Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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I think that is funny that now he just posted a thing totally opposed to "i am hyped" on twitter
I feel i am starting to undestand why some people dont trust youtubers
If you mean this I don't think he's entirely serious. Lootboxes are a dead duck busted flush as far as this franchise is concerned, and thankfully so.


Hoki's videos seem pretty positive about the upcoming game on the whole as far as I can see.
 
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Just some thoughts on the monthly:

I felt like Esaki was just reading a script for most of this stuff, it didn't feel very natural and I kinda prefer when it feels like he is actually talking to us as opposed to reading at us... Minor quibble though.

I don't really like that GT/touring cars are the options for the permanent things... The Forza community has a lot of "fRoNt WhEeL dRiVe CaRs R sUx!1" attitude, and GT cars are done to death in every sim and "simcade" out there. Hopefully we aren't just stuck driving GT cars if we want full lobbies after the game loses its "new toy" shine and dies off a bit.

Will be interesting to see what the "spec" racing is like. Wonder if we get carefully balanced cars that stay fairly true to their roots, or if we get basically forced "homologated" Division builds from FM7, that weren't balanced well at all and featured some cars that were significantly altered from their normal performance range. Hopefully the former, as some cars drove much worse with a homologated build, for example the Audi TCR was a fantastic car to drive in its natural TCR spec, but when we piled all the extra power in it to speed it up to keep up with the TC1 cars in the "Forza Touring Cars" division, it wasn't nearly as nice to drive.

New track looks alright. Someone above mentioned Silverstone and there is definitely a bit of that in the track map, but based on what we have seen it's hard to say what it looks/feels like. Certainly looks more exciting than Eagle Rock. It looks like it should be a nice balanced track like Road Atlanta or something, where it's big enough to be used for fast cars, but not so big that slow cars feel extra slow. Looks like it only has one variant though, but it does look like the short version could still flow nicely, as corners onto and out of the pass-through don't look awkward.

The lap skip is a neat feature, but I have a feeling it will help feed bad habits for some of the playerbase. Messing up a lap early means you get to experiment with lines and learn for the rest of the lap and build rhythm up before starting another hot lap, but a lot of people will likely just skip to the end and learn nothing.

A little disappointed with how little of the options we got to see of the lobby setup. I get that those details are pretty specific and don't mean much to a lot of casuals, but it would have been nice to have an extra 30 seconds or so to show us the lobby setup screen a bit better.

Annoying to see that tires and fuel are still grouped together. I don't understand why we can't run a race with tires on but fuel off, or vice versa. In FM7 tires were almost never an issue because most cars ran out of fuel before their tires were worn out. Of course having individual tire wear and fuel burn multipliers like GT Sport had would solve this problem, but no mention of those unfortunately. Also didn't see/hear anything about forcing compounds, so we that we could force everyone onto the soft compound so we for sure have tire strategy.
 
I felt like Esaki was just reading a script for most of this stuff, it didn't feel very natural and I kinda prefer when it feels like he is actually talking to us as opposed to reading at us... Minor quibble though

He was definitively reading off a prompter but there was a lot of information to get through, he wasn’t talking in broad terms about a topic but very specific details about multiplayer so a prompter was the right move
 
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So does private multiplayer have ai?

Also consoles do get RT (inspite of that Nissan z video not having any)
 
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I don't believe it's impossible, regardless of what Digital Foundry have to say. Hopefully they can make use of FSR 2.0.
DF never said it's impossible, they only pointed out the footage they released had RT disabled. In fact when the first gameplay released in 2022 they analized it and talked a bunch at the concessions they made to make it possible.
 
The fact that FM will do 4k60 (presumably with an upscaler like fsr 2) with RT reflections (similar to RT extreme in FH5) probably means you can expect system requirements close to FH5.
This also inclused the 4k30 RTGI cutscenes, garage and replays.

Hopefully they can make use of FSR 2.0.
I think they already are. A lot of stuff in the Dev Direct video like the fences getting smudged, shimmering etc. point towards an FSR implementation.
 
DF never said it's impossible, they only pointed out the footage they released had RT disabled. In fact when the first gameplay released in 2022 they analized it and talked a bunch at the concessions they made to make it possible.
True, but they didn't seem to mention FSR at all.
 
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The more i see the more i lose intrests in new forza motorsport, for me their just nothing that really makes me hyped about it, their is always more questions than answers, and lack of gameplay is really concerning
You've been telling us how unimpressed you are for the last 2 months. I think it's about obvious by this point you're not purchasing the game, so I'm not sure why you repeatedly share this same post with us.
 
The more i see the more i lose intrests in new forza motorsport, for me their just nothing that really makes me hyped about it, their is always more questions than answers, and lack of gameplay is really concerning
@ProjectWHaT has provided detailed summaries of the last two Forza Monthlies in this thread in case you haven't watched those streams. While there are still a few questions regarding multiplayer and the career mode experience mechanic, it seems to me that they've provided a lot more answers than questions so far.
Everything interesting from the livestream
  • Drag and drifting game modes will not be supported at launch (13:33)
  • The old drivatar system where the AI learns your aggressiveness has been completely removed (18:47)
  • There are 19 AI driving lines for each track compared to just 3 in FM7 based on conditions and car (20:43)
  • The new AI completes Maple Valley 13.2 seconds faster than FM7 AI (24:50)
  • AI will make honest mistakes, these mistakes will not be scripted or based on percentage probabilities (28:22)
  • They can fine tune AI behavior in future updates based on feedback and data (30:11)
  • Demo of FM7 physics where a tire is going over a smooth curb where the suspension jumps up and down not smoothly (33:53)
  • Because of this, in FM7, the suspension reacts more violently and makes the car easier to upset (35:06)
  • Curbs in FM7 have a smooth physics collision geometry, because they couldn't simulate the bumpiness correctly (36:40)
  • Demo of FM8 physics where the tire goes over the curb much more smoothly, deforms correctly going over the curbs (37:55)
  • Curbs in FM8 are scanned, are modelled off of real life (38:30)
  • Race soft tires last around 3 - 4 laps, medium around 7 - 8, and hard is longer than that (40:20)
  • There are also drag, street, sport, vintage, and wet tire compounds (40:43)
  • Tire heat-grip curve has been completely remade, so the grip fall off is a lot smoother (42:00)
  • In the last couple of months, they've been working on how heat effects tire wear, they've still tuning it (43:23)
  • FM7 throttle lift oversteer is too excessive and it's more realistic now (44:35)
  • They use the Logitech G920, it's the most used wheel in the Forza player base (46:12)
  • They'll talk about wheel support, wheel features, and force feedback in a future Forza Monthly stream (46:47)
  • Wheel gameplay with G920 on Series X with ABS, racing line, manual with no clutch in a Porsche 991 RSR at Kyalami (48:55)

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Here's everything new from today's livestream. They revealed a lot more stuff than the previous streams

  • new featured multiplayer is a live updating list of races that people can participate in featuring a full race weekend structure and there are two types of events in featured multiplayer (13:58)
  • spec series: tuned and balanced race cars, at launch there will be two races series, GT and touring cars, as well as a rotating list of other spec series (14:35)


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  • open series: bring any car that fits into the class restrictions, these race series will rotate on a weekly basis (15:01)

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  • race weekend structure consists of open practice, qualifying, and featured race (15:35)
  • during open practice, you familiarize yourself with your car, track, and setup (15:56)
  • qualifying can be completed at any time before the start of the featured race and your tire compound and fuel load for qualifying can be adjusted separately from the race (16:06)
  • skip lap, available during open practice and qualifying, allows you to have a rolling start rather than starting from the pitlane (16:29)
  • FRR (Forza Race Regulation) can identify things like track cutting, intentional collisions, and dirty driving. it will penalize players including out right disqualifying them (17:28)
  • the new FRR allows them to remove extra tire barriers that were originally put in place to dissuade corner cutting (17:55)
  • track limits have been redrawn to allow for more of the track to be used (18:08)
  • driver rating is skill based and is based on player's on track behavior and FRR penalties so the game will try to match you with similar players (18:46)


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  • qualifier series is for players entering featured multiplayer for the first time to allow the player to get accustom to the new rules and flow of the weekend structure as well as to calculate your base driver rating (19:07)

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  • if you have tire wear on, race tires will wear the quickest. On the HUD, yellow tires moderately worn and red tires will have the least amount of grip meaning it's time to go to the pits (20:16)


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  • private multiplayer lets you choose your own game mode (circuit race, timed race, multiclass, meet up), car class, track, race length, and other options and restrictions. there are presets for rules (21:06)
  • options available in private multiplayer are: 24 hour time of day, time scaling, weather, track rubbering, custom FRR, damage, ghosting rules, grid ordering, mandatory pitstop, support for up to 4 teams, assists and camera restrictions, car restrictions (min and max power and weight, drive type, and aspiration) (21:47)
  • private multiplayer lobbies will not be affected by nor affect your driver and safety rating (22:32)

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  • rivals are where you compete to set the fastest time and will feature a pre-built and tuned car and track combo (23:00)
  • time attack is where you bring your own tuned car to set a time (23:31)
  • you can set your rival in rivals and will have the skip lap option, car mastery will be available as well (23:41)

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  • spectator mode and AI opponents will not be available at launch in featured multiplayer (24:20)
  • splitscreen multiplayer will not be available at launch (25:50)
  • in spec racing and rivals, all cars are tuned and balanced to be competitive, unlocks and leveling are not required in these events, but you can still level up these cars as you race them (25:48)
  • in open series, private multiplayer, and time attack, cars can be tuned and customized so you can build your owned cars to the PI target. you can rent cars in this mode, but they are stock and do not earn XP or levels (26:38)

Gameplay video

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Given that the price of entry is simply 1 month of gamepass, I just don’t see why pre-evaluating a game like this is even needed.

Just try it when it launches via game pass. Or buy it if you are someone who always preorders Forza like me because you have faith in the developers :)
 
You've been telling us how unimpressed you are for the last 2 months. I think it's about obvious by this point you're not purchasing the game, so I'm not sure why you repeatedly share this same post with us.
I mean i have no problem with people criticing the game or telling they expected something different. But this guy has only posted how he is not interested and Turn10 false promises or how its not gonna be anything different compared to older titles. Which is hilarious since they talked about lots of new stuff that was not in the older games with all the other improvements.

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Also about Horizon
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It almost seems like he doesn't like Forza 🤔(which is fine tbh everybody has there own personal taste).
 
I mean i have no problem with people criticing the game or telling they expected something different. But this guy has only posted how he is not interested and Turn10 false promises or how its not gonna be anything different compared to older titles. Which is hilarious since they talked about lots of new stuff that was not in the older games with all the other improvements.

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Also about Horizon
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It almost seems like he doesn't like Forza 🤔(which is fine tbh everybody has there own personal taste).
Even your screenshots are classy @turk1993. Gotta love dark mode :gtplanet:
 
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You've been telling us how unimpressed you are for the last 2 months. I think it's about obvious by this point you're not purchasing the game, so I'm not sure why you repeatedly share this same post with us.
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It's the same guy who absolutely obsesses over VR in GT7 meanwhile basically turning a blind eye to every glaring issue the game has. Oh, and only posts in the Forza forum to remind everyone how much he doesn't care about Forza.

Well hey, Forza might not have VR with a $1,000+ entry barrier, but it does have single player content. Will it be good single player content? We'll have to wait and see, but beating GT7 in that regard is a pretty low bar.

EDIT: I want to add some more context so it doesn't sound like I'm just dismissing VR entirely. I'm sure the VR experience in GT7 is great, I imagine it could add some new life to the game just by jumping in a bunch of different cars on different tracks and immersing yourself in them, but that's "it". Does VR fix the game's horribly unbalanced and grindy economy? No. Does VR fix the worst AI you've ever seen in a modern racing game? No. Does VR fix the game's clunky menu structure and UI inconveniences? No. Does VR fix the game's outdated road and race car list? No. Does VR fix the shallow and very uninspired campaign mode that is GT Cafe? No. And as a result, does someone like me, a PS4 user, feel enticed to spend over $1,000 on a PS5 and PSVR2 to fix none of those issues? God no. Again, I'm certain VR could be a great experience and I would at least try it if given the opportunity, but it doesn't fix ANY of the core problems that plague Gran Turismo 7. And no, no amount of going on and on about it incessantly will suddenly change anyone's mind.
 
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"At launch, Forza Motorsport will not support local splitscreen multiplayer, with Esaki citing the game’s graphical fidelity as being a deciding factor in trying to render everything twice on the same console. Although unsaid, we expect the Xbox Series S to be the limitation here."

Wow. So are we once again using the "old hardware is the issue" excuse? Whatever happened to the "power of the cloud" hmmm. I must say I am...disappointed but not surprised. This game is really feeling like that FM5 felt on the XB1, a sort of...prologue game, before the full version of FM6 came out. Am I way off on this? That game also felt like a reboot as does this one. I dunno. Trying to remain positive but it's starting to get harder.
 
I could understand some people would be upset about splitscreen not making it at launch. But we also have to remember how GT7's splitscreen mode is basically broken and how PD doesn't give a damn about fixing it. T10 seems to have their priorities in a place that is most important: the single player modes and online multiplayer, which is totally understandable. Multiplayer especially needs to have as much priority as possible since that is where most players are going to be in. But at the same time, I'm so so glad T10 hasn't forgotten about its offline players, unlike GT7.

I just like that T10 have made a focus for the Motorsport series. Besides, I'd rather have class-based rivals over splitscreen anyday, unlike in FM7 which was the total opposite.

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It's the same guy who absolutely obsesses over VR in GT7 meanwhile basically turning a blind eye to every glaring issue the game has. Oh, and only posts in the Forza forum to remind everyone how much he doesn't care about Forza.

Well hey, Forza might not have VR with a $1,000+ entry barrier, but it does have single player content. Will it be good single player content? We'll have to wait and see, but beating GT7 in that regard is a pretty low bar.
Let's not forget how T10 ACTUALLY COMMUNICATES with its fans and doesn't leave them in the dark like PD does on a regular basis. All that VR talk and yet GT7 still doesn't feel like a 'game' worth playing.
 
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Am I way off on this?
This game doesn't sound like it'll be quite as barebones on launch as FM5 was.
Let's not forget how T10 ACTUALLY COMMUNICATES with its fans and doesn't leave them in the dark like PD does on a regular basis. All that VR talk and yet GT7 still doesn't feel like a 'game' worth playing.
Poopies incoming... :lol:

Last time I saw the inside of an ambulance in virtual reality was when my mate fell over in the pub after a heavy drinking session. It was on the NHS so cost a lot less than a grand though.

(Don't worry, they soon had him back on his feet.)

Splitscreen never worked for me. If I get the top screen the other player's view puts me off as I tend to look at the ground ahead when racing.
 
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Poopies incoming... :lol:
No worries. I have a reputation with some folks here anyway, so I'm used to it. :lol:
Last time I saw the inside of an ambulance in virtual reality was when my mate fell over in the pub after a heavy drinking session. It was on the NHS so cost a lot less than a grand though.

(Don't worry, they soon had him back on his feet.)

Splitscreen never worked for me. If I get the top screen the other player's view puts me off as I tend to look at the ground ahead when racing.
Same. Imo I just don't see the appeal anymore.
 
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