @turk1993. Gotta love dark mode
His video made the same point I touched on earlier, the XP system limits player freedom when it comes to custom/private racing, straight-up calls it an awful design choice.
Nah, I'm good. You ain't missing out unless you like shouty YouTubers.I've no idea what you're on about
If you want to upload something, go ahead
You've been telling us how unimpressed you are for the last 2 months. I think it's about obvious by this point you're not purchasing the game, so I'm not sure why you repeatedly share this same post with us.
"At launch, Forza Motorsport will not support local splitscreen multiplayer, with Esaki citing the game’s graphical fidelity as being a deciding factor in trying to render everything twice on the same console. Although unsaid, we expect the Xbox Series S to be the limitation here."
Let's not forget how T10 ACTUALLY COMMUNICATES with its fans and doesn't leave them in the dark like PD does on a regular basis. All that VR talk and yet GT7 still doesn't feel like a 'game' worth playing.View attachment 1279814
It's the same guy who absolutely obsesses over VR in GT7 meanwhile basically turning a blind eye to every glaring issue the game has. Oh, and only posts in the Forza forum to remind everyone how much he doesn't care about Forza.
Well hey, Forza might not have VR with a $1,000+ entry barrier, but it does have single player content. Will it be good single player content? We'll have to wait and see, but beating GT7 in that regard is a pretty low bar.
This game doesn't sound like it'll be quite as barebones on launch as FM5 was.Am I way off on this?
Poopies incoming...Let's not forget how T10 ACTUALLY COMMUNICATES with its fans and doesn't leave them in the dark like PD does on a regular basis. All that VR talk and yet GT7 still doesn't feel like a 'game' worth playing.
No worries. I have a reputation with some folks here anyway, so I'm used to it.Poopies incoming...
Same. Imo I just don't see the appeal anymore.Last time I saw the inside of an ambulance in virtual reality was when my mate fell over in the pub after a heavy drinking session. It was on the NHS so cost a lot less than a grand though.
(Don't worry, they soon had him back on his feet.)
Splitscreen never worked for me. If I get the top screen the other player's view puts me off as I tend to look at the ground ahead when racing.