Forza Motorsport Single-Player Mode Revealed: Car Leveling, Car Points, Online Saves, & More

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I think it’s sad that a Forza game will have a exclusive MX-5 Cup while the current Gran Turismo game doesn’t..

It seems overall that FM will have much more events than than GT7, a game with over 1 year of post-launch support.
That’s the kind of events I would like to have in GT7, a game that says is about celebrating car culture, events that go into specific eras, specific sorts of cars and not just World Touring Cars or Clubman Cups.
Sure there are also some events like „Silvia Sisters“ etc., but often it’s just about PP or Nationality or Year, and then you have a bunch of totally different cars in the Grid, which can be fun too, but that’s not what I understand under „celebrating car culture“.
 
Did watch it again in 4k/60fps. Still I think this progression with car levels and seperate currency for tuning is a bad decision. I prefer more traditional aproach to this like in GT7. Events could be nice but this grinding car levels feels like not fun at all.

I think it’s sad that a Forza game will have a exclusive MX-5 Cup while the current Gran Turismo game doesn’t..

It seems overall that FM will have much more events than than GT7, a game with over 1 year of post-launch support.
That’s the kind of events I would like to have in GT7, a game that says is about celebrating car culture, events that go into specific eras, specific sorts of cars and not just World Touring Cars or Clubman Cups.
Sure there are also some events like „Silvia Sisters“ etc., but often it’s just about PP or Nationality or Year, and then you have a bunch of totally different cars in the Grid, which can be fun too, but that’s not what I understand under „celebrating car culture“.

With just 20 tracks it will be smaller than GT7 or very repetitive. This is another problem I have with this new Forza. I hope they will add a lot of new tracks.
 
Did watch it again in 4k/60fps. Still I think this progression with car levels and seperate currency for tuning is a bad decision. I prefer more traditional aproach to this like in GT7. Events could be nice but this grinding car levels feels like not fun at all.



With just 20 tracks it will be smaller than GT7 or very repetitive. This is another problem I have with this new Forza. I hope they will add a lot of new tracks.

Yeah, but I’m talking about the design of events or even their existence, not the number of tracks, that’s a different topic
 
If you have read to this point, did you really expected it to be a happy thread? :rolleyes: Let's see if it gets as grim as the typical Gran Turismo Sport/7 complaints from the neighbors.
People complained previous games threw supercars at you and it's now people are complaining it's too grindy. If they had made it just like FM4, no doubt it would have been criticized as being the same old Forza. I get the frustration of not being able to just turn on the game and upgrade a car but I think the trade-off is worth it. (I tried to take this approach in FH5 but the way that game throws cars and events at you it didn't last long.) And I don't think this is gonna be as bad as some think. Personally, I like the way they're trying to appeal to a large audience without just making it like Horizon.
 
From what I saw yesterday, career looks like a positive step. I like the idea of car mastery and it seems single player has more structure.

My only concern with what was shown is how that progression ties into multiplayer. It is implied that the sandbox experience of past games is no longer a thing, and while that's a positive for single player, it's a negative for multiplayer and competitive play, as building and testing a lot of cars in quick succession has historically been a core part of that experience.

Hopefully Turn 10 do a similarly in-depth Forza Monthly and demonstration video on multiplayer in the coming months, as right now I have a bunch of unanswered questions regarding that and how it affects my community.
 
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It's interesting to me how people in this thread are perfectly okay with trading their privacy and freedom for "convenience".
I sure hope you don't own a cellphone. Or use any type of E-mail service. Or just about any modern device or service in existence.

Online-only is to stop all the cheating.

From what I saw yesterday, career looks like a positive step. I like the idea of car mastery and it seems single player has more structure.

My only concern with what was shown is how that progression ties into multiplayer. It is implied that the sandbox experience of past games is no longer a thing, and while that's a positive for single player, it's a negative for multiplayer and competitive play, as building and testing a lot of cars in quick succession has historically been a core part of that experience.

Hopefully Turn 10 do a similarly in-depth Forza Monthly and demonstration video on multiplayer in the coming months, as right now I have a bunch of unanswered questions regarding that and how it affects my community.

My guess, and I'm sure yours as well, is that they are not talking about it in detail as it is not set in stone yet.

They are likely gauging the response of the community to this new QA and demo to see exactly what they can do to appease as much of the community as possible.

It's not uncommon for companies, Microsoft in particular, to test the water and then change features and tactics. I don't expect radical changes, car leveling and experience is here to stay. Maybe they could potentially add the ability to openly modify cars in Freeplay?
 
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I've been super excited for this game for years, until I watched this gameplay demo. I don't care how many points of contact you're using for the tires, it looks exactly the same a FM7. The same crappy cockpit animations. The cars don't look any different. It's just a bunch of fancy pit animations. The same terrible FOV for wheel users. This is the only game with any SIM characteristics to either not support triple screens, or VR. "Built from the ground up"......yeah ok....
 
I have no issue with an always online game, it’s 2023, nearly everything is connected to the internet.

Not 100% sold on the idea of this car XP system but I’ll reserve judgment until I put some time in. I guess Turn 10 are trying to do something different to the template set out by Gran Turismo.

And imo, GT7 (single player) could have benefited from utilising their, in place for online races, qualifying system. As well as standing starts, I hate the catch the leader format used for 90% of the career races.

Something for GT7: Spec 2, but I digress.

I’m looking forward to Forza 👍
 
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I'm an enjoyer of things in life. Yeah, sometimes it bites me in the ass but i'm generally positive about fun and entertaining stuff until proven otherwise. I play most simcade and sim racing games that comes out. Forza Motorsport, while not perfect, has always been very fun and rewarding to me. I think this one will be worth my time too. Hey, call me dumb if you like.
 
I'm an enjoyer of things in life. Yeah, sometimes it bites me in the ass but i'm generally positive about fun and entertaining stuff until proven otherwise. I play most simcade and sim racing games that comes out. Forza Motorsport, while not perfect, has always been very fun and rewarding to me. I think this one will be worth my time too. Hey, call me dumb if you like.
I don't think anybody is going to call you dumb for having a positive vibe towards a game. I'm just not feeling this one. You can't change the menu system, music and some animations and call it completely new. This will be the first Motorsport game I have not pre-ordered or picked up on day 1 since FM2. I'm really hoping that T10 proves me wrong, but I'm not getting my hopes up.
 
From what I saw yesterday, career looks like a positive step. I like the idea of car mastery and it seems single player has more structure.

My only concern with what was shown is how that progression ties into multiplayer. It is implied that the sandbox experience of past games is no longer a thing, and while that's a positive for single player, it's a negative for multiplayer and competitive play, as building and testing a lot of cars in quick succession has historically been a core part of that experience.

Hopefully Turn 10 do a similarly in-depth Forza Monthly and demonstration video on multiplayer in the coming months, as right now I have a bunch of unanswered questions regarding that and how it affects my community.
I wonder if multiplayer will be more 'spec' or bring back homologation rules or something like that to not require career progression to compete. Whilst having open events alongside that for garage machinery.

Also interested to see what they have in store here.
 
I wonder if multiplayer will be more 'spec' or bring back homologation rules or something like that to not require career progression to compete. Whilst having open events alongside that for garage machinery.

Also interested to see what they have in store here.
We’ve only seen road cars so far when it comes to career.

My guess is that race cars aren’t part of this “built not bought” philosophy and are more finely balanced for competitive play.
 
I really don't know how I feel about this. If this was part of their usual bi-yearly release, I'd be happy with it.
But for the time taken and being made exclusively for the new consoles?

Graphically I couldn't tell you much of a difference between this and Motorsport 7. Pretty skies and day night... GT5 had day and night. It's not the flex you think it is, although it's nice having it on all tracks.

I'm unconvinced by the car upgrading - I liked the old brand affinity thing and I think that's what they're sort of trying to capture in a way, but I hate the locking upgrades behind car XP and using a different currency or them. Give us discounts or cool things to add, but don't prevent us from having fun creating crazy builds with the spare cash we have lying around with cars we might only want to drive once or twice once it's built.

I do like the idea of giving more structure to career and making us drive things we maybe wouldn't normally. That's what I liked about FM4's setup of "here's a few events, pick whichever you like to advance".

I love Forza. I love Gran Turismo. I've played every game in both series and found something to love about each one and I really want to like this - so I hope things are more optional than we think.


Still reusing old models after all this time is a joke, though. Let's see what October brings.
 
That's true to some degree, but they're taking away specifically what made Forza Motorsport 4 the highlight of the series as regarded by many. Choice.

You now have at least 2 currencies, one for buying cars, another for buying parts. Parts that unlock in a specific order as you level up your car (the same order for every car), meaning you'll tune cars in a specific order as you need to make your car faster progressing through each tour. And you unlock each event after completing the previous one, so no going your own way there either.

It's massively dumbed down IMO. I have no interest in this right now.

IMO (and granted it won't be everyones), if you can't come up with something better than Forza Motorsport 4, replicate Forza Motorsport 4. If you can come up with something better, do that. Don't do crap for the sake of it.
How are you going to know whether something is better or worse in practice until you try it? You say this as if it's an easy thing to determine when it often isn't. If this doesn't work out of the gates then they'll either iterate on it or try something else next time
 
My only concern with what was shown is how that progression ties into multiplayer. It is implied that the sandbox experience of past games is no longer a thing, and while that's a positive for single player, it's a negative for multiplayer and competitive play, as building and testing a lot of cars in quick succession has historically been a core part of that experience.

Hopefully Turn 10 do a similarly in-depth Forza Monthly and demonstration video on multiplayer in the coming months, as right now I have a bunch of unanswered questions regarding that and how it affects my community.
My assumption is that at the moment, if you want to get to what I see as the starting point for being able to play the game, i.e. test any car with any tune for any track, you're going to have to invest 1500+ hours to get there. I feel like it's so central to what they described that if it weren't the case, they'd have said something like "of course none of this applies to competitive multiplayer". But then PD did an instant about turn on this very subject with GT7 when they made all cars available to everyone for online racing, so maybe T10 will do the same thing. I feel like that can't be their current plan, though.
 
I don't think anybody is going to call you dumb for having a positive vibe towards a game. I'm just not feeling this one. You can't change the menu system, music and some animations and call it completely new. This will be the first Motorsport game I have not pre-ordered or picked up on day 1 since FM2. I'm really hoping that T10 proves me wrong, but I'm not getting my hopes up.
From what I saw they changed quite a bit more than what you list here. They still have a lot of stuff to show and I'm not going to judge it before testing the thing properly. I don't pre-order anymore so its wait and see. I was never that impressed with the way T10 are showing off their games but I trust them to deliver a great core experience this time. We'll see man.
 
You had the chance to fight such a draconian practice when GT Sport, GT7, and Ghost's first 2 NFS games forced you online even if you didn't intend to play multiplayer. All you had to do was not buy or pre-order the games from developers trying to control and short-change you.

For every player that put their foot down on this, there were ten to twenty more that just wanted to buy a video game and had no real idea there even WAS an issue.
Don't act like we (discerning customers) had a chance to fight draconian practices that are almost entirely funded and supported, willingly or not, by average consumers who either don't know or don't care. We had no chance. Some industry practices you simply cannot meaningfully fight as a consumer. You can't "vote with your wallet" against everything; may as well abandon gaming.
 
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I prefer more traditional aproach to this like in GT7. Events could be nice but this grinding car levels feels like not fun at all.
Do you prefer grinding 3 races in GT7 just to buy a car which is available in LCD just some days every 3-8 monthes?
Or may be do you like to install ECU and softer tires to beat all AIs at first lap from 20th position?
You don't need grind in FM8 if you don't want upgrade it.
And remember Dirt Rally 2 - mileage grinding was already here.
 
So, you can't save your progress unless you're connected to the Internet?

No thanks. I'll save my $70.

Kind of pathetic how this wasn't a problem back in 1998 yet now suddenly needs such a tyrannical mechanic for a solution.

It didn't work for Diablo 3, GT7, or SimCity. Developers never learn sometimes.

You guys don't have to take this. How about not pre-ordering or buying the game as long as they do this?

It worked when they tried to make the Xbox One spy on you in 2013; they'll reverse course if you actually SHOW them you don't like this.
the second i read this, i decided i would not be buying the game.. and prior to reading this I was definitely buying the game. Dumb ****ers! While I sit and wait for newly skinned cars to upload in GT7, I tell myself "life is too short for gran turismo" and then I turn it off for another month - and I have a 100MB FTP connection! No excuse for the non racing time the game takes out of my life, mostly due to "online saves only" I wont waste my cash on FM
 
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Sometimes... the game just isnt for us, or the genre has given us all it has to offer. We have been essentially playing the same game for over 20 years, with incrementally better graphical settings, and wavering amounts of content.

I am sure I will boot up Forza Motorsport 8, and within 3 races I will get buyers remorse (even though I will play on Game Pass) and the light of excitement will fade.

GT7 failed to capture what it was like to boot up GT4, when I was merely 13 years old, with all the free time in the world, without all the current world distractions, without the bountiful amount of content to consume from all types of media... FM will have the same issue. Hard to get excited for the same thing all over again.
 
Do you prefer grinding 3 races in GT7 just to buy a car which is available in LCD just some days every 3-8 monthes?
Or may be do you like to install ECU and softer tires to beat all AIs at first lap from 20th position?
You don't need grind in FM8 if you don't want upgrade it.
GT7 - no, that's why I stopped playing it.

Beating all AIs from last place in the 1st lap - that shouldn't be a thing anyway, as upgrades in FH5 don't inherently make it easier to beat the AI as the AI is upgraded to the same PI, and I'd expect the same to be true for the new FM. You CAN make it easier to beat the AI if you make a more PI-efficient build, but then you're using skill to make a build that is really good for the PI. The "innovation" that FM seems to bring to the table is to make you spend hours pointlessly driving around a track for no other purpose at all than to unlock the ability to try different builds/tunes for that individual car instance. You can't even enjoy that time as you can't do it with a competitive tune, so you can't rack up that time by doing rivals, for example, as you'll have no chance of doing competitive lap times during the levelling up period.

It reminds me a bit of the grind for parts in TC2, but TC2 had some important ways in which it was less bad than what has been presented so far for FM. First of all, parts in TC2 can be switched between cars, so you only have to grind them once per type of car. Secondly, they preserved the integrity of online racing by not allowing part affixes to affect online racing. Even so, I felt TC2 was too grindy and have stopped playing it.

Why would anyone want to not upgrade their cars in the new FM when they've already said the PI system will be in the game? You're never going to be competitive without a good build/tune. I haven't personally contacted Forza support to ask about the absence of ranked racing in FH5, but I have heard that people who do are told that FM is their ranked racing game. The entire point of FM as opposed to FH is to be their competitive multiplayer offering.
 
GT7 failed to capture what it was like to boot up GT4, when I was merely 13 years old, with all the free time in the world, without all the current world distractions, without the bountiful amount of content to consume from all types of media... FM will have the same issue. Hard to get excited for the same thing all over again.

Gonna be real with you here, that's a "I'm a grown-up" problem, not a "the genre has nothing left to offer" problem. Despite everything wrong with GT7.
 
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It's coming out on Steam/PC, so I'm already interested!

My RTX 4070Ti video card can run Forza 6 Apex at 144fps, locked to my 1440p ultrawide monitor refresh rate, and it's only at 75% load
So I'd rather play this on my PC
 
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It's interesting to me how people in this thread are perfectly okay with trading their privacy and freedom for "convenience".
If you're worried about your privacy, I'm shocked you're using anything connected to the internet, at this point. I'm Also not losing my freedom by playing a game with online save requirements.

Whenever the servers inevitably crash one day under all the bandwidth or due to some sort of a technical hiccup either at launch or later down the road, don't complain when you lose all your progress or can't play the game at all because you can't connect to the server.

This is what comes with an all digital future: you give up full accessibility and control of an item you paid for.
I wont. I'll play another game while they work on getting their server back up. Can't say I've been part of a single prolonged point of time of not being able to play any game I've ever owned. Is that a potential issue? Sure is, but the problem has yet to poke its head in, in any significant way for me so far. So not so much a problem for me.

If you still choose to buy this game knowing there is no guarantee you'll be able to play it when you want and that say, 10 years from now, you'll no longer be able to play it at all when the servers are permanently closed; with all due respect, you're part of the problem.
10 years is a long time, I probably wont even own the console anymore and would have moved on to the next 2 generations that will likely span after that. I'll likely stop playing long before the servers close, and even then, I can imagine a scenario where they unlock that way later in the games life, like they did for GT in the past. Doesn't seem like the end of the world to me.
 
Do you prefer grinding 3 races in GT7 just to buy a car which is available in LCD just some days every 3-8 monthes?
Or may be do you like to install ECU and softer tires to beat all AIs at first lap from 20th position?
You don't need grind in FM8 if you don't want upgrade it.
And remember Dirt Rally 2 - mileage grinding was already here.

I use all races to be honest. Not 3.

And I like to play with tuning system. Buy a car and mod the hell out of it.
 
It's almost as though Microsoft took a look at the worst aspects of GT7 and decided that they were worth not only duplicating, but in the case of the save, doubling down on.

With that said, if I decide to upgrade my PC, I may well buy this.
 
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It's almost as though Microsoft took a look at the worst aspects of GT7 and decided that they were worth not only duplicating, but in the case of the save, doubling down on.

With that said, if I decide to upgrade my PC, I may well buy this.
The save game thing isn't an issue. To me, it looks like they looked at the worst aspects of GT7, and did the opposite.
 
The save game thing isn't an issue. To me, it looks like they looked at the worst aspects of GT7, and did the opposite.
The always online issue it’s a problem for me… I mean it’s 2023 it is what it is… My problem is I like to collect the same cars and tune them different.. to have to level up the same car maybe three times and maybe do the same races or take the same path to upgrade them is going to be a killer. I can see if I maxed out a car and if I buy that same exact car the upgrades were already available, but that will not be the case… we have to start from level 1 and upgrade the car. In GT7 we can upgrade cars in seconds put them in a custom race grid and race.
 
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